76

(46 replies, posted in General discussion)

so'rtarded title

Mark Zima wrote:

Terraforming does not mix well with the core PVP game If it is to stay, it has to be separated into something away from PVP.
Look at how Everquest Next did it: they made a separate building/terraforming game (Landmark), where people can claim pieces of land and build whatever.

So, maybe Perpetuum should have separate sets of gamma islands: one for terraforming and another for war.

What's next? Robo pandas?

78

(0 replies, posted in Bugs)

Can you maybe fix the bug this decade?

79

(33 replies, posted in Q & A)

... with sound effects.

80

(33 replies, posted in Q & A)

Nyan cat missile ammo.

I always thought half of the entertaining part of EW is remembering which module is on who.

82

(189 replies, posted in Feature discussion and requests)

Regarding blobs, as I was saying on teamspeak: "Remember the three days when there were over 40 enemies in their station and they refused to undock because the dozen of us patrolling outside were blobbing?" big_smile

You don't remember it? That's ok, it's in a video somewhere. Or how STC kept attempting alarm clock attacks to make sure there were only 2 or 3 of us online? Totally not blobbing of course. Your time in STC hasn't done you much good...

83

(189 replies, posted in Feature discussion and requests)

Lucian Cain wrote:

I never once denied that armored teles had issues but we didn't cry like B-tches to the Devs until they changed it.  We watched you guys jump away through armored's and went on with our business.

So perhaps since you wanted the best for the game STC should have complained about broken stuff instead of ignoring and/or ab/using it as a clutch?

84

(189 replies, posted in Feature discussion and requests)

Stranger Danger wrote:

did you ever consider actually fighting?


or is it when you see a few CIR/PHM you automatically assume we have 300 Spartans and flee...

That's fear right there. Fear is not rational. Neither are the people wanting this broken mechanic back. The only thing missing from their posts is a "but think of the children!"

At least Lucian recognizes it is broken before basically claiming that engaging should be treated the same way as disengaging.

85

(189 replies, posted in Feature discussion and requests)

I find it hard to understand that people who have been pvping for a long time are arguing in favour a mechanic that lets people disengage at will, safely and with no tradeoffs. 

The logical conclusion here is that these "pvpers", again, want to be able to disengage at will, safely and with no tradeoffs because they are both scared and unable to think beyond *** frontal Light Brigade charges.

What's next? Arguing in favor of duping bots because it "promotes pvp" and because otherwise the side with stronger numbers has more resource acquisition power so since you are ess you demand to be able to magically mine more per cycle in order to not favour the "blob"? Making you competitive through developer favour?

I'm sorry for the few STC members and others who have to put up this facade and argue for this obviously broken mechanic just because the rest of their corp members are a disaster and have the balls and brains the size of a raisin. You should see the signs of where your corp is going. And not going.

86

(6 replies, posted in Bugs)

JasAlt wrote:

Thats normal in fact thats how you ninja port before somebody in a TP beacon tongue press hold let go in last moment

Again, that is a button. Not a list element. Targeting computer does not have buttons.

87

(6 replies, posted in Bugs)

DEV Zoom wrote:
BandwagonX9000 wrote:

I believe the missing clicks have been caused because clicks are registered on mouse button release and not mouse press

Isn't that common practice for pretty much everything?

Not really, lets take classic windows for a few counter examples. Open a folder in windows. Press but don't release on a file. It gets selected on press not on release. Press on empty space and drag. It selects the file on the same line and wherever you drag. Same with start menu. Press, it gets opened. Menus are slightly different in that button press still opens the menu, but release selects the element in the menu.

Listboxes in a browser usually work the same way, registering on press rather than release unlike say your submit button. Given the elements in the targeting computer are a list of items and not a button it should select on press and not on release.

88

(6 replies, posted in Bugs)

I have lately been noticing a few cases when using the targeting computer window where the client ate my mouse clicks or some times it double clicks. I believe the missing clicks have been caused because clicks are registered on mouse button release and not mouse press, so if you press the button and move the pointer fast enough out of the entry before releasing it, as it is often the case in combat, it does not get registered.

I haven't managed to figure out the double click part.

89

(17 replies, posted in Balancing)

I want(ed) an ECM module that actually shows on the killboard tongue

90

(1 replies, posted in General discussion)

Given it seems to be prone at getting stuck at plants paricularly t certain angles, if that is not fixable how about detecting whether the robot has not moved more than N distance in T time (to account for tile straddling) and if so automatically reissue the move to command so it pathfinds again?

If your bottleneck is man hours available for processing the logs (assuming they actually show anything...) you automate it. Making people check logs manually is a pain in the ***, and error prone, but you know that already tongue

DEV Zoom wrote:

We. Have. Clear. Logs. Of. Dropped. Loot.

And there wasn't anyone dropping 700 injector charges. Everyone heard about it and apparently noone saw it. It's a legend. Can we please move on?

Sooo just wondering... How much time did it get you guys to recognize Styx was duping crap before it stopped to be 'impossible'? A few hours? A few days?

Xadhoom wrote:

Get a screen shoot *** or it didn't happen

I hope you realize how stupid is that all you need is a [S]photoshopped[/S] screenshot because the "logs show nothing". But that's ok, it was unfortunately pretty obvious where the "thorough investigation" was going to lead to anyway.

So next time I see a combat wreck with humongous quantities of boosters I'll just tell myself all is as expected and not worthy of investigation.

95

(20 replies, posted in Feature discussion and requests)

For starters you do not add attributes to the object, you create another table with an object id and a repairer id. Given the module drop rate it is easy to figure a limit. If ancient MMOs could do it I'm sure in 2013 we can spare a few bytes similarly to what ancient MMOs did. Anyway enough armchair deving, the devs are the ones who have the metrics.

96

(20 replies, posted in Feature discussion and requests)

Ludlow Bursar wrote:

Its not changing the data structure that I see as causing any problems that bit is easy but over time it will create VAST amounts of data in a number of joined tables that could potentially be simultaneously queried by hundreds of players. NPCs blowing up and creating new items as well as looting containers on the field and bots/modules being destroyed would also need to query these tables.

Managing all that and not creating lag would be the hard part.

Modules repaired can hardly be qualified as VAST. I can't see needing most of those queries you mention in anything but a naive implementation if their database structure allows it; the devs have failed to grow this thing it time but at least they know how to write some code wink

97

(12 replies, posted in General discussion)

Cassius wrote:

Using a macro to open a field can is not an exploit right?

Maybe one day I'll tell you how that happened. It is kind of amusing because the devs changed the input box that day, and it is amusing because it was opened totally legally and that gets them to change the code, but when other people cheat they just go meeeh too many to ban, whatever. Play legally get slapped in the face. Play like a *** and ruin the game environment and bleh.

Seriously, If i wanted to cheat at this thing I wouldn't write a *** autohotkey macro tongue

98

(12 replies, posted in General discussion)

DEV Zoom wrote:

Bandwagon: I'm sorry, how are you involved in this issue?

Given there's been plenty of people exploiting things left and right and directly and indirectly getting benefited by said exploits, those of us who have not stooped down to exploiting the game are in a worse position that those that have.

99

(12 replies, posted in General discussion)

Given that I am one of the few who hasn't duped ***, abused the cargo thing either for pve logistics or pvp charges, misisons or exploited the ICE thing, and given it is obvious you are not going to ban 85% of the population, I hereby request compensation to be in the same level as other people who have.

100

(20 replies, posted in Feature discussion and requests)

On examination of a module, it shows every person along with their corp tag who has repaired that module as well as original manufacturer. Would be amusing to see through which hands a module has gone through and it adds a bit of color to the world.

... I know, not gonna happen big_smile