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Perpetuum Forums → Posts by BandwagonX9000
Posts found: 76 to 100 of 246
77 2014-04-25 20:21:08
Re: Keep terraforming the way it is... (15 replies, posted in Feature discussion and requests)
Terraforming does not mix well with the core PVP game If it is to stay, it has to be separated into something away from PVP.
Look at how Everquest Next did it: they made a separate building/terraforming game (Landmark), where people can claim pieces of land and build whatever.So, maybe Perpetuum should have separate sets of gamma islands: one for terraforming and another for war.
What's next? Robo pandas?
78 2014-04-18 15:53:36
Topic: Crash when jumping through teleporters (0 replies, posted in Bugs)
Can you maybe fix the bug this decade?
79 2014-04-18 13:54:32
Re: Wheres da Cash Shop? (33 replies, posted in Q & A)
... with sound effects.
80 2014-04-18 13:54:04
Re: Wheres da Cash Shop? (33 replies, posted in Q & A)
Nyan cat missile ammo.
81 2014-04-15 19:27:29
Re: Feature Request: Visual Feedback ECM/RSA/Suppressor etc.. (3 replies, posted in Feature discussion and requests)
I always thought half of the entertaining part of EW is remembering which module is on who.
82 2014-04-15 19:02:38
Re: Mobile teleports and PvP flags (189 replies, posted in Feature discussion and requests)
Regarding blobs, as I was saying on teamspeak: "Remember the three days when there were over 40 enemies in their station and they refused to undock because the dozen of us patrolling outside were blobbing?"
You don't remember it? That's ok, it's in a video somewhere. Or how STC kept attempting alarm clock attacks to make sure there were only 2 or 3 of us online? Totally not blobbing of course. Your time in STC hasn't done you much good...
83 2014-04-15 18:54:46
Re: Mobile teleports and PvP flags (189 replies, posted in Feature discussion and requests)
I never once denied that armored teles had issues but we didn't cry like B-tches to the Devs until they changed it. We watched you guys jump away through armored's and went on with our business.
So perhaps since you wanted the best for the game STC should have complained about broken stuff instead of ignoring and/or ab/using it as a clutch?
84 2014-04-15 18:32:14
Re: Mobile teleports and PvP flags (189 replies, posted in Feature discussion and requests)
did you ever consider actually fighting?
or is it when you see a few CIR/PHM you automatically assume we have 300 Spartans and flee...
That's fear right there. Fear is not rational. Neither are the people wanting this broken mechanic back. The only thing missing from their posts is a "but think of the children!"
At least Lucian recognizes it is broken before basically claiming that engaging should be treated the same way as disengaging.
85 2014-04-15 18:09:22
Re: Mobile teleports and PvP flags (189 replies, posted in Feature discussion and requests)
I find it hard to understand that people who have been pvping for a long time are arguing in favour a mechanic that lets people disengage at will, safely and with no tradeoffs.
The logical conclusion here is that these "pvpers", again, want to be able to disengage at will, safely and with no tradeoffs because they are both scared and unable to think beyond *** frontal Light Brigade charges.
What's next? Arguing in favor of duping bots because it "promotes pvp" and because otherwise the side with stronger numbers has more resource acquisition power so since you are ess you demand to be able to magically mine more per cycle in order to not favour the "blob"? Making you competitive through developer favour?
I'm sorry for the few STC members and others who have to put up this facade and argue for this obviously broken mechanic just because the rest of their corp members are a disaster and have the balls and brains the size of a raisin. You should see the signs of where your corp is going. And not going.
86 2013-03-25 08:12:05
Re: Eating mouse clicks (6 replies, posted in Bugs)
Thats normal in fact thats how you ninja port before somebody in a TP beacon press hold let go in last moment
Again, that is a button. Not a list element. Targeting computer does not have buttons.
87 2013-03-23 17:00:34
Re: Eating mouse clicks (6 replies, posted in Bugs)
BandwagonX9000 wrote:I believe the missing clicks have been caused because clicks are registered on mouse button release and not mouse press
Isn't that common practice for pretty much everything?
Not really, lets take classic windows for a few counter examples. Open a folder in windows. Press but don't release on a file. It gets selected on press not on release. Press on empty space and drag. It selects the file on the same line and wherever you drag. Same with start menu. Press, it gets opened. Menus are slightly different in that button press still opens the menu, but release selects the element in the menu.
Listboxes in a browser usually work the same way, registering on press rather than release unlike say your submit button. Given the elements in the targeting computer are a list of items and not a button it should select on press and not on release.
88 2013-03-23 14:51:31
Topic: Eating mouse clicks (6 replies, posted in Bugs)
I have lately been noticing a few cases when using the targeting computer window where the client ate my mouse clicks or some times it double clicks. I believe the missing clicks have been caused because clicks are registered on mouse button release and not mouse press, so if you press the button and move the pointer fast enough out of the entry before releasing it, as it is often the case in combat, it does not get registered.
I haven't managed to figure out the double click part.
89 2013-03-03 15:58:01
Re: Demob resit module (17 replies, posted in Balancing)
I want(ed) an ECM module that actually shows on the killboard
90 2013-02-27 09:22:25
Topic: A simple fix to zombie autopilot (1 replies, posted in General discussion)
Given it seems to be prone at getting stuck at plants paricularly t certain angles, if that is not fixable how about detecting whether the robot has not moved more than N distance in T time (to account for tile straddling) and if so automatically reissue the move to command so it pathfinds again?
91 2013-02-18 19:27:17
Re: Follow-up to our investigation of the "cargo overload" exploit (42 replies, posted in News and information)
If your bottleneck is man hours available for processing the logs (assuming they actually show anything...) you automate it. Making people check logs manually is a pain in the ***, and error prone, but you know that already
92 2013-02-18 19:14:15
Re: Follow-up to our investigation of the "cargo overload" exploit (42 replies, posted in News and information)
We. Have. Clear. Logs. Of. Dropped. Loot.
And there wasn't anyone dropping 700 injector charges. Everyone heard about it and apparently noone saw it. It's a legend. Can we please move on?
Sooo just wondering... How much time did it get you guys to recognize Styx was duping crap before it stopped to be 'impossible'? A few hours? A few days?
93 2013-02-18 19:11:31
Re: Follow-up to our investigation of the "cargo overload" exploit (42 replies, posted in News and information)
Get a screen shoot *** or it didn't happen
I hope you realize how stupid is that all you need is a [S]photoshopped[/S] screenshot because the "logs show nothing". But that's ok, it was unfortunately pretty obvious where the "thorough investigation" was going to lead to anyway.
94 2013-02-16 23:40:36
Re: Follow-up to our investigation of the "cargo overload" exploit (42 replies, posted in News and information)
So next time I see a combat wreck with humongous quantities of boosters I'll just tell myself all is as expected and not worthy of investigation.
95 2013-02-16 01:42:23
Re: Serviced by (20 replies, posted in Feature discussion and requests)
For starters you do not add attributes to the object, you create another table with an object id and a repairer id. Given the module drop rate it is easy to figure a limit. If ancient MMOs could do it I'm sure in 2013 we can spare a few bytes similarly to what ancient MMOs did. Anyway enough armchair deving, the devs are the ones who have the metrics.
96 2013-02-15 16:18:20
Re: Serviced by (20 replies, posted in Feature discussion and requests)
Its not changing the data structure that I see as causing any problems that bit is easy but over time it will create VAST amounts of data in a number of joined tables that could potentially be simultaneously queried by hundreds of players. NPCs blowing up and creating new items as well as looting containers on the field and bots/modules being destroyed would also need to query these tables.
Managing all that and not creating lag would be the hard part.
Modules repaired can hardly be qualified as VAST. I can't see needing most of those queries you mention in anything but a naive implementation if their database structure allows it; the devs have failed to grow this thing it time but at least they know how to write some code
97 2013-02-15 04:02:52
Re: Compensation for non exploiters (12 replies, posted in General discussion)
Using a macro to open a field can is not an exploit right?
Maybe one day I'll tell you how that happened. It is kind of amusing because the devs changed the input box that day, and it is amusing because it was opened totally legally and that gets them to change the code, but when other people cheat they just go meeeh too many to ban, whatever. Play legally get slapped in the face. Play like a *** and ruin the game environment and bleh.
Seriously, If i wanted to cheat at this thing I wouldn't write a *** autohotkey macro
98 2013-02-15 03:56:45
Re: Compensation for non exploiters (12 replies, posted in General discussion)
Bandwagon: I'm sorry, how are you involved in this issue?
Given there's been plenty of people exploiting things left and right and directly and indirectly getting benefited by said exploits, those of us who have not stooped down to exploiting the game are in a worse position that those that have.
99 2013-02-15 02:38:43
Topic: Compensation for non exploiters (12 replies, posted in General discussion)
Given that I am one of the few who hasn't duped ***, abused the cargo thing either for pve logistics or pvp charges, misisons or exploited the ICE thing, and given it is obvious you are not going to ban 85% of the population, I hereby request compensation to be in the same level as other people who have.
100 2013-02-14 00:34:51
Topic: Serviced by (20 replies, posted in Feature discussion and requests)
On examination of a module, it shows every person along with their corp tag who has repaired that module as well as original manufacturer. Would be amusing to see through which hands a module has gone through and it adds a bit of color to the world.
... I know, not gonna happen
Posts found: 76 to 100 of 246
Perpetuum Forums → Posts by BandwagonX9000
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