Topic: What are light bots designed to do?
Just a question for the devs.
More specific: are they designed to be obslete for anything but detection day 1 of a newbies life?
I am not talking about light ewar. Talking about castel, prometheus, yagel.
You are not logged in. Please login or register.
Just a question for the devs.
More specific: are they designed to be obslete for anything but detection day 1 of a newbies life?
I am not talking about light ewar. Talking about castel, prometheus, yagel.
are you asking for what they are designed for, or why they dont have a real place in this game?
we have full vertical progression in every aspect of the game. once you have unlocked the next higher item there is no reason to use the lower one as long as youre not forced to.
That's his point I think, why the linear progression?
The PRAVDA maybe will tell you it in some of the next articles.
The lights are designed to look cute.
Lights are designed to blow up!
Lights are designed to blow up!
I disagree, they don't do enough damage when they blow up.
Yes Anni and Celebro, that is another thing I was indirectly asking.
What place is there for a newb when the game is based almost entirely on vertical progression?
We need mechanics where noobs who can feel like a hero and be useful day one... new player retention and all...
Lights (combat) are only good for using detectors or being new (after arkhe nerf) noob wannabe-pvp bot.
I put my noobs in an assault or light ewar on day 1 if they wanna PvP, what's this light class robot you speak of?
Light bots are useless and redundant for anything other then a fast-travel shuttle.
vet player can use mg-fit prometheus to kill noobs that are running around in mechs after three days, trying to pvp in them.
though, even if they would be in assaults, the vets would kill them, but it wouldn't be so embarrasing.
@Sundial:
the vertical progression is a base problem in many balancing discussions. see the lwf discussion. LWFs are must have to run around with a confortable speed with ANY bot ingame. There is no dimishing return system anywhere but in production.
this means, more slots = better, higher extension = better.
even the initial RPS balance between the three factions is completely negated by hardener and chemoactive (aka universal) ammos. here again, more slots (aka higher tier robot) give you advantage.
look at argano vs. termis vs. riveler:
Argano 3 arm slots, 56° slope
Termis 3 arm slots, 45° slope
Riveler 5 arm slots, 51° slope
Terrain got smoothed down for missions and whatever reasons, there is no mining place that an argano only can reach. AFAIK the random ore spawns take regular mech (termis) as maximum slope limit.
Termis can be used with starting EP on Trial agents. The only reason to go out mining in Argano ever is getting the NIC to buy Termis.
some time ago there was the intended balance:
light bots as heavy mech killer (hard to hit, fast vs. slow, easy to hit and jam)
assaults vs. lights and mechs
mechs vs. mechs and assaults
heavy mechs vs. mechs
If a light bot EVER kills a heavy mech, I am going to quit this game.
Is not as bad as the OP makes it sound, Light bots still have the best speed/dps ratio and dirt cheap for newer player to try out in squads. Though I must agree frigates in the other game are much more fun and can play many roles.
edit.. and WTF my best kills have been solo in a Castel.
If a light bot EVER kills a heavy mech, I am going to quit this game.
since your sentence was so vague:
http://www.perp-kill.net/?m=view&id=240358
light ewars are light bots too
I was refering to a singular light bot killing a heavy mech. Hence the "A light bot" part.
Day 1 here, you can be a effective tackle
Day 1 over there your useless
Week 2 here your effective tackle/assault
Week 2 there idk never got past tutorial
Week 3 here in a mech
Week 3 there i dont give a *#&#
@ 2 months you are fine to hold your own against a vet
Now being effective on day 1 and the effectiveness of lightbots are 2 totally different things.
You can always be effective let alone in a specific bot.
Day 1 here, you can be a effective tackle
Day 1 over there your useless
Week 2 here your effective tackle/assault
Week 2 there idk never got past tutorial
Week 3 here in a mech
Week 3 there i dont give a *#&#
@ 2 months you are fine to hold your own against a vet
Now being effective on day 1 and the effectiveness of lightbots are 2 totally different things.
You can always be effective let alone in a specific bot.
Day one in that other game you will make an effective enough tackler to be useful to a gang.
Anyways, enough with the EVE comparisons although I am as guilty as anyone else in that regard. Light bots don't have to be a certain role used in the comparison, but they need A role.
To me it just logically seems that light bots would have some sort of role besides "detector" especially since their bonus are based around combat. Should we be telling newbies to immediately get out of the light bot day one and go for an assault / light ewar? Seems to me like light bots as they are currently have no real role in Perpetuum besides as something totally unrelated to their bonus.
effictively your are saying, dont increase
- basic robotics higher then 4
- light weapon higher then 3/5 *
because anything above that will be wasted EP in your later Perpetuum career. sounds like Diablo2 pre-synergy patch, where you just spent 1 point in any prerequisite-skill below your lvl20 skills
i think what sundial wants to say is, that perpetuum misses the "freedom" to choose in which robot you want to specialize -> especially when you want to do within the small equip section.
If i remember right, he comes from 62nd, a corp that used to be the best light bot / assault squad ingame... until T4 fit mechs and heavy mechs became common, and weapon stabilizer got introduced.
*edit:
found an unlogical error here. -> bug section
Any dev care to comment? Or is the reason for no comment the fact that light bots are not designed at all?
As Dan already pointed out, the global role of light combat bots is scouting, as they have the best detection/masking ratio of all robots.
As Dan already pointed out, the global role of light combat bots is scouting, as they have the best detection/masking ratio of all robots.
but.. its a combat bot?
A combat scout? Unheard of
A combat scout? Unheard of
There we go combat scout
Castel+t4LWF+t4Signal detector + zero guns
A combat scout? Unheard of
Fitting for combat gimps scouting potential, fitting for scouting gimps combat potential.
Currently you can have one or the other, but the result is certainly not a "combat scout" when done efficiently. Why do you think you never see anyone using light bots besides with no guns and a detector? When fit for combat, there is not a single bot in the game they outclass at any particular task. Also, they are just barely faster than their equivalent assault bot when fit with guns.
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.040 seconds (85% PHP - 15% DB) with 22 queries