man, i remember the times when "research" was just "blueprints" and prerequisite production extensions with same structure as the extensions necessary for using the items. (eg. basic robot production, adv. robot production, basic/advanced magnetic weapon production ... )
it was to much copy of EvE and to much time based. So we got the kernel research. Since then, i was requesting a kind of middle-way for it:
not researching specific random named items, but researching the "technology" things are made of:
- Armor tech
+ unlocks armor plates
- Chemical damage mechanics
+ together with armor tech unlocks chemo hardener
- Electromechanics focused on magnetical forces
+ together with weapon tech unlocks EM weapons,
+ together with chemical damage mechanics unlocks chemo-slugs)
I would have made kernel research part of the reverse engineering facility, where you put in a kernel, and select a priority which tech your going to "research" from that kernel....
but well, as sundial already said - its to late....
edit:
together with the learning by doing mechanics, i described earlier.
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear