Aerodrome Engineer wrote:

I feel like someone punched me in the gut

?

177

(14 replies, posted in General discussion)

Well either way the Syndicate itself is going to just be a conglomerate of people.  All it takes is a couple of SPAIS!!! wink  in the programming / R&D dept to bypass any 'shielding' of a tech nature wink

178

(14 replies, posted in General discussion)

Well I suppose it depends on perspective of what information is there. hmm It does require a bit of mental extrapolation. 

If I think of supercorporations controlling things as a pseudo-government, and with neurointegration being rediculously costly and skill intensive for the agent, its not necessarily the sort of thing they'd a) toss around willy nilly or b) necessarily let people 'telecommute' to (ie. sitting at home on the 'internets' piloting a bot with minimal supervision.)  I imagine brainwashing, closed communities, intrigue, etc. 

(http://www.perpetuum-online.com/The_Project)

Eyeballing it it is likely agents are: on earth uplinking to a space station or are within said space station, experiencing stimuli in a virtual environment in one way or another being transmitted from Nia.  This could be as indepth as jacking into a complicated matrix-like scenario to something more 'lightweight' like simply wearing a visual apparatus and controlling the bot through neural impulse.  (The neural part is a given, or 'neurointegration' wouldn't be necessary.)

If they're in the station, then some agents apparently are released from the program without a removal of the neurointegration chip, are sent home, and then are able to uplink some other way from earthside ("The Syndicate denies the information that the Earth-Nia connection can be cracked and some Agents are connecting to the Perpetuum Project this way to avoid local authorities and to gain independence from the Syndicate.").  That mention makes it seem more likely that Agents are likely housed in closed communities planetside, data is uplinked and then transmitted through the station through the wormhole down to Nia, etc., and that some agents are able to link into the Syndicate network 'illegally - likely even while still doing their 'legal' work, for their own ends.  (Alts, lol.)

179

(14 replies, posted in General discussion)

Arga wrote:
Marina Fallon wrote:

Poo upon you, this is a game about humans controlling robots 80,000 light-years away in real-time, you can suspend your disbelief for a communication network powered by entangled particles. big_smile
.

I'm just saying we'll need entagle the particles, then travel back in time, launch a sublight rocket containing the particles to Nia, where they'll arrive just as the invasion is starting, so they can be used to generate quantum communications. Easy-peasy.

Unless the Syndicate just invaded an existing communications relay from the native robot residents, ya?

edit: or really, wouldnt there already be entanglement between the sparks on nia, and the implants in the agents?

180

(75 replies, posted in General discussion)

"blood for the blood god" is what i think of every time someone talks about POSes.

That and "Hmm.  Oh crap, lol, there's a POS in my storage container."

Ammo is already a nice consumable, and mining charges, and scanner charges, etc.  Adding more can very easily make it worklike, and one has to be VERY careful between 'encouraging retention' to a game and 'omg i dont wanna fuel this thing anymore let it rot'

181

(5 replies, posted in Resolved bugs and features)

BugSplat wrote:

I just moved up from a Prometheus to a Baphomet and.... OMFG, ouch!
The movement sound is a cardiac monitor attached to a corpse - just one long, ear piercing drone.  I can't imagine how that was some sort of intentional design.

Now it's forced me to turn off all movement sounds, so I can't hear the trudge of a nearby mech or the grind of a passing sequor.  Please, please fix the corpse tone of the Baphomet...

Or someone, please identify that sound in the resource files so I can rename a silent audio file and insert it to replace the corpse tone.

Eh?  Which Bapho sound?  Walking?  I didn't notice anything wonky. O.o  It just sounds like a low-pitched rumble to me of it's little feet pattering...

BugSplat wrote:

Looks like an excellent idea!

Can you incorporate the FOOM Scan Application tool as a layer??  Being able to see passable terrain layers while artifacting would be a HUGE boon!

Wut, this exists?

Thiiiiiiiiiiiiiiiiis! smile

183

(14 replies, posted in General discussion)

Toku wrote:

(particles sharing information??)

Yeh that's quantum entanglement, or as Einstein referred to it, "Spooky action at a distance."  It's basically how a particle light years away from an entangled partner can recieve stimuli simultaneously.

In other words, instead of a signal reaching a bot through a wormhole in 20,000 years, and the signal coming back 20,000 years after that, it happens instantly.  (or at least in 50-200ms tongue)

It's .. quantum.  And stuff.

I suspect any confusion is likely being caused by lore being fuzzy at the moment.

GLiMPSE wrote:

Awesome -- I know this sounds a bit deuche'... but can we get this as a web application as opposed to a local executable?

AFAIK It is web-based.  O.o

edit: i think in the vid he is just running it as a localhost.

185

(18 replies, posted in General discussion)

Jaik3 wrote:

about the new player thing, one noob won't be a proper gauge of all our reactions. you'd have to interveiw at least ten before i'd agree you've got a good general idea of the new player experience.

this was good work, and i'm looking forward to the next one.

This.  Originally this came up on our corp forums and I was expecting to hear from someone who was going to participate in this podcast (and had asked them to pass on that I was willing to come on as well) but they dropped off the radar - no idea what happened to them.

I'd be willing to come on and speak as a NeX officer, if that would be hepful.  I primarily handle personell and diplomatic issues and work on the collection and re-dissemination of information through every department in the corporation.  At least this is how it will work when we're done the initial cat-herding. smile

http://www.youtube.com/watch?v=Pk7yqlTMvp8

Is it just me or does this just automatically take you down to the last post in the thread regardless of where you started?  I've tried with a few threads I never read and it always just brings me down to the last post.   Not a big deal just makes it harder to check on each thread individually. (I don't use the global "new post" feature because it makes it harder for my brain at least to keep track of what I have read and what I have not if I am not interested in the ENTIRE forum's contents)

Thanks smile

187

(126 replies, posted in General discussion)

Juan Valdez wrote:

I'm only complaining about mechs being faster than light bots. I have no problem with higher skilled and better geared light bots being faster than my and my team mates in our poorly skilled and cheaply fit light bots.

Other mechs already can't outrun lights. They deal with it by using all the numerous advantages a mech has in head to head combat over a light bot. Range, tank, dps and the space (fitting atts and slots) to fit weapon stabs.

Telling a new player to fit a t3/t4 frame is ludicrous. If we had access to those items, or the money necessary to buy them, we wouldn't be newbies. That lack shouldn't mean we can be kited by mechs. Other lights? Sure. Assaults? Dandy. Mechs? Not kosher.

In case I haven't said it everywhere, this is AeonThePiglet. For whatever reason my phone is logged into JV and I feel no urge to change it.

T4 light frames are painfully expensive for a ground up starting corporation to use on ops.  Looking at the market trending and keeping in mind the possibility of the market having been polluted earlier due to item exploiting (looks like it started in april from this graph, and ended in June) they will consistently sell on the market for approx 1.7mil. 

T3 lightweights about 30 pricing at 420-430k.

I have industry running the numbers now but I suspect that this is quite inflated due to a) few T4 prototypers and b) 'It will be used against us' + 'nic is meaningless (for established beta corps)'  pheonemon.

As 99% of the new corporations are fitting assaults and mechs primarily for PvE at this time (as they all tend to follow Rule 1: Don't pilot what you can't afford to lose) the pricing is daunting at best, crippling at worst - which is why people are focusing on making the most NIC/hr as they can, and there are cries of 'courier missions broken' - likely primarily from people running one account and not doing them wink

It is difficult to afford what is being put on the market while internal corporation industrial ops can not generate the modules that are needed/wanted for ANY purpose, at least at this time.  There is no guess as to when the prototypers will unlock T4.

For the moment I am not even thinking about NeX, though by watching the corporation function I have a small microcosm to view in regards to playstyles. 

The current influx of players that I have seen are: Independent, Capitalistic, Paranoid smile  This means that regardless of the SIZE of the group, the advancement will move at the same speed as a smaller group.  The smaller group will get overall less kernels, but the larger group will tend to use more of their influx for personal need (selling on open market).

All of this to support the argument - yes, if we could just grab a T4 frame, we wouldn't be newbs.  It sort of feels like telling a noob in any game "just fit Fabled/Faction/Purple gear lol."  Which, yeah. smile

188

(126 replies, posted in General discussion)

Troll, it's eating...

And Lemon - lawl. smile

189

(126 replies, posted in General discussion)

AeonThePiglet wrote:

Right now most of us new guys can only build t1 stuff, so that's all you're seeing us put on the market. In a few weeks we'll have saturated that and moved on to t2 and beyond. Prices will come down with the increase in manufacturers not tied to a single corp.

As the market becomes more liquid and dependable, hoarding gear and minerals in commiecorp style will become less and less useful. Why? Because doing it all in house is a pain in the butt, and it's a horrifyingly irritating distraction when your core competency is pvp. It just makes sense to have a few duders who haul stuff -- minerals, rat drops, etc -- out to a central market in a safe zone for sale, and come home with a bunch of mods and cash for use in DER WARZ. Plus it's way less organizationally demanding, so there's less chance of burnout or accidental errors, and makes it easier for new corps to form up and head out into pvp.

So while things are stuck in commieland inhouse production nightmares for now, the development of the primary markets in alpha will eventually develop to the point that none of it is necessary and corps can slim down and focus on what they like best: building, mining, killing, what have you.

+1

No issue with selling something that my enemy will come shooting at me with.

Why?

Because then the enemy will come shooting!  PvP!

First I'd like to state for the record - I'd like a building named after me.

From what I notice in every game I've seen with official storylines or story-pieces, players and their organizations are -never- named or even alluded to - story seems to spring up out of nowhere (save in one other MMO I played).  I can only suspect it is the matter of 'Not going to give player X/group X a big head or sense of entitlement from it' or 'Not going to make player Y or group Y feel left out because they weren't noticed'.

Personally I'm not sure if it is a good call or a bad one - sure no one gets offended, but also no one can get truly connected and influence the gameworld.  Suppose it is one of those 'mixed bags' of issues.

<-- Roleplayer/storywriter type, when there's nothing to pew at. smile

191

(12 replies, posted in Feature discussion and requests)

Virlomi Silver wrote:

o come on winters i put this up a few days ago but its gone now so i will bump yours

This would involve me having read stuff.  It already takes me 6+ hours a day reading corporation forums. big_smile:D

But yes, squad loot logger.  Primarily for selfish (unselfish?) reasons of a group working together to do something and then after the end of it, someone who was supposed to split things equally looking like the last person holding a shared check at a restaurant five dollars short and everyone arguing, "I paid for mine, I put tip money in too." wink

192

(106 replies, posted in Balancing)

I have great respect for the 10% of every one of those mission rewards that gets dropped into my corporation's wallet.

Thank you.


wink

(non-sarcasm - only missions are corp-taxed.  The nic has to come from somewhere.)

DEV BoyC wrote:

In the meantime tracking the memory issues is still under way, and I'm generating pretty graphs like this one. I'll explain it all in a blogpost once we solved the problem.

Which one of those lines is me charging to a blazing death in strike ops on Beta? smile

Good show, we await the fix. smile

194

(126 replies, posted in General discussion)

Sabre906 wrote:

You mean like lowsec? How'd that work? lulz.

There are lots of uninhabited beta. A certain corp keeps chasing corps that go to live there off island. In one case, it's more like one guy chasing off a rather established corp. roll

Current game mechanics favor group work to such an extreme that anything less than a fully communist corp doesn't stand a chance. Not many are willing to go that route and stick all the way through.

I'm afraid I don't get the lowsec "lulz" reference.  I played with a different shovel and bucket than  you, apparently.

I was referring to Horizons mmo.

I also really don't get the signifigance of the rest of your statement or what it would have to do with a world-shaping mechanic.

Sorry.

195

(126 replies, posted in General discussion)

Exhaustion over the past week is forcing me to have trouble putting thoughts into words wink  but some 'intermediate step' between Alpha 1 and Beta on Alpha 2 would be interesting (beyond longer roads and less convienent teleports to reflect its nature.  Corp. infrastructure of *some* kind would be interesting as long as it isn't solely unique to alpha 2 in all aspects, but something that could work as an 'industrial/infrastructure training ground' for eventual beta-dwellers' that would still be a full and exciting system to participate in on it's own.  My brain drifts to a certain mmo where you could build non-instanced structures from raw materials on the landscape... the 'rent' for the locale functions as an in-game currency sink to keep the economy rolling and encourages continued participation in the land location for corp or individual owner, and building buildings in 'that' game introduces an entirely new character class -- people pay builders to hail and construct for them, etc.

196

(70 replies, posted in General discussion)

Yup.. will eventually need some way to confirm the unique identifier of the killmail with the local perp database system, if not an individual "API" per player.  Large strings of numbers and letters confound me anyway, but not immediately necessary to have an "API" exactly, just eventually necessary to confirm the validity of a killmail while they're being submitted manually.  A little harder to do from a player end (submitting a mail) but then a group has a choice to not submit one (people seem to want to be secretive as it is with killmails, so why not be secret that killing is happening at all?)

Can work either way, but great job with getting the killboard up, it has been fun watching it populate smile

197

(51 replies, posted in General discussion)

SmokeyIndustries wrote:

The game has been full of paranoia, spies and thefts up until now...

SmokeyIndustries wrote:

... full of paranoia, spies and thefts up until now...

SmokeyIndustries wrote:

... up until now...

I have this sneaky suspicion the skies won't be clearing anytime soon... just sayin'.

*crawls back into tinfoil bunker*

198

(51 replies, posted in General discussion)

We love the Piglet. smile

199

(29 replies, posted in Feature discussion and requests)

If keeping the fits as private intel is that important (though I do suspect there is no AFK winfit; that player skill makes a SEVERE amount of difference here, more than elsewhere) the ability to save scanned fits would work just as well -- if corps want to keep these things for their own private intel, will work

So the issue may not necessarily be the couriers, but the combat missions.  As they're being adjusted (or so I heard) perhaps best to wait for this.  ATM yes as combat I farm for plasma -- you need to find the right spawns, bring friends.  2 combat bots and a hauler = 4mil NIC in 3hrs-ish in liquid capital and stuff to put on the open market (I'm clueless on the value of that, as the hauler is dealing with it).  With the market being shaken up so badly, I know it is hard for the normal combat-oriented type to re-adjust thought (I certainly had to blink twice) but invest in buy-orders instead of biting the bullet and buying those rediculously overpriced assault bots and the market will HAVE to restabilize; if they're not making money selling them at outrageous prices, they have to lower the prices or sell them to the orders for their 'quick cash' too.

Edit: P.S.  You have been invaded by evil capitalist pig-dogs smile