I still don't see how what I am saying doesn't apply - Im talking about human behavior IN a game.
A chess grandmaster may play chess for a living - do they? But it's a rare job. At least these days they are not beheaded for losing. There is still a joy derived from it - I'll agree with you with the 'satisfying' aspect. But I suspect that if a chessmaster was constantly metagamed (people banigng pots and pans outside of his windows before tournaments, sleeping with his wife, tyurning his kids against him, etc) he'd still eventually think of giving up chess if that was the cause.
That was my ultimate point.
And you're right re: eve in that aspect as being one of the things peeving people off - casualness. But i dont think it was the ONLY thing. Obviously eve players by nature WANT more easy marks. I think add ot that pot of simmering WTF that exploded the following: it's alright for the players to grief eachother, but the minute the game griefs the players, a line has been crossed and "*** just got real". It wasn't just a CQ that pissed people off. That's as much of an oversimplification as saying someone shot in an assasination died simply because of exsanguination.(there were hundreds of things contributing to the final act, its just that bleeding to death was one bit of the puzzle)
As for the wow thingy:
A theme park game caters to the lowest common denomiator as rule, and tries to add exeptions to keep the dediated people interested.
A sandbox needs to try cater to every denominator, period. If that is what's missing here I'd say it is solely because everything is still developing and that fitting in aspects for others without dumbing it down for everyone else is a minefield and theres plenty of examples of where other games exploded trying (swg anyone).
Every game sandbox or not that simplified a combat system, a crafting system, etc, to make something easier -the wrong way- suffered at least a few outcries. I remember EQ2's craftuing system getting dumbed and nerfed and dumbed and nerfed and etc ad inifnitum as an example and it drove the crafters batty, devalued them in the game society, and wasted the 'satisfying time' they put into learning it. nerfed combat systems, simplified loot tables, gosh, shake out your bag of mmos youve played and you can point to all the spackle smeared over the tapestries of complication to make a game 'easier'.
I dunno. I guess the issue is that the first error made is that people assume all gamers are 'simple' people and things can't be made 'too hard'. (exclude PVP from the equation for the moment, cause the human element can make a game of 52 pickup complicated egardless of the mechanical rules.)