326

(17 replies, posted in Feature discussion and requests)

Deployable item that like a Mobile Teleport

This Item is used inconjunction with a Mobile/Armored/Emergency Teleporter. You must place the Receiver on ground before deploying the Teleporter. Once Deployed Receiver has a 3 mins cool down and a 7 min. life cycle. After cool down Receiver will show up on "anyones" including the enemys deployed teleporter as a place to teleport to. Make the Receiver around 3.5U and be destructable like the teleporters. Give it very low masking so its seen from very long distances. Possibly have 3 types standard/armor/emergency same as teleporters.

Join one of the last few not blue to the SOVNOVASLOBS

328

(1 replies, posted in Resolved bugs and features)

Mixing board on your computer if your running windows 7 remembers you settings so if one account was turned way up for arkhe scouting, and the other way down and never set back to normal?

329

(20 replies, posted in General discussion)

I see its now a full court press by CIR to keep the shared outposts a viable mechanic in the game... tell me syndic should the devs stop worrying with the new intrusion type as well as the current system helps you organize a 10 corp blob to show up? Guild wars is better than wow... For the Horde... I mean infestation

the public opinion of a lot of people who don't read or post on the forums has been misappropriated and twisted by certain individuals to influence the game's development towards their dream

LOL you mean your pets that are posting most of them have never posted on the forums before that thread, so you ARE the puppet master!

syndic wrote:

There's other stuff we can camp when we want to camp,
through 100+ accounts and individual people agreeing
So instead of trying to dehumanize us by pretending everyone who agrees with this is part of some collective hivemind bent on destroying the game we all love

Don't forget to log in your Arkhe scouts in bobsquad and have them vote too...

And you do a good job of camping your whole island for most of the day as is I don't think 2-4 hours is gonna hurt the big bad SOVNOVABLOB

Didn't you say before you don't care about the game you'd rather play APB?

Oh look its the CIR/Nova signing the head count thread. looks like we now know your true active strength. First its stop shooting so I can be the killer now its log on the forums and sign a thread to waste the dev's time on a mechanic that is A. Not needed at this time and B. irrelevant to all Alpha corps who BTW are the small corps your claiming this will help. Whats next Spin Doctors?

I would be willing to say this is a good idea in a year from now, if and when the server population is either increasing or holding steady. As it is right now this wouldn't bring anyone to the game. PVE is whats driving them out fix that then worry about other things.

One mans efforts to keep his sovereign rein over his pets with out having say sorry you can not have the outpost aura cause your not CIR. "Now drop corp and kiss the ring, excelent Mr. Smithers". Oh good team work on haveing the whole SOVNOVABLOB sign the thread. Can you go press the E-war kill mail and PVE mission threads like that too?

Necro much?

Topic is dead its to exploitable. And I'm not gonna put a 100mill bounty on someone just so my corp/alliance will get some pocket change while we kill that person.

334

(57 replies, posted in Balancing)

Back before the kernel nerf and plasma introduction kernals were a NPC buy order and were noticably higher priced on Beta terminals. So much so that you were almost insane to not work out a 10% deal with a beta agent on the price for either safe passage or have them mule them for you. This was when people lost the intrest in owning beta, there still is no "big" benefit to having a outpost/island other than epi, higher tier kernals and the love of pvp, all of which can be done from a plush Alpha terminal. If 'PVP' ammo is to become easier to aquire it should be done in a beta terminal. I'm sorry if your a small indy alpha corp and want some crypto, why do you want crypto any way use chemical, or ask the owners of that station to cough some up. This could increase trade/market, I know the old Doom alliance had a no selling magnadarts rule inplace. Besides I think there are 2 types of ammo that are considered pvp ammo for all 3 factions. Choose one and make it the beta only one its almost like that anyhow.

335

(57 replies, posted in Balancing)

+1 for any thing that makes this ammo a more accesable tool in the pvp tool box.

possible solutions.
1.limited CT purchasing from Beta islands
.a.Make the mats for said CTs higher than normal ammo. IE Mk2 bots vs normal
2.Have all missions on Beta islands provide ammo or an optional nic only/ammo only/ mixture reward
3.Install a Faction store in the Beta terminals that is only open to the owners of that terminal... Sell Faction Items for Nic at high prices
4.Allow a indy mission to swap ammo.
.a. Bring to Beta terminal 2000 x,y and z ammo + a random raw mat and receive 1000 faction ammo.

#4 is my favorite as it is placing a 6-1 value on faction ammo but also keeping it player driven.

336

(0 replies, posted in Q & A)

How are they recorded?

The last big battle i was in ended with JackinIrons shooting me. 
http://www.perp-kill.net/?m=view&id=5252

How ever before this epic one shot while i was at 1/2, I had received damage from at least 4 different nova members. RGwillow for sure hit me hard with his wasp. However I either broke his lock or ran back off the front line just long enough to rep back up caused his damage to not show. Or he died to AOE, and because he died before me his damage is not on my killmail?

Any insight on this.?

Mara Kaid wrote:

**CURRENTLY RECRUITMENT IS LIMITED ie just a solid app process

PLEASE APPLY THROUGH: http://62nd.co.cc

Still open......

338

(60 replies, posted in General discussion)

There is a penalty if you try and deploy in arkhe after you died... Kinda sucks when the homebase bug happens and your stuck somewhere with no bots as back up. Walk of shame....

Yeah friday night it was a full minute and a quarter on the undock timer on Alpha, never checked it that night on beta tho.

339

(8 replies, posted in Feature discussion and requests)

-1 and yeah it had been suggested and game mechanics/engines don't support it. least that was the answer that was given back 7 months ago.

340

(15 replies, posted in General discussion)

Tailn wrote:

My current 3 account setup is:

Industry is focused on manufacturing, recycling and research
Mining is focused on Mining, refining and eventually prototyping

Um not sure if you know but "research" directly relates to eating kernels which directly relates to Prototyping.... Just saying if your indy"producer has EP in research and your Miner has EP in Prototyping your wasting EP on one or the other.

341

(15 replies, posted in General discussion)

1. Full combat with focus on Mech/Hmech for farming take indy bots to 4 for sequer
2. Miner/indy... Mining first get in to rivler and get stable before worrying about indy.
3. Alt Miner/ Light bot E-war specialist/ support... Depending on your idea of fun I would tailor this toon to fit the situation you enjoy the most.
a. Mining... Get this toon in to a Termis then train up Nexus's ((fast extractor & indy)
b. Plasma/kernal farming... Termis again but focus on energy transfer and RR (remote rep) and other Nexus Crit/Assault/Speed/farlock
c. PVP alt Ewar specialist... Specialists are a thorn in the side of the enemy if coupled with a good dps/tank friend.
Just my 2 cents Indy is something that can be done by your miner as he/she develops your not gonna come straight in to the game with 2 months of EP and mass produce 8 lines of 8 cycles of any thing. Sorry it will take time and MATS MATS and MATS. Having your mining toon do indy things as they progress in their mining skills makes sense. At least to me it does.

342

(73 replies, posted in Feature discussion and requests)

another + thats a 2 vote from me now

343

(74 replies, posted in Recruitment forum)

Young indy accounts can learn a lot from this CEO one of the best Alpha production crews set up, hands down.

Mara Kaid wrote:

I'll say this again and again, you don't need superior tech or a huge friendly force to win against an enemy force. Good tactics,teamwork motivation and fun win out in the end.

Work with the smaller corps in game and get some great pvp.

Amen....

345

(141 replies, posted in General discussion)

Quick little roam that reaped rewards.
http://s192.photobucket.com/albums/z188 … kain-1.mp4

Killboard Link http://www.perp-kill.net/?m=related&id=1836

346

(73 replies, posted in Feature discussion and requests)

Yeah i think your right kesthely it should be tied in somehow to aggression.... Would be easy to show who was aggressed to a target before target when pop. At least I would think

347

(5 replies, posted in Feature discussion and requests)

Ok firstly all the NPCs have names the names = ranks/some fits. If you check a few peoples bio  in the game I'm sure you will find it eventually http://foom.electric-mayhem.org/wiki/us … nformation alternatively you could use the FOOM Perpetuum wiki and find all that. smile

348

(1 replies, posted in Feature discussion and requests)

Before I preform a NECRO and confuse a bunch of people.
Original topic stating that the DEVs were changing the way the Scan system functioned, Old system placed a script in your cargo that you could trade with people via corp folders. Topic is here-->http://forums.perpetuum-online.com/topi … iscussion/

The scan system is great I'm very thankful of that change. BUT....

  • Can we please add a delete multiple scan function shift click/check box what ever, I would even go for a button on the bottom of the list that says delete all.

  • A function that will allow me to send my scan data to a squad/friend like how i can waypoints

Mineral extraction Tree

Extensive HDT Exploitation
Intensive HDT Exploitation

Should Read as Mining not Exploitation unless the liquids are exploited then change

Extensive Liquizit Mining
Intensive Liquizit Mining

If above is true change the liquizit to exploitation as well but as all other extensions under this tree are considered mining I think the HDT are the falsely worded extension.:)

350

(106 replies, posted in Balancing)

Mya ElleTerego wrote:
Elirian wrote:

New players driving in circles actually doesn't have much impact on their real wealth. They're still consumers, producers are still producers. If consumers have more money, prices simply inflate.

To put it another way, no matter how much you get paid, you're never going to have as much money as the guy with a controlling stake in the factory you work in.

This pretty much, all it does is cause inflation,

TLDR: A quick and easy fix that would help noobies, is raise combat mission payout, by 3xish.  Raise price of npc buy order of plasma, double.  quadruple and add more higher level missions from outpost to outpost transport.  Raise standings gains from outpost to outpost significantly as well.   May seem like alot but in the end it will balance it out until you guys can build a better system at its core.

Ok you don't like inflation due to nic press transports but instead want inflation from nic press double buy price plasma...... WTF is going on in this post please don't jump on the inflation band wagon then ask for more nic presses to cause more inflation.