Topic: Player Conglomerate Suggestion
Using in game terminology, any "Alliance" features in which a group of player corporations come together to work toward the same goals, would be considered a "Player Conglomerate."
Why the need for such a feature? Mainly, there's way too many chiefs that play sandboxes, and not enough injuns. We all want to run our seperate corporations differently, those of us who enjoy being Guild/Corp leaders. It's quite a bit of work just with 10 members, even more so once you get to the 25+ numbers. Having Player Corporations in the 100s and 1000s is really tough. Of course it has been done before, but Perpetuum isn't really big enough for that.
The basics of the "Player Conglomerate":
Control over player held Outposts could be transferred over to the Conglomerate. This would be a voluntary control mechanism of the Corp CEO currently holding said Outpost. That Corp must first be apart of a Player Conglomerate.
Now, defense of said Outpost can be conducted by all player sub-corporations to strengthen the control of that Outpost, and all sub-corporations receive the same benefits from the Outpost Facilities (refinery, factory etc...)
Creation of a Player Conglomerate
I had originally thought about a new Extension for this, but not sure that would work. So far this is what I've come up with:
Any Corp CEO can create a Player Conglomerate. It is not considered a True Conglomerate until a certain number of Corporations has signed up for it. I was thinking three, however two might suffice.
Once a Player Conglomerate has the sufficient number of Corporations within it, a "Board of Directors" is established. That "Board" consists of all Sub-Corporation CEOs. The CEO who originally created the Conglomerate, would be the First "Head of the Board." Read further for more.
Board of Directors:
The Board of Directors would bring in a new feature. That feature being a voting system. Now, this voting system could be simple, as in just CEOs able to vote in an equal part, or more complex. So far this is what I've come up with:
1. All Votes by the Board are a majority system. The Board Head has the ability to "vote twice" if there is any tie.
2. The Board votes on the adding or removal of other Player Corporations into the Conglomerate.
3. The Board votes on the "Board Head."
4. A lot of other features could be added here, as in, Declarations of War, Intrusion Participations, and other Conglomerate Features, I'm open to suggestions.
The Head of the Board:
People change over time, folks leave games to go try new ones. Any sort of "Alliance Leader" never stays the same over the course of any MMO. With that in mind:
Every 3 months the Congomerate Board of Directors votes for the "Board Head."
The powers of the Board Head are really only three things.
First is veto powers over any vote except for "Board Head" elections.
That means, if the Board Head at the time, decides anything the rest of the Board decides on to be bad for the Conglomerate, that person will be able to Veto that decision. For example: If the board decides to remove a Corporation, and the Head decides that is not a good idea, the Head can veto that decision to keep that Corporation a part of the Conglomerate.
Second, in the case a Vote from the entire Board comes out as a tie, then the Head gets a 2nd vote in order to be the Tie-Breaker.
Finally, bring up different topics to vote on.
Votes and Elections:
Any time the Board Head brings up a new topic to Vote on, the Board of Directors have 48 hours to vote on that topic. If they have not voted within the 48 hours time period, they are considered "Abstained" and have no vote.
Board Head Elections take place on a 3 month Schedule. Every three months a new Election takes place. This could either be purely a Board of Directors vote, or we could suggest allowing all Players in the separate Corporations within the Conglomerate to Vote on this. Elections would be a 72 hour voting window. Anyone who doesn't Vote during that time would be considered Abstained.
Any feedback or further suggestions from the rest of the community is highly appreciated.