276

(7 replies, posted in Feature discussion and requests)

not needed learn 2 manage your accu! or figure out what a remote energy transfer is.

Arga wrote:

That's different and should not be information directly available. However, in both cases this required voice and both parties knowing the same language to communicate targets. Having Squad Icons available to mark targets would be ideal. In either scenerio then, the FC either pre-marks or marks the targets as they lock with a ECM marker. In conjunction with a visual UI indicator, using ECM would be streamlined without providing requiring the system to provide additional enemy information.

Yes voice comms are a great addition to playing the game however I completely understand Inda's want for a change. As a fellow E-war pilot, more times than not your only direction from a FC will come as the battle is in its first seconds as locks are being aquired... "Primary X secondary Y ECM V and spread D-mobs please". This inturns makes V low on the target list. But the battle feild being liquid X and Y may fall back and FC calls V as primary. Now as Inda and the other skilled E-war pilots know you switch targets and ECM a secondary or alt target when your target is called Primary even if FC forgot his valuable chess peice we continue to wreck havoc to peoples locking/range/and accumulator. Sometimes a newer less experianced FC won't even give you a target to "F#%$ with" so watching the battlefield form and knowing who is likely a High DPS, FC or Ewar pilot gives you an edge, but if you could see who is targeting your best DPS, FC or Support would be a helpful edge to any FC/ E-war pilot.

Yohey wrote:

CTRL+A to select all items in certain window? Or a bindable hotkey. It's really annoying to select all via shift+click especially when there are very many items.

Right click select all (it works) tho I still hit Ctrl+a alot.

279

(118 replies, posted in Balancing)

Annihilator wrote:

basicly, they all had a single small neut fitted on their asssaults, that was it. At that time, they didn't even need masking to get close to any mech to instantly use them.

Truth...

and yeah the Troier with 2 meds is a real Mickey

280

(54 replies, posted in General discussion)

Anni wrote:

btw, about alpha safety: the only wrong thing is that corps like CIR and M2S can have the SAME unlimited protection on alpha as all those who never ever shoot at other player.
felt like a pvp roamer who is complaining that noone he can shoot is running around his island.

So you want to have some kind of standing that keeps us from safely moving threw Alpha? Like Security standings in StEVE? What will the punishment be I won't mind being flagged for pvp to those I've aggressed upon in the last 24hours if they catch me on alpha and kill me so be it but i know that would be exploited/greifed very fast.

Annihilator wrote:

yeah, parallel 4! but not parallel 7, as there are no more then 4 missions per type.

the extension is kinda useless as there is:
- a time limit on all missions
- a limited number of missions avialiable
- most missions are limited by a second factor (eg. production mission need free factory/reverse lines)
- missions that need you to kill something an bring it back are limited by your cargo hold (ammo)

So - which reason is there to limit the ammount of missions you can take at once with one agent at a time?

It appears that an extension is broke devs please note this and fix it... Either refund the EP and let us figured out why we did it in the first place(triangle missions were lucrative) Or make the Extention a % Relation and nic bonus. But as of now any one who spent the extra on 3-4 more levels to go over 5 to capatalize on the triangle feel like we have EP locked to a worthless cause.

282

(118 replies, posted in Balancing)

Syndic wrote:

Example:

1. Hypothetically, it's an extremely awesome idea to fit +2 missile launchers on a Kain, because you get ~100 damage extra on your alpha-strike in exchange for a few (2-4) KPH.
2. Practically, mention that to a PVPer and you'll be the laughing stock of the TS channel for the next half an hour.

You understand what I mean?

Whats wrong with mickey mouse kains? I've only seen one person pvp with mickey kain and he was a green pilot cross trained to use a kain.

Add abality for distance trading (buying and selling) from your personal storage on other islands.

284

(54 replies, posted in General discussion)

Jasdemi wrote:

said some trololol stuff about dynamic spawns

While I do really enjoy the dynamic spawns for the playabality and the feeling i get as I'm looting a few cans and a 4th Darkstar heavy pops up 180m away from me. I don't enjoy the sheer cliff face the dev's have turned learning tech in to. Before I could Bet my whole wallet on bringing back x amount of t4 mech kernals for my corp or myself but now I sat in a spawn for my normal farm time and only brought back 15 t4 kernals this saddened me as I started wandering the island for any "mission" t4 mech spawns and found none. To finish tech on any items has now become so hard your killing the small corps/new indy players only hopes of even competeing with corp/alliances that have finished tech on items. I see the only option to fix this with out reverting the fun part of the spawns is to make them a +/- 1 meaning that if the spawns neutral spot is 3rd star mechs the smallest it would spawn is a -1 size and - 1 teir (2nd star Assault) the highest it would spawn would be a +1 size +1 teir (4th star H mech). That being stated small E-war of = teir can be added for flavor. My concern here is I find a t1 heavy/t3 mech spawn but after 10 mins i'm seeing 5 t1 light ewar and 3 t3 assaults are now the flavor of the next 10 mins its demoralizing. Also if I cleared the spawn of T3 Mechs why whould a T1 mech and 2 T3 assaults follow it. It should increase in difficulty until you can't effectivly clear it and only reset once the spawn isn't aggressed upon for 10-15 mins.
In my idea this would mean the spawn start in Netural {This allows the PVE'r to know what to expect from this mob}.(3-4 T3 mechs) you get there and start to farm after killing all out there the next wave would be spawns minimum lacky scouts (2 T2 assaults and some t2 L-Ewar) increasing till you get (5 t4 assaults) then (2 t4 assaults and 1 t2 mech) now the assaults phase out and the mechs grow in strengh and number until your getting 5 t4 mechs then it starts throwing a t2 heavy at you until the Mechs phase out then you end up with a Tanked Killing crew (5 t4 H mech)spawn maximum. Keep the randomness up (with # of bots and bot type) but never go back to t2s After you finish the spawn within 10mins of no agro it completely respawns to Netural position.
TL:DR
How can you or your corp finish Tech?
Normalize some of the randomness of dynamics if its should to be a high teir spawn lets keep it around what it should be, and don't spawn lower teir or what I just mopped up.

Kazzanka wrote:

The only issue I have with the (new) forums when viewing on a mobile is the frames overlap a little bit, and it obscures player names and certain parts of the upper frame sections of posts.  Old forums worked just dandy on mobiles though for me.

Same issuse for me Kazz tho im on my work desktop.... very old comp might just be a software up date. I tried Ctrl+scrolling to make the zoom change as it looks to zoomed in. tried adjusting the monitor display size.... No help.

The how do you sharpen your skill set? Place yourself with best teachers you can. Limited recruitment still open

287

(27 replies, posted in General discussion)

Another successful mine op conducted recently and the only issues we had were superior observers and a MORTE Tyrannos wanted to play gate games.

Mara wrote:

We honestly do do it

Mara said Do Do

288

(58 replies, posted in Balancing)

Hunter wrote:

Okay, please answer one more question. What tech-level of equipment should be used on a standard PvP (t1,t2,t3,t4)?

And yet, I never saw that it was possible to rescue somebody, in this game. If the contact, the victim will not survive.

What ever Tech your willing to lose If i fit T2 I understand my bot will be faster but more expensive than t1 If t3 slower but more powerfull firepower and alot more expensive than T1.

Just like EVE you Risk what your comfortable losing. I won't bring my Seth or Mk2 Artimis out to play like lemon. I only have 1 of each and if I lose them I won't have a PVE money maker to back me up.

289

(304 replies, posted in Balancing)

Ville wrote:

Last I checked I wasn't a pet.  Comrades, yes. 

kthnxbai smile

Where's Phalanx? or is he pulling a Nic Bossman move? Don't know what im talking about? Ask anyone who wore a cyberdine tag in Dec '10.

Last time I saw him http://www.youtube.com/watch?v=be0xdJ4dhFc
http://www.perp-kill.net/?m=view&id=1496 he was having a ruff day!

290

(57 replies, posted in Balancing)

Sundial wrote:

The risk/reward is out of wack on the beta missions.
I should get a minimum of 100 ammo a run (seriously though, should be 200 or greater). I don't care if they give NIC, just give more more ammo for the risk I am taking!
Why is there no other way to aquire this?
I have the rep, I should be able to buy it or at least be rewarded with more than 40 missles.

Me thinks that you should be able to wave your NIC reward in-favor of a larger pile of PVP ammo... yeah 40 isn't even gonna load one laser up i gotta run 18 missions to get my bapho a full load?? OMFG roll who wants to mission with me I'll give you the nic i make for the ammo you get.

291

(304 replies, posted in Balancing)

Syndic wrote:

Was all of that vacation/roaming/huehue stuff done before or after the wonderful patch which dropped the population to ~200-250 people from a previous 350-400?

Idk when did you take your vacation im not you. roll
Either way you should be happy to know that with out your glorious leadership your people fail. Just like your spin doctor posts have been lately. Patch dropped server pop about the estimated # of active RG/CIR/Chaos/Ride/Hydra/Morte players (sorry I know i missed at least one pet) what a glorious thought. I got my Early access code today lol May the Force be with you!

stop sitting on the gate then no one forces you to.

293

(304 replies, posted in Balancing)

Syndic wrote:
Khader Khan wrote:

Flagging on each other on Nova was pretty fun and watching kanogi suicide in to spawns in his kain was fun to but no as fun as killing CIR any way syndic if you can't beat them better join them.... of btw F-navy countered us very well on night, I believe they were stacking stabilizers
Funny thats what the counter to the 'stealthly' assault was.

I was online for some 6-7 hours yesterday. You roamed through in your 10-15 ppl light stuff ONCE, killed 2 solo guys, and ran for the U2 teleport instantly after 3 of us undocked to engage.

Funny fact, you didn't even notice we stopped chasing after you hit the highway to U1 from Danarchov, you just kept running & jumped out. lol

/END SPIN CYCLE

Are we talking about the same situation?..... I'm talking about when you were on Vacation and all your minions stayed in Alpha cause the Big bad M2s/62nd Light Roaming squad was wrecking havoc on Nova....are you talking about when we mined your island for 2 hours and tacticaly pulled all our forces out safely when you tried to pinch us in by sending 2 heavys over to the Alpha side of U1. Or the 2 heavy Mech kills that I wasn't involved with? Now snap back to reality dude your image is tarnished and most people see that your just a politician that likes to pew.

294

(49 replies, posted in General discussion)

I've only ever crashed while Teleporting or Docking. Only happens once every week or two and only on one of my 3 clients. Only Dc'd once during the big Lag Monster/EvE Exodus. My friend did however crash while geoscanning with a Argano Mk2 with T4 geo scanner t4 Sheild and frame and T3 harvesters. This happened the day the only what doesn't drop clause was implemented. He got a wrecked Argano back and the harvesters and a sheild from Devs. He ran out pick up his can got the frame and geo scanner. So he got lucky.

295

(27 replies, posted in General discussion)

LMAO Free Epi and a chance to kill people that interfer, no scam just riding the pony till we get bucked off. If any one isn't sure of the situation bring a t1 termis (if your really worried bring an argano) and a sequer...

Its a simple pay for protection set up. 62nd protects the miners for 50% of there Epi no strings attatched, We even let the miners keep their isotopes.

296

(304 replies, posted in Balancing)

Sundial wrote:
AgY wrote:
Khader Khan wrote:

Muchless something that doesn't have Epi in its Mat list.

lol

Here you can see the following things:

* why they always and (still) ask for light/assault buffs
* why 62nd is still in lights/assaults with T1/T2 equipment

We have been rolling around in mechs lately...

Flagging on each other on Nova was pretty fun and watching kanogi suicide in to spawns in his kain was fun to but no as fun as killing CIR any way syndic if you can't beat them better join them.... of btw F-navy countered us very well on night, I believe they were stacking stabilizers
Funny thats what the counter to the 'stealthly' assault was.

297

(304 replies, posted in Balancing)

Syndic wrote:

... After all of that, realizing that for effective PVP I might as well jump into my old T1/T2 fitted Yagel/Arbalest is just... Meh. Fine. Whatever.

May the Force be with you.....

Never under estimate the power of the DARKSIDE. Bring that yagel/Arby past your Intack I've never seen you in any thing smaller than the Kain, Muchless something that doesn't have Epi in its Mat list.

EH.... I honestly do give a crap either way but, if Nav extention is removed make the LWF have a prerequsit in Mechanics and something else so that using a T4 LFW barring the actual nic cost will cost EP to get to lvl 5 Mechanics and Lvl 2 Effecient armor, or Economical armor usage. Just my 2cents

Also if its removed whats the Prerequsits on Speed Nexus going to be? was Nav something

Lets hope the indy bots get some love when they split up the assaults in to new grouping speedy/tanky/and stealthy.... Maybe the indy bots will get a few stealthy assaults to breach the gap between Gano->termis and Laird->Gargy and throw in a small stealthy hauler like a 25U speedy/stealthy bullet.

Stats in Aug 2011

Top Corporations
                                     Points 
#1 62nd Infantry Mobile  10039
                                      Kills
#1 62nd Infantry Mobile   411

Recruitment limited.    ->  http://62nd.co.cc <- Apply there