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Perpetuum Forums → Posts by Lege
Posts found: 26 to 50 of 52
27 2010-12-15 09:51:06
Re: Player Wrecks Should Drop Fragments & Kernals (25 replies, posted in Feature discussion and requests)
It isn't just arkhes. The other bots with infinite buy orders would have to be checked too. Maybe the lore has a place in this argument. Human pilots don't drop kernels. Fragments seem to drop plenty too, they haven't been a limiting reagent for me.
28 2010-12-15 02:33:10
Re: Player Wrecks Should Drop Fragments & Kernals (25 replies, posted in Feature discussion and requests)
too easily exploited
29 2010-12-15 02:32:14
Re: are missile launchers turrets or no ? (18 replies, posted in Q & A)
Pretty much everything that does damage besides missiles is a turret. Missiles/launchers are their own thing. Very few extensions work for both, only target analysis and critical hit as far as I know.
30 2010-12-15 00:35:07
Topic: Mech or heavy mech version of the haulbot (42 replies, posted in Feature discussion and requests)
Any plans for a heavier version of the Sequer?
I'd like to see something with 250-600U capacity put into the game.
And before someone says it, 80U isn't enough.
This will only get worse as players mine more and faster.
31 2010-12-15 00:27:17
Re: Reactors and Accumulators (6 replies, posted in Q & A)
any increase in accumulator capacity gives the same increase to regen.
32 2010-12-09 01:25:41
Re: Intrusion times (22 replies, posted in Feature discussion and requests)
I liked the shadowbane method. You get tagged and you set the time, then everyone gets notified. Defenders can pick a time they can actually defend. Attackers are given a day or so notice to plan an attack.
33 2010-12-09 01:19:26
Re: 2880 ep for deleation (62 replies, posted in General discussion)
It fixes some other things like farming alts for the kill list, the starting 20k nic and deleting spies besides the tutorial farming. They should find a better way to do it, you shouldn't be punished for deleting a character. Find a way to put limits on accounts. Only let people do the tutorial once or twice, only let an account be in one guild only, no kill credit if your logged in at the same IP, etc. Getting penalized for messing up the starting stats and rerolling doesn't sit well with the majority. Be nice to the newbs or they won't stick around.
34 2010-12-05 10:56:05
Re: Client crashes in ~150 player PvP (21 replies, posted in General discussion)
What's happened in other games is the number of range calculations got so high that the memory couldn't handle it. 150+ objects all getting distance calculations from each other might be too much for todays computers. Other games couldn't solve the problem, so they came up with population limited battlegrounds.
35 2010-12-04 14:00:26
Re: Spec Ops Change (13 replies, posted in Balancing)
Some people spread sheet their characters to be the best and they broke them with this change. No respec = no respect, which is a deeper issue. One of my friends is already thinking about quitting over this change. I'm fine with things changing, just give respecs when you do.
36 2010-12-03 19:41:07
Re: Spec Ops Change (13 replies, posted in Balancing)
So everyone that specced it past 4 has wasted points and no respec for it. Your in customer service now. Dissatisfied customers leave bad reviews and quit the game. Don't wait too long on a respec, it needs to happen sooner rather than later.
37 2010-12-02 23:43:56
Re: This a good starting build for combat? (8 replies, posted in Guides and Resources)
Economical weapon usage, probably don't need it yet
Economical armor usage, probably don't need it yet
your going to have accumulator regen problems, need more accum expansion and energy management
I wouldn't put any into general firing, precision means a lot more.
I'd shoot for 4 basic robotics and spend the extra points to get 4 into thelodica robot control so you can drive a baphomet
your going to want some sharp shooting with lasers, but that could be your next points to spend
you can get into a baphomet within a week of playing
nav 8 should be a high priority
38 2010-12-02 23:25:17
Re: Discussion on the probelms of attributes (55 replies, posted in General discussion)
It's a problem. It's going to keep being a problem. It's not going to go away. Too many are going to choose the game respec option. Click, what was that sound? It was the game losing money, cause this hasn't been fixed.
39 2010-12-01 20:52:40
Re: This game is not for casual play, am I right? (34 replies, posted in General discussion)
It's not a solo game for casuals. Find a corp if your only going to play 2 hours a day or it will take you months to catch up and you will probably lose interest before you do.
40 2010-11-29 22:56:02
Re: Any kind of respec available by chance? (81 replies, posted in General discussion)
The devs need to do something about it or they are losing players.
41 2010-11-29 19:51:00
Re: Missiles vs other (49 replies, posted in Balancing)
Missiles have an advantage in rocky terrain. Missiles have a disadvantage on level terrain. Missiles are the slowest mechs and have the worst theoretical dps (with the exception of attacking laser bots). They are arguably the best with low end tech and arguably the worst with high end tech. Everything is a tradeoff in this game. No one is forced to play or not play a missile mech. It's all rock/paper/scissors. There aren't many laser mechs out there, so missile mechs have a disadvantage there.
42 2010-11-27 22:28:47
Re: High Ping and Packet Loss (20 replies, posted in Resolved bugs and features)
Any chance of getting the server moved to Germany or somewhere more centralized to the player base? I get frequent "lag outs" too often. Haven't lost any mechs due to it yet, but I sense the potential of that happening.
43 2010-11-27 20:52:26
Topic: patch broke the game (0 replies, posted in Resolved bugs and features)
I'm getting stopped every 50m or so. I keep getting stuttering or stopping too much to play effectively. It started happening right after the patch.
44 2010-11-27 19:44:03
Re: My concern for the game (133 replies, posted in General discussion)
Mixing pvp and pve is always a bad idea.
45 2010-11-26 22:14:44
Re: My concern for the game (133 replies, posted in General discussion)
I like separation of pve and pvp. Getting pvp'd while your pveing is lame. Don't get me wrong I like to pvp, I'd spend 1/3 of my time pvping if it was at all fun.
46 2010-11-26 17:31:21
Re: Rollback (N-A) (42 replies, posted in General discussion)
Guess you should have spent that 6 hours with some one you care about. I'm glad I did. Patch day = don't play much that day. Rollbacks happen, you can take it in stride or you can quit, no one here cares if you quit. If you would quit over this, then your unstable and would find something else to quit over. Sounds like your playing the game too much for your own good. As in find different things to be doing, your too emotionally involved with the game.
47 2010-11-24 00:38:22
Re: Let's talk about grouping with friends (23 replies, posted in General discussion)
Tell the wolves that working as a pack isn't as good as solo. Bounty hunter assignments are a very small part of the game.
48 2010-11-23 23:28:14
Re: Assault robot (17 replies, posted in General discussion)
Seems to be a lot of chance involved. My friend got waspish and tyrannos to 100% from basically two hours of farming missile mechs, 2 star and 3 star. We farmed ICS mechs for 3 hours and he didn't get any towards arbalest and only once part of the yagel. I think it depends more on the specific mech your grinding on, if you find the right one you get it quick.
49 2010-11-22 18:13:03
Re: Best use of two agents? (5 replies, posted in General discussion)
Combat and indy are the best two choices.
50 2010-11-22 17:11:46
Re: Are we ever going to get an LOS fix? (21 replies, posted in General discussion)
They shouldn't have released til they fixed it. ~60% of the server is missiles because of it. I was seriously considering lasers. With the terrible LOS, it's not worth putting up with. Hope they fix it on the 23rd.
Posts found: 26 to 50 of 52
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