Today around 15:00 server time both the game and web servers were unavailable for short periods of time. This was due to interruptions in our ISP's service.

We apologize for the inconvenience!

27

(16 replies, posted in General discussion)

Try downloading from here:

http://forums.perpetuum-online.com/topi … s-my-days/

Simply extract the .exe and the .gbf to the Perpetuum folder.

28

(19 replies, posted in General discussion)

Baglodush Kemory wrote:

I did not get the newsletter. And I am subscribed.

According to our database, you are not. You can enable newsletters in the account management section of the website.

29

(12 replies, posted in General discussion)

Try downloading from this link:

http://perpetuum-online.com/~mancs/shar … 9/peri.zip

Just extract the .gbf and the .exe to the Perpetuum folder.

30

(13 replies, posted in General discussion)

Alexander wrote:
DEV Calvin wrote:

Well, brace for impact. We are sending out a newsletter along with tomorrow's patch.

You're alive! I thought they'd turned you into a forum bot. Glad to see so many devs recently.

If something has been up, legal or otherwise, then I hope it's passed now and you can get back to developing!

There has been a lot of progress the last month. Keep it up! cool

We just kept a low profile to avoid speculation, confusion and having to handle the related fallout. You'll be seeing more of us in the next few months.

31

(13 replies, posted in General discussion)

Well, brace for impact. We are sending out a newsletter along with tomorrow's patch.

32

(10 replies, posted in Feature discussion and requests)

This is not going anywhere. Closed.

Thank you Hunter, we'll do the moderation ourselves. Please be more patient with your fellow players. Closed.

34

(6 replies, posted in General discussion)

Moderation issues are to be discussed privately, not on the forums. If you feel there was an error of judgement on behalf of the DEV team, you may petition it by contacting us. Open discussion of moderation is an violation of forum rules, please refrain from it. Closed.

35

(19 replies, posted in Recruitment forum)

Fake recruitment ad. Closed.

36

(2 replies, posted in General discussion)

No content. Closed.

37

(24 replies, posted in General discussion)

No content. Closed.

Topic thoroughly discussed. Closed.

39

(9 replies, posted in General discussion)

Please do not create duplicate threads. Use the one already open on the subject. Thank you!

40

(23 replies, posted in Balancing)

Thread lacks content as well as the title. Closed.

41

(19 replies, posted in General discussion)

Duplicate thread. Closed.

42

(7 replies, posted in Balancing)

After hours and hours of discussion, the verdict is:

Troll.

Closed.

43

(11 replies, posted in General discussion)

Back to your grave! Closed.

44

(1 replies, posted in News and information)

Under the 'Subscribe to Perpetuum' section of the website, some of you will be glad to find a recurring payment option. This way you do not have to bother with purchasing and redeeming the codes, you get the service as a proper subscription.

At the moment this option only works for credit card holders, but we are planning on introducing it to work with Paypal as well sometime in the future.

This is no topic for open discussion. Please voice concerns in private if you have an issue with something. However, it is also our policy not to discuss account related matters with other players, so don't expect to be involved in monitoring other players' gaming habits and moderation.

46

(11 replies, posted in Balancing)

Can't tell if this is real or a troll. Closed.

47

(18 replies, posted in Resolved bugs and features)

There will be a warning popup when you try to engage a flagged player. We are also going to flag the characters who's names closely resemble NPCs for renaming.

If a trail account can sell items, he can sell an ammo for 100 million NIC. From this point on, no money from exploits, RMT or any other unwanted activity can be traced.

We are planning on changing that. They will be able to see them, but not access them.

SPOTLIGHT FEATURES

New storyline assignments

Three completely new multipart and repeatable storyline assignments are now available. They revolve around three new building complexes located on the new alpha islands: a Pelistal Fortress on Hershfield, a Nuimqol Refinery on Tellesis, and a Thelodican Storage Depot on Shinjalar. The assignments are level 3, and the necessary relation to unlock them is 3.50, with UASD (TM - "Operation Ozymandius"), DFI (ICS - "Operation Rejuvenate") and Asintec Intelligence Service (ASI - "Operation Predecessor").

Although these assignments can be completed solo by a well-advanced and equipped Agent, don't be fooled by the initial easier objectives: the final tasks will generally require you to work together with other Agents to be successful. Some of the objective types are completely new (switches, item containers), and some require you to perform tasks that you haven't done before in an assignment (artifact scanning) - pay attention to the assignment description and the event messages during the assignment!

GAMEPLAY

New: When you only have one locked target, using unlock will now work without the need to select that target.
Change: Increased the pseudo-height of robots for better LOS calculation (nothing visual).

ROBOTS AND MODULES

Change: Seth base speed increased to 39.6 kph.
Change: Lowered the Gropho's base weight by 2500kg (3000kg for Mk2).
Change: L-demobilizers are now affected by line of sight.
Change: Reduced the accumulator usage of medium lasers.
Change: Reduced the accumulator usage of medium magnetic weapons.
Change: Medium shield generators have now 5 second cycle times - increased base accumulator consumption accordingly.

GRAPHIC ENGINE

Fix: 3D engine operative memory usage reduced to 4% of original, which generally means a ~300MB memory usage reduction for the whole client. In theory this should also reduce the number of dock and teleport crashes.

INDUSTRY

Change: Lowered raw material volume of epriton, imentium, liquizit, stermonit, triandlus and noralgis.

ASSIGNMENTS

Fix: There was a bug with reach position type objectives, which randomly made subsequent objectives impossible to complete.

MARKET

Fix: Renting a corporation storage didn't work after you logged in directly to the terrain.

MARKET

Change: Separated demobilizers into two subcategories, Short range and Long range.

GUI

Change: NIC toast messages now display the amount change properly colored, like in the transactions list.
New: Added option to hide the orientation cone on the radar.

GENERAL

New: Server shutdown countdown will now be displayed on the top status bar. Also, the shutdown message will be automatically displayed to everyone who logs in during a shutdown process.

Ref: http://www.perpetuum-online.com/Changelog:2011-07-20