Ictus pilots, and people who used non Seth heavies are going to be pissed.  Green pilots are going to be pissed.

How could they not be?  One heavy was made better than the rest, the ictus has no real use other than minor harassment.

Personally im on the cusp of being two combat factions, im fine, I don't think my ECM role was terribly nerfed other than making a tuner more my go to additional head mod over others I used. 

There are better ways to achieve balance than what happened here.  Im 100% all for assaults being improved and turning into more what their name implies.  Im 100% for heavies to be more tanks and less about assaulting people.

See the issue here Zoom....if you HAD given everyone an EP reset....do you think everyone would spec back into what they were...before there actually was some form of bot balance and a semi diverse battle field....do you think everyone would just repec into baphomet/Set? I do.  That's not balance.

Every bot should have a vital and effective role in game.  Light bots where the weakspot as those with better accumulators made better tanky detectors (which detecting was nerfed) and tackels. Which was why castel and troijar were mostly used for this...that was a balance opportunity.

Id say let it all play out in game to see the results, however the kind of pvp seen in the game right now....I don't think there has ever been a time in this games life, even in private testing, where pvp was of such low quality, low thought process, and low organization and tactics.  I don't think much will be learned by what is used in game anymore. people just bring whatever with little thought behind it.

77

(32 replies, posted in General discussion)

We are dominant due to SAP mechanics.

We are dominant due to the fact that those who could stop us refuse to play in a manner that could risk them not winning.

We will remain dominant because the new players think that having the same exact number of bots as us, and the same bot class as us will create equality in gameplay.

New players that are struggling to beat us will not all of a sudden start winning when they get heavies or get heavies nerfed.  They don't understand the game mechanics, they lack strategy, and they've never fought people on equal ground before mostly due to being allied up to the entire game aside from us.

When a 20 man fleet (and that's on a good day) can dominate the game...theres something wrong with both the players and mechanics.  I mean it takes like two or three of our players to lock down the game world...how sad is that?

Politics wont allow most players to accept suggestions made by us on how to remedy the issue.

Even before the nerfs...you guys could have made a light and assault fleet to wreck our heavies, the possibility existed within the game, however you guys are learning more about forum complaining, political arguing, and begging the developers for help than using your head and playing on our level.  This is why our dominance is secured for the near future.

And yes weve given hand out to help the games corps grow, it resulted in a lot of corps quitting when the handout turned out to be less than a free ticket to pve farming on beta, and the second time resulted in the corps who benefitted becoming cocky about the reasons they owned beta, resulting in it being taken from them.

This patch, and all future patches wont do much, we have people who will have it all figured out before it hits the game while new players will assume that bots are equality on the battle field, and will end up learning as all the ego inflated vet corps who just forum pvp...

I think that it should have been implemented differently.

Im not totally against the changes, though I feel the end result (due to how a lot of bonuses work a small % change = a big change) changed some bots too drastically.  Perhaps a longer term very slight creep of stats would allow for the game to find a better balance. 

I don't mind the new skills that were added however everyone with a pre existing character should have gotten lv1 on all of the specific bot type skills (unless there was no industrial or combat faction prior).

I think peoples biggest complaint here....one heavy mech got a nice buff the rest didn't.  One ewar got a complete nerf.  Not only was its neuts majorly nerfed....green bots wont have accumulator madness that require an ictus to be present...and they still need to deal with line of sight.

Then theres little stuff that doesn't really matter but shows the devs don't really get how the game is played..."hey if we put a small boost to weapons people will start rocking weapons on light ewar and people will stop RSA'ing on mech ewar and shoot stuff!!!!"


I think this patch had the right idea.  Im fine with assaults being stronger and the bot class being less linear.  This patch is going to end up with a less diverse battlefield than before....at least before there was some semblance of balance other than the favoritism with cheap to fit and use green bots due to accumulators (detectors and tackle mostly).


Also whats the point of a test server when its on there for a short period of time and theres no communication regarding it the changes?

79

(69 replies, posted in Recruitment forum)

Jita wrote:
Gwyndor wrote:

anyone who joins you is pretty much a spy, might as well kick them and send them back to us.

What's disappointing is that nobody from PHM who was new has stayed from what was the biggest corp in the game. When your the victor that's not supposed to happen.

Joke was the largest corp during the games steam peak.  There are two active.

PHM was large, and still has decent activity, though not nearly what it once was...and still owns the land in game. Blame leadership.

Literally everything you say regarding this games politics is just accusing others of what you do and what happens to your corp, ive never seen anything like it.

Prepare for Race Drones and his Spanish Inquisition.

Jelan wrote:

Funny which corp tags are whining the most fuuu

All the active players?

81

(10 replies, posted in Bugs)

https://www.youtube.com/watch?v=RAY27NU1Jog

82

(10 replies, posted in Bugs)

DEV Zoom wrote:

Stranger: what's the gamebreaking part?


It ruins role playing and therefore the game.

83

(77 replies, posted in General discussion)

Annihilator wrote:

*** - causes a double rainbow to be cast upon destruction.


So angry towards someone you've had zero interaction with in game.

Burial wrote:

The sky is falling!

Game balance matters a bit more when you actually play the game.

BadAss wrote:

a lot of words - meaning little....
everything is simple and short:
1. Stop the developers to engage in unnecessary changes
2. Add a new faction (ewar faction, gun faction, or other.)
3. The most important thing now - to increase online

get a better translator

better to lay out in a coherent manner the issues with the upcoming balance change, in terms of explaining it to the devs, than it is to just lay out a generic 3 point list of stuff with no details.

Anyway once you do start to pvp with your corp, perhaps your outlook on things might change a bit.  Wont know that until you actually do pvp (perhaps you have an alt in another corp who pvps a lot that I don't know, assumed R. was a pve corp due to never seeing them ever in pvp)

86

(122 replies, posted in General discussion)

I think for a change all players should be punished for the anniversary.

Let the devs give us all AIDS again

87

(10 replies, posted in Bugs)

When I try to ECM a plant of ground tile I get server error.  Please resolve this.

88

(28 replies, posted in General discussion)

Jita wrote:

Yet you were required as the defender to do a kitchen sink op three times a week per island.

Those mechanics and the futility of them were why I left.

So many 5am ops lol

its discussed in my thread, the DF style siege mechanic handles this issue quite well tbh

While there are some current balance issues, I feel they are slight.

Most bots are very useful and have a set role, some vital to pvp.

I feel a buff to assaults in general would be good.  I think making perhaps heavies more about tank and less about damage is good.

However the current balance seems to neuter a lot of bots sole purpose, makes a few bots incredibly powerful, and overall just shifts the useful bots a bit while at the same time making the vital (and in some cases only) role for a lot of bots non existent.

From what ive heard more bots will become useless and bot will become useful, which imo is a bad move considering more useful bots within a pvp fleet, having a vital role, is more beneficial overall than what is on the plate here with the current changes.

Im wondering if its possible to make blue bots more viable for how pvp is played, while making assaults overall more deadly, making light mechs perhaps fast, fragile, and more long range focused...keeping EWAR as a useful addition without having to spam them....and making heavies just big tanky things....without the need to neuter a whole bunch of specific bots.

I think perhaps the better route would be slight, very fractional changes, over time, to adjust for balance issues, rather than just rewriting the bot functions as a whole in what seems to be a change based not on current gameplay but on some theoretical calculation as to what the bots should do and how they should preform.  On paper things always look different than how it plays out.


I feel the current changes in general are meant to make assaults more the bread and butter of a fleet with DPS, which I want....however does so while neutering the common assault DPS, ignoring the red headed step child of assault dps, and making the other faction the go to dps bot of assaults....that's not balance that's just shifting power.  Top it of with some confusing green bot nerfs that seem to take away their use in almost every scenario....all while buffing an already commonly used heavy without addressing why some of the other heavies were used less.

Anyway.  This seems less about balance and more about shifting usefulness while making some bots that have vital roles in a fleet into something you would only use because you have no other choice due to EP constraints.

You have to think about why some bots are used more than others, and if taking that advantage away, or purpose away, will then render them a bot that will never be used as to have no specific use.

90

(28 replies, posted in General discussion)

Jita wrote:

You weren't around when that existed and it sucked.

It never existed in the manner in which I suggest.

91

(28 replies, posted in General discussion)

Jita wrote:

If they advertised saps instead of hiding them it would go some way to creating battlegrounds.

Really the only thing this game needs is players and the only way that's happening is an angel investor or free to play.

Big reason I want a darkfall style siege mechanic for saps.  Let the players decide on the time and place, give them the ability to prepare, and make the time public to allow for 3rd party interference and merc hiring ect.

Plus its kind of discouraging to make the big effort for a sap just to lower stability a bit.  Would be more enticing to go big if success meant full ownership for a set period of time before the ability to re-siege it.

92

(20 replies, posted in General discussion)

you guys honestly thing people would donate money to this game? I mean they can just buy the game and then get a bunch of boosters if they wanted to give money.

not sure with the size of the playerbase crowdfunding for new stuff would work.


I think it would be better to just add something to the cash shop that was decorative and appealing and use that to make additional funds...as well as selling the game at a discount perhaps via steam.

93

(28 replies, posted in General discussion)

If I were the devs, I would kidnap coders at gunpoint and stick them in your coding dungeon and crack the whips.

94

(28 replies, posted in General discussion)

lol...AA manages it.  There are fields of bots in that game farming eternally.

You want alpha to be nothing but bot miners sucking down all the ore and sticking it on the market for next to nothing?

This game needs a paywall to making new accounts.

95

(2 replies, posted in General discussion)

Who are you and what do you do.

96

(10 replies, posted in Balancing)

The mission system is a sandbox crutch.  Its to supplement people who cant think of any reason to play.

This is vital to new people, as new people will typically putz around without any log term goal other than getting a bigger bot, which is time restricted.

I liked the old mission system, it was more a compliment to farming....im going to farm these mobs or mine that ore, ill snag the mission related and at least get something when im done in  the form of tokens.  The new system is more of a form of dictated content.  It tells you what you will do and you can abandon and try again to get what you want or just do what it says.

I think the mission system is vital to new players.  Between getting into a corp and learning to hate CIR/77 there are not many obvious goals to someone new to this game type other than just grinding and doing missions....

My hope is that the missions offer absolute choice....and things like transport missions have both a dangerous (traps) and safe (just deliver sht here and come back) options, that artifacting has locate, grab loot, AND fight them mobs types....that mining and harvesting have the location missions, scanning missions, harvesting raw, and harvesting rare ores....and to have it nicely labeled and something I can choose.

I want that new player to be able to try them all at their own pace then decide "I like doing this type most so ill keep doing them"

Perhaps add some form of rank...this could be super easy to implement.  Rank the players within the NPC faction based on how much rep they obtain for the month and week.  Give a reward to the top 5 or something (maybe a few days boosted account)

97

(28 replies, posted in General discussion)

This game can never....ever...be free to play without some sort of game wrecking pay to win mechanic.  Let me explain.

The game goes free to play.  I create as many accounts as my computer can handle.  Lets say I can deal with 15 or 20 accounts at a time.  Ill just put miners on every ore type in the game on alpha all the time.  Now lets talk combat.  Ill make another 10 accounts so I have a character in every station in the game.

But the games free so why stop there?

Ill put a detector on every game in game, on top of every station to see whos where.

You need a paywall to prevent spamming of accounts.

98

(73 replies, posted in Feature discussion and requests)

Gwyndor wrote:

Siege stones would have been good for this afternoon


Yeah you had an organized fleet and you weren't afraid to pull the trigger.

might have had a different outcome perhaps


btw was a great fight

99

(5 replies, posted in Feature discussion and requests)

+1

I like *** ideas that will never see the light of day


really were going to sensor re-tar-ded

100

(73 replies, posted in Feature discussion and requests)

Maybe im the only one who sees the irony in people who cant be bothered to play or pvp who like the current system that's proven to be a failure.