101

(73 replies, posted in Feature discussion and requests)

Jita wrote:

You attack everybody who doesn't like your idea. Grow up.


Thanks for the bump jita.

102

(73 replies, posted in Feature discussion and requests)

Annihilator wrote:
Stranger Danger wrote:

and no anni, being in abu then docking with a larger fleet than us rather than fighting....isn't pvping.

oh yes.
i don't know where you get your numbers from. show me a screenshot of your "smaller" fleet.

doing "size" comparisons for argumentation fits your way of thinking...


Try to stay on topic, or create your own trolling thread if you wish to pursue this discussion.

103

(73 replies, posted in Feature discussion and requests)

Annihilator wrote:

http://steamcharts.com/app/227400
that darkfall?


Yes.

Finally you post here, now we can have just about every inactive pvper, and pve only player, posting how they dislike a change in the pvp mechanics they avoid like the plague.

and no anni, being in abu then docking with a larger fleet than us rather than fighting....isn't pvping.

perhaps if that was an all or nothing siege for abu, you guys would have pulled the trigger and at a minimum gotten some high value kills, and best case, won....we will never know the outcome had that happened though.


Bottom line: people who are inactive, don't play, or wish to avoid pvp at all costs dislike a system that encourages pvp and enjoy the current system, that encourages inactivity....despite it works to our advantage.

loud and clear on that guys.  thanks for your input.

104

(73 replies, posted in Feature discussion and requests)

Celebro wrote:
Stranger Danger wrote:

Keep saps and sap loot for small scale fights, make the beta stations a big fight, with a take it all or nothing mechanics.

It will help the active players who have greater numbers organize enough to get more than 5 on at a time, and would see some vets hopefully return for nothing more than to log on and fight their hated enemy.

small scale is fine, however this game is nothing but small scale, lets get some fun big fights going.

There are more vets and more noobs out there than exist in our alliance, the issue as I see it is 50% cowardice 50% lack or organization.

Or lets keep the current system that promotes us taking the game world with little effort...


Oh and the reason I like this system is I watched how well it worked with a small pvp community in darkfall....brought the whole server out to fight, and that game was full loss pvp as well.


And I do understand that the inactive players who live only on the forums will be 100% against anything anyone with this corp tag suggest...even if its something that could change the balance of power.

This has already been done when you didn't if know about the game, players complained about alarm clocking.


Read my OP, its discussed there how to prevent that.  Literally the same siege mechanic from darkfall if you've played.

But then, alarm clocking is pretty much how all the saps get hit right now...so not much change there if that is the plan for how people want to siege....at least this system makes it known to all that there is a chance for a big fight...which hopefully would see a lot of inactive vets log on to participate.

anywhoo, I think I fully understand you enjoy the current mechanic far too much, I get you want to be a part of the pvp politics without pvping, and ninja sapping is the way to do that these days I guess, eventhough its proven to be 100% ineffective.

Should I feel sorry for suggesting a mechanic that might change the current power balance?

105

(73 replies, posted in Feature discussion and requests)

Keep saps and sap loot for small scale fights, make the beta stations a big fight, with a take it all or nothing mechanics.

It will help the active players who have greater numbers organize enough to get more than 5 on at a time, and would see some vets hopefully return for nothing more than to log on and fight their hated enemy.

small scale is fine, however this game is nothing but small scale, lets get some fun big fights going.

There are more vets and more noobs out there than exist in our alliance, the issue as I see it is 50% cowardice 50% lack or organization.

Or lets keep the current system that promotes us taking the game world with little effort...


Oh and the reason I like this system is I watched how well it worked with a small pvp community in darkfall....brought the whole server out to fight, and that game was full loss pvp as well.


And I do understand that the inactive players who live only on the forums will be 100% against anything anyone with this corp tag suggest...even if its something that could change the balance of power.

106

(73 replies, posted in Feature discussion and requests)

Stranger Danger wrote:

Keep the current 3 SAP locations.  Change them from being the actual SAP's to loot package drop points.  Same function with time only their sole purpose is to drop a can using the same timer mechanics.  The point of these locations is for small skirmish and loot ninja fun.  The timer goes live and they drop a loot can.  That's it.

Taking a station now involves producing a deployable station hacking device. 

1. You place the hack module within a radius of the station.  The hack module has a shield protecting it for 48 hours.  Hack module will, once the timer runs out, make the stations vulnerable for someone with an active hack module to flip the station.

2. Defenders can put down Encryption Modules which will extend the time the attacking hack module takes, one can be used, 3,6,8,12 hour versions.  This ensures the defenders can manipulate the time they need to defend somewhat.

3.  The hack module the attackers placed will run low on energy hacking the station, the shield drops with 1 hour to go, if destroyed the process must be restarted (defenders win)

4. if the hack module lives, and the station becomes vulnerable, anyone within the corp who dropped the hack module can use an active hack on the station and claim it.

5. Once claimed the station will have 72 hours to charge up its stability meaning people could potentially evacuate the station.

6 After 72 hours the station is owned and can be hacked by others.

*Hack modules become public knowledge when dropped with a time being displayed on the map and intrusion events


The point of this system will be to make it public when someone can hit a station, which hopefully will give players enough time to get friends, family, allies, ect to come defend or attack. 

You want a station?  Drop a station hack, get your friends, bring an army, fight for it!  Cant defend your station?  pull out your wallet buy friends, mercenaries (yes mercenary corps will be a thing now!) hire enemies whatever...


Perhaps this will see station SAPS as being the entire server involved in a fight rather than a ninja&run event or a baby sitting event.

reposting the OP due to a lot of inactive players mucking up the thread.

107

(73 replies, posted in Feature discussion and requests)

Cassius wrote:

Such a fool Stranger. 90% of what you say is political BS. My accounts, like your use of words in posts, are free and unlimited. As such I can post when I wish.

Now perhaps you wish to address my point of the difference between "blob" and "players available"?
My point with your thread was to show what you proposed cater towards your current strengths while eliminating other playstyles.

Perhaps a constructive comment from you on your own thread? Or just more "wall o' text" making yourself look like a fool? Either way doesn't matter to me.


You don't play, you publicly quit.  You are here because you are stuck in the past back when it was STC and the server vs PHM and Chaos, back when Tux's "bore them out the game they'll unsub" worked.

I really don't care about your opinion.  But ill ask you this.  The current system weve proven to hold the game world with little to no effort....my suggestion at a minimum would offer a change in that dominance.

Either way, you log into the forum of a game you no longer play just to say you dislike a suggestion from an active player.  Bravo.


Thanks for the bump buddy.  Best of luck in whatever game you play now.

Jelan wrote:
Ville wrote:

We aren't recruiting.

Is that because of this?

Whens the last time you actually played?

Im not talking log in for a few lines of text either.


Also why recruit when the rest of the server needs 5 to 1 odds against us to even consider engaging?

109

(73 replies, posted in Feature discussion and requests)

Jita wrote:
Celebro wrote:

We don't need SAP 3.0, we need CIR 2.0, one that cares more about the game than their stupid epeen.

CIR are exactly the same as STC were when they were king of the hill. If you banned them all you would just have whoever else. It's the attitude of wanting to push people out of the game that needs to change and the mechanics do the exact opposite actually encouraging that kind of all or nothing behaviour.

PvP in archage is just fine with zero losses, zero loot and zero consequences. I'm not advocating that of course but the balance of risk vs reward in this game is precipitous. Can anyone tell me why we need such harsh consequences in PvP? They are worse than eve and that was supposed to be hardcore.


STC wanted to drive their competition out by inactivity, boring them out the game by denying pvp whenever they could.  It disgusted you when it was happening before your feelings got hurt.  I remember the TUX quote where he said  "would rather the game die from inactivity than lose against us"....we offer pvp to anyone who wants it, and the kill boards since April show exactly that.

You could argue we are "killing" the game by activity, playing and providing pvp content whenever (granted no one wants to pvp against us because they are afraid)

Ill have someone dig up that collage of your forum posts where you state exactly what im referring to, since youll no doubt try to deny it.


Either way....you don't pvp you don't get beta or gamma, the hand outs to the pve players who just quit when they get pvp is over.

You want the current system to stay in game because you believe the old STC doctrine of boring people out the game will work like it did back when the game had 15 people in gen chat as a result...but it hasn't and wont work...might want to try actually playing to achieve your goals in game.


In all honesty I don't care what the forum vets who don't log in to play think of my suggestion.  You all live in the past trying to grasp on to past glory (or whatever your problem is) I want to focus on the future of the game.  The future of this game isn't ninja sapping and showing a fleet then running...its actually playing...back before your lot mad a name for themselves people fought huge battles in heavies...since the game became populated by STC and people like beast and jita its been nothing but trying to trick people who don't want pvp into pvp...and they get mad over it.

I wish back the old perp community tbh...they actually played the game...a siege system might bring back a few of these people.

Carry on with your hate towards people who do play actively.  Keep bumping my thread.  The people who want the current sap system are the same people who haven't owned a station of their own against competition....because the only game plan that worked for them was boring enemies out the game.

110

(73 replies, posted in Feature discussion and requests)

Gwyndor wrote:

I think ninja sapping should still have its place in a new intrusion system but I think the planned sieges that are public should be the main game changers. Ninjas can easily be repelled when someone is actively using the island and knows someone entered it solo or in a small gang. Small gang and solo players should always be able to influence control some how but I dont think it should depend on them either.

Small gang and solo players to take small chunks but can somewhat easily be reversed by the holder of the terminal forcing a single fight to try and return the stability while also exposing themselves to a greater loss if they should fail.


My idea was to keep the saps in game.  Make those mini capture points for slow tick resources and the loot drops that current occur in game.  I think they make a great small scale skirmish content....where you could just ninja the loot and profit.

I just want the actual taking of stations to be more of an organized and public event, that would allow for people to better plan, and result in some bigger fights.  Like with Darkfall where an underdog corp would siege a city, hire mercenaries and have other clans help out who just wanted to see them take something from their enemies...the powerful alliances would still be powerful, but given the prep time of a siege, the underdog stood a chance, and would be able to defend as the powerful would need to give them that 48hrs to which they were able to properly mount a defense.


There should be content aimed at ninja sapping, just not as the sole pvp content....people get bored showing up for a sap and no one else is there, both with our side and the other...its too hit or miss and random to work with a community of this size.  Reason is....its incredibly difficult to mount several attacks on the station, as the times are too random, and then you need to be there and defend so someone doesn't ninja it....works for us we have the people who love that...doesn't work for a coalition of upstarts who are not nearly as organized.

I want to see the new corps come in a big enough force to provide a decent fight, I know they have the numbers to overwhelm us, they just lack the organization, and have to continually be organized though the duration of taking a station and defending it...rather than a large orchestrated battle.

Could bring enough excitement to bring a lot of vets back, and you guys need those vets in game and active.  Just think what sieging multiple CIR/77 Stations would look like...we would need to own a reasonable amount of property to be able to defend...right now we can defend the entire game world with a handful of players....

111

(73 replies, posted in Feature discussion and requests)

Burial wrote:

Problem with Betas outposts is that they can be locked off too easily.

Problem with beta outposts is that they encourage avoidance of pvp.

Unlocking them just caters to the ninja sappers who wouldn't dare fight for a sap.

Let change the mechanics to encourage pvp fights for those who want stations, and keep the sap loot system, untie it from stability, and keep that for pawkaw to ninja hit.

Like cassius, burial, you hardly ever play the game, why does a system that is extremely advantageous to us (current system) feel so appealing to you?  Other than maybe you enjoy the fact that the game lacks any pvp....


I want to help the people who actually play, not you, celebro, cassius, or the rest of you guys....you don't play and only come here to stir up the pot and make accusations like its 2011 and STC is relevant and active.

This system helps the underdogs with greater numbers, the siege system....gives them a fighting chance, they have the numbers....but lack the continual organization that's causing us, the small alliance, to rule the game world through the actions of maybe 5-10 people.

You root for the game to die, I get it, really I do...

112

(73 replies, posted in Feature discussion and requests)

Cassius wrote:

Stranger, quit using buzzwords like blob and hiding the facts. The only real blob left in the game are the amount of words you post on forums.

Everyone knows what matters in PvP is the number of bots and players on the battlefield and available reserves.

Not players in corp. Not players in Gen Chat. Not players in alliance.

Your side (and nothing wrong with this btw) currently has more players available or close by for most battles than any other entity currently in game. This is why you own the world. It's really that simple.

Attempting to change mechanics to cater to your current Alliance strengths and playstyles will not promote larger scale PvP. Only when another entity has the same available numbers and pilots will you get more fights.

You started this topic with some ideas for improving the game. Not bad. But you're ending it with the same old political crap you post on every thread. Think about it.


You quit the game a while ago...why linger?

No one brought politics here but you and celebro and burial...which is standard issue.  Read my OP....

You like the current sap system because I want it into something that promotes pvp...simple as that....for someone who doesn't play at least, and publicly quit  long ago.

Either way weve owned the game world for quite some time, with little effort with the current system...so if you want to make it political go for it...end result is the same only in that if you want a station youll have to pvp for it...I know that's crazy talk isnt it?


I dunno, id be more open to discussion with actual players who participate in actual game politics in regards to "politically motivated" discussions.  Talking about that with you, annihilator, burial, beast,jita,celebro...and all the other sore loser vets who think anyone cares about politics regarding their dead corps in the past.....its pointless...why even bring up politics?

You kids stay in the past, and cling to past politics where you were relevant....im looking forward and to the future...

113

(73 replies, posted in Feature discussion and requests)

Celebro wrote:

Stranger: You come out with issues of the game that has long been a problem, and has little to do with the intrusion mechanics but more to do with little incentive to fight for pvp areas and the low population. Not only that but with the great imbalance that has plagued this game for years with old gammas , where most vets have stocked up with everything they need.

You miss the point, and as someone who doesn't play, I need to stop considering your opinions on the subject.

My suggestion is simple, a Siege system for taking stations, keep the sap system for small scale loot fights.  A system that promotes fighting for a station rather than the current system that promotes avoiding fights ninjaing SAPS in the hopes that no one responds.

That's it.  I want a system that would give reason for pvpers to log in as the siege would be publicly known at least 48hrs prior to occurring.

You don't want it, I get that, you like the current system for whatever reason....and think my suggestion would give advantage to the small group of pvpers you call a blob, and be at disadvantage to the larger player base aligned against us.  Your logic is interesting to say the least.

Either way, when I start seeing Celebro appearing at the saps ill take not that you may in fact like the no-fight sap system currently in place that is incredibly advantageous to how we play.

114

(73 replies, posted in Feature discussion and requests)

Annihilator wrote:

btw.
why are you asking for removal of content for your own personal goal? fuuu

you didn't read the OP, had you that question would have been answered. and as usual, you comment on a subject you don't participate in.

as I hate to address your issues with things in game you don't participate in, such as politics, I would pose to you what advantage would this have to a small alliance capable of owning every station and gamma island in game, considering even when we weren't active we still owned a majority of the map....seems to be the advantage is in the current system.

aside from a few occasions, this game has been nothing but small scale pvp for years.

id like saps turned into sieges for bigger battles and the sap loot system turned into loot drops and capture points for loot to encourage more small scale fights.

but asking for a major change like this, to encourage the only type of pvp found in this game currently is not something I would support.


if you seek the super fair number fights, get some buddies to do some alpha pvp or something...lord knows your allies need the training.

116

(73 replies, posted in Feature discussion and requests)

Gwyndor wrote:

Being in a small corp I would like to see station bonuses go based on who really owns the area. Not necessarily the server. I would like to bring my small corp in to fight as a third party for one side or neither just as a way to have content. If its preplanned fight the the alliance of everyone vs the group no one likes should be able to plan a bigger blob? Then I can come in and harrass the flanks smile


The thing you or celebro don't get is that your current alliance, really the rest of the server alliance that has existed for some time but is continually disbanded and remade with the same groups of players...is the blob...the problem for you and everyone allied against us (officially or not) is that you are terribly disorganized, fractured, and unable to get a coherent fleet put together or plan to all be on the same time....so that your actual numbers would show.

We, on the other hand, have little issue getting a small group (considered a blob by the 2-5 you typically bring).  It was the same problem when JOKE was on its death bed and they would count one or two more players or heavies and consider it a loss and bail rather than fighting it out...we consistently bring the same numbers, the enemy ignores our obvious capabilities and cries  "its a hopeless blob run".

So a system like ive suggested gives the rest of the server the ability to scrap together some form of planning and organization.

For anyone who supports the current system...it doesn't work...look at the map...hell only a couple station were taken when we didn't even plan....and im sorry....pakaw takin a station for STC who has one active player (pakaw) isn't what this intrusion system should be about.

Current system promotes inactivity, if you can get the enemy to not show up out of boredom you can take a station.  The system should favor bringing the server together for fights.  You all realize how screwed up the game economy is because no one wants to pvp right?  Beta shouldn't be for people who choose to avoid pvp, or choose to ignore all the options to organize the greater half of the game to succeed.  That's whats alpha is for, and many claim Alpha is just a better place to be....


The question is, and I fear the answer no here......Does the rest of the server want this game to have larger scale fights?  Does the rest of the server actually want pvp?  From the looks of it, people only want pvp if its a no risk win...else they want nothing to do with it.  This is why I feel the current system is liked by many, its a way to boost pvp-e-peen without having to pvp.....like taking a station for a dead corp just to take it with zero intentions of pvping to defend it....

I wonder how many people would actually come back to the game if there was a big pvp battle once per week?  Seems something worthy of logging on for doesn't it?

117

(77 replies, posted in General discussion)

QeX wrote:
Celebro wrote:

Devalued Skills is not a reason for a refund, only obsolete or removed extensions.

What about robots rebalance?

This isn't the first time bots have been rebalanced. 

People will adapt.

Almost no one uses fleets that are 100% optimized anyway.  Most bring what they have for the fight and make due.

Back when we rolled with a totally optimized fleet, something like this would have been a major issue...as the whole fleet would need to be reworked....but theres no point to rolling with one of those fleets when the rest of the server is so disorganized and more interested in running from a fight.

118

(73 replies, posted in Feature discussion and requests)

Celebro wrote:
Stranger Danger wrote:
Celebro wrote:

This sounds like going back to SAP 1.0 and it was changed, due to 'the blob' issue.


I know you wont understand this, but the blob right now, and for the last several months, has been the rest of the server alliance against us.  I use blob as the term you use to describe a small group who has more than 5 people.  That's not a blob.

The issue is, we can easily get a small number of people on within a few minuets for a sap, that advantage goes away once you get a 48hr heads up for an all or nothing SAP Seige.  As you guys will be able to get a hold of all the forum vets, and at least a few people with the 10 or whatever corps are allied together.

You say we blob, everyone does, because we are able to get 5-15 (maybe 20) people on and deployed within a few minuets to handle a few players and possibly a log on trap or whatever.  Truth is, the current sap system is incredibly advantageous to us, since we are a close gaming community and very organized.

The system I suggest gives the unorganized some time to prepare and plan, meaning you can have that big siege during your peak time, with the ability to give a heads up before dropping as well as a 48-ish hour window to secure your plan.

I know most the forum vets assume this is some masterful plot to secure dominance, truth is, we are already dominant because the current system you think ninja sapping is the only hope, but hasn't worked.

Anyone who played darkfall 1.0 towards the end knows exactly what a siege system like this does, it brings the server together to fight, it causes higher activity, and increased participation.  That is exactly what the current system lacks.

Since inactivity as a weapon no longer works against us, lets get a siege system in place that creates the opportunity for people to properly prepare and plan for a large fight...lets give rise to mercenary corps who exist to provide numbers to the highest bidders...lets get rid of the old "bore them out the game" tactics employed by ninja sappers.

By all means keep the sap loot and saps on a timer for small scale loot and scoot or fights...just make taking a sation a preplanned and public event...and make it all or nothing.

Stranger : if it preplanned fights you want, then biggest blob will always win, its not about you guys or the current situation , it's about the game balancing.


I disagree.  The smartest blob will win.  There are ways to take down a blob, ive seen it done.

Also, since you worry about blobbing over game activity, this will provide the option to hire mercs, as well as provide the ability for some corps to fight for the underdog.  This will also place a sort of weight on being liked in game.  Corporations who are hated by all will find it harder to find allies for sieges.  Also...why would a 5 or 10 man corp even attempt to siege in this situation...without first making sure they hire or have allied enough to have a chance....this removes the dice roll of ninja sapping while hoping the enemy doesn't log in.

Lets worry about the blob winning when there is actually enough players for an actual blob in the game,  the only blob ive ever seen was a small alliance bringing more people than a huge multi corp alliance conglomerate who only brought a few and got caught....


There are not enough players for a blob, a true blob....a corp with so many members no one can do anything about it...the current power structure is fragmented with many small unorganized corps, and two corps (and their two recruit corps) who are very organized.  My suggestion gives the unorganized a chance to organize a fleet capable of fighting a 20 man organized fleet....and if numbers increase, bet your *** the divide will be similar.

We saw it when JOKE got the rest of the server to fight us back when there were tons of players....the numbers were always close...

There hasn't been a blob in this game...the problem is....those who are not a close gaming community and organized....to the point where we play other games in the same TS with eachother, and able to quickly log into perp when needed....is considered a blob by 15 corps allied up to eachother...the problem there is with the mechanics favoring how we play.

But hey, when goons log on and bring 5000 players to the party during a siege....perhaps it will be time to negotiate other systems....right now this games community needs a siege system in place of the current sap system....saps are boring, cater to inactivity, and keep normal players with a life out of the pvp...as there is a higher chance for no pvp than there is for pvp.

119

(20 replies, posted in General discussion)

After a certain point, NIC becomes worthless.

ICE provided uses for NIC in these situations, and its a situation that only long term players face....

I propose some sort of NIC function, a massive NIC sink that ICE use to be, to replace the lack of ICE as a feasible system.

I mean....even if they added ICE for perp-credits....theres nothing to spend them on other than eternal boosters, which people who have the current "NIC has no more use for me" issue probably don't need.

If they added some more cash shop functions, decorative of course...I would like to see the steam marketplace used to sell player bought and sold ICE redeemable for perp-credits....

Other than that, I cant think of any proper NIC sink for long term wealthy players other than gambling mechanics for the very rare chance of t4+ gear.

120

(77 replies, posted in General discussion)

If you think about it, lv10 has always been sort of a luxury for little return....other than lv10 robot controls that allow you to use mk2 heavies.

121

(73 replies, posted in Feature discussion and requests)

Celebro wrote:
Stranger Danger wrote:

Of course you didn't bother to read the suggestion you are so against, you looked at the corp tag of the Op then posted accordingly, nothing new with that.

My suggestion would see more vets on the sideline come back, which is what the Rest of the Server Alliance needs right now.

It would be the case where you could look at whats getting seiged in the next 48 hours, see when it goes live, and people could log in just for that event...since the rest of the game might bore a lot of long term players.

Making the current pvp motives more than ninja sapping, setting traps to force people to pvp, and rolling the dice on activity might give the new players more motives if they know they can set a siege and have a lot of vets log on and help them.

Its a small change, imo, and will have big results.  My experience with this siege system was playing Darkfall on a server just as dead as this games server....and with sieges you get near complete server involvement....it made the game feel very alive and was motive to keep playing through siege downtime so you could at least prepare for the inevitable siege....on top of that it created a market for neutral mercenary clans...since you had a schedule you could hire people to fight for you.

Its easy to just disagree with something you didn't read just because you assume its a suggestion made to only benefit one party....based on corp tags...however im not the only player on my side who wishes we got our sht pushed in more often....and im not talking on paper wins where everyone on your side gets wiped but you kill syndic or whatever....real loss. ROTS has the numbers, just can never get them all on during the right times since SAP activity is a crap shoot.


Look past the politics for once....

This sounds like going back to SAP 1.0 and it was changed, due to 'the blob' issue.


I know you wont understand this, but the blob right now, and for the last several months, has been the rest of the server alliance against us.

The issue is, we can easily get a small number of people on within a few minuets for a sap, that advantage goes away once you get a 48hr heads up for an all or nothing SAP Seige.  As you guys will be able to get a hold of all the forum vets, and at least a few people with the 10 or whatever corps are allied together.

You say we blob, everyone does, because we are able to get 5-15 (maybe 20) people on and deployed within a few minuets to handle a few players and possibly a log on trap or whatever.  Truth is, the current sap system is incredibly advantageous to us, since we are a close gaming community and very organized.

The system I suggest gives the unorganized some time to prepare and plan, meaning you can have that big siege during your peak time, with the ability to give a heads up before dropping as well as a 48-ish hour window to secure your plan.

I know most the forum vets assume this is some masterful plot to secure dominance, truth is, we are already dominant because the current system you think ninja sapping is the only hope, but hasn't worked.

Anyone who played darkfall 1.0 towards the end knows exactly what a siege system like this does, it brings the server together to fight, it causes higher activity, and increased participation.  That is exactly what the current system lacks.

Since inactivity as a weapon no longer works against us, lets get a siege system in place that creates the opportunity for people to properly prepare and plan for a large fight...lets give rise to mercenary corps who exist to provide numbers to the highest bidders...lets get rid of the old "bore them out the game" tactics employed by ninja sappers.

By all means keep the sap loot and saps on a timer for small scale loot and scoot or fights...just make taking a sation a preplanned and public event...and make it all or nothing.


This current sap system...it works when you get 10k players pvping and holding one station becomes a full time and difficult job.  I want a system that works for the smaller community we have, and one that encourages people to get involved with pvp.

122

(5 replies, posted in Open discussion)

Some developers are quite Nazi-ish, so I can understand valves approach.

Best advice to dealing with any troll, as the one we have on steam, is to just ignore him, don't bump his threads, and to just reply ignoring their posts on other threads they intend to derail.

Their goal is to make the front page of threads and topics full of negativity and arguments.  Bumping and responding is what they want.

Tase is right.  We need 5-10 perp players somewhat active there, though ignoring the troll....

Posting what keeps you playing, and why you still play, is always a good route to take.  Let new players know theres life after the initial feeling of being lost with nothing to do and that theres more to this game than just graphics (lack of) and lack action based twitch combat.

123

(73 replies, posted in Feature discussion and requests)

Of course you didn't bother to read the suggestion you are so against, you looked at the corp tag of the Op then posted accordingly, nothing new with that.

My suggestion would see more vets on the sideline come back, which is what the Rest of the Server Alliance needs right now.

It would be the case where you could look at whats getting seiged in the next 48 hours, see when it goes live, and people could log in just for that event...since the rest of the game might bore a lot of long term players.

Making the current pvp motives more than ninja sapping, setting traps to force people to pvp, and rolling the dice on activity might give the new players more motives if they know they can set a siege and have a lot of vets log on and help them.

Its a small change, imo, and will have big results.  My experience with this siege system was playing Darkfall on a server just as dead as this games server....and with sieges you get near complete server involvement....it made the game feel very alive and was motive to keep playing through siege downtime so you could at least prepare for the inevitable siege....on top of that it created a market for neutral mercenary clans...since you had a schedule you could hire people to fight for you.

Its easy to just disagree with something you didn't read just because you assume its a suggestion made to only benefit one party....based on corp tags...however im not the only player on my side who wishes we got our sht pushed in more often....and im not talking on paper wins where everyone on your side gets wiped but you kill syndic or whatever....real loss. ROTS has the numbers, just can never get them all on during the right times since SAP activity is a crap shoot.


Look past the politics for once....

124

(77 replies, posted in General discussion)

Looks like all us vets will finally have  a use for those roll over perp credits from the subscription that were useless (not enough for a booster ect)

Either way this effects most vets who don't play and benefits Optikahn the greatest...and lv10 was always heavy on EP for little value.

Oh and Jita....read this thread...find the only insults and trolling coming from your posts.  Grow Up.

Kim Cho wrote:
Annihilator wrote:
Kim Cho wrote:

I don't know if you really can compare these two.

That one looks like a DWO-clone, with fixed battlefields and no open world, while Perp is an open world sandbox mmo.

you can compare how much player they pull in and keep playing.


Good point.

And it looks fun, at least more fun than DWO.  I'll keep an eye on it, thanks!


Would be a very promising game if it wasn't a lobby based arena shooter.