151

(32 replies, posted in Feature discussion and requests)

Ville wrote:

LOL I just noticed the link and Stranger Danger agahahahahahah!!!!  FU Stranger!!!!!  LOLL:LOLOL, I can't stop laughing.

I stole all the fittings from the PHM folders btw.

152

(22 replies, posted in General discussion)

its more about getting active players who actually know the game participating on the steam forums

giving the game a review would also help

153

(50 replies, posted in General discussion)

Jita wrote:

After we got our first house and second ship today in Archage I did think to myself maybe the game would be better served by having half of gamma a no PvP zone with restrictions and tighter rules. Why does perpetuum have to be so hardcore again?

I wouldn't mind a separate island type for pve competitive activites, including base building, and some type of pve metric to compete with.

This game desperately needs something for corps to do while they are too weak for pvp and to help them get stronger.

154

(50 replies, posted in General discussion)

Perpetuum wrote:

Stranger you post completely contradicts the events that just happened.

This isn't meant to be overly abrasive, but why are you not doing what you stated and helping these young players out? 

We are both in the best and most visible alliance in the game, I see the help, but this incident really puts off the gems that have happened in the past.

Don't care what a person whos too afraid to post under his man thinks.

You help the game how you see fit.  We will deal with the active end of the game being the only vets who are willing to play.

Don't like it, too bad.  You don't even know the whole story behind what you posted.


Everyone here on the forums has the best ideas how to retain players so long as it doesn't involve playing....of course other than the few posters who are active and do play beyond just logging into their 3 man corps to ninja  sap then log off.

Anyway.  Good luck trying to sway the hearts and minds of people who don't matter (vets only active on the forums) under an alias account as to remain secret.  Don't care who you are.

However, a lot of what you said looks and sound VERY familiar....from someone else who posts a lot but wont play.

155

(50 replies, posted in General discussion)

Smokeyii wrote:

It's a people problem, has been always will be. Remember the Devs are people too. They've made a pretty amazing game for a couple dudes in a basement.

In my mind, the problems are two fold. On the one hand there hasn't been any new content added to the game (sorry, re-working gamma isn't new) in years, and the low player population. When I came back a year ago to the game, it was pretty much the exact same situation as now except STC and friends owned everything. The only difference then was that there were gamma islands with thousands of turrets to protect them. That's the biggest difference a year makes, besides who is top dog on the server.

As far as the players though you're right, the community has been pretty horrible to each other, and I'll admit that I've been one of the biggest contributors to that. The only way we can fix this issue is step by step, but we can start now.

I officially pledge to keep the trolling, insults and derogatory language to as much a minimum as I am capable, and ask that all vets join me in this. It's time to put aside our differences and work toward a better future within Perpetuum. The past is the past, and let's leave it there.

I agree.

We need to be realistic with what we are asking for.  Its easy to just say "new content" without realizing what time frame that would take.  This isn't CCP or Blizzard, there isn't a massive team working on the game.  Stuff needs to be fixed that's currently in game.  Graphics and the game engine need updating desperately. 

Also if you and other vets really want to help this game.  Start being more than a forum poster and the occasional chat helper.  Get active, join the new guys or rebuild what you have.

Nothing keeps new players in game better than being a part of an active corporation with veterans who know what they are doing.  Most will quit this game due to feeling lost, seeing nothing to do, and being bored.  These are all symptoms of being a loner without a corp, or being part of a group of people with no goals, no know how in how to achieve the goals, and having nothing to go on other than the people who blame the active pvpers for all the games downfalls.

Also, start getting new players and veterans who own the game on steam to start leaving positive reviews (if they like the game) and helping out on the steam forums.

This games overall user review has dropped to Mixed, from Overwhelmingly Positive.  I don't buy games with mixed user reviews without knowing for sure what im getting. 

It doesn't take much to click the follow discussion or follow forums on steam and get a notification when its active.  Takes all but 3 minuets to type out why you like the game and have played it long term.  These two steps help immensely with the game on steam.

If you are wondering about the population during this launch and the early access launch, having mostly positive user reviews, and active positive forum posting (honest positive forum posting people see though BS) would be the reason.

Like I said I typically pass right over a game where half the players gave it a bad review (unless I know for a fact its a good game)

Anyway.  Lots of talk for a lot of vets about wanting to help the game, but no effort seen.  You want this game to reach critical mass?  Now might be the LAST time you have to actually make a difference.

156

(50 replies, posted in General discussion)

Burial wrote:
Kayin Prime wrote:
Perpetuum wrote:

No, the problem is no one wants to STAY and play the game.

Question is WHY?

Answer is...

Honestly, a lot of the butt hurt, crying, and over seriousness on both sides of the fence right now are very unappealing.

Let's totally disregard that there's no new content for.. how many years? big_smile


Sort of agree with the new content thing *gasp*

but lets be realistic with what the devs can fix while undertaking major projects.  I honestly don't think the game needs new content all the time to keep people.  Its a sandbox and the framework for unlimited content is there.  More *** would be nice don't get me wrong.

People just get upset when they don't win at pvp, become sore losers, and leave, not sure that will change however perhaps something pve that everyone can compete and win at would do wonders adding content for people to do during the 3-6 months EP build up.

For the vets, I think the sap system is terrible, it rewards avoiding fights and pretty much gives the overall win to whoever can baby sit the stations across the most timezones.  People stay for big fights, fun fights that don't lag out ofc, but the big fights are what keep large amounts of players active and involved.  Ill harp on this until the servers go down.  A system that lets smaller corps and unaffiliated corps "get in on the action" even if the outcome doesn't effect them directly.

Right now saps are nothing but a fight crapshoot, for the attackers and defenders.  Get together, form up, and maybe something happens...that's not fun, that doesn't get people to log in.


Other than that, the mission system is the crutch new players rely on, and its horrible, I hope it gets fixed before the steam launch noobs bail.  Other than that, graphics are becoming a major turn off for new player.

New players will stay if there are active corps with helpful people who are ACTIVE IN GAME....being a forum patrol officer and occasionally popping in game to give *** away or get upset doesn't keep new players in game.  Joining an organized corp run by people with knowledge of the game makes new players feel part of the game.  Most vets don't want to bother with recruiting and playing actively, so that hurts immensely with new player retention. 

The problem we are at now, is we had a 500+ general chat with EA, now 200 gen chat launch, and no more steam exposure trump cards to play.  This game really needs general chat to be around 1000 consistently for it all to come together....im not sure if that can be fixed or how...but if its ever going to get fixed the game better have some endgame pve that corps can aspire to and compete in without pvp....a better intrusion system that encourages big fights and bringing out your sunday best...and a better new player crutch to ease them in...but most importantly...vets need to start logging in and showing these new guys how to play and make them a part of something bigger.  These fly by night noobie corps run by noobs never last.


*** I typed too much again

157

(50 replies, posted in General discussion)

Jita wrote:
Syndic wrote:

Pick your route, they all go to the same place. lol

I don't think you guys owning all Gammas and Betas is wrong. When you can be bothered logging in you have the ability to dominate from a PvP perspective so that's balanced and makes sense.

What I think is not balanced is the amount of time, effort and Nic required to do so. Holding that much space should be very costly from a time, nic and effort perspective. If your prepared to do it still possible - just hard.

The sap change is one small step but others are needed. It should be hard work to dominate.

There is a difference between owning it all because we can and owning it all so we actually have a change to get a fight on the rare occasion anyone tries something that involves the exchange of ammo.

They could easily put all 24 gamma islands back in game and it would be nearly impossible to get a stranglehold on the game.

The problem before with gamma was the insane terraforming, and sieges of gamma bases that required insane amounts of time terraforming and no fighting, or little fighting...

We could properly test gamma now, however the new players are only concerned with pve on their pvp islands, and the vets are sore losers and refuse to do anything meaningful...

So you sit here on the forums and try to blame mechanics and game systems for the inactivity, when if only 10% of the available vet accounts actually played...the game would be at its most active state ever.

I dunno, vets complain about the game lacking players but wont play the game, which is the reason it lacks players not because the developers didn't program in the game specific rewards for doing stuff...

158

(35 replies, posted in General discussion)

Annihilator wrote:

saw the op tonight without corp flag...
whats up? raising into the ranks of CIR or not villing to play AA?

Why do you post on political threads?

159

(7 replies, posted in Open discussion)

ill bump because I feel bad for you

160

(49 replies, posted in General discussion)

Jelan wrote:
Stranger Danger wrote:

if it was working well there would be more people participating....I know its easy to assume because we have wealth is the reason e are in power, but I would like to point you in the direction of burial and STC if you want to see what wealth matters without strategy. our 15-20 man crew is a blob not because there are a total of 25 player but because we are organized and use superior strategy.  The only way you topple a station is through inactivity, which is the problem and my point.

Superior strategy and tactics, I actually lol'd out loud!

I assume you mean spies, better equipment and more people which can be supplemented by 'loaning' accounts to members of the CIR multi game community that don't usually play Perpetuum?  Amirite?

Let's face it by spying I enabled M2S to beat the 100 man blob they brought against us in the early days.  No way we would have won that without spies, exactly the same as your victories.  They have zero to do with skills, tactics or strategy just simple intel


Then I invite you to get 10-20 players to log on and give us a fight.

161

(49 replies, posted in General discussion)

Its a mechanic that promotes inactivity.

Other than the clear "they suggested it so were going to hate it" ramblings from the ususals....

I cant see how anyone would disagree that the current system is boring and promotes and rewards inactivity.

Other games have things that people can look forward to and log in for, this game has instead a system that gives incentives to ignore and avoid fights in order to take a station...

I honestly don't see how you can look at this current system, which is basically people waiting to see if there are no defenders then taking a sap, and not yearn for a system that gets people to log in and a fight.

Unless of course the goal for some is to avoid pvp...which seems like the case with a lot of the forum-only regulars.


I think an actual siege mechanic would do wonders in terms of getting people who own the game (thousands do) to log in occasionally for a big fight...and that there is the key to get inactivity back into the game by tapping into the existing playerbase that currently sees no reason to log in...because really there isn't a reason...you can just have pakaw/beast/whoever roll the dice on stations and hope no ones home.

Id like some type of declaration mechanic, some type of timeframe before the station goes live, id like for these times to be public, and id like for anyone to be able to show up...make it a damn server event.  I know this wont appeal to a lot of the in game political bullshit...but I think this would make for at least some baseline of activity.

At least with our side if you said "Thursday at 5:00pm Koykilli goes live" you would get people who normally don't log on in game....I cant speak for the other side, perhaps you guys really do want to drive out the remainder of players with inactivity...but im sure you could find a nice chunk of people who would show up for such an event.  We need to tap into that playerbase of people who own the game and don't need to pay to log in.


Luke Broker wrote:

I find it funny that the people with the most power in the game in terms of money and assets, are the ones that started this topic. while the people who dont have that much money and assets yet with more active people, are able to topple some of the stations.

the way I see it. the mechanics are working.

if it was working well there would be more people participating....I know its easy to assume because we have wealth is the reason e are in power, but I would like to point you in the direction of burial and STC if you want to see what wealth matters without strategy. our 15-20 man crew is a blob not because there are a total of 25 player but because we are organized and use superior strategy.  The only way you topple a station is through inactivity, which is the problem and my point.

162

(64 replies, posted in General discussion)

Perpetuum wrote:

Just add a cool down timer.

Its not that hard, nor is it rocket science.  But please keep coming up with complicated ways to further entangle the issue.

24 hours would work.   No...No it will work.

* Spark Telleporting *
30-60Min for any Alpha 1 island
6-8Hours for any Alpha 2 island
20-24 Hours for Beta / Gamma 

If you want us all to agree, we already do.  I speak for all 25 people still currently playing with me.  It tickles and feels all good inside.

Edit: Amended * by these are not the droids you are looking for *


Gunner, this is just as bad as your RMT ALERT thread.

There I said it.

Lay off the coffee

163

(8 replies, posted in Feature discussion and requests)

Jita wrote:

What happened to gargaj, he came back did some good stuff for two weeks and left gain.

They cant feed themselves on your smarmy forum posts.  Probably working side jobs.

Or maybe they are all turtled up inside a fort they made out of the office couch cushions slamming ramen through beer bongs as they spend a year coding something that will do some good to the game.


Maybe a bit of both.

164

(64 replies, posted in General discussion)

Add cool downs and make sparking and travel really difficult if you want to further give an edge to vets with 5+combat accounts.

165

(26 replies, posted in General discussion)

I blame gunner

166

(35 replies, posted in General discussion)

Smokeyii wrote:

Thread delivers!

Shouldn't you be busy running from CIR in perp and archeage?

167

(35 replies, posted in General discussion)

Take note other corps. 

Just play the game with people and they stick around.


All the people who want this game to do better...try playing, try engaging new players, try helping them out...it goes a long way.

Rex Amelius wrote:
Stranger Danger wrote:

Don't care about villes thread.  You guys are, as usual, seeking permanent dev intervention for short term problems.

Wait until the game has all its islands before you start begging to make the game world harder to move across.  They already nerfed sparks lets see how it works with a full game first.

After suffering through the 50 page Spark thread I noticed that no matter how many ways it was explained some people just did not understand the issue.

I have no doubt there are people currently asking for spark change who don't get it but see the potential political convenience. So yeah some people have poor motivations for wanting ~dev intervention~ as occurs far too often on way too many game mechanics. On sparks they are accidentally right this time, and likely opposed it last time.

Celebro has been consistent for the MECHANICS of good gaming. Others have not for POLITICAL expediency.


agree but I think we need to see what happens when the game is populated and has all its islands. 

you have to agree, no sparks is a huge advantage to people with multiple combat accounts.  that's my only concern. removing sparks (or massively nerfing them again) wont matter to people who can put accounts across all the islands, and plenty here can.

yes puns were intended.

Jita wrote:
Stranger Danger wrote:
Tonnik wrote:

Your so angry Syndic with so many people. Need a hug?

You think people get angry when they win...don't you....

If you feel the need to harass people long after your supposed to have won then I guess you've lost already. He's like a bitter ex girlfriend who can't let go and feels the need to try and get involved in everything you do.

I was going to suggest you were talking about yourself (bitter girlfriend possibly a reference to smokey) but you had the word "won" in there.

Don't you think its strange to accuse the people on top of being mad?  Mad over what? Winning? Do you realize how ridiculous you sound?

You just keep coming back on the forums and asking for more...its like a train wreck in slow motion with you....


I get its fun to hate on syndic, believe me....but I assure you hes enjoying boat rides in another game between responding to your downright insane posts.

you really need help man...no joke.

Aye Pod wrote:

CIR is not the reason people didnt stay and play. I heard it was lag and a few tryhards raging on vent that did it in for most.

Get the facts straight.

Oh yeah when Lucian threatened Jita on teamspeak...good times...

Leadership 101

172

(62 replies, posted in Open discussion)

Ville wrote:
Smokeyii wrote:
Ville wrote:

Aranzeb


thanks

Your welcome.


LOL look at smokey run!

Celebro wrote:
Stranger Danger wrote:

Yes but what did you do about it?  A stern forum post?

You can check Ville's thread about OP sparks, I agreed that something had to be done. As far as STC goes they didn't bother most players that much, they even let OPs open for some time. There were less players anyways and remember back then the game had a sub. What got me nuts back then, was the denial sparks was a problem. Now it seems mostly but not all player from your side the table has reversed and some of you are now in denial.

Spark won't fix all the problems but nerfing it will be a good start.

Nah will just make it harder for people with one combat account.  Don't care about villes thread.  You guys are, as usual, seeking permanent dev intervention for short term problems.

Wait until the game has all its islands before you start begging to make the game world harder to move across.  They already nerfed sparks lets see how it works with a full game first.

Celebro wrote:
Stranger Danger wrote:
Celebro wrote:

They don't care Smokey, your attempt is fruitless. They play as if the server is teeming with players, instead of thinking; hey this game is on life support and needs space for others players other than as dominating to grow.

Next time I talk to a new players/leaders interested in taking a station , I will tell them; you have 2 choices you grind 6 months in alpha and probably get slaughted time and time again after that or join the dominating alliance.

ahh yes the standard issue "if only CIR wasn't playing" rant that assumes the game would be teeming with players if it wasn't for us.  Just like back when CIR wasn't playing and STC ruled the game and there were 15 people in general chat....you remember that don't you?


If it wasn't for us, there would be zero active organized alliances in game.

The rest of you, especially you celebro, should be organizing the server and trying to play the game rather than begging your enemies to quit.

I think you need a course in reading comprehension. I was mad too when STC ruled due the game imbalance, just ask Ville about it.


Yes but what did you do about it?  A stern forum post?

Celebro wrote:
Smokeyii wrote:
Ville wrote:

Umm..  Yeah they did.... three times actually.


No, they didn't. You're utterly wrong.

@danger stranger - Let's take a step back and actually use our brains here instead of just spouting nonsense about "try-harder!" Okay? You remember just a short 6 months ago when there was all these vets returning and new people getting into it? Yeah? Well, they're all gone and YOUR CORP is to blame, like it or not. So what makes you think that JOKE at it's hay-day that could pull 20+ pilots in mech+ with an allied corp of 20+ noobs, and the Russians that could field 10+ and we couldn't win then, that we'll be able to pull something together now? With what? It's pretty much Jita, beastmode and I left. Suppose we can imagine up some new 1m+ EP vets and put them in bots?

The problem is the current playerbase, the vets. They would rather lord over an empty game with nothing to do and no one to fight, than take a risk to break up into smaller factions and fight. What else is there to do but ask the devs step in, when it's obvious you're not interested in taking any of the responsibility for the decline in the playerbase. Joke has owned up to it's failings, it's role it played. When will you?

They don't care Smokey, your attempt is fruitless. They play as if the server is teeming with players, instead of thinking; hey this game is on life support and needs space for others players other than as dominating to grow.

Next time I talk to a new players/leaders interested in taking a station , I will tell them; you have 2 choices you grind 6 months in alpha and probably get slaughted time and time again after that or join the dominating alliance.

ahh yes the standard issue "if only CIR wasn't playing" rant that assumes the game would be teeming with players if it wasn't for us.  Just like back when CIR wasn't playing and STC ruled the game and there were 15 people in general chat....you remember that don't you?

If it wasn't for us, there would be zero active organized alliances in game.

The rest of you, especially you celebro, should be organizing the server and trying to play the game rather than begging your enemies to quit.