You dont like corp bulletins for that purposes?

Long range rifles for assaults would be nice, but only on 2 slots, no more.

For now game starts banner ads campaign. Much cheaper than TV but works well too.

54

(33 replies, posted in General discussion)

In my opinion this is a good point to team up on beta. We group up and going to find some bootey, killing guards. Just avoid observer protected spot, last night we got spawned Artemis Supreme Observer... that wasnt fun at all...

55

(51 replies, posted in General discussion)

Annihilator wrote:

if you exaggerate a bit the neuralgis incubator is the first POS ingame - and you see how well it works for the majority - you plant it, and while your away, someone destroys or collects it.
you pay, someone else profits.

Actually POS'es is always protected by powerfull stationary turrets. You cant just come and pop it with small group. I guess when someone will attack it there will be the message about it. Or shield domes. Only large groups of mechs and heavy mechs will be able to destroy POS. That's the point of POS, there will be more point to use heavy robots too.

56

(16 replies, posted in General discussion)

^ same, to fight Chaos.

57

(51 replies, posted in General discussion)

Listen to this guy ^

58

(36 replies, posted in Feature discussion and requests)

So, DEV Mancs confirmed that deployable turrets will be in that game. How long we will wait for them they dont tell.

59

(15 replies, posted in General discussion)

Mara, I hope you will claim one of the beta islands so I would be able to gank ya! yarr

60

(29 replies, posted in General discussion)

Mara Kaid wrote:
Kristan Delorian wrote:

Mara, could you write all your posts without bragging "I go to beta and kill palyers, lulz"? You just look like 12 years old kid.

We go to beta and farm bronze sequer ENCLAVE player drivers, and silver DoY player drivers. They drop ok loot and don't need to be adjusted.

That sounds right, and straightforward, and not childish.

I kill 62n Observer bots, but still no t2-t4 loot! WTH, devs?

61

(29 replies, posted in General discussion)

We farmed 4 and 5 lvl bots on beta for hours and not a single named module dropped.

I go doing missions on 3 lvl bots on alpha and voila, t2 modules!

62

(29 replies, posted in General discussion)

Mara, could you write all your posts without bragging "I go to beta and kill palyers, lulz"? You just look like 12 years old kid.

Back to topic. Yes, chances of drop of named modules at beta has been decreased. There is more chances of named drop on alpha.

63

(36 replies, posted in Feature discussion and requests)

Nondestroyable are imba. Owners should craft turrets for the outpost to make it safe. Another point of bringing mechs on PvP roams.

64

(36 replies, posted in Feature discussion and requests)

Destroyable turrets on the outpost? This is nice too.

65

(36 replies, posted in Feature discussion and requests)

Another point of deployable turrets is protection of Noralgis spots.

66

(36 replies, posted in Feature discussion and requests)

Corp wich protects you 24/7 is Utopia. Developers pushing everybody to beta, they made poor resourses spots on alpha, not enough for serious manufacturing.

Miner pay for their protection. I think there is nothing wrong with it.

67

(36 replies, posted in Feature discussion and requests)

Anyway there must be something allows to provide more defense on the beta without other players. Lot of players complaining now about lack of turrets and they are almost on the boiling point to ragequit this game. Do devs want that? I dont think so.

They pushed us on beta so hard, but there is no ways to help to protect it. I still remember the time when me and my corp started to mine with protection there came lots and lots of termises from other corps to mine because they didnt had any protection. Whould they play only for that happy moments. No.

68

(36 replies, posted in Feature discussion and requests)

make game comfortable for all?

69

(36 replies, posted in Feature discussion and requests)

Turrets will have increased range, like about 200m. And so if enemy wont attack turrets but waiting outside of its range? Miner will call for help or even do logoff. Medium turrets would be able to handle few lights or even assault bot. Especially rocket turrets will be effective because of ignoring landscape.

Yeah, enemies could attack miner first, but if there is two turrets standing close to it... attackers will have heavy casualties before they will finish with miner. So for successfull attack they need to be in many numbers, not just 3 light bots.

70

(36 replies, posted in Feature discussion and requests)

As I told before sometimes miners mine where's NO other players around to protect. They aren't online. Different time zones for exaple. Think wider.

71

(36 replies, posted in Feature discussion and requests)

This is not all about protecting mining mechs but important roads too. And not all miners good enough to set shields, armor plates. What to do for other miners? Do not play? Wait for EP to come? Why to put sticks in miners wheels?

72

(36 replies, posted in Feature discussion and requests)

That means "Play only when others playing". If that so miners will leave this game.

UPD: In EvE mining ships are able to use 5(!) combat drones to protect themself. And there is doplyable turrets too. But in EvE other players can warp to you in dosen seconds if there is any threat, but our bots cant jump for such distance.

73

(4 replies, posted in Feature discussion and requests)

Excuse me, but I LOL'd. lol

/me imagines Arkhe with a fishing rod.

74

(36 replies, posted in Feature discussion and requests)

Actually this is bad idea to put turrets everywhere on island because of:

1. You will get tired of running to refill the fuel.
2. Roaming NPCs will destroy them.

75

(36 replies, posted in Feature discussion and requests)

Greetings.

I think this game requires player deployable turrets. Why? Miners on beta island is totally unprotected, they cant protect themself... yes, I know they can mount even a medium gun on Argano, but this is rediculous and wont save them. Players cant camp 24/7 on the teleport stations, they cant always protect miners because they might play in different time and maybe do something else, like go hunting NPCs, do missions or go for PvP. Fighters cant maintain safety of miners all the time. Some players use guerrilla tactics or even gank alone when there is no combat players around.

Thats why deployable turrets needed. The mechanic of it is simple: Only industrial robots could able to carry a turret because of size (about 10-20UA). Only 2 turrets can be placed in the 500m radius. Turrets cant be deployed near the teleport stations or outpost, maybe about 500m limit for outposts and 1km for teleports. Turrets could be different types: light (2 small guns and 1k HP), medium (4 small guns, 2k HP) and heavy (2 medium guns, 3k HP). Each turret can be armed with each types of weapons, EM guns, lasers and so on. Turrets have cargo hold for ammo and for fuel it consumes each time, for example each 30 minutes. Price for each type turret should be 250k (L), 500k (M), 1mil (H). Turrets shoot targets according to relations of the player during deployment, you just select who to attack, neutrals, yellow and red players.

Such turrets should have increased range and damage to be effective. 1 light turret should be able to destroy a light bot in 1vs1 combat. To fight turrets players should gather in gang or even use mechs. That might finish the era of light bots gankers.

If developers will find out this idea suitable and approve it, but too busy to make it, I could help with it, Im familiar with 3D Studio MAX, I can model and animate it.