I'm not 100% sure what defines an exploit, but here is the situation: Grinding some nic for 1-2 hours and buying a main terminal for recycling is FAR less work than mining the equivalent amount of raw mats.

Why would anyone in their right mind ever again undock a mining bot?!

Well you can always make a living of refining the flawed crap.

3

(31 replies, posted in Testing server)

I think putting points in ct's would be for lower ep players who want to compete, but i dunno. Thats how it works.

4

(31 replies, posted in Testing server)

Arga wrote:

If there are no points left on a CT, then I believe you can no longer use them. Which would require you to make new ones.

Wrong; If you use a 0p ct you are just relying on the points you get from factory for calculating materials.

5

(82 replies, posted in Testing server)

I still keep bumping on terrain that shows as passable.

6

(106 replies, posted in Testing server)

+0.75 to lupus idea. Only downside is that it will be possible to create impregnable turtle bases.

Ville wrote:

We have an Alliance that is staying inside of a Beta Terminal and harrassing another Alliance round the clock on an Island.

Who is harrassing you Ville? I'll come help. smile

What is wrong with 1000m? Is it too much to ask of someone who wants to attack an outpost and has the possibility of coming home with star beacons to actually go there and take a look? Or maybe spend half a mil for a scanner charge?

In my opinion, this was a good and perfectly balanced change.

3 lvl 4's and one lvl 2 facility is the maximum.

My EVE corp decided to check it out. Im the only one who got hooked.

Reminds me of the DotA setup with techies. I hated when the other team had techies smile

12

(23 replies, posted in General discussion)

25k titan, 500 espitium. Otherwise same mats as lithus

Industrial 8, Glider 5.
Glider is complexity 8.

13

(17 replies, posted in Feature discussion and requests)

Gimme heat IX helio charges. 1km harvesting range.

14

(8 replies, posted in Feature discussion and requests)

Wouldn't this be very handy to have in cargo whenever you find yourself tackled by one of those green mk2 shield monsters?
How could it be balanced? Half the regular dmg compared to conventional ammo and a small amount of neuting effect as well maybe.

Discuss.

I think that pic is supposed to be a spark. Correct me If I'm wrong.

*edit* Looked at it again and changed my mind. smile

I like.

This idea has been approached before but I feel it deserves its own thread.

I support the idea of corp level research. At the moment corporations have the options of either pool their research on one (or a few) accounts, or let the members who are interested handle their own research.
In the first case, (typically communistic corps) the members are asked to put an unheathy amount of trust in someone, since months and months of farming are at the mercy of a single player.
In the latter case you will find a number of people with at best moderate level of research (I know there are one or two exceptions with players who have grinded state of the art research levels on their own)
The concept of corp level research would ofc affect the first case in particular.

All significant assets are corp level shareable (bots, modules, nic) except the most valuable one.

As the owner of a corp prototyper account I am very well aware of the asset entrusted to me and the amount of work behind it, and as the tree grows taller I am starting to get more uncomfortable with it beeing tied to one account. Even if it is mine. What if I had irl issues and had to leave the game? Or just got sick with the game? Or got sick of my members (just speculating guys) and joined another corp? Examples of this has already become reality since the release. The most probable solution is that the prototyper takes a piss at the EULA and hands the account over to the next guy, which doesnt solve the problem in the first place, or the research is simply lost.

The solution is simple: When researching kernels, there should be an option to do it for the corp. The corp has its own research tree which would be accessible for lets say prod. manager. The person prototyping would then use his own extentions to calculate the mat cost, fee and time. The only balance issue I see here would be an increased amount of total pt lines for the corp, but in my experience the production chain has other bottlenecks, so I dont see it as an issue at all.

TL;DR
There isn't one. Read the whole thing.

Still recruiting

Still looking for the dedicated and the triggerhappy.

Still looking.

21

(46 replies, posted in General discussion)

Confirming low chance of Darkstar/Rabid/mighty spawns. Killed random spawns for 150 kernels (300 npc's) and not a single darkstar showed up. Seems with this low chance, the added reward for them is infinitecimal compared to the swag you get for the regular npc's you have to go through to find even one.
I still like the randomness tho.

updated presentation

Now outpost holders.

24

(131 replies, posted in General discussion)

So I guess you dont have any stuff I can haz?

Still open for applicants