Topic: Patch 23.12.2011

Scarab and promised stuff?!

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Patch 23.12.2011

Scarab, the faction token shop, and new robot animations. The rest a bit later.

Re: Patch 23.12.2011

the rest has acronym with three letters?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Patch 23.12.2011

Annihilator wrote:

the rest has acronym with three letters?

No, that too smile
The rest means the new beginner assignments.

5 (edited by Arga 2011-12-22 20:11:07)

Re: Patch 23.12.2011

Are we looking at another game expansion about the same time frame as Terra, around April maybe?

Edit: But yes, thanks for new gliders now smile

Re: Patch 23.12.2011

And new modules? They were mentioned in DEV blog.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Patch 23.12.2011

Line wrote:

And new modules? They were mentioned in DEV blog.

No not yet.

8 (edited by Annihilator 2011-12-22 21:52:28)

Re: Patch 23.12.2011

the almost two years ago announced AoE plant removal weapon, and the grenade launcher?

GM Mancs wrote:

... Well, its looks like we have a medium industrial aoe weapon.(for clearing the plants etc) And... Small Artillery weapon. ...

2010-01-11

*sorry for editing the quote with the links*

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

9 (edited by Celebro 2011-12-22 22:16:56)

Re: Patch 23.12.2011

2 Years is like 2 months for the DEVS tongue

RIP PERPETUUM

Re: Patch 23.12.2011

Patch Notes:
http://www.perpetuum-online.com/Changelog:2011-12-23

Re: Patch 23.12.2011

Maybe Work On The Shield Is A Better Idea.

Re: Patch 23.12.2011

As I don't have access to the game for a couple of days(Christmas holiday), can someone post the material requirements needed to make the Scarab, the complexity of the extension and the level of the new extension required?

Thanks!

Re: Patch 23.12.2011

Lucius Marcellus wrote:

As I don't have access to the game for a couple of days(Christmas holiday), can someone post the material requirements needed to make the Scarab, the complexity of the extension and the level of the new extension required?

Thanks!

Sure, Lucius...still can't log in though, only admins. fuuu

RIP PERPETUUM

14 (edited by Saramara 2011-12-23 17:58:59)

Re: Patch 23.12.2011

25k titan, 500 espitium. Otherwise same mats as lithus

Industrial 8, Glider 5.
Glider is complexity 8.

Because the voices told me to do it.

15 (edited by Celebro 2011-12-23 18:02:56)

Re: Patch 23.12.2011

Scarab extension requirements:

Industrial robot ctrl: 8

Glider robot ctrl: 5 (complx 8)

base materials:

plast: 18000

iso: 10000

aligor: 6250

poly: 600

espitium: 500

titanium: 25000


has a surface hitsize bonus and industrial nexus bonus and more. smile

RIP PERPETUUM

Re: Patch 23.12.2011

Anyone started PT'ing the Scarab yet smile

Re: Patch 23.12.2011

You kidding right?, it only been a few hours, need to collect the kernals. big_smile

RIP PERPETUUM

Re: Patch 23.12.2011

Bah! Less text more killing smile

Speaking of, are these HG's (heavy Gliders) as paper-thin easy to kill as we were worried about from the 'lower armor' comment in the dev blog?

19 (edited by Celebro 2011-12-23 20:36:18)

Re: Patch 23.12.2011

I think they will be easy to kill:

AP 1250 and no way to extend or add recharges

HP 750 but at least got armor repair bonus and surface hit size, don't really know why.

Some crying and whining if a few NPCs can take this down in alpha me thinks.

RIP PERPETUUM

20 (edited by Lucius Marcellus 2011-12-23 21:00:56)

Re: Patch 23.12.2011

Thanks for info, given how relatively cheap they are for the cargo-space, they better be paper-easy to kill.

Personally I think they're waaaay too cheap, nothing to work towards, but that's probably just me...

Re: Patch 23.12.2011

Happy Christmas to you all!
Hopefully this year we can release some info about the coming things namely the territory control.

Re: Patch 23.12.2011

I really think they wanted this tactical hauler to require support. Reducing the hit changes the dispersion, which is probably to do exactly what you've nailed as the issue, which is getting killed with an alpha strike before your support can remote rep you back up.

For mining transport; the power of the squeeker over the lithus in many instances is the ability to drive around NPC's with its' better slope capacity. There are always routes available to sequars, not always the most direct, that completely avoid NPCs. The good slope capacity of the gilder will hopefully provide that same 'avoidance' for those hauling ore.

For PVP though, it's going to need support to survive, which is I believe by design.

Does it also get resist bonuses like most indy bots?

Re: Patch 23.12.2011

It has some resists but no bonus for that. I think the way they have design it is, to force you use all the slots as a default fit.

@ Dev Crm: Merry Christmas to you too, awaiting territory control details impatiently smile

RIP PERPETUUM

24 (edited by Arga 2011-12-23 21:17:03)

Re: Patch 23.12.2011

Its actually exciting to bet getting a new indy bot smile

Sort of something for 'us' since i 2.0 didn't really impact independant alpha corps.

Edit; @CRM  Happy holidays!