I fail to see what you seek to garner by posting this topic on mmorpg.com.


Are you trying to bully the devs into your way of thinking? You're right though, this community is poisonous, with the most vile and disgusting being either in your corporation or allied to it. So, congrats on that, I guess.

77

(21 replies, posted in Bugs)

DEV Zoom wrote:

I imagine that would be "fun" for a day or two and then the joke becomes too much hassle.


I think you're seriously underestimating the depravity of some of your players. Didn't the red npc debacle on alpha teach you anything? I sat on TS and listened to several people gleefully spend HOURS setting things up to get a single kill and then laugh and laugh and laugh.

Undock in a symbiont on alpha and someone could follow you around shooting your plants just to be a ***, and I know several people that would find that immensely satisfying for days and days just because they're "griefing" someone else. (BTW, if you haven't guessed, it's most likely not going to be someone from JOKE or their friends doing it either cause we're better than that for the most part).

This whole topic assumes there will be a "major" player influx, which, unless Zoom wins the lottery(do they have those in Hungary?) and can afford to advertise the game the last beacon of light there is, is the out of early access release on Steam, which thus-far has been lackluster in bringing in the players.

Given that at just about any time there's four million people on steam, the few thousand that Perp's managed to pull is pretty appalling, and I'd be willing to bet less than 1% have stayed to actively play.

LOL at vile's hypocrisy. You're saying that you don't want a spark change because it'll force you to do more logistics and I have to really laugh at that.

I agree with a lot of the post's I've read in here. Sparks were hugely overpowered when STC owned everything, and although they've been nerfed somewhat, they're still too easy to be everywhere at once.

I'm fine with how many sparks you can set, what I'm not fine with is that you can spark instantly to each one forever and ever till you run out of money(which would be a loooong time for most people). There's no commitment required. Which also ties in with the fact that you can have an alt at any of the 3 alpha II's to watch enemy movement so long as you have enough guys who're ready at a moment's notice to log in and spark wherever they have to. Effectively allows for an entire alliance to be off playing/doing something else and control everything with 1 guy and 3 screens. If that sounds right and good to you, you must be a cir member.

danger stranger "We don't want to own the game." Bull-f-ing-crap. Not only do you and your alliance-mates actively seek to do just that, you're also gleefully doing it, and whenever someone brings it up you try to make it seem like they're just too weak to do anything about it. You've had the opportunity to prove for months that you don't want to own all the outposts. You could have reset relations at any time.

The spy thing is the biggest detractor to games like this in my opinion. If you have to resort to using spies to achieve victory, what does that say about your ability to fight and win without them? It say's to me that you're not confident you have the ability to win if you don't - and that you're afraid you won't win without them. It's unfortunate, but pixels are srs bisness to some of you.

@ vile - the only places you pick and choose to defend is places you know you can win a fight.


"Syndic wrote:


They can remove sparks tomorrow

We'll still be on your comms following you around and making your in-game life miserable wherever you go

EOD" 

^ Zoom, this is why your game has so few players. You've let this one ruin it for everyone else who isn't just like him (allied to him). It's your choice to let people like that be your voice to the community, and I'd be willing to bet that he'll laugh about it on TS with his little band of sycophants gleefully about how he's ruining your game. Just sayin, cause I've heard it straight from the horses mouth.

I agree that there should be more limiting factors to owning more then a small handful of outposts/gamma islands.


There's a million and one ways to do it, some better than others.


It will never happen because one dude in a basement working on the game can never possibly meet all of the demands of the playerbase.

I had a listen and also tried to answer as many questions I could see in the comments. Hope it brings in some new players!

82

(35 replies, posted in Balancing)

Mmmm, I kind of like this suggestion of all ewar. It sure would add some flavor to the battlefield and make ewar pilots choose between tanking and doing their job. Instead of sitting at max range going "lololoolo suppressed. lolololol jammed ladida". With the change they'll have something else to think about and do.

"Oh ***! I'm getting shot at, better throw up the shield and move to the back!" Meanwhile the battlefield is remaining fluid and changing instead of just throwing 2 supressors on someone and having that bot on follow.

I can see why this wouldn't attracted agreement from cir and co. though as essentially it would amount to a ewar follow bot nerf, but it makes perfect sense to me as ewar is too powerful as it is, and ewar follow bots didn't share the same amount of nerfing as RR did with the follow bot nerf.

I suppose if we change no ewar going thru the shield though the next thing to think about is RR thru shield as well, so fix that as well while you're at it.

No more completely immune to heavy castel mk2's is a plus too.

Sounds like a good idea to me.

83

(78 replies, posted in General discussion)

People will come back, make an effort to build something, cir and co will come knock it down and then we can take old yeller out back and put em down for good.

84

(78 replies, posted in General discussion)

Jita wrote:

tbh i'm proud of Joke's commitment and response to the war. They really brought it every fight every time. We consistently fielded good numbers of decent bots and considering those guys had been together four weeks at most I was largely happy with our performance.

Yeah, I agree. We sure skaird them bad enough they wanted to drive us from the game big_smile

85

(78 replies, posted in General discussion)

Ville wrote:

I am getting really sick and tired of the same garbage about "this game is dead" and the developers are "Insert some random crap".  Fact is None of you guys *** and complaining on the forums over and over again are even actively playing.  You log in, look at general chat and then log out. 

I've been here.  And there is something VERY surprising you will notice different.  The names in General chat.  EVERY day I see atleast a handful of new names.  Players asking in recruitment if any corps recruiting, whats the status of the game, whos doing what or whos doing who?  And what pisses me off is I could recruit them and bring them into our gaming community, but what's going to happen when they want to pew pew?  There is no one left playing over there but 4 Russians ninjaing saps. 

And meanwhile there is seasoned veteran players QQing on the GD forums about how dead your game is and how dumb people are and let's insult everyone and be a *** all the time!  Get off your Lazy *** ***.  If you wanted this game to succeed your answer would not be "Well guys the basement developers, hue hue hue, are at it again!  I can't do something, whoa pitiful me!"  Shut the hell up.  DO SOMETHING IN GAME.  CREATE HYPE, CREATE CONTENT, and RECRUIT.  They are there waiting to be picked up like a blossoming flower.  Stop thinking Zoom needs to hold your god damn hand every 20 seconds and give you play by play of when he is going to take a ***.

The past is the past and if you want to live in it, at least do the rest of us a favor and stop posting on the forums like a bunch of cry babies.


Omg I laughed for 10 minutes over that one. Good stuff. So loaded with hypocrisy it's literally dripping. Let me know when you join the 3 Button Slider to the Left club, seeing as in how you want "DO SOMETHING IN GAME".

And just FYI Obi, JOKE's industry was pretty kick ***. How else could we have lost so many MK2 Heavies?
We had quite a few training ops and test server ops. But really, how else does one train for the real thing, then doing the real thing?
I can kind of agree with you on the FC thing, Jita did the best he could, and Cherno too, there were a few unlucky calls you guys managed to capitalize on.

As far as diplomacy goes, from what I know of the whole situation tensions were rising between some members of PHM/CIR/77th and a couple of JOKE guys. But to be honest, we knew how sindic works, and knew there'd be manufactured drama because of who JOKE is and was which is Jita and I, and there was already history there. We knew we'd get pushed out sooner or later (It was already happening anyways) and so we nutted up and left the alliance. The whole joining the Russians and CONs thing took me by surprise though. So there was literally 1 day between leaving the alliance and all of 77th and CIR moving into Initia/TMB. Try as we would there wasn't much chance for a handful of vets fresh off a 2 year long hiatus, and a couple heaping handfuls of new players, and some Russians. Hard to keep morale up for long under the opposition you guys presented.

The one thing we did manage to do is scare sinny enough to make him want to crush us. Who knows, had we been left alone for a few weeks to really build up and secure an island and get the purple jew gold flowing, teach the cons a thing or two, we might have acutally given you all a run for your money. Ya'll win one fight were a full half of the fleet is lagged to ***, and the trolling starts (hiya gunner). Classy.

86

(25 replies, posted in General discussion)

Syndic wrote:

Dear Player Gwyndor,

According to credible sources from the Steam forums, there are 500+ missions in the game and a hungarian is very unhappy with the misinformation circulating around regarding 3 missions only. Have a pleasant day, you're awesome!

big_smile

They must have used Hungarian math to come up with that number!

Good luck to you Pete and CONS. I had high hopes for you guys becoming a force to be reckoned with once you got some experience and EP built up. Maybe that's still in store in the future, who knows.

I really gotta laugh at gunner trying to recruit ya'll though, but I guess it doesn't really matter in the end, you're not strong enough to fight them, and no one but a few die hard Russians are playing anyways.

87

(26 replies, posted in General discussion)

Cypherous Real wrote:
Gwyndor wrote:
Cypherous Real wrote:

Well thats just personal opinion, combat in EVE has more in the way of actual calculations than perpetuum does and there ar emore tactics involved than hiding behind a ridge spamming missiles tongue


You haven't actually pvped in perpetuum or eve have you? PvP in eve was EZ mode for fleets and even flying solo was easy if you had enough Intel to avoid gate camps. Perpetuum has as many facets and more than eve, just not the player base due to *** developement.

I've played EVE since 2004 i am well aware of how PvP has and currently works, intel doesn't always mean you're getting through without risk it depends on many factors like bubble placement and if the bubbles are spiked or not but thats besides the point, PvP in perpetuum doesn't exactly look like its going to be overly complicated in comparison, especially considering this is a 2d plane compared to a 3d one and from what i can tell you don't have anywhere near the tools you have in EVE like black ops/titan bridges or hot dropping capitals or HIC's or MJD's etc, by all means think perpetuum PvP is deeper smile


I have extensive experience with Razor alliance in Eve, in everything but caps (which I have very little interest in, other then titan bridges) and I really think you're wrong on this. Like the old business saying, location, location, location; except in Perp it's position, position, position. It matters much much more here than in Eve. Line of sight adds so much more flavor than "Is it in range? fire!" There are destructible plants to hide behind, there are hills and little dips in the ground to position yourself behind to avoid enemy fire. The only thing lacking here (IMO) is true stealth mechanics. Oh, and you know those pesky explosions that happen when your robot/ship blows up? Well, here if you're not careful you'll take out your buddy if you die to close to him, and he might take out someone else if he's to close to them.

But really, it all boils down to WASD control of your robot. Maybe if CCP gets off their *** and releases Valkyrie then you might have a point, but as it is now I'd take perp combat over eve combat any day of the week.

So much time spent on a mechanic that was never going to work because people were involved. Everyone on these forums is guilty of wanting to have their cake and eat it too.

But this all goes back to risk vs reward. Everyone wants little of the first and lots of the later, and we will complain on both sides no matter what you do. All I can say is that from my perspective, I had/have very little interest in Gamma. I wasn't interested the first time it was released, and I'm even less interested now because:

1. It would get blown up, sooner rather then later, because there's a faction of players that really really hate themselves and everyone else and want to ruin everything for everybody.
2. There's next to no reward. Espically with no epriton, and if bases can't have ~all~ production done in one terminal.


Now, lets say you plan to add new islands every 3-4 months for the next year or two, you could make the Islands you plan to reintroduce soon be made a permanent aqusition for a corp. You could even make it a large event where the islands have to be captured/taken from huge armies of NPCs. People love to be part of events. You could release it as a big fanfare, build it up and sell it. Make it to where the island can only be captured by 50+ man corps, 1 per corp. Balance it so the people who love to exploit any way they can... can't.

Instances! Will it ever work in perpetuum engine/coding? Instead of the beacon bringing bots to you, you go to an instance and can shoot npcs and npc bases or bosses. Tie in faction stuff for faction bots.

Bottom line is, we need new shiny toys, and we need them soon. I don't know how, but you guys need to increase volume of output somehow. 2 new bots in 3 years. 2 years work on a feature not many really want. The only thing in recent memory you guys have put out that's gotten pretty universal praise is the autopilot mechanics. Don't mean to sound critical, but it's the truth, and someone must speak it.

89

(10 replies, posted in General discussion)

The reason gamma beacon pits was fixed was because you could stand on a little platform and shoot 1 or 2 npcs and watch them blow up their buddies in glorious waves of explosions, then collect the scarab load of loot. <-- needed fixing.

The reason npcs don't drop loot anymore when hit with explosion damage is because some players figured out a clever way of abusing mission mechanics to get tons and tons of tokens, then buy beacons and drop a few well timed plasma bombs and then collect the scarab mk2 full of loot. <-- kind of a patch fix to stop the ship from sinking, maybe when it reaches port there'll be a better fix.

I'm sure listening to all the vets talk about how easy it was makes you wish you could have gotten in on it. I'm sure if you get on your knees and ask papa sinny he'll gladly part with some of the vast sums of nic he gained by abusing the beacons on beta that brought about the change.

90

(32 replies, posted in General discussion)

Shadowmine wrote:

Much larger mineral fields and beacon pits were awesome. Though beacon pits are less enticing nowadays...


You're looking at around a billion or so to build a descent base, and for that you get ~20% better production over alpha 2, access to colixium (which has little benefit as you stated), and protection for your nora farms. Oh, and artifacts are nice out there.

The biggest cons (no pun intended) is that at anytime someone can knock down your little sandcastle, and you'll spend a lot more time moving massive amounts of minerals out there, and stuff from there (which puts your haulers more at risk considering you'll have to jump thru a beta or two to get to your gamma unless you get a 1 hop interzone island). There's also no static npc spawns, only a few roaming caravans.

Annihilator wrote:
Smokeyii wrote:

And to top it off there'd be plenty of content to be had should your leader choose to have it. All it would take is 3 button clicks and a slider moved to the left.

but they can't do that. it would not beneficial for those "friends" to fight each other, since it would automatically mean one of them would then meant to lose fights. They would not be equal anymore.
They would need to use their metagaming against each other, and that would make them not beeing friends anymore.

QFT

Which is why topics like this asking the devs to help them find new content are laughable.

92

(19 replies, posted in Balancing)

Hunter wrote:
Lobo wrote:

A long time ago in a galaxy far far away..... erps stacked with rep tuners were totally unkillable totally.

TBH: You wrong here.


Nice video Hunter! Watching lemon and khalvarik get blowed up was fun!

RedKGB wrote:
Smokeyii wrote:

You wouldn't be so hard up for content if you showed at least the smallest amount of respect for other people. But it's okie dokie! Keep *** on everyone you can to get your jollys off then complain on the forums about why you have no more people to *** on for jollys... viscous cycle and all that.

Meanwhile, I'm having tons of fun in games that don't suck!


So the DEVs inability to talk with players, post blogs, provide patches is all Syndic faults couse he pvps and does not play the game your way..... lol, your a damn ***.


No, the dev's inability to do what you say they have the inability to do is all on them. The fact of the matter is, that there'd be no reason for this topic if some people took a little of the advice I gave them in my original post, and it really makes me laugh when certain people post about how the sand is what you make of it, then get on the forums and beg the devs to put more sand in so they can kick it in the other kids eyes.

And to top it off there'd be plenty of content to be had should your leader choose to have it. All it would take is 3 button clicks and a slider moved to the left.

Syndic wrote:

Change course.

QoL features, new mechanics, new PVE, new missions, new bots, new whatever. New - not rehashed.

Key word is MONTHLY CONTENT PATCHES.

Also, remember when we told you 3 years ago you have a huge problem when it comes to communicating with players because you turtle-up while developing and we end up with months of silence and nothing? You're doing it again.

~MONTHLY CONTENT PATCHES~

P.S.

~Everything is fine~


You wouldn't be so hard up for content if you showed at least the smallest amount of respect for other people. But it's okie dokie! Keep *** on everyone you can to get your jollys off then complain on the forums about why you have no more people to *** on for jollys... viscous cycle and all that.

Meanwhile, I'm having tons of fun in games that don't suck!

95

(16 replies, posted in Feature discussion and requests)

Syndic wrote:

I'd keep a naked account accumulating EP just to nuke your unwashed hungarian *** once a month.

+ 1 great idea


That right there proves it's a "BAD IDEA". Especially if they ever get around to sellin EP.

armor tank for pve

shield tank for pvp

Logi for both big_smile

Ville wrote:
Smokeyii wrote:
Tund Bungler wrote:

Yes its our fault the Devs couldn't learn how to balance a game. All ours. You've gotten real whiney Smokey. I want the old Smokey back.


What you call "whiney" I call righteous indignation in the face of slanderous hypocrisy. The sand you play with is the same sand the rest of us play with, only we choose not to hoard the whole sandbox, throw sand in the eyes of the other kids in the sandbox, or find ways to add rocks to the sand. 

(In lay-man's terms, for you simpleminded folk, we play the same game as you, yet choose not to break it whenever and however we can, just for *** and giggles.)

oh really?  So you don't aghem "crash on gates"?  Seths never disappeared?  Your actions speak louder than your forum trolls.

Like I said before, if that's the best you can come up with for a character assassination, keep trying buddy boy. You guys consistently try to break the game for your own benefit. At least when people on our side find a bug they report it --- AND THEN DONT USE IT. So yeah, please try to come up with some new better material... oh wait, you won't because you can't, as I'm not like you. So go teach a bible camp or something.

Tund Bungler wrote:

You don't "choose" not to hoarde the whole sandbox; you can't even take a single beta station. You recruited the bottom of the barrel in this game and now they've all quit now that you've lost. Big surprise.

And yes, if you can't even address Syndic by his name and not some stupid rivals.com pun don't expect us to continue to stop throwing sand anytime soon. But by all means keep your acting like *** and expect to not get backlash for it.


Could parrot all those words right back at you along with the "You started it" but what good would it do? You'll just let your puppetmaster pull your strings and spout more nonsense.
'

And what exactly have we "lost"? From what I can see JOKE is still more active than you guys of late.

Tund Bungler wrote:
Smokeyii wrote:

I guess we'll just have to wait and see... until peanut finds a way to break it at least. Then we'll get another half-assed fix that screws the rest of the game, and we'll be able to thank you lot for it.


Yes its our fault the Devs couldn't learn how to balance a game. All ours. You've gotten real whiney Smokey. I want the old Smokey back.


What you call "whiney" I call righteous indignation in the face of slanderous hypocrisy. The sand you play with is the same sand the rest of us play with, only we choose not to hoard the whole sandbox, throw sand in the eyes of the other kids in the sandbox, or find ways to add rocks to the sand. 

(In lay-man's terms, for you simpleminded folk, we play the same game as you, yet choose not to break it whenever and however we can, just for *** and giggles.)

I guess we'll just have to wait and see... until peanut finds a way to break it at least. Then we'll get another half-assed fix that screws the rest of the game, and we'll be able to thank you lot for it.