326

(54 replies, posted in Feature discussion and requests)

Arga wrote:

You bring up an excellent point. Light bots best defense is not to get shot at in the first place.

Boiled down, I disagree that adding the stabilizer module to the game is going to make light bots useless. If the stabilzer created a 100% chance to hit light bots with med weapons, or 100% damage from missles, to where mechs would always 1-shot light bots, then I would agree.

I don't think this module was introduced to make light bots obsolete and I don't think it will have that effect in practice.


I think it depends on what it boils down to. Maybe it wont be worth it to put on a mech to hit a light like was brought up, but I think it will be -- espically if you know your enemy will be in lights. Besides, 1 of these in a small mech gang for anti-tackle?

I can also see that you don't have alot of experience fighting in light bots against mechs. Good percesion firing skills destroys light bots as it is now. Ask the dom crew. Their tacklers are getting destroyed trying to tackle. Ewar bots getting 1 shot by a kain if 3 of 4 guns hit. This is where tatics are invovled, and using terrain. If you catch a mech in the right spot, with the right stuff he's screwed.

Now enters this module... it has the possibility of making light bot warfare next to obsolete... when your enemy knows you're going to use them in a defense situation. On a roam, you fit one mech out with it to be anti tackle/light bots.  Maybe that's the intention. Make mechs the main choice for pvp. They're more expensive, but going to be easier to get. Maybe now kains or ew mechs will be the new tackle. Maybe the next move is to rename the game Mechs Online.

Thankfully you light bot guys get a free respec though right?

Once again very informative. Thank you guys for getting together alot of other peoples opinions, it's nice to hear about what other think sometimes.

328

(18 replies, posted in General discussion)

Kalsius Dakalsai wrote:

Yes, ore prices may go down but volume is also increasing, making it even less profitable for combat alts to go mine, while keeping net income for advnaced miners about the same.

Thats the key point here, dedicated miners got a boost, everyone else took a hit (when you even things out etc). Good times to be dedicated miner, you can either see it as you mine two hours and now you get more ore (yay profit) OR you can spend less time to mine the same amount of ore as prepatch (yay more PvP).


Right on. I can't wait for my 150+% riveler with increased amounts. Buying field locations after patch within 3k of any terminal, and at least 1k away from the nearest npc spawn. Only buying 1 or two a day so when you see me log on send me a pm and we'll discuss your terms. (Fields must be scanned within the hour and perfer noone else to be on them unless they're really huge). Do that part of the work for me and maybe you can have 10% of what I mine from there.

Yeah, our online times haven't matched up for any fun fights with you guys lately. That fight when we were in lights was pretty fun. I think I got your termis kill, but remember you died in a kain in the beginning. F-navy were passing thru and we went with them. I'm from the States though and have had less time to play the past month or so though.

But this wasn't aimed at you, but more to the corps that we have had fights with. We've been killing them with less players. I think it's somewhat of a combination of reasons why (player skill and/or experience and extensions) but I also think that a big part of the reason is we're fitting better then them. That was the point I was trying to make about T4 gear being still so important to fit.

The addition of noralgis for t4 made it justifily more expensive for you to fit t4. It gives t3 a better position, as someone may decide to fit a few peices of t3 on their bots when they're pvping in place of t4 simply for the cost savings.

It's also one of the reasons why I feel the minerals everywhere should be unnerfed.

Ral wrote:

I smell troll.

But seriously, you don't even have to "buy" the game, you just pay the monthly fee and get the game for free.  I bought Rift just to check it out, that was $50.  Assuming OP is a legitimate potential player, you have enough curiosity and interest in the game to get $10 out of it.  That's the price of seeing a movie or going to a cheap restaurant.  You'll get more than that out of 30 days in Perpetuum.  Stop being cheap and pay up for what you clearly are enjoying.


This.

You're saying that it isnt that way now? Some of the corps that havent lived as long on beta, or haven't had as large a player base have real trouble now in competing with others in pvp. ROME, DOY, Blood, DEAPr, specificly. The past few times i've roamed out there we've killed gobs of those guys. Some of it may have been related to skills (both actual player skill and experience, and ingame extensions), but I think a large part of it is the way they're fitting their bots. I haven't seen much teir gear from them, even t2 stuff. Not saying they don't have it, but just that they haven't been fitting it on their bots, and we've been killing them alot.

Shoutout to nicinator who lost 7 bots the other night, we had some good fights with you and I lol'd when cookie monsta ran away as we killed Rolphonyl and jackie chan before turning on your kain.

You still need t4 to be competitive in any real sense, without a distinct numbers advantage. 10 t1 lights bots will almost always beat a t4 fitted mech.

332

(49 replies, posted in Recruitment forum)

Always looking for more pvpers, industrialist, mission runners.... just all around cool people that like to hang out and shoot the *** and enjoy this game with others. 

Teamspeak 3, not being a *** and being over 18 are the only requirements.

PM me in game or join the roving guns pub channel and speak with a recruiter.

Arga wrote:

... Ok, I admit it now, I didn't get it.

This whole time your talking about mining for profit and I was talking about mining for production.

I've made the same arguement about NIC vs PVP already and that it isn't worth my time to farm NIC to buy bots just to get blown up.

However this doesn't change my stance on the abundance of ore. The issue is the same with any activity, as you said, farming ore, npc, or transport missions. Being able to set a miner to 'auto' and let it gather NIC while you do something fun doesn't fix the issue, it just makes it OK for people with miner alts.

Part of the fix is simple, don't sell all the ore, organize your corporation to start producing and only sell the excess.

Buying your way into PVP is expensive, I totally get that. But that is what corporations are supposed to do, spread the load, allow players to specialize and be more productive.

I would also say that if your corp is PVP oriented, then use your combat agents to start farming the energy goo. The return on this activity is directly converted to NIC without losses to profits as it is in the market. I also suggest you get 1 player with 10 in tax reduction and sell everything through that one person.

Someone has to put in the 'grind' somewhere so someone else can go PVP. Even if you changed mining back to AFK'able, someone else was out doing something to earn the NIC to buy that ore off the market. All AFK'able mining does is move the grind to another player.... probably some guy running transport missions for 8 hours.


I stopped reading after this, but Agra, you misunderstand me. We don't sell any of the ore we mine, it's all put into production. I used nic as a form of value. We're doing just fine in my opinion every time I look in the corp hanger there's plenty of *** to get blown up in.

But yeah, I guess that's what I want back, in more simplified terms, I'd like to be able to AFK mine while I pvp/farm/artifact scan. Mining is not fun at all, and farming npcs isnt much fun either. What's the point in having the other account. Mining is all that account does. Was nice to pull my own weight in terms of providing something in return for what I get blown up in and still do something that was fun.

I'd still like to see the return of previous minerals. Adding noralgis to t4, in my opinion set it apart sufficiently from t3 to make it more of a loss -- and worth more -- as to give t3 more of an option to people in pvp. I was told part of the reason for the nerf and the addition of noralgis was because the devs didn't want everyone running around in t4  all the time, and having it be the de facto fitting almost to the point of exclusion of everything else for pvp.

But lets face it, anyone who does alot of pvp knows that at the barest minimum you need a t4 frame for roam situations. Even for your own island defense you really need them just to catch the enemy. Skill matters alot in this game, but there's still alot of importance for fittings. You'd have to be pretty damn good, and your opponent pretty damn bad if you're fitting all t1 and beating all t4 fit.

I don't much care to talk about intrusions as I don't really want any part of them until some other system is worked out. Seeing as in how this is probaly the best way to do them, or we make taking a station take much longer - like say, you have to fight over 1 sap every intrusion (but make owning a station YOURS, you can block people based on standings from entering). Then again if you did that you'd have to release some sort of alliance system, or require it to take a 24 hours or so before the owner of a station can block a corp/people from the outpost so you don't have some *** holding people's things hostage.

Logistics are fine and all, but the point you're missing is that for most of us... including those who left for the most part, I believe, want the prenerf mineral spawns back. Do I enjoy mining? No, I do not. I mine to support my pvp habit. Do I like pvp? Yes, and no. I'd like it a bit more, and the mining as well, with the old minerals.

I know all about how much you get from alpha island ores. A riveler will still pull surprising amounts of ore from Alpha when you have +120% mined amount increase. The perception is that there isn't much there, and the constant need to change targets every 21 seconds is the part we have a gripe with. I can barely manage to artifcat scan on my other toon and mine at the same time.

I mined a spot on alpha completely out of immentium the other day, and got just over 700U from it. I spent roughly 8 hours doing it. During that time it's all I did, so that I could afford to pvp.

And on top of that it's not even just that mining is bad. The arguement here is that no matter what you're doing it takes 4 times as much "work" to be able to have that one or two hours of fun. You'd have to run hours and hours of transport missions to buy a single Artemis and fit it out. You'd also have to farm mobs for hours and hours to get the plasma to buy one and fit it out.

Most of the time I'm the guy on TS going "Fuggit, let's do it," so I die more then I should. If you want to do the math on how much nic the going rate of 700U of immentium is, then figure what it costs for an Artemis with mostly t3 and t4 fittings and tell me does this not sound like too much work?

Granted, alot of those issues are partially offset by being in a good corp. But even then it still boils down to, who's going to do all the "work". There's a bit much of that involved to do the better parts of the game.

I would have much rather have seen them nerf the cycle time of miners, or nerf the amount you mine, but leave the spawns the way they were. The point im trying to get across is the time to depletion of a single tile is way to short. Even spreading out your lasers doesn't lengthen it by much.

And don't get me wrong, I'm not asking for handouts, and boo-hooing because "it's too hard." I expect to have to work for the things that I want in a game like this, or even in almost all the games I play. What I am saying is the "work" / "fun" ratio is off.

I agree with alot of things you've said Gordon, and I've been saying them for awhile now. I've seen alot of people saying they want to have something to fight for, that they want the DEVs to give them the reason to fight... Well, I agree, but not in the same sense. Most of us players already have reasons to want to fight. I very much enjoy blowing up M2S's bots, and they've designed it that way, or at least that's the reason they give for acting like snotty little brats all the time. I've got a reason to fight with CIR and the rest of the Dom crew, and although until recently it's been pretty respectful. Players egos and the smack talk gives us more then enough reason to fight.

What players want is a reason to risk their 4 hours worth of work for 1 hour worth of fun (or not so much fun for some people when they die and get beat all the time tongue ).

The solution is what Gordon said, put mining back to prenerf. I don't claim to know alot about the economy. I don't find that fun personally, and I have no idea what that would do to the economy such as it is. If you want to not have so much nic in the game, simply add more real sinks, such as paint jobs for your bot, and allowing corp owners to change the MOTD of their outposts. Hell, maybe the excess of minerals on the market will inspire people to make things for sale.

Hobby game or not, I want to have some fun doing it. Alot of people started leaving the game after that nerf. M2S's entire alliance has merged into one corp, and not even the largest corp in the game. Almost every corp in the game had a mass exodus, to the extent that many of them cease to exist in any capacity. It started after the mineral nerf.

New Islands will help. For a time. But like Agra said, people will come back to see what's changed, and when they find that nothing's changed, there's just more of the same in larger quantities they'll be right back out the door.

Unnerf the minerals. It should take longer to clear out a square before moving on to the next target. I get 3-5 cycles from most of the little yellow bars. I'd like to see more 25+ squares. And, I don't want to hear anything about "Move to beta, there's plenty of fields like that to mine".

GLiMPSE wrote:
Gremrod wrote:

I would like to add that Kalsius and I felt we wanted to get the podcast started even if we had little to no political information.

We wanted to show that we not only said we were going to do a podcast, but we did it.

We also wanted to show we can be neutral even though we are in corps that hold outposts etc in game.

So we have the start of a platform for a podcast and we will refine it and improve it.

Thanks

Lies and propaganda. RG holds no outposts.


We got bellicha on lock. The locals all docked up and haven't been seen or heard from since.

I personally dont see the problem with AFK mining. If i stick my miner on something and go do the laundry, at least im another active player on the server doing something. Bot prices should be cheap, modules should be expensive. I should be able to hop into a new bot, and be shooting teh bad guys with less agravating work then it currently requires. There's got to be like 10 people on the server that mining is their only enjoyment in the game.

I guess it goes back to the arguement of hardcores vs casuals. We can all agree that the game needs more people, be they casual or hardcore, and we're always going to have more of the former.

Kalsius, you put it better then I did, but yes!

There needs to be a balance with work and reward and the work part of it, mainly because it's a pain in the rear, is out of balance currently. Losing a bot in pvp should mean something, the game wouldnt be much fun if all everyone did was just pvp in arkhe's all the time because they're free... but losing a mech on a roam shouldnt be so painful as it is now to the average people. The hardcores will always argue the oppisite, but if they've noone to shoot what happens? They get bored and quit too.

Bring back minerals to what they were before. Most people only mine to support their pvp hobby smile

I agree with mining needing work, and I think it should go back to prenerf. Mining to the vast majority of people is the chaff you have to work away to get to the heart of the game. It's what makes the world go round here for everybody, but the way it's set up is kind of backwards to me. If it's more frustrating to go mine for the minerals to build the bot then it was for getting the bot blown up...

Pre-nerf mining wasn't fun... but it wasn't tedious either. You don't want hordes of afk miners on alpha, and that's fine... roaming npcs help with that. But I don't play this game for the mining, I play for the social aspect, and the pvp. In my opinion, the work/fun ratio prenerf for minerals was fine. I'd like to be able to replace my stuff when it gets blown up, and I expect to have to work for it -- it's not about free replacements -- but the amount of work required is too high. Having to constantly scan for new places, having to drive 3km from base to find something worth spending any time on, and then having to deal with driving it back to base at some point. I think the scales were tipped a little to far the other way with the mineral nerfs, and apparently alot of the people who no longer log on agree with me.

340

(268 replies, posted in General discussion)

lol pwnd.

341

(17 replies, posted in General discussion)

Siddy wrote:

t4 is luxury

What would 1000 more armor to plants help? When we are killing them while NO ONE IS GUARDING THEM AT ALL!


This is true on your end as well Siddy. And it will continue to be true no matter what's changed about the plants. Fact is, none of us can have continous coverage of plants (i mean come on... guarding plants 24/7? no thank you). It's fine the way it is IMO, plants on everyones side will get raided.... pvp happens. At least now when a roaming gang goes out and finds no targets to shoot there is something else they can do. Most people are fine with this.

342

(59 replies, posted in General discussion)

*edit* Please refrain from offensive comments. - DEV Client

I've heard alot about there being already too much nic in the economy, and this and that, and so I think this change has at least a little something to do with that. Maybe some fluff items introduced, like 1 time spray cans that paint your robot a diffrent color (but have absolutely no other affect!) that cost 2 million. Maybe charge station owners nic for being able to change the MOTD of the beta outposts.

There are other ways to have nic sinks then just nerfing minerals.

343

(17 replies, posted in General discussion)

I guess I can kind of understand that about wanting t4 to be expensive, but lets face it. If player Y has to spend x number of hours mining, npc'ing or whatever to get into the right modules for pvp (to compete at the very least almost every bot requires a t4 lwf), then loses it in 10 minutes of pvp then how many times do you think that person is going to do it?

There's a balance to be had to making things worth something in pvp. You don't want to make things so expensive that only the richest will ever dare use them in pvp, and you dont want their cost to be relative either. In my opinion, adding noralgis for t4 production went a long way to negating t4 being the defacto pvp fit. There's alot of modules besides t4 lwf that many people would not want the extra cost on, and would decide to take t3 instead.

Devs should be encouraging pvp  -- which I think the addition of noralgis has done -- and not discouraging it -- which the nerf to mineral spawns has done. In the end, wether you're a miner, or a npc'er or a producer, or a prototyper or whatever, it's PVP that makes this game go round. Without it, and maybe more importantly - the people that make it happen - there'd be no reason for the miner to mine, or the producer to produce or the prototyper to prototpe.

And also, punishing 3/4's of the server population because one alliance abused ingame mechanics to the point that the game is no longer fun for them, is not the way to handle your mistakes.

Enduser Archaeon wrote:

My 2 nic worth

What whould the 'PVE' players be doing if beta island didn't exist and they were populated with AI 'faction' or some such?
      They would have mining operations, harvesting ops and probably some combat 'ratting/kernal' ops.

      So the only difference is that the AI is replaced by other players. So my suggestion is do what you would normally do. find the tactics used my the mobs (the pvp players) and defend against them.

It seems to me that people only complain about pvp'ers because they are harder to beat than the AI.

If the PVE players want 'high level' endgame content what would be the point of programming a 'difficult' AI just to have it camped and not really provide a challenge. this is used in most of the 'other' mmos just to pad peoples wallets. The high level endgame can't get much more high level than other players.

Oh and just for the record I PVE, I PVP, not in PO yet as my toon isn't ready, but most of the time I cannot see why people have this argument.

Cheers

End



There you go believing all the M2S forum hype.  I can tell you this right now, all of the best pvp'ers are not only in m2s. And if you havent looked at the politics of the beta islands lately, I'll tell you simply that it's 1v1v1. Wouldn't be much fun if 2 alliances ganged up on the other. I think it was engineered this way by people way smarter then me, but I'm glad that it's this way as there's usually no lack of pvp on our island, and if there is we have two other choices to go to.

For those of you who think "I'm not ready" for pvp I can attest to the fact that, and maybe even moreso then Eve, this game requires you to use your mind more then your exensions. Granted, someone could have a small edge on you with extensions, but being able to compete isnt always down to who has 3% more range or damage or speed. You would also assume that your fittings make a huge diffrence -- and they do make some -- but the diffrence between standard and tier 4 CAN be negated by using in game mechanics such as terrain to your advantage. Setting up your gang in the right place, or running in the hills and many other advantages can be had by paying attention to your surroundings in game. THAT to me is what makes this game so much fun. Having that one more person in a light bot that knows what they're doing can turn the tide of a battle for your favor.

345

(49 replies, posted in Recruitment forum)

We're still recruiting, and actively seeking Euro TZ people, so if you have friends swing by the Roving Guns Pub to have a chat.

346

(15 replies, posted in General discussion)

Anora wrote:

WOW should i get you a tissue? you have no clue wtf you are talking about please pull head out *** and get your facts right before you make a idiot out of yourself


I'm happy as I got the killing blow on your prom. smile

347

(49 replies, posted in Recruitment forum)

The Roving Guns is offically recruiting honorable pilots. We've been around since 1997 in many diffrent communites, and are looking to make a home here in Perpetuum.

We're looking to fill the ranks, whether you're industrial or combat there's a place for you here. Most of us ingame are currently US timezone, but we're espically looking to fill out the Euro TZ with more players.

Our website can be reached here www.rovingguns.com , and I'd like to note that use of Teamspeak 3 is mandatory for all members when logged into game. We also have a strict NO dual clanning policy in all games we play as a corp.

Feel free to send Smokeyii or RG_Sha a PM or join the Roving Guns Pub channel in game for more info.

=S=