Often overlooked, but also being removed with this trend of removing content to fix issues...
Gamma is losing is creative building aspect with the removal of beacon terraforming.
I remember when I first started playing with gamma building how fun it was to work on a beacon plan then go out and make it.
I don't think single tile terraforming with slope caps will tap into that creative building aspect of gamma. People use to go out there just to build stuff, I remember Blackomens private base and even "forever alone" Hunter managed to risk stuff just to build something interesting, and It was fun to try to crack those nuts and get in.
Its pretty demoralizing to see fun player created content get removed and nerfed to fix issues with the reward (why not fix the reward and keep the fun player created content?) as well as just removing major attractions to the game in order to balance stuff.
Ill be honest, im not excited for gamma anymore. No creative planning and building, all the old issues with gamma remain, no reason to mine there, no reason to combat there, I don't need a base to run artifacting there (im not into artifacting luckily)
So what..people are going to drop billions of nic into some sea of mini structure spam out on gamma, with no interesting terraforming, no beacon farming, no epi?
I mean beta is boring enough seeing as the only reason to even be there is for a corporation production and epriton. As fun as mining epi is...I feel that beta is missing something....
I really wish you guys would just bite the bullet, drop a bunch more beta islands out there (missed the bus on that one though populations thinning to the point where we have more than enough space) and get gamma right.
Even if you were to put in premade block parts and shapes that could be placed on gamma to make multi-tiered structures...Just make the premade blocks and shapes destructible...and figured out a way to consolidate structures to prevent the ugly and laggy sea of structures that plagued old gamma (why can we make alpha/beta style terminals?). It would be a lot more interesting from a builders perspective than whats currently planned.
Why not make special beacons for beacon pits? Make them like teleport beacons, same drop restrictions, beacon stays on the ground until all mobs die or despawn...bam issues fixed content remains.
Part of me feels this kind of *** should have been worked out prior to steam, I really hope the new players appreciate that tutorial...that's a year and a half of dev time that should have went into making the game more fun.
Stranger Danger / Capital Punishment / Cyberdown
Pillar of the Community
Ruler of Recruit Chat
CIR Ministry of Truth