151

(229 replies, posted in General discussion)

Savin wrote:
Dromsex wrote:

If there is no possibility to set up a working guard system here on alpha(possibly AI restrictions) then ok.

This is your solution? Free PvP on Alpha, but 'limited' by guards? Do you honestly think that would keep PvPers from griefing?

But back to the main point: you're arguing for a way to improve PvP, not PvE. I don't think PvEers would stick around for your solution any more than they would for the addition of more NPC bots.

As we've mentioned before, the current PvE system works an adjunct to PvP: if you want to keep PvE players around, exposing it to even more PvP is not the answer. They need something with more depth.

The guards approach has never worked that well historically. Inventive gankers/griefers ALWAYS find some way to game the system. Not to mention that it ends up as an endless arms race between the Dev's and the gankers/griefers, with the CareBears caught in the middle.

It would be FAR better to leave Alpha as it is. It keeps the PvE crowd happy, and it keeps the Dev's from having to allocate their valuable(and limited...) time to protect their business model. 

The only people who would really benefit from changing Alpha are the PvP crowd.  Looking at EVE's demographics(which I suspect hold true here) there are more CareBears than PvP types, and thus more profit potential by keeping them happy.

Let the PvP crowd gank/grief each other to their hearts content on the Betas. But keep the Alphas as they are, so that PvE types can go about their business and enjoy the game in their own fashion.

*Edit by Recognizer: Offtopic posts from the PvE content discussion*

Heckle wrote:

Dude, don't say things like 'explain to the rest of us' ... you only represent yourself. 'The rest of us' are more likely to be embarassed with any form of association with you than sharing your views.

Long on unfounded authority huh ... pot, kettle and black springs to mind.

Actually, I'd also be fascinated to learn what you mean. Most times, when people take that approach(forced PvP), its because they want to gank/grief others, and want as many victims as possible.  I'd imagine that the current situation on Alpha makes many such types sad pandas <grin>

153

(8 replies, posted in Q & A)

I've seen this as well. It would appear that something was going on this evening(US MST) as people were being dropped out rather often. I was out in NV(in Cal out post) and was dropped. The server wouldn't connect for a couple of minutes after that.  I checked my connection and it was working.

L1fe3looD wrote:
Wraithbane wrote:

PvE should should be just that, PvE. Mixing PvE and PvP is just asking for ganking and griefing. Thats one of the most certain paths to a narrow niche market(and limited profit).

Not that I'm against the fact that the company needs money to survive, I realize there are responsibilities and I would certainly want the people who make this game possible to get a great pay day, but it's not just about money. the moment you start making a game for profit alone, it's simply dead. What you're asking for in this paragraph is essentially your standard mmo, with no consequences, no REAL skill, and no intelligence required.

It doesn't matter how advanced "AI" will get, because it's still a program, and it's never truly random. The only thing that can make PVE truly challenging is the randomness that comes from other players possibly helping/ruining/stealing/killing/changing the field of play.

Also, there is no way PVE can be without the dangers of PVP because you're then truly guaranteeing that the market will primarily come from that and that alone. All the mods/mins/nic you could ask for just by running missions with complete 100% safety? That's truly game-breaking, especially with the free market setup.

Just like this game isn't EVE, it isn't WoW either, and it shouldn't be. Why not create something unique that balances the best of both worlds, and make something truly different, but that works and actually makes people WANT to play it? It can be done, but not by copying already done stuff that doesn't work like that.


Believe me, I've heard this all before. You make some good points, but the reality is, when you mix PvE and PvP in the same zone, things go down hill fast. Perhaps you are familiar with one of the goonies sayings that illustrate this? "We don't want to ruin the game, we want to ruin *your* game".  As long as there are people like that around, its not wise to mix the different modes.

What IS game breaking to me(and many others no doubt) is forced PvP. I have NO interest what so ever in any "challenge" that may come from having to look over my shoulder all the damn time. It gets very tiring. I started out in UO(near launch), and I've long since had my fill of gankfest games.  I'm hoping that Perpetuum will not head down that path.

I spent 5 plus years in EVE, because CCP had the common sense to leave well enough alone. I've watched as Concord and the high sec rule set evolved(to protect CCP's business model).  Even as pro PvP as CCP was, they realized that CareBears greatly out numbered the PvP crowd. 

Pre Incursion, they let us go about our business, and didn't do much that would interfere with what we wished to do. That changed in Incursions, which is why I ended my sub. I suspect I'm far from the only one.  Bottom line, this is a business, and keeping PvE and PvP separate makes good business sense.

155

(10 replies, posted in Q & A)

Lheomuh wrote:

This game will not survive with ONLY the few pvp fans...
we NEED MORE PVE content!!

Exactly. PvP only games have rather limited appeal in the modern world(especially in the western markets).  Mixing PvE and PvP(forced PvP) is also a bad idea, and leads to a very limited player base.  There is currently plenty of PvE on the Alphas. But thats going to wear out over the next few months.

PvE should should be just that, PvE. Mixing PvE and PvP is just asking for ganking and griefing. Thats one of the most certain paths to a narrow niche market(and limited profit).

Good PvE is more than endless grind. It should involve many tactical and strategic choices. It should link into the games story, and engage the players in creating their own story.  It should also proceed in phases. Dropping new people off the deep end, is a certain method to lose them in the modern world.

It also has to be perceived as, and BE fair. Mobs should have to follow the EXACT same rules that players do. If a player can't shoot through a given obstruction, then neither should a mob be able to. The same goes for impassible terrain, and everything else.

Over and above that it should be enjoyable. Thats many things to many people, but the last thing Dev's should do is force players down any given path. Doing that is why many of us have left EVE, with the coming of Incursions. 

Some people like exploring. Some like mining. Some like crafting. Some like collecting things. Others like fighting. Perpetuum seems to have a lot of all of that already. Just enhance it, and build upon the already excellent foundation thats already been laid.

157

(77 replies, posted in Open discussion)

Depends on what you mean by old. I've been in EVE for more than five years now. But it looks like I'm done at this point. Incursions impact on mission runners and other such in high sec is the last straw. I've ended my subscription, and from what I understand I'm hardly alone. Its too bad, but success some times has that effect on people and companies.

It was a bone thrown to the PvP crowd. One of many, so very many ^^  One possible solution is to only have the in combat flag set if you are in a fight with another player. Bots would not trigger it. 

Its a serious PITA when out farming kernals because of the limited space, and how much of that junk gear takes up.  I normally use the take all, and then dump the junk (other wise its difficult to keep track of which cans have been opened),

What we really need is a second button(like the take all) that appears in the opposite corner when the kernal is removed. Only this one would trash the can. That would save on server/client resources as well. As it stands I've seen dozens and dozens of cans on screen at once.

159

(20 replies, posted in General discussion)

Neoxx wrote:

F*ck you Weaithbane for quoting that horrid text and making me read it again.


Hey! I'm just doing my part to promote daily eye strain ^^

160

(13 replies, posted in General discussion)

Lheomuh wrote:

well imagine later in the game when we drive "Super-Mechs" with months of work under the belt and then when serverlag happens your mech goes bumm....=dead game...

btw the Gm can check the serverlogs and see that it wasnt my fault...

No doubt they do have such logs, but GM/Dev time isn't free.  A rule from another related game applies here. "Don't fly(drive) what you can't afford to replace".  I know its harsh, but thats the breaks in these types of games.

161

(20 replies, posted in General discussion)

Seamus OKeefe wrote:

Hello

I just thought I would let the 'powers that be' know about the 'grumblings' I have been hearing about the game in its current form and direction its going.

some of the following I sympathise with ... others ...well everyone is entitled to their opinions right?

1) the game is empty - I think this stems from a combination of factors
i) Holiday slow down
ii) Natural temporary drop off after initial rush

Personally I think that this is normal and the the game is doing great... but thats just my opinion big_smile

2) Dev's not using limited resourses of the small Avatar creations staff in the most effective way. 'People' seem to think the first patch should focus more on POS and ironing out kinks in the game (e.g. Enemy's entering 'conquered' outposts) rather than adding things like AOE weapons.
I'm not sure on this one. Some feedback from the devs on proposed additions to the game would be nice ... a hoped for timeline.

e.g. Patch1 AOE, Patch2 POS, patch 3 Terraforming etc .... prob not practical but would be nice to have a sense of direction in the game.

3) Bored being forced to mine to get NIC ... lots fo combat guys out there seem to think that they need to do 'carebear' stuff to get NIC. My opinion on this is simply be more organised. In Perpetuum teamwork seems to be vital. If you want to specialize in say combat you NEED other players who are happy to support you, and they in trun will NEED you to defend and patrol! This is not EvE, the warrior is not a Feudal Knight who is independantly wealthy. The Economy seems driven by the Industrialists. War is Expensive! Which is exactly how it should be!

Maybe the more experienced players should get more active on the forums and help the newer players find their place before they become too diverse in their EP's?

4) The forums.
A) Its quiet in here. Forum activity reflects the game. If its quiet in here then its quiet in game too.
POST POST POST. Reply to people. Don't be passive, Even if its just to say. I agree. or maybe... I think 'x' idea is okay but the Designers should focus more on 'y' idea.

B) Be creative. I for one would like to see more detailed info being shared around amongst the players. In nicer formats. Exact break downs of NPC dps ... how much chem ...how much kin. this kind of stuff is available in EvE so why not Perpetuum. Are we not as creative? I hope thats not true!
This is the kind of stuff I'm talking about:
http://eveinfo.com/missions/138/eve-onl … te-campers

I know this is for mission running. but why cant we have something that has this info for say 3rd star Cremators?

I'll add more as and when I hear more.

Seamus  (Rik)


<Screams My Eyes!!>  ^^
Really, that blue had the text swimming after just a few moments.

The population seems about right for this point in the game. Really, do you want to see what the lag would be like with three to five times the current number of players?  I'm hoping they will consider hosting the game on one of the backbones, so as to skip some of the inherent problems of dealing with some of the eastern European telcom infrastructure.

Right now, everyone is in the build up phase. Thats to be expected in these types of player driven long term games. I've seen some people running around the Alphas with mechs, so its possible, if one is focused and committed.  From what I've seen and read, AB's might be more cost effective on the alphas.

Over all, I'm looking forward to where the game goes in the next six months to a year.

162

(16 replies, posted in General discussion)

Jasdemi wrote:

Go back to WoW.


Back? I never left. ^^ (four 85's and an 80).

The OP makes some interesting points about PvP and some alternatives. Perhaps you have something to add to the conversation? Team based PvP might well be an interesting addition. It would be some what like conflict between the Houses in Mech Warrior.

Given typical European attitudes OP, you seem to have wasted your time.  It appears to have been well intentioned, but that seldom counts with many people. The fact that some of the eastern European telcom infrastructure is unreliable is well known in certain circles. 

This is exactly why CCP's data center is in the UK, rather than Iceland. The Dev's seem to have done a rather good job this far, and I've been amazed that its working as well as it is.  But it IS likely to become much more of a problem as the player base expands.  Moving it to one of the backbones would be a great idea for the majority of people.

164

(13 replies, posted in General discussion)

Merry Christmas to you and yours.

165

(88 replies, posted in General discussion)

Riggsville wrote:
L1fe3looD wrote:

the question here is:

" If you wanted to play WoW, why the F**K are you here? "


let's see - in the vernacular
learn to read noob

there doesn't seem to be an issue with the silver platter business but either make it impossible to delete from cargo where ever you are so that "special" rules don't have to be made for the PVP babies

or at least have a piece of equipment that creates the condition of not being able to delete your cargo - instead of the "magical" condition created by the crying of the aforementioned "babies"

Devs took the easy way out i'd say

Making it impossible to delete cargo would be a SERIOUS *PITA* for most people due to the very limited cargo space.  Not to mention additional server resources required to keep track of all of those unwanted drops and the additional client resources to render them.  I always use the take all button, and then delete what ever isn't of use. That makes it much easier to keep track of which drops are mine.

166

(88 replies, posted in General discussion)

Arga wrote:
L1fe3looD wrote:

the question here is:

" If you wanted to play WoW, why the F**K are you here? "

Perpetuum has better cake?


The Cake is a LIE!! <sorry, had to...> ^^

This is an interesting change... Its purpose seems to be to encourage PvP(given the focus of the game, thats understandable), but in practice I suspect its going to have unintended consequences, much like many changes CCP makes to encourage PvP in EVE.

My prediction... Once PO's marketing kicks in, the internet between the servers and the rest of the world melts down. Totally isolating Hungry from the rest of the world. Needless to say, Budapest will NOT be amused at losing its 56k connection to the internet... smile

Seriously guys, given how bad it can get with the current population, can you even imagine the horrors of three to five times as many players?

168

(15 replies, posted in General discussion)

Snowstyle wrote:

"Have a good Perpetuum experience"? If I was new you would have just made me quit the game.

That reminds me of the typical response to some newbie getting gate ganked or suicide ganked in EVE ... "Welcome to EVE"...  Both are harsh games, and can be quite unforgiving of mistakes.  The best thing to do is to do some detailed research on what you want to do.

169

(44 replies, posted in Resolved bugs and features)

Its been growing ever worse. I'm in the western US.  A couple of days after launch it was playable. Now, its grown to the point that its just an open invitation to lose a bot.  I can deal with some lag, but that coupled with repeated, random disconnections in this type of game makes it unplayable.

BadMonkey wrote:

You should be able to click on the OP's pic to see what ALL characters linked to that poster.  Even if they have been deleted. 

Nuff said.


Nuff said? Not really. Even paranoia has its limits. big_smile  Then certain people would make different accounts.  Once you start down that path, forever shall it dominate your destiny, consume it will... wink

171

(5 replies, posted in Resolved bugs and features)

In the first few days(right after launch) I was running in the 180-200ms range. Starting over the weekend that went to 3-400 plus. Not to mention insane lag spikes(2000ms plus) and random disconnects. After the 4th disconnect in 30 minutes I said to hell with it. Its not worth losing a bot over.

The trace route looks good until it gets to the other side of Germany. Then it goes to hell fast.  I'm in the western US, so the route is rather long.  But I've had no real problems with routes to Japan and South Korea.  22/4 meg connection. 

I was hoping that it was just a weekend thing, but just an hour ago I was seeing 4-500ms and the same insane spikes. I'm hoping this can be corrected, or the game is unplayable.

172

(20 replies, posted in Resolved bugs and features)

Neoxx wrote:

Lets move the server into the center of the Atlantic Ocean, because thats right in between the 2 main subscriber bases!

GOGOGOGO!


Lets compromise and put it on the US East or West coast (grin);)

173

(133 replies, posted in General discussion)

Justin420 wrote:
serenekaos wrote:

Where exactly are you seeing such a concentration of players? Because outside of the 'starter' terminals......the islands are ghost lands.


god your just some idiot PVE player who wants easy mode on the game hush already get some friends join a corp and do something...

and I find it funny how u think that MMO's only live from PVE players you are a joke do your homework research... some of the greatest MMO's were about pvp.

carebear tears I thought I left this behind when I quit WoW 3 years ago.. I guess the cry babys who want easy solo mode are already back in this new game.

this game is fine as is, you can either accept it MR 10 YEAR EXP IN PLAYING GAMES.. rofl get a life I have played MMO's and games ingeneral for a hell of alot longer then you kid learn your place and shut up.

"Greatest"? In terms of what? Certainly not in terms of economic success. Its been demonstrated time after time, after time, that FFA gankfests(so beloved of some PvP types) are at most a niche game in the western markets.  I'd hate to see Perpetuum niche itself that badly.  EVE has a good balance in that regard, and CCP has made a great deal of money as a result.

The rest is pretty much just trolling.  I'll bet the Dev's REALLY wish they had even 10% of the subscriber base WoW has... wink

174

(46 replies, posted in General discussion)

Put the helium tank down and step away lol

Nice video, but it was a bit too dark to see in some places.

175

(133 replies, posted in General discussion)

serenekaos wrote:
Chief Ubenor wrote:

hey guys how many people run the market in EVE? Who are they mostly? Right, they are carebears as you call them. Most of traders in EVE don't do PvP. Most of the money, I mean HARD money is streaming through the market based on carebear trades. They run traderoutes. Big PvP corporations they just all boil in their own pots, there is almost no money movement. They mine and create their own, people who make money are actually carebears and gold farmers.

At this point PO has almost no tolerance to people who prefer to run trade missions or develop things and sell them on market. In EVE at least you can run traderoutes, run the tool to compare where the prices are better. This may imporve in time in PO but there are no such tools. I mean people who just want to trade and build to make money, lets say pure traders who train as politicians - there is next to nothing for them to do. Game is VERY small at this point for anything like that.

Are you kidding me? There is a full industrial/marketing side to PO. You can completely manipulate markets right now if your smart enough to take advantage.

The only *** any indy/marketing player could have is having to go to beta islands for like 2 (TWO YES TWO) types of ore that are not found on the alpha islands. In those cases they had better have friends and or money to hire some friends.

In EvE where is the valuable ore located? O that's right, were PvP is prevalent. There is nothing limiting so-called 'carebears' from progressing in this game either through PvE missions or through mining/manufacturing or as a straight markets player.

All of the current content will be expanded upon and enhanced for all the different styles of MMO play.

There is no reason for this thread to exist less than a week after the games launch.

When has that ever stopped anything? big_smile It will take another month or two for the market to really get going. At this point just about everything is over priced(what little there is of it thats even available).  So far, the launch has gone rather well. I was in at launch with Anarchy Online(double face palm). That had to have been one of the worst launches in MMO history.  Lets see what happens as we move forward.