Dromsex wrote:If there is no possibility to set up a working guard system here on alpha(possibly AI restrictions) then ok.
This is your solution? Free PvP on Alpha, but 'limited' by guards? Do you honestly think that would keep PvPers from griefing?
But back to the main point: you're arguing for a way to improve PvP, not PvE. I don't think PvEers would stick around for your solution any more than they would for the addition of more NPC bots.
As we've mentioned before, the current PvE system works an adjunct to PvP: if you want to keep PvE players around, exposing it to even more PvP is not the answer. They need something with more depth.
The guards approach has never worked that well historically. Inventive gankers/griefers ALWAYS find some way to game the system. Not to mention that it ends up as an endless arms race between the Dev's and the gankers/griefers, with the CareBears caught in the middle.
It would be FAR better to leave Alpha as it is. It keeps the PvE crowd happy, and it keeps the Dev's from having to allocate their valuable(and limited...) time to protect their business model.
The only people who would really benefit from changing Alpha are the PvP crowd. Looking at EVE's demographics(which I suspect hold true here) there are more CareBears than PvP types, and thus more profit potential by keeping them happy.
Let the PvP crowd gank/grief each other to their hearts content on the Betas. But keep the Alphas as they are, so that PvE types can go about their business and enjoy the game in their own fashion.