Savin wrote:Other wrote:[qWhat I am suggesting is that the PVE side will have no meaningful player interaction, and no meaningful market without a large amount of equipment destruction, both combat pve and industrial pve equipment.
You continue to say this, but it's not an issue. The latest NPCs are quite a handful, and there's plenty of PvP going on already. To say that there's not enough destruction is simply wrong.
If you reduce the rewards from assignments, and increase the drops from both NPC bots and tech, then there will be quite a bit of player interaction, all of it meaningful, just not combat.
Wait until players start advancing to high EP levels. World of Warcraft has that problem hence the artificial feeling level caps and bind on equip and bind on pickup items. Additionally player interaction is reduced to trolling and looking for healers and tanks.
How do you like that crafting sytem and market you get in WoW? That's where this game is going with the walled off PvP. It's the exact same structure as WoW with a slighlty more robust crafting system and a slightly less linear playstyle.
I still maintain that player interactions in all parts of the game need to have both the possibility of positive and negative consequences that involves the destruction and creation of finished products.
Additionally there will never be enough equipment sinks in pve areas to make up for the volume of produced materials. The economy will grow exponentially faster than player population. In the end, lack of demand will reduce industry to a sideline career path. There will no need for dedicated industrialists except for major Beta corps, as it would be pointless and the least profitable path in the game. No industrialists means harvestors and miners will not be needed at any appreciable level.
The only solution would be taxes that are paid by turning in equipment, which doesn't make any sense, or the BOE or BOP system that WoW has. I challenge you to find a single player in this forum that feels like any part of WoW is a good direction for this game.
Abandon all hope for WoW is near!...^^
Oh lord... Did you *have* to play the WoW card?? The "only solution"?? We've discussed several other possible NIC/gear sinks that would work much more effectively that allowing miners and haulers to be ganked. I swear some people around here have a one track mind on this subject. WHY is the ability to gank miners and haulers, and force those who have no interest in beta island antics to be victims, so important to some of you??