76

(19 replies, posted in Balancing)

Alexander wrote:
Line wrote:

I don't think that recycling nerf madeit useless. I mean, what you gonna do now - simply destroy all that loot you get while faming? You will recycle it anyway, so extension is still works, doesn't really matter how good it is.

However, complexity IMO should be reduced, yes. Rank 3 is too much for recycling now.

Recycling is never useless but it's no longer the "Everyone train it, it's rather good" extension it used to be.

It was never that either........

77

(19 replies, posted in Balancing)

Fine as is. No need to change it.

78

(17 replies, posted in General discussion)

elric wrote:
Ville wrote:

NPC AI is interesting change of events.  The 1k M SAP atm is fine imo.  need more Titan on Beta.

Learn to recycle more

The butthurt is strong in this one! Perhaps Jelan can take a new apprentice?



1--NPC AI improving is great. Having to chase an observer all over an island.. not great..
2--Good move on the recycling change. There needs to be a significant difference between beta and alpha
3--SAP visibility-- FANTASTIC!  but... I think corp officers and CEO should be able to get timers without having to scan. There needs to be an advantage in the intrusion process for the terminal owner. Tie it to a certain level of stability and give it increased accuracy until it is 100% accurate at 100% stability.

elric wrote:

bring epriton to alpha

Um No



My top 4 in no particular order:
ADVERTISE
PBS
Continents
Artillery

80

(44 replies, posted in Balancing)

Sundial wrote:

Starving alpha to fatten beta elric?

Farming is already the most lucrative activity you can do with 1 account besides playing the market at pretty much any ammount of EP, what more do you want?

As for alpha/beta its as simple as risk/reward. Hey I have an idea, maybe try mining to get the material differences.

+1

Sundial-- Not only do they want the cake but they want to eat it too....

Annihilator wrote:

it touched me since it looks like he strategy to around alpha vs. beta balancing is still focused on the
"Risk vs. Reward" argumentation, while its always the "Reward" side that gets a boost.

in my other topic, i already pointed out that its not really the nerf of recycling thats anoying as such, since i know why it happened, and why it was necessary.
BUT one of the two factors that have been leading to that nerf is what im complaining about here:

The nerf of the extensionbonus has a secondary effect which cant be seen on first sight by those who answer with "its been same % for all, beta or alpha - so STFU"

Extension % and Recycling station % and standing % are summed up for final %
Pre nerf :
30% + 22.5% + (<6%)  = the extension % was most important factor
after nerf:
20% + 22.5% + (<6%)  = the level of the recycling plant now is on par with the extension = boost for beta


What im asking is - did boosting the "reward" side on pvp islands, since closed beta, ever lower the psychological barrier for player to live go there?

You will never get a good answer to your question Anni. What you will get is the "carebear group" aka TOG (no offense to toggies) that have alot of members or should I say beta accounts that will never make a sustained venture to beta for ANY reason. Their play style doesn't allow for true RISK. They and many players like them are here for the carebear portion of the game. They don't want to RISK anything yet want to reap alot of the reward for what they do. This group will never be satisfied unless they have all the same benefits of beta dwellers without the RISK.

The carebear style of play is a valid style however you will find there is always a massive seperation between them and the Beta/PVP dwellers, regardless of what sandbox mmo game is being played. Carebears by nature don't enjoy risking their items. They don't enjoy conflict (unless its market pvp). They don't get that little rush of adrenalin right as a fight starts. Anything that even slightly gives an advantage to the PVP/Beta dweller side is viewed as a crime by most of the "carebear" group. Anything that takes away from the "easy life" of alpha is a sin. There is no middle ground for the majority of "carebears". It is all reward and no RISK.

The beta/PVP group can have the exact opposite extremes however these extremists are a small minority of this group. Most beta players are willing to except compromise to improve all aspects of the game as they realize that there has to be some "carebears" somewhere to make them items or supply them with some occassional tears. Most of us beta/PVP players understand there must be sacrifices to drive our style of play and we accept them (most of the time!!!). I have yet to see anyone screaming about the change to intrusion visibilty for example. Why? It is a change (in my opinion) that will deliver more surprise pvp and less "Oh crap! I just jumped on Alsbale and Brightstone has an active intrusion. Get the boys ready!!!!". This change encourages active scouting by hostile forces to identify active intrusions. It simply means-- More people on beta... Good for pvp!

Long story short Anni-- Don't hold your breath for an answer. There aren't many people that don't belong to one group or the other......

The MINOR recycling change really touched a nerve with you Anni.

I have one request--- Please don't pull a Purgy forum assualt about a MINOR change like he did with his "useless" shield bonus on the Gropho......

83

(44 replies, posted in Balancing)

Alexander wrote:

Good point, we best get everything balanced out so that all yields equal out the same. Better nerf that refining.

It's not about nerfing. It is about pointing out the possible side effects to the complaining and hissy fits (from multiple people)being acted on. Actions often have unintended consequences. People often turn a blind eye away from areas that they reap massive rewards from.

Here is the reality of this MINOR change as stated by Atticus:

"If losing 8 or 9% of your recycling ability is a game breaker for a producer/manufacturer, you're either in the wrong profession or wrong game."

Syrissa wrote:
kustom wrote:

Looks like a Gropho stepped on it   tongue

maybe a seth tryed to make love to it... scyylla just did not tell all the truth... lol

I bribed the Devs to lower it so I could get under the outpost and into your hiding spot! tongue



It was one heck of a bug with the patch. I particulary like Gargaj's suggested name of : Derphomet




btw--- it was fixed in about 10 minutes from mentioning it in Gen Chat.

85

(44 replies, posted in Balancing)

Alexander wrote:

As with all changes if the rich don't get richer they complain.
If the poor get relatively poorer than the rich, they complain.

It's interesting to see who's complaining and who is offer solutions. tongue

Devs already gave a solution..... Recycle on Beta..........

soooooo.. What is needed to be an uber production toon and maximize recycling:

Massive production skills-- approx 250k ep
Be maxed in Recycle. approx 40k ep
Have an outpost with high enough stability to have lvl 4 recycling
Be able to defend your outpost to keep stability.
Grind high relations.....


Seems like a ton of effort needs to go into maximizing recycling for production purposes. If you do all of the things above and a few others I am sure I left out, you should get a better reward then someone who doesn't have to risk/put effort into it.

Anni-- You are attacking the fact that people can recycle for more then they can build an item for. This takes a maxed production toon to do it. What really troubles me about your stance on the issue is this:

I have not seen a forum thread where you denounce the refining skill. With very little investment of EP and the use of a level 2 refinery you get over 100% yield.


Be careful what you ask for. It just may get you something you didn't want.

86

(44 replies, posted in Balancing)

Toggie tears=best tears

MrCeeJ wrote:

This lets me log in and see my characters, but when you select one nothing happens. I have had a couple of perp-crash popups, but I think they were from the instances that were running when someone broke/turned off the server.

Either way letting you log in but not enter the world seems to be a bit of an issue, perhaps when the server is in standby mode you should disable logging in, or put a note on the screen to explain what is happening.

OH NOES!!!!!

THE SKY IS FALLING!!!!!!!


issue with the patch most likely.

88

(44 replies, posted in Balancing)

I knew it wouldn't take long for someone to start complaining!!!!!!!


Seriously:

People have been asking for more of a difference between beta and alpha.
People have been asking for more of an incentive to live on beta.
People have been asking for more reasons to own an outpost.

Devs delivered another step in the direction that the player base has asked for.

Line wrote:

So it's you that guy who broke tellesis >:3

Maybe.................


and it appears that it isn't just Tellesis thats broke!

Eve refugee from incarnage. Kept seeing links for this game pop up on the forums and decided to give it a shot.

The convo I received when I logged into the game the second time from a GM is what made me stay.

http://i.imgur.com/mil5o.jpg

side view while not moving



http://i.imgur.com/Czoxi.jpg

front view while not moving




Posting as requested!!!!!!!!!!!!!

92

(14 replies, posted in Selling Items)

Sundial wrote:

I bought 5 of them one for each of my accounts, thanks.

Did they come pre-lubed?

Looks good so far!

Just keep making progress!!!!!!!

94

(9 replies, posted in General discussion)

Kuo wrote:

You guys covered the xp and gear pretty good,but I got to mention about chat. This game has one of the best community I have seen in a while. Those vets who talk in chat also answer questions and love doing it. It's like having personal mentors. Also joining a corp helps a ton.

However heated the trolling gets 99.99% of current Perp players want to see new players stay.

95

(17 replies, posted in Balancing)

Arga wrote:

I recall during the tournament, Dev mentioned that they were actually thinking about making an instanced arena type place. While I'm not a fan, I think a proper arena could be detrimental to world PVP (then again, 50 online players isn't great for wPvP either), but that could provide the solution to training area plus provide more instant gratification for players that don't want to log in for hours (or can't spend hours roaming for a fight).

The idea of an instanced PVP area needs to die in a fire...........

Mara Kaid Pirate of Nia wrote:

lol, come on, you know you want to have 90 bombs around your beta station!!! I DO!!!!

Why??

You would just blow up your allies errrrr I mean enemies with them......


Automated defenses would be nice when PBS comes out though.

You know the NEX ship is sinking when their resident troll is running away!


GL Obi Wan!

98

(12 replies, posted in General discussion)

Jelan wrote:

i dont think many people have connection issues anymore, they were pretty much resolved.. until next time!

Gonna have to agree with Jelan here (what is the world coming to!).

The issue isn't with Perpetuum. It is on your end somewhere.

I connect fine on Win7 64 bit and XP pro machines.

http://forums.perpetuum-online.com/post/55827/#p55827

Figured I would leave this here as you do talk about some of your corp's history. big_smile

0110011100001111001010001 wrote:

U mad Bro?

Doubt it. He will probably just dupe the thread...