Kaldenines wrote:

No i mean it would create a ripple like a ping (but with a different colour and sound) on the radar.  It would reveal nothing about who is doing the detecting, just that someone is detecting from that location.

That defeats the whole point of detecting........

See them before they see you is what detecting is about.

semi agree....

I think this would just add more teleport games unless the protection mechanic is removed if flagged or drastically shortened.

Perceptor wrote:

Sorry for the delay in replying but the service has been busy! Send all future mails to this character please.

Careful who you trust....

http://forums.perpetuum-online.com/topi … nsequence/


My RG tags aside--- I wouldn't trust Jita/Tonnik/Perceptor any farther then I could throw him.

Takeo Prime wrote:
Scyylla wrote:

-1.

Personally I believe adding a view to the outside or camera bots will just lead to people sitting in station and not engaging.....

Deploy camera bot
See one hostile outside station
Send camera (or use radar) to see the other 5 guys 1500m away
Never undock

Deploy camera bot
Send camera bot to scout around outpost
Observe the complete enemy force
Refit in station
Undock in the exact counter to the enemy
People stop roaming near stations as the targets always undock in an exact counter. Quick change to an Ictus! They have Ictus. We need 2 Ictus to counter!

I think adding something that allows you to scout with no risk on beta is bad. There are too many ways that this can be used to avoid combat and that is not what beta is about.

This feature would also force attackers to have detectors fit themselves (or a detector alt) so they could detect the camera bot before they were detected themselves.....

SAP awareness feature-- I like. Make it possible for anyone with the roles to change the station auras to be able to see what SAPs are coming in the next 24hr period for their station. One more thing to encourage people to invest the time into quickly getting an outpost up to a required stability and maintaining it.

so you think the current undocking with a syndicate and no way of engaging the undocked pilot is a risk?  Please rethink and post accurate scenarios.  Currently; undocking and looking at the enemy is already a feature of 0 risk.  Right now you just undock a detector bot, see the fleet and dock back up to re-ship for counter.  Give the station radar a light bot site range and add in masker reductions as needed to limit what the station can see.

perhaps give an in station radar that can be disabled then remove SOME syndicate timer so there is like 4-5 second delay from protection to ability to redock?  This way there is risk for undocking to just look around.  If your in station radar is damaged, you take the risk to undock and repair the module.

Undocking and using that detector bot causes you to lose protection and makes you a viable target. Detector dies when the attacker acting as bait kills it....

Remote cameras make baiting your enemy into attacking useless.

Both the examples in my first post were accurate and realistic.

There is always a fool that will undock and flag up without realizing it is a trap. Adding the ability to scout without risking a bot further reduces the available pool of fools.......

Now on the flip side if you want to limit it to a radar only function with a range of say 800m and with a cost of 100 mil NIC that once deployed cannot be repaired and must be repurchased if destroyed, then I say go for it....

-1.

Personally I believe adding a view to the outside or camera bots will just lead to people sitting in station and not engaging.....

Deploy camera bot
See one hostile outside station
Send camera (or use radar) to see the other 5 guys 1500m away
Never undock

Deploy camera bot
Send camera bot to scout around outpost
Observe the complete enemy force
Refit in station
Undock in the exact counter to the enemy
People stop roaming near stations as the targets always undock in an exact counter. Quick change to an Ictus! They have Ictus. We need 2 Ictus to counter!

I think adding something that allows you to scout with no risk on beta is bad. There are too many ways that this can be used to avoid combat and that is not what beta is about.

This feature would also force attackers to have detectors fit themselves (or a detector alt) so they could detect the camera bot before they were detected themselves.....

SAP awareness feature-- I like. Make it possible for anyone with the roles to change the station auras to be able to see what SAPs are coming in the next 24hr period for their station. One more thing to encourage people to invest the time into quickly getting an outpost up to a required stability and maintaining it.

106

(14 replies, posted in General discussion)

DEV Zoom wrote:

AIDs have been removed from artifacts, we just forgot to remove them from elite NPCs, and didn't want to make another server restart only for that again. They will be removed during our next patch, which will probably happen on Monday.

WOOT!! New patch!!!!!!!

Details???? I will sacrifice a goat if you share!

107

(26 replies, posted in Feature discussion and requests)

+1 for adding major damage to a green mech that can:

have a massive shield tank
if fit properly its tank can not be broken in 1 v 1 with another combat mech
can nuet/drain and kill you without taking a bit of damage
has absolutely no need for acc except to shield tank...


Just for giggles why not just give it a doomsday weapon so it can insta pop everything........

* sarcasm off *

108

(112 replies, posted in Balancing)

TunBukTo Balboa wrote:

Shield Need SPECIFIC HARDENERS!!! Thats The Big Problem

Quoted for truth........

Nightclaws wrote:

i spent the weekend farming aids

Nuff said........

Ville wrote:
Scyylla wrote:
Nightclaws wrote:

forgive me, isn't that what the subject line is for?, don't click on it if you have seen it before, don't be a *censored* and dump all over the person floating an idea.

What your floating isn't an idea. If you had used the SEARCH button you would realize it........

For your next round of too lazy to search, please consider posting a topic regarding one of these:

Continents
Fall off bonuses for blue bots
Modular Robots
Contracts
Target sorting
Cargo Expansion
Ewar on killmails

You can take ewar on killmails off that list.  There are no syntec demobs or ecms.  You did see the corp tag?

Yes I saw....

Remember this post was for a POS like structure and TOG has either been denied membership to or kicked from every major alliance in the game except Squid and that is just a matter of time... Not very many people are tolerant of a corp of locusts that devour the resources and run away at the first sign of conflict.....

tldr--- Silly Toggies.... Alpha is your home.

Nightclaws wrote:
Ville wrote:

for the regular forum users the Same thread topic coming up over and over gets rather bothersome to navigate through.

forgive me, isn't that what the subject line is for?, don't click on it if you have seen it before, don't be a *censored* and dump all over the person floating an idea.

What your floating isn't an idea. If you had used the SEARCH button you would realize it........

For your next round of too lazy to search, please consider posting a topic regarding one of these:

Continents
Fall off bonuses for blue bots
Modular Robots
Contracts
Target sorting
Cargo Expansion
Ewar on killmails

Nightclaws wrote:
Ville wrote:
Nightclaws wrote:

[request] forum nazi's stop hijacking threads & refuse to comment if they don't like the idea

some referenced posts have no connection to ideas i've posted, some are poorly written and difficult to understand lacking proper grammer, other's have a similiar idea but i've expanded on them & since the post is month's old maybe a fresh look/discussion is worth it,

if you don't like the post then just stfu.

ty.

(or at the very least discuss the contents of the post, i dron't care if you don't like the idea)

Oh I'm sorry, do you want me to play your robot too?  I've already posted 2 or more replys to your other thread.  Read through the forums a bit before posting 15 new threads.  If your not sure how theres a sticky on The forums.

what does me asking you to stop hijacking my threads have to do with you playing my robot?, your reply's add nothing to the topic of the posts, you are so full of yourself thinking it's your "duty" to prevent other's from posting an idea in a forum marked "feature discussion and requests" even IF a similiar idea has been posted 2 months ago, what law am i breaking by posting my own spin on the idea?, even if the idea is something someone else has floated before what f'ing law am i breaking by posting it again instead of bumping that one?

get over yourself.

As an FYI-- Your topic adds nothing that hasn't been discussed on these forums and wait for it.... wait for it.... wait a bit more.. THE DEVS ARE ALREADY WORKING ON IT!!!!

Get over yourself... Use the search button you numpty.............

Nightclaws wrote:

topic says it all, i wanna sort out my t1 gear from my t4 gear.

please wink


Someone else handle this one............

I just can't......




Stop posting before you make the sweet baby jesus cry.......

Nightclaws wrote:

i could be wrong here, but i'm guessing the reason access to outposts that are owned is to prevent people from camping & waiting for a SAP to pop in the safety of the outpost.

what about allowing anyone to dock, but a 5 minute timer to conduct business (ie: pick up stuff that was in storage, place things on market, drop off in storage, and.....oh yea! MISSIONS...???
Then, when undocking, either by force with the timer, or voluntarily, a pvp timer (7 minutes i think it is?) so you can't redock to avoid pvp (possibly even remove protection).

would that work?, or is it something that would even be considered?

another idea for this, is charging a fee/tax for entrance, even with the above restrictions, maybe the fee/tax could be set by the owning corp

if we're trying to get beta more populated, why are we reducing the reasons for people to go to beta, i mean yes, i know there's a reason to goto beta for SAP's, but if you aren't that interested in pvp, but want to reap the benefits of beta (even though there's a risk of pvp) the incentives for going beta are, in their current condition, limited.

another idea i had for incentivising people to goto beta, would be (with the above idea of allowing limited access to outposts) to allow a corp to "sell" their buff for the island for an hour/2/4 whatever. the corp wins by more income, it incentivizes people to travel to beta, win-win

plz let me know how lame i am for asking these,

smile

thanks again for your time.

Very lame.........

Honestly you are just another TOG carebear that wants to be on beta but doesn't want to put any effort into it.....

Get off your collective butts and take an outpost. Then you can reap the rewards...

Inspiration wrote:

I wonder if the idea has been understood. But after a beacon party last night I was busy for almost an hour just to split loot. A few minutes could have sufficed with the changes I propose, it has this much of an impact!

Right Click-->select all-->recycle


There made it easier for you...........

116

(112 replies, posted in Balancing)

Mongolia Jones wrote:
Annihilator wrote:

but alexadar is also right when he tells that those two extensions are not the only ones necessary to make a good shield tank tyrannos, because its worth crap if you cannot fit anything on it.

No you guys are missing the point.  I know those 2 skills are not the ONLY thing necessary, but it's HUGE bonus.

My pre-nerfed t4 fit Troiar Mk2 -> if you took EVERY EXTENSION in the game at level 10 (minus Energy Management and Robotics) my Troiar Mk2 could tank -> 2 mechs

My pre-nerfed t4 fit Troiar Mk2 -> if you took ONLY Energy Management and Robotics level 10 (minus every other shield boosting extension) my Troiar Mk2 could tank -> 9 mechs

Those 2 extensions together give 4.5x more tanking power than all the other 300 extensions combined!

THAT is what is broken.

That same trojar mk2 tanking 9 mechs would fall to a single ictus and one light bot.

Was the trojar overpowered--yes
Did it need a mild nerf--yes
Should spending 2-4 months of EP for a single level more in a couple extensions be worth it--yes
Should level 10 in an extension make you unstoppable--No, but it should make a significant difference.

117

(18 replies, posted in Balancing)

Ville wrote:

Those ERP fitted Artemis were serious business.  I remember someone always chanting, "I don't want to have to bring an Ictus with me every time!"  Now it seems like the Ictus pilot is still the tide turner in a fight.  A good set of Triaor MK2s also fit the bill on this one too. 

I have to agree with the general statements on this one, unique only is fine, imo.

Nerf Ville

118

(26 replies, posted in Feature discussion and requests)

Annihilator wrote:
Syrissa wrote:

... Wall of text

i wonder why some guys never get the rhetorical questions.

Same reason they post fail ideas Anni.......

119

(3 replies, posted in Feature discussion and requests)

Dan wrote:

Ima uzin' mah necr0 powa'!

More Articles god damn!

You are having to necro all these threads for a reason..... Nobody cares!

Sid from mining wrote:

TBH, let the ones that actually play during the holidays take whatever they want, because that´s what Intrusion 2.0 is all about, right?

It doesn´t matter if it´s a system that may work great with 1000 players but is forced on the 150 players left on the server.

When you leave the game for a few days like me, it is our own fault, because Intrusion 2.0 is awesome as it is with the current playerbase, right?


And with that, merry Christmas to everyone, if you don´t have family or a life, have fun on empty islands.

I would consider it an early x mas present if you make it 149 players on the server........

Gharl Incognito wrote:

Just a thought; it might be nice to let folks have their family time without being concerned about their intrusion timers.  No, I'm not in an outpost owning corp.  Just thought this would be a nice change for the community.

What he is really thinking:

Damnit all to hell! Our alliance is going to lose both outposts on Alsbale. Whose noralgis will I steal now?

What????????

Better graphics and a performance increase?????????

You sir shall be shunned by every other game dev in the known universe for this blasphemy!!!!!!!


On a serious note:

THANK YOU!

New graphics are looking great.

Arga wrote:

@Att

Nothing wrong with your maths; but it does mean that Worst Case, AC breaks even if they implement it.

For all the players in All-4-One corps, NIC doesn't mean much to them. They work for the good of the corp, and they recieve bots and modules in exchange. Nothing wrong with that model.

However, players in smaller corps or playing solo, NIC means everything for them. NIC per hour dictates how many robots they can lose and how well equipped they can be. The average solo player has to put in 10 or more hours for everybot they blow up, as they gain EP, that time doesn't change, it just means they can get bigger and better gear for thier time.

Some players can and will grind 4 hours a day, and blow up a bot every 3 days (give or take). Many others can only play a few hours a night, taking all week to earn enough NIC or raw mats to refit. Meaning they get to PVP 4-7 times a month for thier $9. Even just 1 SSEX would give them an many more refits.

The advantage is even better for Indy players, where getting a one-time capital infusion can allow a manufactoring player to build a run of Rivlers that they would otherwise be unable to afford the mats for. Or the marketeer, getting a starting bank roll. SSEX will most certainly improve the market by giving players more NIC to spend and manf. more NIC to build with.

Vetern players won't have to worry, because getting research is still required to build high tiered items, and at this time there isn't enough SSEX buyers for someone to get enough NIC to buy T4 research (Ask Purgatory how much he spent for those last few % points...).

There are pitfalls, yes. But SSEX is a positive feature, and by all means HOW it's implemented should be carefully studied.

tl;dr - Commie corps don't gain much with SSEX, solo and new players would benefit, as well as the game in general by moving NIC out of wallets.

Special thanks to Arga for pointing out how Plex is P2W:

Visa buys time code. Time code buys NIC.

Take the laundering of $$$ by buying a time code out of the equation and you get:
Visa buys NIC.......

The whole Plex system was brought about to stop the RMT sites in Eve by creating a company sanctioned RMT program.... Open your eyes Arga.....

Plex systems are a form of P2W. A month old player could make a billion NIC by selling time codes. Use that NIC to buy nice shiney bots and gear to push the 3 month old player off the spawns he wants to farm......
By purchasing NIC the month old toon is gaining an advantage because he has a higher limit on his Visa....

Before you say that people with multiple accounts have an advantage let me shoot you down. A player with multiple accounts still has to log in keyboard time to farm,grind missions or mine.

This is not meant as a personal attack Arga but you are truley blinded to the reality of what a Plex type program is actually for and what it has the potential to create. I was like that too, until all the pieces of the puzzle slid into place one day. I feel you have the best interest of the game in mind but a Plex system isn't it.....

Now perhaps we should get back to the topic this thread was about:

What is the future of perpetuum?

Atticus wrote:

yarr

Scyylla wrote:

Atticus

IMHO this is where some of the others are coming from on Plex:

These can be used to keep players in the game that:

Do not have a credit card to pay
Cannot afford to pay $10 a month
Allow those rampant 12 year old WOW kiddies to play without having to use Mommy's visa.

Ultimately these types of players represent a tiny minority of the sandbox gaming community. Also, 99.9% of the people in the above categories won't look at a game they have to pay a subscription for to begin with. They stick to a F2P model game.

Introducing a Plex system in and of itself doesn't grow your player base (unless you factor in the RMT'ers). All it does is shift the money on an accounting line from recurring revenue to one time revenue.


Well if I somehow hadn't expressed this view I totally agree with you 100%.  Now if you can excuse me I somehow have to find and kill your masked E-War corpys who ambushed and killed my innocent industrial nerd corp bro who was out for an artifacting  stroll last night ...:yarr:

Awesome job on that kill btw RG, love those tactics.

I look forward to the attempt! May good fights be had by all!

Atticus

IMHO this is where some of the others are coming from on Plex:

These can be used to keep players in the game that:

Do not have a credit card to pay
Cannot afford to pay $10 a month
Allow those rampant 12 year old WOW kiddies to play without having to use Mommy's visa.

Ultimately these types of players represent a tiny minority of the sandbox gaming community. Also, 99.9% of the people in the above categories won't look at a game they have to pay a subscription for to begin with. They stick to a F2P model game.

Introducing a Plex system in and of itself doesn't grow your player base (unless you factor in the RMT'ers). All it does is shift the money on an accounting line from recurring revenue to one time revenue.