Topic: To the DEV's: What is Perpetuum future?

(sorry my english not good)

Hi everyone!

I am little scared about Perpetuum future. I say that because I still be there a long time ago and I always saw player decreasing. And it is now a bit critical, the numbers now are on General Chat 50 people (in the game nearly 100 player).
But still not the numbers the biggest problem, the problem is ALWAYS DECREASING.
And the game after 1 year old so we need to thinking about that.

I think we need solve that problem, and I think before solved that you cant use advertise well, so the advertising not solve any problem about Perpetuum now.

Lets see about Perpetuum, this game is different than most MMORPG's that is enough unique to be a succes. The graphics is enough good, the world is enough intersting. The pvp is really good. So what the problem/s?

One problem is independently the game succes or not, these type of games is NEED many of REAL TIME hour to know it to be a good and such many ingame things.
Second, mainly that game need to be a team to do anything. And that team need to be online at the same time.

Ater these problems I need to say that problems not the base problem. Lets go ahead to the real problem.
There is not enough incentivenes to be ingame, for 3 mounth that is enough but for long time seems not enough. But I dont really understand because I am still here and I had always any things to do, and seems like to me always will be and I dont need any more things just what is ingame now. So some people that is enough for some people this game is "perfect". But seems like the most of players need a bit more, so we need find what they need.

And that is my problem and any who made a game, we dont know exactly. But the numbers, tendency show's something.

My idea is: Perpetuum need massive PVE content, and then or at the same time need something what drive the PVP.

PVE: bring many people to ingame, they can play Perpetuum with less free real time, dont scare about many losing, crafting, doing what they want. But it is need story.

PVP: bring some people from PVE who will like PVP battles and anything else what is going on betas.


I think if the DEVs use that way and find what can they manage it the game will grow. But now I think they need to find that because if they will content more nothing will change mainly.

If anybody has idea or anything share it, if DEV team can share their thinking about that problem pls tell us.

After all I am still optimistic.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: To the DEV's: What is Perpetuum future?

im kinda cooling my heals so to speak waiting for more info on POS's to come out. im more of a fan of give more tools to the players to build the sand box & not so much of the devs making the content for us.

If i want theme park mmos their are far better games out there.


any way just my POV.. no troll attempt smile

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

3 (edited by Alexander 2011-12-20 14:18:20)

Re: To the DEV's: What is Perpetuum future?

The devs always said that they can't afford to make PVE content and that they wanted to make a game driven by procedures. They wanted a game that made drama and historic events.

My issue as a player is I only hear Perpetuums history from other people. There is more than enough content for a new player to enjoy the game for at least 6 months as long as other players keep driving the game forward.

The devs could help by allowing us some way of documenting the history of Perpetuum. The epic battles get barely a mention at the moment and robots are lost in such short instances and are so easily replaced they don't feel special or unique.

The recent dev blog highlighted what's wrong with the game as it stands. New players are left out in the cold, witness much of the drama before they understand it and are limited in their choices of robots and extensions.

However the changes the devs outlined where needed long ago. The rot has set in and now that new games are coming along just as people are at their most disinterested by the progress of this game we're losing more active players than ever. Perpetuum could have a 2.5k, 5k or 10k Sub base and we'd have no idea because the players are not motivated on the whole to stay active. The devs need to stop looking at the subs and look at activity. The game by now should have AT LEAST 500 people online at any one time.

In an idea world the islands would have been much larger and more epic. Movement would have been balanced so that we can fast travel but have slowed down engagements. New player experience should be worlds better. Tutorial videos are needed even if made on a tight budget. Marketing is needed even if it's just emailing gaming websites or holding special events.

There is a LOT that could be gone and could have been done a lot sooner to stop the rot.
In the end it is the players attacking each other that has driven this game to the edge. Working out where the game is at fault and the players are at fault is a difficult matter and honestly a lot of the stress put upon players to do well is due to game balance.

Think of it this way in PVP:
If your enemy is stronger and better resources it costs you more to attack them than it costs them to attack you. Even a major victory for the smaller less resources side will not make much difference to the stronger side.
This is when PVP becomes more expensive for you to do than it does for your enemy and you're left with boring ninja kills and hours of possible resources gathering time wasted.

Re: To the DEV's: What is Perpetuum future?

Good question

Re: To the DEV's: What is Perpetuum future?

If it hasn't already been said yet, implement a plex system, it will stimulate the economy and will motivate people to stay active.. This will also help break up communism in the game and lead to more of a real capitalistic and market driven economy as it's affecting peoples real world pocket books how much they make in the game.

Would it be to little to late? Maybe, but it's the right move.

Re: To the DEV's: What is Perpetuum future?

GLiMPSE wrote:

If it hasn't already been said yet, implement a plex system, it will stimulate the economy and will motivate people to stay active.. This will also help break up communism in the game and lead to more of a real capitalistic and market driven economy as it's affecting peoples real world pocket books how much they make in the game.

Would it be to little to late? Maybe, but it's the right move.


Plex system? No, just no.

Re: To the DEV's: What is Perpetuum future?

GLiMPSE wrote:

If it hasn't already been said yet, implement a plex system, it will stimulate the economy and will motivate people to stay active.. This will also help break up communism in the game and lead to more of a real capitalistic and market driven economy as it's affecting peoples real world pocket books how much they make in the game.

Would it be to little to late? Maybe, but it's the right move.

Not just no but HELL no!

The introduction of Plex in the other game was where the slippery slope of MT began.... Keep it away from here.

Inappropriate signature.

Re: To the DEV's: What is Perpetuum future?

Scyylla wrote:
GLiMPSE wrote:

If it hasn't already been said yet, implement a plex system, it will stimulate the economy and will motivate people to stay active.. This will also help break up communism in the game and lead to more of a real capitalistic and market driven economy as it's affecting peoples real world pocket books how much they make in the game.

Would it be to little to late? Maybe, but it's the right move.

Not just no but HELL no!

The introduction of Plex in the other game was where the slippery slope of MT began.... Keep it away from here.

It's too easy to get NIC in Perpetuum anyway..

Re: To the DEV's: What is Perpetuum future?

Look at how the industry is swinging, gaming is becoming a place where players spend time but the recent trends in the ability to convert your success in game into real life benefits (diablo 3 will showcase this) and oather games have started to work towards this as well... adds a completely different and enticing element to the 'addiction' of video games.

Your knee jerk reactions to shooting this down are pretty ignorant imo.

Re: To the DEV's: What is Perpetuum future?

GLiMPSE wrote:

Look at how the industry is swinging, gaming is becoming a place where players spend time but the recent trends in the ability to convert your success in game into real life benefits (diablo 3 will showcase this) and oather games have started to work towards this as well... adds a completely different and enticing element to the 'addiction' of video games.

Your knee jerk reactions to shooting this down are pretty ignorant imo.

I invite you to go play those other games if that is what interests you.......

We don't need a Plex like system here... Look what it did for the other game--made it so much easier for the RMT botting group to dig their heels in.

This is not Eve
This is not Star Wars
This is not Diablo 3
This is not WOT
This is not COD
This is not (insert whatever other game you want to try and compare perp to)

This is Perpetuum


Lemmings follow their leaders off a cliff. Guess you want to run with the lemmings Glimpse.

Inappropriate signature.

Re: To the DEV's: What is Perpetuum future?

I support a plex system, it will lead to more  activity and market growth.

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12 (edited by Inda 2011-12-20 17:57:01)

Re: To the DEV's: What is Perpetuum future?

I dont want to attack, Scyylla what do you think what Perpetuum need?

I dont like plex but thats all, if with Perpetuum will succes maybe I will accept.
Btw, what I said dont think plex can solve the main problem, that also just a bit influx to game not more.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

13 (edited by Atticus 2011-12-20 18:02:37)

Re: To the DEV's: What is Perpetuum future?

GLiMPSE wrote:

Look at how the industry is swinging, gaming is becoming a place where players spend time but the recent trends in the ability to convert your success in game into real life benefits (diablo 3 will showcase this) and oather games have started to work towards this as well... adds a completely different and enticing element to the 'addiction' of video games.

Your knee jerk reactions to shooting this down are pretty ignorant imo.

Lol, knee jerk reaction? Did you actually think of the ramifications if this was enacted?
I did, and here's my theorycrafting on this .... Feel free to inject your own opinion into this.

First to be clear, you are suggesting a similar model to the EvE Pilot License Extension System (PLEX)
Essenitally this is 30 days gametime chunks bought with real currency and sold ingame for isk.

This game needs paid subscriptions. If PLEX was introduced the current amount of nic in some of the more wealthy and historically loyal players should be more than enough for each to renew all their accounts for 6 months. Let's say that's 200 accounts. That is 1200 monthly subs from loyal players that Perp does not receive. How can this in anyway be helpful to Avatar Creations? The plex model generally works where player A noobs wants a Riveler Mk2 now but doesn't have the nic. So he buys a PLEX with cash and sells it to player B who then renews his sub without actually paying cash. The net benefit to Avatar Creations is actually zero. What they gain in sales of nic to fund destructible game items they lose in subscription sales. Plus you need to consider that the gameplay is time leveling system, sure you can buy the new shiny Kain Mk2 but chances are you haven't got the skills to run it properly.

The only way for the PLEX system to bring additional income to Avatar Creations is if it was not tied into subscriptions.

Further proof? I played EvE for 1 year and 10 months. The last year I played I did not pay cash for any subs. On 4 accounts. My gameplay generated more than enough isk to support 4 accounts and still have billions left over. That's roughly $750 dollars in subs CCP did not receive from me. I know very few established players in that game that paid for subs.


So please don't tell me I have a knee-jerk reaction to your idea.

Also since your corp sees nothing wrong with a lil' account sharing, please consider these economics .....

- Gameplay rewards specialised EP characters
- and monthly subs are generally low at under $10
- therefore most loyal players have a few accounts
- thus the average single player pays for 2-3 account subs every month

Vs shared accounts ....

- 2 or 3 players can use a max miner EP account
- thus 2-3 people actually only pay for one monthly sub

Avatar Creations gets 4 to 5 times less money from this.

So who is actually harming and killing the game and its development?


Disclamer: NONE of the figures I mention are based on published data. But it sure as hell is based on common sense.
I am not trolling. By all means jump in and show me where the model I'm suggesting is wrong.

Re: To the DEV's: What is Perpetuum future?

The noob who wanted a riveler just paid $10 to AC, and if the vets with plenty of money bought a plex with in game currency the plex had to be purchased somewhere...AC still getting paid...

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Dev Zoom: I think its time to confess, Ville is my alt
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Re: To the DEV's: What is Perpetuum future?

The plex system, as you point out Att, benfits the new players.

Retaining new players means a larger subscriber base, as long as the game continues to get new players, Eve continues to generate capital even though the older players are now playing for free.

The proof is in the amount of real $'s that Eve has generated, so the plex MODEL works in general.

Back to Perp.

Plex also addresses one of the concerns of the OP, time. New players have to put in alot of game hours to earn NIC to buy items. And while they may not have the EP to buy MK II heavies, they can buy T4 modules to enhance what they have.

As to your point about current player NIC balances; that will even out. Your assumption is that the plex will come in at 100M NIC and stay there, allowing everyone to get unlimited free/nic months.

First, someone has to actually buy the Plex and put it up for sale. That's not going to be the majority of the current player base, which already have plenty of NIC. Its the new players that are going to be supplying the market, and at this time, there are few new players, so the supply is going to be low.

Low supply, high demand. Some early purchasers will get Plex at a low price, but then it will balloon up, then crash, and eventually balance out as NIC resources dwindle and new player supply increases.

Tl;dr - The plex model works, and it would work in Perp too. (and by work, I mean it WILL generate more monthly subs $$'s then current, and probably help in new player retention) The question however isn't if it will work, but if its a model that AC wants to implement.

Re: To the DEV's: What is Perpetuum future?

Inda wrote:

I dont want to attack, Scyylla what do you think what Perpetuum need?

I dont like plex but thats all, if with Perpetuum will succes maybe I will accept.
Btw, what I said dont think plex can solve the main problem, that also just a bit influx to game not more.

The major issue is the population. The main solution would be to advertise the game more to drive subscriptions up. This has been discussed in more then one thread so I won't rehash the subject..

Adding a slippery slope MT/RMT driver such as Plex won't do anything to increase subs. If you put Plex in the game now, I am sure the number of accounts would go up slightly as people add ALT accounts and pay for the subs via NIC (if anyone was willing to spend more RL $$$ to buy gametime and sell it for in game NIC that is). At this moment what does NIC really do for you that you need to make several hundred million by selling game codes? Answer--absolutely nothing! So, adding a Plex system will do nothing to increase the player base of the game.

Back to the ALT accounts:
Increasing the player base by adding alts that are subbed with a plex system is not growth. Those alts will actually hinder the market as players will be less dependant on others. Slowly but surely NIC becomes devalued as minerals sell for almost nothing (too easy to pay for a mining acct or 3 with NIC now). As minerals sell for nothing, mods drop in price.. Etc...Etc... Etc..... Before you know it, those alt accounts don't exist anymore because it is too much of a pain to get the amount of NIC needed to sub them. My favorite part--- it is insanely hard to PVP with 6 accounts so most of the ALTS stimulated will be alpha carebear toons or worse----corp paid for, gate scout accounts that collect EP.........

Inda-- I know it wasn't meant as an attack. You reserve that for Beta!

Inappropriate signature.

Re: To the DEV's: What is Perpetuum future?

Ville wrote:

The noob who wanted a riveler just paid $10 to AC, and if the vets with plenty of money bought a plex with in game currency the plex had to be purchased somewhere...AC still getting paid...

You are technically correct. So how much additional income does AC receive?

The answer is zero.

So why introduce something with no benefit?

The only way to receive addtional income is if its not tied to subscription time. And if its not then you simply have a Pay to Win microtransaction store. And who wants that, and its not the best idea for a time-based leveling game.

This (IMO) is exactly what occured in EvE. CCP assumed they were receiving additional income and then had to introduce their loyalty store and their $80 monocles .....


...... But one small positive with that forum storm is I heard about this game.


With regards to the OP I think the game needs double the islands and a great and expensive marketing campaign. There are some fantastic PvP fights that are frapped and would look great on any trailer ..... I believe Snowman's theory ( game development not currently depending on subs) is close to correct, I would love to see AC blow a large chunk of their investment on a few full page PC Gamer adds and some wicked multi minute game trailers for YouTube.

Re: To the DEV's: What is Perpetuum future?

The perfect scenario is simple, player A purchases a GTC the GTC is converted to an in game code, the player sales to The market and then player b redeems it.  It might not be that loyal vet paying for his account out of his own pocket but that guy who wanted an easy million to buy more bots to pvp in.

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Re: To the DEV's: What is Perpetuum future?

Ville wrote:

The perfect scenario is simple, player A purchases a GTC the GTC is converted to an in game code, the player sales to The market and then player b redeems it.  It might not be that loyal vet paying for his account out of his own pocket but that guy who wanted an easy million to buy more bots to pvp in.

Plex is the foundation of Pay to Win/MT/RMT systems Ville.

Some see the link and some don't. That is the problem.

Easy millions=Easy mods,bots and resources in a game where even the slightest of advantages can turn a battle from a loss to a win....

Ultimately Plex starts the game -- Who has the bigger credit limit!!!!!!!

Inappropriate signature.

Re: To the DEV's: What is Perpetuum future?

Atticus wrote:
Ville wrote:

The noob who wanted a riveler just paid $10 to AC, and if the vets with plenty of money bought a plex with in game currency the plex had to be purchased somewhere...AC still getting paid...

You are technically correct. So how much additional income does AC receive?

The answer is zero.

So why introduce something with no benefit?

The only way to receive addtional income is if its not tied to subscription time. And if its not then you simply have a Pay to Win microtransaction store. And who wants that, and its not the best idea for a time-based leveling game.

This (IMO) is exactly what occured in EvE. CCP assumed they were receiving additional income and then had to introduce their loyalty store and their $80 monocles .....


...... But one small positive with that forum storm is I heard about this game.


With regards to the OP I think the game needs double the islands and a great and expensive marketing campaign. There are some fantastic PvP fights that are frapped and would look great on any trailer ..... I believe Snowman's theory ( game development not currently depending on subs) is close to correct, I would love to see AC blow a large chunk of their investment on a few full page PC Gamer adds and some wicked multi minute game trailers for YouTube.

Att.. what this helps is  what the OP is talking about lack of inactivity.  It gives players a chance to be active  and get rewarded, so if player A can get large sums of money by buying a Plex think hes going to pvp in  a light bot t1 fit?  He's going to be out there in t4 fitted mechs well he has to buy those somewhere?  Then the producer makes money.  Producers need more minerals ro build, more demand for miners, better ore prices.  More Pvp equals more Beta activity!  All the time AC improves the activity of  the game while sitting back watching the same amount of cash roll in as before.  With more players active higher chance for new player retention.

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Dev Zoom: I think its time to confess, Ville is my alt
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Re: To the DEV's: What is Perpetuum future?

I cant believe people still dont know how the PLEX system works /facepalm

I support the PLEX system...more upfront money for AC and more NIC to the noob.

"False friends are like our shadow, keeping close to us while we walk in the sunshine, but leaving us the instant we cross into the shade."

Re: To the DEV's: What is Perpetuum future?

Atticus wrote:

Further proof? I played EvE for 1 year and 10 months. The last year I played I did not pay cash for any subs. On 4 accounts. My gameplay generated more than enough isk to support 4 accounts and still have billions left over. That's roughly $750 dollars in subs CCP did not receive from me. I know very few established players in that game that paid for subs.


You have know idea how the Eve PLEX system works, every time you buy PLEX with ingame currency you are giving $$ to CCP.

I would not mind some form of PLEX in this game, this could actually save it.

RIP PERPETUUM

Re: To the DEV's: What is Perpetuum future?

Please understand a few things.

Microtransactions and PLEX are 2 different things.

Mictro transactions generate additional income for a company. I just don't want to see it in game, even if its for a hello Kitty paintjob that has no effect on gameplay.

PLEX is a zero sum benefit. For every single dollar a player spends on a GTC, they do not spend it on renewing a sub. CCP only introduced it to combat the RTM gold farmers with a rather poor (IMO) strategy of "if players are gonna buy isk with cash we would rather be the ones they buy it from"

It brought in zero extra income.

And you are right Arga it shifts the gamecosts from the Nic wealthy players to the new ones but the game population is simply too low at this time.

Also please don't forget, the game is time based leveling ..... Why would a noob buy a Riv Mk2 if he can't drive it for 2 months? You can make 5 mil+ an hour (sorta) in your first day on a trial account artifact scanning in a light bot. So Nic isn't really a problem in game, meaning there is not much demand for buying that shiny right away anyways. (Via microtransaction)

24 (edited by Celebro 2011-12-20 19:14:04)

Re: To the DEV's: What is Perpetuum future?

Scyylla wrote:
Ville wrote:

The perfect scenario is simple, player A purchases a GTC the GTC is converted to an in game code, the player sales to The market and then player b redeems it.  It might not be that loyal vet paying for his account out of his own pocket but that guy who wanted an easy million to buy more bots to pvp in.

Plex is the foundation of Pay to Win/MT/RMT systems Ville.

Some see the link and some don't. That is the problem.

Easy millions=Easy mods,bots and resources in a game where even the slightest of advantages can turn a battle from a loss to a win....

Ultimately Plex starts the game -- Who has the bigger credit limit!!!!!!!

Eve players don't like pay to win, look what happen with Incarna expansion, PLEX in not pay to win. When you buy plex with $$ the ISK does not come from thin air, some player had to make that ISK. And just having loads of ingame currency is not wining, you have to make something out of it.

RIP PERPETUUM

Re: To the DEV's: What is Perpetuum future?

Scyylla wrote:
Inda wrote:

I dont want to attack, Scyylla what do you think what Perpetuum need?

I dont like plex but thats all, if with Perpetuum will succes maybe I will accept.
Btw, what I said dont think plex can solve the main problem, that also just a bit influx to game not more.

The major issue is the population. The main solution would be to advertise the game more to drive subscriptions up. This has been discussed in more then one thread so I won't rehash the subject..

Adding a slippery slope MT/RMT driver such as Plex won't do anything to increase subs. If you put Plex in the game now, I am sure the number of accounts would go up slightly as people add ALT accounts and pay for the subs via NIC (if anyone was willing to spend more RL $$$ to buy gametime and sell it for in game NIC that is). At this moment what does NIC really do for you that you need to make several hundred million by selling game codes? Answer--absolutely nothing! So, adding a Plex system will do nothing to increase the player base of the game.

Back to the ALT accounts:
Increasing the player base by adding alts that are subbed with a plex system is not growth. Those alts will actually hinder the market as players will be less dependant on others. Slowly but surely NIC becomes devalued as minerals sell for almost nothing (too easy to pay for a mining acct or 3 with NIC now). As minerals sell for nothing, mods drop in price.. Etc...Etc... Etc..... Before you know it, those alt accounts don't exist anymore because it is too much of a pain to get the amount of NIC needed to sub them. My favorite part--- it is insanely hard to PVP with 6 accounts so most of the ALTS stimulated will be alpha carebear toons or worse----corp paid for, gate scout accounts that collect EP.........

Inda-- I know it wasn't meant as an attack. You reserve that for Beta!

I know where your coming from man and  i know the backing for it.  I appreciate where your coming from on that.

Last point were I am coming from:  How many fixed incomes out there had to scale back their gaming budgets this year?  How many unemployed/disabled people do you think would continued to play if they could buy Plex in game with nic?

I know personally I would buy more gtcs just for Plex and stimulate the market with the additional nic.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.