Nothing to have done all these annoying missions except useless spark ?
http://i.imgur.com/LZpiEws.jpg
http://i.imgur.com/1d8a57y.jpg
http://i.imgur.com/i79zmCl.jpg
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Perpetuum Forums → Posts by Heliaso
Nothing to have done all these annoying missions except useless spark ?
http://i.imgur.com/LZpiEws.jpg
http://i.imgur.com/1d8a57y.jpg
http://i.imgur.com/i79zmCl.jpg
Nothing hold me on Perpetuum , i just paid my 2 account with 60+ ICE i bought on the market, so i can wait until end of 2014
I never said Eve Ui was the best, i said it's better than perpetuum.
I prefer to have Wow's addons, i ask to have the "CHOICE" , it's difficult to understand ?
Yeah , right click menu on Eve are bullshit , but i'm talking about having the choice to set our Ui with so many options compared at Perpetuum ( landmark tabs , lock window , background color, etc ... )
Sorry , but Perpet Ui is bad.
One example : Why can i look Material/Time efficiency CT in Corporation storage but not my own CT in my private storage ?
Please Devs , go look on Eve Online how make a good UI.
Hi , i need someone to kill NPC for me , i will pay 100m / h.
Bot minimum needed : Mech
Contact me on Angelwing or Heliaso or Cetautomatix.
I just happen to have an extra year of EP saved ...
Not me , i will pass of full research to nothing because i will not have available EP
The news here is that we'll also introduce new enabler extensions for each faction which will be used to unlock the research of the columns of that specific faction one by one. As there are 10 columns and 10 extension levels, this is really convenient
how many news extensions to unlock all research and what level complexity for them ?
Now i know you a little since 3 years , i guess it would be 4 or 5 extensions with level complexity 9,
so i take 4 extensions X 121 500 Ep = 486 000 EP => 337 days ( 1 year ) to unlock all research , right ?
the game wouldn't have given the Baphomet a Missile Turret if it didn't want us to use it (
I know you are a new player but no.
Maybe remove this rules on alpha islands only.
More than you not been banned for exploit using. So you should be happy.
What exploit did i use ? Each time that Devs accused me , they did their apologizes for their mistakes.
No problem for me , if Devs refound my money for my second account because i take it only for RR/RE.
Please , don't ban Jasdemi !
CIR is still cheating, they will never change
10 sparks teleports are not enought , need more.
Can you add a new extension for spark teleports for the next patch, thanks in advance Devs ?!
Squad window need easy improvements:
First : an option to remove "Out of range" player to improve the lisibility
Second : improve sort of armor/accu usage
Actually, when you sort by armor/accu , it's sort by actual Armor points :
example : player A => cameleon with total = 600 armor ; he lost 0 armor
player B => kain with total = 4000 armor ; he lost 2000 armor
player C => Mesmer with total = 10 0000 armor ; he lost 7000 armor
We will get in squad window and with low sort armor :
Player A (cameleon) in top list with 600 armor
Player B (kain) in second with 2000 armor left
Player C (mesmer) in third with 3000 armor left
Who need the more attention , cameleon who lost no armor or kain who lost 50 % of his armor , or mesmer who lost 70% ?
Of course, it's the mesmer , armor sorting should be by DEFICIT armor and should not be by ACTUAL armor or % armor, such for accumulator capacity.
I fear making concrete permanent would impose the same issue we faced in the case of permanent walls. Eventually half of the islands would be covered in concrete because noone would be bothered to clean up the abandoned concrete fields. And this is not just a cosmetic issue either, because concrete prevents plant growth.
this is why i suggest a building , if you remove it or destroy it , concrete layer will loose the permanent statut.
Actually, Concrete-layer stay minimum 6 days and a chance to die each 2 days as the plants.
I suggest they become permanent :
- if they're deployed in XX meters of terminal's range
or
- a new building : anti-decay concrete-layer buildings , all the concrete-layer deployed in range of this building become permanent.
CAREBEAR SPOTTED :DDD
I like Pve but i like PVP too => http://www.perp-kill.net/?m=agent&name=Angelwing
I didn't forget you killed my mesmer MKII : http://www.perp-kill.net/?m=view&id=237940
I don't want a standings reset, it's so long and boring to up the relations.
If acquiring standing and its consequences is changed fundamentally it would be unfair that those who got 7.0 the old way had all the new benefits without having to go down the new route.
=>
check my standings : http://i.imgur.com/jAntS.png
and i reached this level before the revamp of assignement when it existed 9 corporation instead of only 3 now by faction with negative standing ><
It's simple , just remove the BONUS : " Accumulator recharge time " and tyrannos will become balanced.
1) Shiva
2) Shiva
3) Shiva
4) filter/ search option in station folders
+1
You can add "Efficient energy transfer" , useless extension only used to unlock drainer/neutralizer and "improved energy drainer/neutralizer".
Of course , it's not very expensive but his effect is useless ><
PS : We could talk useless 3% factional mining spark (1m nic) against the ( all 2% ) starter pack mining spark (10k NIC ) ><
Perpetuum Forums → Posts by Heliaso
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