Burial wrote:

I agree on the module drop amount too. Let them drop plasma, kernels and other stuff but make T1 items same rare as are higher tier items. Right now just by running beacons I get nice enough amount of minerals so I rarely need to do any mining. Working as intended?


No ,don't change it.

102

(6 replies, posted in Balancing)

I think that it can be a good alternative.

It will give :

actory : Material effiency I from 0 to 10 :  67 500 EP = 1 687.5 EP for 1 pt
Factory : Material effiency II  from 0 to 10 : 81 000 EP = 2 025 EP for 1 pt
Factory : Material effiency III  from 0 to 10 : 94 500 EP = 2362.5 EP for 1 pt

yes, it's better.

103

(4 replies, posted in Testing server)

http://blog.perpetuum-online.com/posts/ … port-june/

The current “Research” extension will be removed from the game and we’ll of course reimburse the EP for it. We have considered to keep it and let it provide a point bonus when consuming kernels, but it felt like a mandatory extension for everyone interested in research, so we dropped the idea.

104

(0 replies, posted in Buying Items)

WTB 50m Noralgis @14 Nic

Ludlow Bursar wrote:

There is no public market whatsoever in structures and the main reason is that you need only ever buy one of each because they are all effectively protoypes.

I'd make a T1P necessary for a T1 CT reverse engineering too.

i agree with you , especially for buildings

106

(6 replies, posted in Balancing)

Material and time efficiency I-II-III of Factory-Prototyping-Reverse engineering Skills eed a rework or balancing:

Actually, with industry's revamp each news points of material/time ratio is worse than the previous. => First diminushing returns.

Second point:

Diminushing returns for skill :

Factory : Material effiency I from 0 to 10 :  67 500 EP = 1 350 EP for 1 pt
Factory : Material effiency II  from 0 to 10 : 81 000 EP = 2 025 EP for 1 pt
Factory : Material effiency III  from 0 to 10 : 94 500 EP = 3 150 EP for 1 pt

You can see here the second diminushing returns.

The problem is that you (Devs) didn't give us a refund Ep for these skills for industry's revamp patch.

We have 2 choices :

- Refuind skill
or
- change how many points give each skill ( 3 for I, 4 for II , 5 for III  instead of 5-4-3)

Because why should i invest in a skill which are already affected by diminishing returns.

Doek wrote:

Found this bug:

- kill robot
- loot wreck
- open cargo
- right-click the kernels > research .. works like a charm
- close cargo
- open cargo .. kernels (multiple stacks) are back
- right-click the kernels > research .. kernels disappear (all stacks)
- close cargo
- open cargo .. and they're back again :-)
- etc...

edit: subsequently trying to loot another wreck fails.

I confirm

Precisions :

- 1 structure kernel will be convert to 400 Common kernels + 400 Hi-Tech kernels.

- Your actual MPC research will be convert to specific research points :
           => T1 MPC = 100 % Common points
           => T2 MPC = 50 % common points + 50 % Hi-tech points
           => T3 MPC = 100 % Hi-Tech points


Rp needed for :

Pelistal research =

  • total common RP = 1 164 200

  • total pelistal RP = 2 308 100

  • total hi-tech RP = 333 950

Nuimqol research =

  • total common RP = 1 015 000

  • total Nuimqol  RP = 2 180 600

  • total hi-tech RP = 344 800

Thelodica research =

  • total common RP = 1 015 000

  • total Thelodica  RP = 2 180 600

  • total hi-tech RP = 344 800

Industrial research =

  • total common RP = 529 300

  • total Industrial  RP = 1 514 000

  • total hi-tech RP = 169 850

Common I research =

  • total common RP =  1 383 700

  • total hi-tech RP = 158 350

Common II research =

  • total common RP = 3 874 300

  • total hi-tech RP = 523 350

MPC research =

  • total common RP =  1 258 100

  • total hi-tech RP = 2 882 100

TOTAL

  • TTotal common RP = 10 239 600

  • TTotal Hi-Tech RP = 4 757 200

PS : Need  "WHITE" color for my MK-II bot !! :D

Who have said that i was talking about patch, i just wait a answer to my support ticket big_smile

i guess "SOON" ?

111

(71 replies, posted in Guides and Resources)

.

112

(71 replies, posted in Guides and Resources)

Cool , i can delete my bookmark "perp-kill.net" now. big_smile

it's the same thing with material ratio for CT, you can't see your material ratio  if CT are in your private storage, but you can see it if they are in corporation storage. sad

Tons of features are available for corporation and not for yourself.

Maybe not enough specific, i talk about "balance" column  in transactions smile

http://i.imgur.com/Fume2Zg.jpg

Can you get "balance" for personnal accounting ? thanks

116

(18 replies, posted in Q & A)

It's not hungarian  maths , it's just an arithmetic serie.

117

(18 replies, posted in Q & A)

ah yes , you 're right about the factory dialog , it doesn't actually show us rights values.

it's a little stupid not to give correct values for multiples cycles in the factory client sad

118

(18 replies, posted in Q & A)

Doek , you forgot to add CT degradation when you calculate materials cost with several cycles.

I would like to know how you get your walking time ( one line between terminal and objective )  ?

I have a solution for steam player, they can play pelsital , no accumulator issues, no LOS, etc , perfect for solo account.

Let Nuimqol/Telodica players play with their OBLIGATORY Remote energy bot to be-cap stable.

+1

122

(7 replies, posted in General discussion)

I report it to gargaj on IRC

123

(8 replies, posted in General discussion)

It doesn't work because you get directly 10.0+ relation ( 50 pts of material/time ratio )  in gamma.

124

(8 replies, posted in General discussion)

First , Only DFI , seigushi and Pennyte works to Factory, etc and only in Alpha and Beta terminals , and it doesn't work on gamma islands.

I had already some corporation at 6.0+ before Devs introduced sparks and tokens, but tokens are only more NIC , nothing else.


PS: Please Devs , not difficult to give news goals to players , just improve Syndicate supplies .
=> http://forums.perpetuum-online.com/topi … -supplies/

Just adapt the values to get the items.

125

(8 replies, posted in General discussion)

Yeah , it can be a good idea smile