Topic: New Assignment thoughts
... assignment templates, where we only set the number and types of objectives that you have to do. The exact NPCs you have to destroy, or the minerals you have to mine, or the items you have to transport would be randomly selected from a pool of objectives around a certain radius of the location where you take the assignment... In the new system we also plan to scatter small assignment terminals around the islands
With the DEVs shortly about to start on this part of the assignment system in earnest I wondered what us players think these random objectives could be beyond mine it, build it, move it, kill it. These are some things I thought about.
Kill it type: Capture the flag. Your objective is to win something akin to a passive hack SAP on the NPC side of the field before they win yours. Multiple non-concurrent waves of NPCs spawn at random places on the field with suitable delay between them.
Kill it type: Assignments where you have to use a specific class of bot (assault, mech etc) to provide a decent challenge. NPCs will only spawn if you enter area of operations in that bot type
Move it type: Against the clock. Three or four scattered item submits within a certain time. Ambush chance by NPCs along the way. Gold, silver, bronze type reward structure depending on time.
Build it type: Something akin to specimen processing SAP
Move it type: Hack NPC field can/mission point by picking up clues from assignment objectives (qty of items in atrefact, qty of NPCs that spawn in certain area etc.
Mine it type: Hmm... struggling to think of a way to make these a bit more interesting