Burial wrote:

Is it possible to differentiate between inter- and same island jumps? Inter-island jumps, undockings and logging ins could be treated with longer Syndicate Protection and Molecular Instability than same island jumps.


No, it's set globaly for the moment sad

the patch is only for teleport , not follow mechanics.

28

(34 replies, posted in General discussion)

http://forums.perpetuum-online.com/topi … -supplies/

=> i already submited an example, easy to implement.

29

(34 replies, posted in General discussion)

Rage Rex wrote:
Burial wrote:

The assignment system is great hope for player retention. Devs just need to make sure it's well balanced and worth doing more than just sitting on Alpha2 spawn.

Assignment system? You mean the new assignment selection process.

There are NO NEW ASSIGNMENTS for Steam, thus NO NEW CONTENT.

My memory is that players always complained that assignments were boring, and that was when they could at least select ones they preferred or that paid better. Now, they have the same *** assignments and can no longer choose what they want because of mission exploiters.

Am I wrong about the content ...I sure hope so. Apparently someon was oh so happy to correct me about the fact that Stage Two of missions comes AFTER Steam and not before. Terrible, terrible strategy.

I hope I'm wrong about content too.

Missions are boring because no rewards, if Devs deploy a syndicate supplies with shinny bots, modules , etc like EVE Online ( LP store) , maybe more people will make them.

30

(53 replies, posted in Testing server)

Can you adapt molecular instability in reducing it to 20sec to improve quality life to newbies in alpha ?

40 seconds is too long for docking if you forget something or don't active the correct bot.

Impossible to use teleporter beacon , i get a "server error".

Why break something which was not broken ? seriously >_<

Focus your efforts on PVE to retain new players !

Maybe we stack tuning modules bceause 90% of others modules are useless.

Don't touch  "Follow Mechanics"

+1

WTT 2x Pelistal kernel for 1x Nuimqol or Thelodica kernel

36

(8 replies, posted in Q & A)

http://www.perpetuum-online.com/Changelog:2013-05-17

+1 , very annoying

Why norhoop is not Geingrosh ? yeah , i know, useless question big_smile

Before :

8 missions:
- 104 500 NIC  6 tokens
- 199 000 NIC  11 tokens
- 212 500 NIC  8 tokens
- 860 500 NIC  32 tokens
- 577 000 NIC  21 tokens
- 413 200 NIC  19 tokens
- 514 000 NIC  24 tokens
- 413 200 NIC 19 tokens

Total : 3 293 900 NIC  + 140 tokens , doable under 15min.

Now :

500k and 20 tokens for 20minutes ?

Baglodush Kemory wrote:

The Assigment Tornado III (and maybe others) objectives are in wrong Order.

E: Destroy 4 Warrior Tarantulas
F: Enter the marked terminal and deliver 1 SynSec container
G: Destroy 2 Rookie Jackal.

I think many will go back to the Terminal after E and come back to make G. Long way to go.


Same for Tornado II , we have to destroy NPC for B and D before to deliver Recorder Tornado II ( C)

What is this yellow circle ? http://i.imgur.com/YPhu9AG.jpg


Extension Reputation management doesn't work.

2 pages in 5 days , i think that anyone doesn't care about this revamp.

Maybe a day, Devs should understand that without reward for missions, nobody will do them.

DEV Zoom wrote:
Heliaso wrote:

If i take an assignement in tellesis terminal , my missions will take place only on tellesis ?

Since for now we're using existing assignments this may not be the case, but the true random assignments in stage 2 will probably only look for objectives in the vicinity of the terminal where you accept the assignment.

Cool , i'm thinking that we will still walk hours for nothing.

If i take an assignement in tellesis terminal , my missions will take place only on tellesis ?


For comparing with the next mission system :

8 missions:
- 104 500 NIC  6 tokens
- 199 000 NIC  11 tokens
- 212 500 NIC  8 tokens
- 860 500 NIC  32 tokens
- 577 000 NIC  21 tokens
- 413 200 NIC  19 tokens
- 514 000 NIC  24 tokens
- 413 200 NIC 19 tokens

Total : 3 293 900 NIC  + 140 tokens , doable under 15min.

( PS: i know that it's special situation , but the players will always search the best NIC/hour ratio)

Tux wrote:

I dont see the problem ? "tanky eyes" that are slow . .

as hunter said it can be easily dealt with ... no need for anything to change ...

http://clip2net.com/s/5LPWbT , yes, 99 km/h is slow lol

Catel MKII

All skill at 10 :

( 225 x 1.4) x 2 / ( 120 x 0.2) = 26.25 Accu/sec fuuu

Add a medium auxilliary accumulator , you get  62.08 accu/sec fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu

Maybe not enough fuuu

fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu fuuu

46

(32 replies, posted in General discussion)

November is coming...

47

(14 replies, posted in General discussion)

Celebro wrote:
Gunner wrote:

"End of Summer"

but we didnt way which Summer!!!!!! 



smile

Saturday, September 21


zoom forgot to precise that  was "end of summer of south hemisphere"

48

(165 replies, posted in General discussion)

Ravel wrote:
Ville wrote:

2  Plan B was slightly more successful.  Kill the mobs and try to mine with a shield.  This was going ok  until my field container died from explosions.

What he mean then?

2012-07-19 18:48:53 = old mechanics

49

(165 replies, posted in General discussion)

it's you who was talking about walls in first , not me.

50

(165 replies, posted in General discussion)

Martha Stuart wrote:

a little ingenuity.

It doesn't allow to build wall outside 3km.