Topic: Various extensions discussion
Please someone explain me cost to effect ratio on these extensions:
Improved Falloff [4]
"Each level of this extension raises the maximum range of turrets' falloff by an additional 3%."Complexity [4] means 54k EP for a total of 30% more falloff range. IMHO a miserable cost/effect ratio when you consider the Falloff ranges of the avialiable weapons.
Improved Armor Repair [6]
"Each level of this extension raises the repaired amount (HP) of armor repairers and remote armor repairers by an additional 2%."Complexity [6] means 81k EP for a total of 20% more Hitpoints repaired per cycle. IMHO a even more misarable cost/effect ratio then Falloff extension.
You also need the "Accellerated Armor Repair" [1]- extension to get close to acceptable repair rates.compared to the "improved Shield" - extension with a complexity of [2] and 3% effect per level, and just a single extension... a joke, right?
Whining - It's amazing how fast your trivial concerns will disappear