26

(58 replies, posted in Balancing)

Syndic wrote:

... have in total over 3k fitted mechs stockpiled, theres quite simply nothing left to achieve.


For being such an integral part in your intel network, you should send some of those my way. big_smile

I promise to put them to good use. yarr

27

(58 replies, posted in Balancing)

Jelan wrote:
Syndic wrote:

My 0.02$

In my timezone (EU primetime) PVP is completely non-existent and dead. Me & the rest of the EU players in CIR (and we are an EU-based corp!) have 3 choices in Perpetuum:

1. Mine.
2. Farm.
3. Spin bot in terminal.

The potential 4th choice is to roam the Beta islands for 4-5-6 hours, kill 1-2 arganos / a lonely Termis mining and thats it. Not much fun to be had.

I dont know how this lack of players/activity in my primetime can be fixed, but if rollbacking changes could do it then by all means I'm in favor of it. Personally I'm very much in favor of a marketing campaign to get more players in-game. smile


If you hadnt set most of the active server to blue you wouldnt be in this situation, reap the rewards of your actions you short sighted grobli fondler wink

Our server has been highly polarized for a while. (M2Sā€™ infinite cache vs the server? )The main difference between now and back then is that less people are here due to boredom in the game. The entities we had before are still here, mostly skeletons of their former size, but still around no less. The lack of tangible objectivity is what is making people bored and not really care, else we'd still have people logging in. There'd be heaps of targets if you theoretically allied with half the server anyway, but that's not really evident as half of barely any people is still barely any people.

If big alliances are such a problem, then why doesn't 62nd and M2S break up and start shooting everyone instead of crucifying others that do it? Why can't you practice what you preach in such a "dire" time for the game? 62nd did it before and looking at their recent activity in comparison to "Novablob", they could easily have "fair" fights if they took the theoretical high road.

The problem is not coming from the players though, it's coming from the lack of players and that stems from a game that's not entertaining them enough to stay. It's only all the more evident because of the polarization of ideals and lack of things for corps to want to stand alone for and take for themself. All this talk of alliances killing the game is really just a cover for the real problem and it's twofold as it's also a reason for the alliances to not break up as there's no point other than speculation that it will magically make the game more fun and everyone will just come rushing back because a handful of corps are playing together.

28

(46 replies, posted in General discussion)

The problem is running around to all the islands and keeping track of what's changed. But I guess you wouldn't know that if you're not the one spending time doing it. hmm

29

(41 replies, posted in Services and Discussion)

My simple answer to people that are anti-undercut has always been that it's just business. The point of the minimal undercut is to be the lowest/lower price and make the sale, as people will pretty much always buy the lowest price item no matter how small the margin is. The more I undercut however, the more profit I'm losing. If I'm doing a fire sale because I know something in game is going to happen or change, sure, I might sell drastically lower. But if I intend to make max profit, I'll charge as much as I can get away with. This is capitolism

30

(14 replies, posted in General discussion)

The selection in spawns are fine. Some are tough, some are not. No single bot color can be built to take them all on without a decent amount of EP and tier gear. Sure, you may not be able to take them out with a Baph, but I bet a ranged Wasp could. There are many spawns in many locations with terrain being a huge key depending on what color you're farming and what color you're riding. Take a look around the islands in a fast scout and find a suitable area and spawn to fight. Maybe even fit a chasis scanner so you can see what they have equipped and know what you're getting in to. I've been here since prerelease and I still do that from time to time if I get bored or want something new to fight. There is a good amount of easy, farmable spawns, you just need to find the one that's for you.

31

(58 replies, posted in Balancing)

The game needs more content, that's about all there is to it. Until we have more definitive tools to 'create empires', PvP will die. It's already starting to turn in to a hissy fit of uselessness. Group A fights Group B and nothing is accomplished aside flaming and trolling both ways. Eventually, those fun roams are going to be related to nothing more than petty ego inflation and people will wander off to do more meaningful things with their time. We're already seeing this. People fight in game, then they fight in chat, followed by the thread trolling the next day after and nothing happens of any significance in game. Everything is it's same old static self, minus a few bots and modules, with someone left wondering what the hell is the point of putting up with all the *** talking just to see it happen all over again the next day with little variance?

All the balances, the nerfs, the patches, the grudges, the wars; They mean nothing. The general setting of the community has turned from respectable and growing, to a smaller group left with nothing but petty squabbling over every fight, chat and thread. This game needs those end game territorial systems in place to quell the bordeom before this community basically consumes itself and it needs them yesterday.

32

(57 replies, posted in Balancing)

I was talking about both reward levels being at 40, light/medium. ( Unless something has changed again recently, I dont know then ) I'll admit, I haven't acquired any in a while as I've been living off old stocks of faction ammo. I'll have to give it a try maybe over the next week.

33

(57 replies, posted in Balancing)

The amount of ammo you get is pretty crap now, I was saying that to someone else too. But it's still not inaccessible or difficult to get. You're at no more a disadvantage than the next person, so that's a moot point.

But I do agree, missions should offer a little bit more ammo. Perhaps when we see more of those missions revamps we'll be in luck.

34

(51 replies, posted in General discussion)

POS's will be in game, unless something has changed since previously planned. Back a few months ago, one of the devs made mention that he was working on POS's. Too all those that seem to think they will ruin the game, well, you don't know how they will work so how can you assume to predict as such? I know how people love to liken this game to Eve and point out how in Eve, they subjectively think it ruined the game. But this is PO, a different game with a different dev team. The longer this dev team has, the more I think this game will evolve beyond just being 'like Eve'. The POS' that we were already told were coming can play a huge role in this self-defining stage so let's just sit back and see what they come up with first. Then you can all judge and complain and critique when you actually have something solid to go on.

35

(159 replies, posted in General discussion)

Annihilator wrote:

PvP in this game doesnt work without PvE backup. You cannot build youre mechs from PvP loot AFAIK, and most PvP nerds are not intrested in mining either AFAIK

Pretty much, the game needs balance. It needs a bit of each facet to make it appealing to a broader scope of players so that we can have more dynamics in the game. Farmers, Miners, Builders, PvPer's, take one element out of that list and someone else will have to do it anyway. You need farmers to get research done, miners for resources, builders to put it together, pvpers to blow it up and do it all over again. tongue

I was wondering the same Anni. But it seems mostly because green isn't cool enough to PvP and we're left out. tongue

On a serious note though, in a game of versatility measuring a vets main tactical advantage, green is really slapped in the face there. Where they spec in to getting just one mod style tuned up and usable ( launchers ), people with turrets skilled up are branching out 3 ways by tuning up lasers, EM and firearms. It's almost as if your EP are beneficial in triplicate. I think from an efficiency perspective, green is an oddball and that's likely why they're a rarer thing than all the blue/yellow. That's before even balancing them on a granular scale with the other guys. It's hard not to feel as if Green is more PvE and Blue/Yellow are PvP.

That's a bet that will lose you a pile of money my friend. wink

Every time there's a change, nerf, balance, update, hot fix, patch... whatever.. It's always 'x' corps fault. Someones tugging the devs. Someones playing too hard. Someones being mean. Someones pooped on my side of the sandbox. Oh gawds sand in my vaj.


It's no single corps fault that there's a lack of systems to make the game more uplifting. It's not up to corps to make the game work because the devs are behind.These are requests of paying players. If you like the game, then go play it and stop being an instigator in a thread that shouldn't be of any concern to you. How would you like it if you had a problem with something you bought from a store and took it back because of whatever reasoning and some *** came along and started telling you the thing is fine? You'd tell him to sod off I'm sure. Why? Because you bought it and you have a right to voice your concern on it. It's not a debate for you to chime in on. You can't fix the problem. You're not in charge of the dev team. If you're not concerned with the state of the game, well, these are the forums and the game is that way. ----->

Thanks.

It's pretty obvious that the people still in game, playing, are having fun. Else they wouldn't be playing, now would they? How does that expunge the deficit that's been building up of online players? Numbers are getting low again because the game's fine? People who quit and wander off aren't going to be as vocal at all, in fact, I'm sure they'll just pack up their *** and leave. If you're still having fun camping stations and ganking the loaners you find, then all the power to you. But for the rest of the people that have pretty much put this game on the back burner, I think it's time to start paying attention to them.

Or you can make excuses for why people are quitting and watch all your competition walk out. I mean, that's cool too I guess. Whatever floats your boat.

SharkWolf wrote:

lol just becuase u playing some game , dont mean *** u didnt like the way game was rolling at u with the numbers u where loseing etc, and losing u erp tank killed u fail fleet! like i told u many times when time come for u to live in alpha u will quit and i was right !


Get your head out of your *** and go troll elsewhere. This thread's about the state of the game, not your epeen.

Who knows if that will even help. They need more than just a revamp to intrusions. People aren't leaving because of how it's setup now. People are leaving because they're running out of things to do and fight for. Changing how we cap outposts in to a more active and time consuming method is going to kill this game. It will turn OP holding in to an annoying chore. If they release it however with changes to the incentives to holding one, then it just may be what brings the game to life again. The critical flaw in this game is that there's not enough to do. You either Farm (NPC/Arti), Mine or Roam.

There's very little to do in the way of empire building and real time objectives. Everything feels incredibly static and mundane once you've been around long enough. Once we actually get terraforming and base building with added weight to the effects of smaller scale PvP, then we'll be having fun.


... or I'll just be playing Diablo 3 if that release before this game changes. All in all though, funny enough, the one thing they did right is make it so you can get EP without logging in every other day to skill up. So I'll probably remain subbed even if I dont play for a few months.

42

(304 replies, posted in Balancing)

Line wrote:

Players are leaving not because there is no balance. Players are leaving because there is not too much tp do in PvE, and PvP is hard as hell to find - those who can bring some, are groupped up in alliances and sitting on the islands guarding tele. Wars are impossible cuz there is nothing to fight for atm, except e-peen length. But thats boring. Disband your alliances, take 1 outpost per corp and shoot each other, that will be more interesting and will give a chance for small/newbie corps to pew-pew aswell. Right now - noone will come to your betas cuz everyone knows you're scouting tele and will quicly bring a lots of combats. So all the PvP we all can have now - just random luck on roams and even more random luck on infiltration actions.

You pretty much hit the nail on the head.

43

(16 replies, posted in Q & A)

Annihilator wrote:
Celebro wrote:

...
Would like to hear some advice and reason why it's the best faction for killing all types of npcs specially using mech and H.mech.

Guess I did miss that, my bad.

44

(16 replies, posted in Q & A)

Annihilator wrote:

kiting pve when sitting in a heavy mech = fail IMHO

it needs a termis with a shield, two RSA, one ET and perhaps one RR behind your heavy mech and you can farm anything on alpha without moving your combat mech.

Im not sure where anyone mentioned kiting in a heavy, maybe I missed that... Not everyone buys 2 subs so that they can RR tank spawns either. It probably is one of the most efficient ways to make money farming rats on alpha, but it's not the only way.

45

(16 replies, posted in Q & A)

You can't really sit in greens either and use LOS purely. NPC's will keep coming at you until a certain range then leash back to their spawn. You still have to kite them out of their spawn area and do enough DPS to kill them before they return to their spawn after they leash. It's usually no problem, but some of the tanked 5th tier mechs/HM's are a bit more tricky to kill in one pull. Chances are if you pull them, their buds will follow in staggered suit too. So if you dont kill them before they leash back, you can't really come out of cover and chase them as their other friends will still be coming at you at random intervals. I used to like LOS tanking and in some spots it can work, especially for new players. But unless you find a spawn sitting in a basin that they can't get out of before they leash, kiting seems to be a heck of a lot easier. Even still, I'd be hesitant not pulling them out of their spawn to kill them. If there's EWAR in the spawn that repops while you're looting, you'll likely be demobbed and butt-humped.

46

(15 replies, posted in Feature discussion and requests)

Every tier has a use as noted.

T1= Cheap fun fits
T2= Tight/Light fits
T3= Cheap alternative to T4
T4= Max potential for slot

Making a builder go through with building every single tier is kind of silly and I'm not sure the purpose devs had behind it. If it's cost, like the OP noted, add it in to the T4's cost up front. I doubt this will phase out every other tier as well to the point that not everyone is loaded and can always afford to run T4. Maybe for PvE, sure. But PvP ? That bracket is a tad smaller and I know from seeing the fits wandering around beta that full T4 fits are not that common for just random excursions and roams.

47

(16 replies, posted in Q & A)

Does LOS really matter that much when the non-green bots can just fit LFW/range and never get in range of their targets? That's what I do with my PvE fits anyway. When I feel lazy and want to farm faster, I equip the short range missiles for more dmg, but even then if I fit t4 extenders and launchers I dont need to be in range of mechs/hm's and can still smoke them from far off. There's also definitely a lot of wide open space around many spawns that I've seen, so kiting and avoiding hills that would otherwise block LOS seem moot if you choose a decent enough spawn to farm.

Kains will still be one of the top choices for roaming bots, so I'm not sure it matters that blues were left out. They've been #1 for a while now and I highly doubt you're going to see a sudden influx of switches to yellow or green... especially not green. *cough*

49

(304 replies, posted in Balancing)

Diminishing returns on some modules would probably suit change better than just nerfing the module and changing the core values for everyone.

50

(304 replies, posted in Balancing)

I have nothing against balance whatsoever, I just thought it was an interesting dichotomy. Be it power in an engagement or power in more absolute terms over corporate measure, they're both things that need equilibrium to have a competitive atmosphere. You can have fair fights, but when your fights don't mean anything on the grander scale of things, it seems kind of petty almost. Right now with the way things are, engagements mean nothing for the most part. Throwing yourself at a pre-nerf ERP fit is almost as tactful as pitting a corp with lesser stature against a matured one and almost endless stockpiles. Eventually the point will be reached when you're seeing that futility of engaging that was there all along,  just in the same way it was to try solo an ERP fit. It's just on a larger scale, those things are harder to discern because they're not glaring in your bots face and shooting you.

For the record though, again, balance is fine and that ERP fit was already counterable. I remember when Lemon first brought it to foomland. Sure it took us 10+ pilots and a while to grind him down, but isn't it fair? Our raiding party probably wasn't worth half of what his fit was. One of his T4 armor tunings back then was worth at least 4-5 of our t1 fit assaults alone. Yet we still killed him, without any neuts. If we actually had the monetary backing that he had, we could have fielded ewar and took him down with 2-3 pilots in a fraction of the time, without any risk to ourselves. Hell, you could even kamikaze his cash cow with a 4-5 mill mech. Do you think that's balanced? Is it ok to neglect the worth of a build or the fact that it has a counter just because of the premise that you have to use more people? Suicide with a cheap fit a few times and I'm sure his loss of 50m or more will pale in comparison to your loss of maybe 10% of his. You'd have to be dumb to keep walking in to that and eventually run out of cash and there's no way of stopping it really. That's the consequence of the actions of using such a stacked fit, it's expensive as hell to replace and countered by lesser than equivalent logistics.

What's done is done though, ERP is a shadow of what it used to be. I personally never used it, but it was certainly used against myself and my corp in a very destructive manner. Yet, with a little cash and tact we could have taken care of it. Trouble is, we were fresh faced and poor and our enemies quantative assets stopped us, not their build.