Arga wrote:That's my point. Right now trying to lock down the Island for any activity is difficult, and by difficult I mean not worth the effort, because of low population. Once Islands become occupied, they are just naturally going to be more secure, and locking them down specifically for any time period isn't required.
Its sort of like the Epitron lockdown. Why not invite mission runners to come at the same time and others wanting to use the island? Get more 'bang' for the lockdown buck?
I'm just not sure that increasing reward to balance an increased risk caused by low pop is the right thing to do. It is within the power of the players to decrease the risk, and while it's not worth the effort to decrease risk for a single activity, it could be worth it for multiple parallel activities.
All valid well thought out points.
The difference between mining epriton and running missions is the epriton actually makes a difference to more than a couple people. Most people simply don't think the missions for ammo on beta are worth it.
Think about it, it takes 30M - 1H depending on your methods/mission to get 40 ammo.
The rewards for the amount of time spent are terrible.
We are better off locking down an island and doing epriton mining. Even if we had agreements with mission runners to lock down the island and let them run missions, we would have to pay exorbitant sums of NIC just to get a couple thousand rounds. The rewards are simply put not worth most peoples time and so valuable and rare you cannot even buy them for NIC on the market.
There IS a market for this ammo, trust me. Its just its not worth anyone time to supply it because the ammo would probably go for 50K+ a round and no one will pay that.
Low population or not, this was designed very poorly.
Looking forward to new players and new conflicts.