The language is not what you speak but what the client is set for. Sorry that you have to use British English and not US English. Sorry for having a "French" client. I am so sorry. Here, have some EP for all your hurts and qq's

-1 not really an issue.

853

(21 replies, posted in General discussion)

This is not going to be f2p anytime soon you know.

+1

855

(17 replies, posted in Feature discussion and requests)

NeX is in this bad spot that it has everyone who was in eve-no check on invite- so it's only natural that there are some people who like to blame someone else for their mistakes.

Personally I don't look at the corp of the poster unless it's corporate dialogues, that's a different thing big_smile

856

(17 replies, posted in Feature discussion and requests)

Because reading and thinking is hurd.

857

(17 replies, posted in Feature discussion and requests)

Good luck in your future games. Hope they will do at least half of what AC people do.

Yeah everyone else is in a naptrain, people from Jelan's post just  dont fight with  eachother... ohwait.

859

(24 replies, posted in Resolved bugs and features)

+1 to Annihilator.

The AC can be a good investment for yellows and blues, as it doesnt use accu, making it possible to use it to rep/fire at the npc's till the gun clip goes click click click and/or eyes bleed.

Oh right the missiles work a bit different. The hit chance is the same but there is something called explosion size, which calculates the damage. If the explosion size is 8 and size of the bot is 4 the damage taken is 4/8=50% of max damage possible.

No, it's based on the dispersion rate of the weapons (medium EM guns have 10 if I am not mistaken). If the size of the targeted bot is 4 the chance to hit it is 4/10.

863

(21 replies, posted in General discussion)

So it couldn't be something else than a bullet? Still the explanation why we don't want less limitations is clear.

"This way the huge mechs would still be able to do MASSIVE damage to anything it hits, but facing a small nimble bot would result in a lot of misses, thus thwarting the "bigger is better" aspect a  bit." This already is in place smile

865

(14 replies, posted in Q & A)

Standing still doesn't work since a few patches ago smile

866

(19 replies, posted in Balancing)

The superior Kain can outrep you pretty fast, I had the same problem as Neoxx - too much ecm. The heavy mechs have the range to shoot you from about 650m - pretty evil- but don't rep.

I am not sure about the other colors, but all the grand's are easy to kill smile

This convenience doesn't even have a tactical advantage in PVE if you are doing it in a group. I already got popped 2 times because someone primaried me  by mistake, don't want that too happen too often tongue

868

(15 replies, posted in Feature discussion and requests)

Make a limit of mines in an area, link it with interference? If there is too many of them, a random one can explode until there is an x of them in an area.

869

(24 replies, posted in Resolved bugs and features)

You can't have a game fully synchronized. Hell there is a thousand of games that can't fully synchro between 5 lan clients, not to mention a 1000.

870

(24 replies, posted in Resolved bugs and features)

How can you be sure that the server clock wasn't synchronised at the beginning?

/edit just tested in on 2 clients, there was a 1s difference in the "server clock"

871

(1 replies, posted in Q & A)

They are quite common, they have set paths where they patrol and they sometimes get stuck on terrain (their path is something between waypoints on the island and being set to stick together afaik)

You know you can get a gm to give you  back any bot lost to PVE and crash?

Like building that mines and that can be destroyed? Maybe, just maybe that could work.

874

(19 replies, posted in Balancing)

I hope it was a superior, because if it was a grand one I will laugh hard tongue

875

(11 replies, posted in Q & A)

The shield hardners make the shield last longer. Without skills the accu to hp conversion is 1:1 or something like that. With enough hardeners and some skills I've seen it go down to 0.073 accu for 1 HP. Yes, you need either more rechargers or someone who is transferring accu to you, or energy injectors.