Thanks for your work, thanks for the game, good luck in the future.
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Perpetuum Forums → Posts by Norrdec
Posts found: 1 to 25 of 996
1 2017-08-03 07:37:58
Re: liquidation of "Avatar Creations" (61 replies, posted in General discussion)
2 2017-08-02 15:28:29
Re: Make Perpetuum great again (184 replies, posted in General discussion)
Good luck everyone. It was a pleasure and an honor (at least sometimes )
3 2014-09-24 19:13:04
Re: These plants. (6 replies, posted in General discussion)
I told them, but no one listened! Nothing was fixed. Dem ninja plants.
4 2014-09-16 10:18:11
Re: Signal Maskers use 5x as much AP as they say they do (16 replies, posted in Bugs)
Why make maskers do this? I understand that AP use is linked to bot hit size, but that is a known factor whether the masker is on or off. Why not just have the masker consume the calculated AP at the start of the cycle and be done with it ?
Because of balance. You don't ask what was the balance about, we only know it was a balance change. No other modules does this.
Not my fault your potato needs me to explain everything.
5 2014-09-16 08:29:58
Re: Signal Maskers use 5x as much AP as they say they do (16 replies, posted in Bugs)
Because of balance.
6 2014-09-15 20:16:15
Re: Account "gifting" (39 replies, posted in Feature discussion and requests)
I am not sure when I will be on a business trip in Luxembourg next week it will be close to Polish IPs or to the london IP i had yesterday.
7 2014-09-12 08:57:34
Re: Outpost SAP Missions (24 replies, posted in Feature discussion and requests)
New idea, only CIR PVP deaths produce cortexes!
8 2014-09-11 15:04:04
Re: Why there is nothing wrong with station locking (126 replies, posted in Feature discussion and requests)
Burial wrote:If the defender really is standing there for 1 hour then everything is fine, right?
I read this and it just yelled at me. You know what it yelled?
BORING!!!!!!!!!!!!!!!!!!!!!
+1
9 2014-09-10 16:03:28
Re: Loading time and crash/lack of response (8 replies, posted in Bugs)
What type of internet connection are you using? Sounds like someone is hogging your bandwidth or you are on a cellphone based connection (whatever it's called, too lazy to google). I had that problem in the evening, when using the cellphone based on, wasn't even able to connect to the network lol.
10 2014-09-10 15:22:14
Re: QOL - Insufficient Privileges. (3 replies, posted in Localization)
Bump because Ville needs love.
11 2014-08-10 22:21:59
Re: RoboCraft (26 replies, posted in Open discussion)
Looks fun, but you wont make a dinosaur in that game
12 2014-08-08 14:26:23
Re: Terrain Update distance (6 replies, posted in Feature discussion and requests)
http://forums.perpetuum-online.com/topi … p-of-them/
I already mentioned this 2 months ago. Not like they did anything with it.
13 2014-08-08 14:26:23
Re: Terrain Update distance (6 replies, posted in Feature discussion and requests)
http://forums.perpetuum-online.com/topi … p-of-them/
I already mentioned this 2 months ago. Not like they did anything with it.
14 2014-08-01 08:35:30
Re: Stop wasting resources and time on gamma (81 replies, posted in General discussion)
Well they could do a sandbox in the tutorial area for terraforming (unless it's already there). and a bit bigger one on the alpha islands.
15 2014-07-31 14:28:42
Re: Low player retention: Solutions (49 replies, posted in General discussion)
Yep, that's a *** of things to place.
16 2014-07-31 13:58:32
Re: Low player retention: Solutions (49 replies, posted in General discussion)
Depends what you mean when saying 'an island'. Just creating the island is procedural. Buildings, ores and teleports etc. are manual.
/edit actually, nowadays ores are probably are also automatic and random. Can you have a field in a unreachable place?
17 2014-07-31 13:27:11
Re: Low player retention: Solutions (49 replies, posted in General discussion)
Adding new island shouldnt be that much of a problem if you dont need mad advanced things on it, as from what I recall, they can be procedurally made. Everything else for the faction warfare would require coding and balancing, a lot of it I would assume.
18 2014-07-30 08:19:45
Re: Improved NPC AI (201 replies, posted in Testing server)
Shadowmine wrote:Right, because shooting lights and assaults is so much less fun than shooting mechs or heavies.... Sounds like they are making it more difficult to sit back and macro farm npcs.... Wait, now I see why you guys are against it...
(see what I did there?)
How do you macro farm?
Yes, could you share those macros for the well-being of the community?
19 2014-07-30 08:12:57
Re: Mining on Beta Islands ??? (15 replies, posted in General discussion)
Remember that epi is a liquid. Argano/termis is ok, anything above has a higher risk compared to gain.
20 2014-07-29 14:50:18
Re: Please Don't Kill the Norg !!! (7 replies, posted in General discussion)
Kill all nora, harvest their souls.
21 2014-07-29 14:49:43
Re: Murdered the server (10 replies, posted in General discussion)
He was mining a server node?
22 2014-07-29 14:48:58
Re: Low player retention: Solutions (49 replies, posted in General discussion)
I agree that these are all double plus ideas, I like the PVE/PVP tier bots and corporate roles the most.
23 2014-07-29 09:51:34
Re: Gamma revamp testing (641 replies, posted in Testing server)
Doesnt noralgis have to be in a grid pattern, without touching each other?
So even with a change like you proposed, it won't annoy nora farmers.
24 2014-07-28 08:46:47
Re: Substantial delay in undocking (32 replies, posted in Bugs)
So when I jump into a station to offload a sym, I need to wait 2-3 mins to get out? This happens on daoden.
25 2014-07-26 21:27:42
Re: Color blind mode (18 replies, posted in Feature discussion and requests)
Make it use symbols! Put a button with a legend for easy comparison
Posts found: 1 to 25 of 996
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