Purgatory wrote:Tyrannos MK2 will never fit anything on a worthwhile setup besides 4 launchers, not enough cpu to fit turrets aswell, or anything into the misc slots
Erh? As I previously stated, my TyrMk2 is fully kitted out: 4x T4 med launcher + 2x T4 med autocannon, T4 sens amp, 3x T4 missile tuning, T4 med armor rep, 3x T1 armor hard + 1 free head slot now since yesterday, and I'm already 4 CPU below needed (Relevant extensions: Data Processing 9, Weapon Optimisation 7, Armor Optimisation 6) I fully expect to be able to drop a T2 armor tuning in the last headslot after maxing out extensions mentioned above
Purgatory wrote:But apparently this game isn't balanced properly, because an MK2 castel has no fitting issues and yet a MK2 tyrannos has big fitting issues.
You again nicely forget to mention that I SAID my Castel Mk2 had fully T2 kit (lowest cpu used in mods) so of course it fits with room to spare. I never even tried to T4 kit it, prolly doesn't fit.
Arga wrote:So even fitted the same as the MK I, the MK II will do more damage.
Hope you didn't waste money and materials building one, and your just looking at a fitting tool.
The bonus for TyrMk2 is 1% more accu per lvl, so dmg wise it's on par with it's Mk1 brother.
I did build mine. Waste of NIC? Possibly. Waste of materials? Possible again. Building something just because you CAN? Priceless. Also I'm pretty sure the people I bought the materials from aren't at all peeved of getting some extra NIC
FYI: It took 14mil NIC worth of materials + 2.7mil NIC for a Tyrannos itself (I was gonna use my own, but then it got it's *** handed to it by a Thelodica Observer Spawn III ) + something like 1mil NIC build cost.
I'd just like to point out that medium autocannons have extremely low cpu fitting reqs, so it's no wonder you can get your setup to work. You also have no range extenders, and these use up a lot more cpu than any module you're using in the head slots.