Offer closed - Green mech kernals no longer needed, w00t!

202

(104 replies, posted in Feature discussion and requests)

Jack Jombardo wrote:

I play since about 3 weeks.
- 1st+2st light DONE blue+green
- 1st+2st assault DONE blue+green
- gray drones DONE
- working on 3st+4st star light with some T3 mods allready finished
- found some Mech spots I can do solo, many I can do with the corp
- corp main producer working on 4st HMech green+blue allready

All after 3 weeks.
My extensions (and the one of my corp mates) are FAR behind the research level we are working on. If we can held this resear speed, half the corp can produce T4 med stuff LOOOOONG before we can actual use the stuff or produce it effizient smile.

So what's wrong again with the drob rate?

PS: we are "feeding" 6+ Research Agents atm. Finished Kernals are eaten by miners, haulers or even full time fighters who will very likely never do a singel research job *g*.

You think it's easy on assaults? It's easy to kill 3-4 assaults per minute for hours and end. Wait until you're doing mech T3/T4 and then see how you feel.

203

(104 replies, posted in Feature discussion and requests)

Arga wrote:
Purgatory wrote:

Price of 1st star kernals is irrevelent, the rest of the kernals have doubled, even tripled in price. The current kernal situation does not work.

I'm speaking as someone who can already make many T4 items including almost everything that comes from green and yellow kernals of all sizes.

So, because you no longer need these, they aren't relevant?

Please look at the WHOLE system and not just the top-end when your suggesting changes.

Why has the top-end pricing doubled/Trippled? Because 8 months into the game, there are now more independant producers with the NIC to purchase those same kernels.

AC doesn't WANT everyone making T4 stuff, they didn't just nerf kernels, they added Briochit and made epitron an ore instead of a liquid.

Your not fighting me, your fighting the Dev's on this, and right now I'm not seeing any changes that would indicate they want tiered items to be any more accessable.

The fact that as a small or solo producer, you "can already make many T4 items including almost everything that comes from green and yellow kernals of all sizes" only 9 months after the game was released, is not working in your favor.

I would say that as a non-beta corp, if you can complete the tree in a year, that's about right.

70% of the population is still less than a month old. NeX is not a communist corp, when they get to beta Island, I'll bet you that the number of beta-kernels on the market jumps dramatically. Simply when 70% of the current population is capable of farming the kernel's you need, they'll become more available.

I've said before, and maybe even in this thread "The game can't be balanced around the players on the leading edge."

I'm not a solo producer, my corporation has more than 1 person in it.  I've done so well because I farmed T5 kernals in the first month or two of launch, gained access to T4 and made a lot of NIC from being the only producer of certain T4 modules. I then re-invested the nic into kernals while the drop rate was still 100% and completed green mech level research.

204

(104 replies, posted in Feature discussion and requests)

Annihilator wrote:

well, i wont blame the kernel droprate nerf for that.

combine those facts:
1. recent events have shown that only 1 agent in corp with 100% research is a BAAAD idea
2. new stuff is always added to existing kernels knowledge base

so, tell me why should i sell kernels on market?

I don't care what you do. I know from experience that people were selling kernals of all sizes and tiers back when the drop rate was 100% and that has practically completely stopped since the drop rate was halved.

205

(19 replies, posted in General discussion)

You forgot something in the patch

*Kernals returned to 100% drop chance on npc kills

206

(104 replies, posted in Feature discussion and requests)

Arga wrote:

Look at the prices for 1st star light kernels, they are down to under the pre infinte buy order, and are plentiful. This trend is likely to continue now that availabilty for higher level kernels has been opend up to non-beta players on alpha-II; combat players should be taking advantage of the higher prices by farming and selling them while the price makes it worthwhile even at 50% drop rate.

Price of 1st star kernals is irrevelent, the rest of the kernals have doubled, even tripled in price. The current kernal situation does not work.

I'm speaking as someone who can already make many T4 items including almost everything that comes from green and yellow kernals of all sizes. I can not stand killing 3 tough npcs in a row and receiving kernals from none of them. I throw huge amounts of nic into buy kernal buy orders but people just arn't selling them. If I can't buy kernals, even for the crazy high prices I offer, then what hope does the non rich player have?

Game is failing. Kernal drop rate to 50% nerf was uncalled for and totally unexpected. Players oppose it, why hasn't this been reverted it already?

207

(104 replies, posted in Feature discussion and requests)

I agree, revert it, the current system is far worse than it was before. Remove plasma, inflation is bad enough as it is, without giving out free nic with every kill.

The kernal drop rate to 50% nerf has destroyed the kernal market. As if inflation isn't bad enough already, you add a direct NIC facet (plasma). Plasma drops are practically worthless because the NIC has hardly any use.

I don't see why the kernal drop nerf was even done in the first place.

I am paying 600k per Overlord heavy mech kernal (T5). This is a limited offer due to the fact that my research is almost done and I won't need more once it's complete.

The buy order is set at 300 kernals wanted, in TMA.

Arga wrote:

There have been a lot of other Meta-game related incidents since the kernel nerf too. I'd suspect that a large number of those 1000's of kernels came from a corp(s) that already had the tech tree completed, but don't anymore.

Wait a few more weeks/months and you'll probably start seeing more coming to market. Although there's a lot more competition for those kernels now too.

I'd suggest not relying on the market, try setting up a deal with a Beta corp directly, as there are at least 3 large corps coming up the ladder that are going to have really deep pockets and a large appetite for kernels.

I very much doubt that somehow, since this was almost half a year ago, and there was nobody with T4 medium missile launchers in game at that time, I was the first to complete that research.

Arga wrote:

Those are only available on Beta, and the corps farming need them internally. They will never be worth selling, as the past has shown that it's never a good idea to have only 1 prototyper. Any alpha corp going over to ninja-farm, is only going to farm 5th star's for internal use too, again it's not worth selling them at any price, since the return on having a character that can make T4 medium weapons (among other Med. items) is worth more then the short term NIC gain.

Basically, if you want them you have to farm them yourself, or offer some stuipd large amount of NIC per kernel.

The drop rate isn't really the problem, it's just not in any bets corp's interest to sell kernels; and there are very few corp members that can solo the 5 star groups to sell them on the side, not to mention it being THE mortal sin.

"Thou shall not sell they kernels."

It's like this - I used to have no problem buying T5 mech and heavy mech kernals. I bought thousands. Then they nerfed the drop rate to 50%, and i've not been sold any since.

212

(1 replies, posted in Buying Items)

I am offering either 4m for 50/50, or 10m for 75/75.

I've been offering a lot of nic for kernals, almost half a mill per heavy mech kernal (T5) and 200k for T4 mech kernals. Weeks go by, nobody sells any.

So i've been thinking about going to farm the kernals myself, but then a daunting fact hit me - Kernal drop rate got nerfed to 50% a few months back. Even if the kernal drop rate was still 1 kernal per mob, I would still struggle to find motivation to go and farm mech size kernals. With the 50% drop rate on kernals, I think i'll pass.

Is everyone just relying on observer kernals these days or what?

Annihilator wrote:

yeah, purgatory... the game resolves around unfit robots....

here is a whining topic about how bad it would be to reduce the grophos accumulator size
another topic is whining about how bad it is that grophos can fire their weapon without any reasonable AP costs.

Tyrannos is one of the most flexible Mechs ingame - it can fit turrets, no matter how much AP they use, it can fit Neuts, it can fit longrange missile, it can work with shields, but could also fit increadible Repair-tank.

The gropho was once called "making ictus useless because it can fit more neuts and has a better shield bonus"... wait, wasn't that you?

now to the nitpicking:
420s is no "rate", its a time...

I suppose I just see things from a logical standpoint, while you seem to fail at that. Ooh, so a heavy mech has an extra slot over a mech, I guess they can use that slot to fit a T4 recharger, and then their ap/sec will be roughly even with a mech (unless you're in the new nerfed gropho, even a T4 recharger won't bring your ap/sec as high as tyrannos). Now they can watch in despair as nothing is solved and their 50% extra turrets continue to drain their accumulator dry 50% faster than a mechs accumulator is drained. Fat lot of good that T4 recharger did them, may aswell have stuck to using a mech.

Er, no, i've never commented on the ictus. I think it sucks though, there, i have now.

Mammoth wrote:

I'd be careful with the histrionics. If you don't keep it sensible and logical, they may just decide the appropriate solution is to nerf tyrannos recharge.

Actually, the appropiate solution, the one that will deal with a lot of this whining, is to BOOST, not nerf, but boost the accumulator recharge time of all heavy mechs. It's really *** the fact that all mechs have a faster AP recharge rate than their heavy mech counterparts. If you use turrets you're even more screwed because we all know turrets use a lot of AP and a heavy mech has 50% more weapons to fit than a mech but recharges less ap/second?

420 sec recharge rate on mechs, 720 on heavies, they should reduce the 720 second recharge to something like 600 seconds.

I'm going to repeat what I just said incase it didn't sink it. Heavy mechs have 50% more weapons to fit than their cheap mech cousins and yet their AP recharge/sec is actually lower than the mechs.

Kamikazie wrote:

First time free them there is a twenty percent loss of EP. That loss is perminent and can not be gotten back.

Soon to be removed in a coming patch.

NO MORE ACCOUNT RESETS COMING IN A PATCH SOON!

I'm wondering if there should be an option to reset your account, but you have to buy it, like £10 or £20 or something.

Either someone really screws up their training, wants to correct past mistakes, or a new patch just came out and completely changed the game. All of these are valid reasons that someon would want to reset their account.

You buy an account reset code, apply it, and it gives you the account reset option, delete all characters, reset account, get all EP back.

As far as i know this information isn't documented anywhere... would help if we knew it.

Annihilator wrote:

you know what? resist on the seth would be a very bad thing too.

and the whole topic here is based on something that probably wont ever happen....

The change to bonuses? It's dead certain they are happening in the next patch.

Let's put it this way, tyrannos already has a better recharge rate than the new gropho with its % per level ap recharge bonus. If they nerf gropho max accumulator by 20% (example), then the tyrannos now has a 25%+ better recharge rate than gropho. Even if you try to make up for it on the gropho with a T4 recharger, the unequipped tyrannos still has a better recharge rate, that's totally ***.

Seth at level 10 extensions is going to have +10% crit chance, 50% increase on armor resists, and 50% damage.

Gropho at level 10 extensions is going to have 50% decrease in lock time, 50% damage, and a 50% ap recharge reduction, that recharge buff sounds ok on paper, but when you factor in that gropho accumulator was nerfed, all this patch becomes is a huge nerf to gropho and boost to seth.

Lupus Aurelius wrote:
Purgatory wrote:
Annihilator wrote:

a gropho with recharge bonus on maxed extension could permarun three medium repair modules...

like a Tyrannos atm too - with the difference that the Gropho has:
30% more hitpoints to buffer,
1 more headslot for additional repair tuning
1 more legslot for ERP / injector /accumulator / Resist
50% more offensive potential
60% more Buffer Accumulator

and unlike other heavy mechs - it doesnt really need more AP for its two more weapons.
if you compare it to other heavy mechs, the difference in average consumed AP increase vs. average recharged AP is way better when you look at Tyrannos<>Gropho then Artemis<>Seth

also, smaller accumulator can have advantages too, especially with a recharge bonus on it.

So a dev tested the new recharge bonus gropho on the test server with all level 10 extensions and it could NOT run even 2 medium repairers, and now you're here saying it can run 3? Don't post incorrect information.

Small accumulator is somehow better with a recharge bonus? Your logic is failing hard once again.


Could not even run 2 medium repairers!?!?!?!?!?! No bot or mech can do this currently, without either energy injectors or remote energy transfer, nor should they be able to.

Let's look at this again.  Total weapon usage of 6x T4 medium launchers running continuously, as the Gropho currently is,  is 1.43 AP per sec, with an AP recharge of 4.5 AP per sec.

That is a net gain of approx. 3 AP per sec. (unique to heavy mechs, the only one with a base recharge net gain during continuous weapon fire.)

6x T4 lasers consume 51.5 AP per sec
6x T4 EM Guns consume 35.3 AP per sec.
6x T4 Autocannons consume 1.43 AP per sec.

The higher accumulator size on the other mechs is due to their native weapon systems ( firearms are a terran introduction, not used by the natives, per the backstory).  So the Gropho has a longer recharge time, but starts off with an AP gain vs weapon fire, Seth and Mesmer have a higher AP recharge, but burn AP 25.5x to 35.5 times faster than the Gropho's missle launches.

No one has stated wht the accum or recharge on the test server was, so there is no data to run calculations.  Also, it might just work out to have the same recharge it currently has. 

Also, considering the native bonus of the Gropho, shield absorption, why would one even attempt an active armor setup with 1 repper, never mind 2?  Logically, a shield tank, with rechargers or energy injector would be the normal configuration.  Jacking up the recharge rate would serve no purpose other than making that tank even stronger, with a weapon AP burn of only 1.43 AP per sec.

Oh boy, if they've removed the shield bonus and replaced it with an AP recharge bonus and then nerfed the max accumulator so much that it equates to being exactly the same as it is now, then wow, people are going to be pissed. If that is the case they should have just said "we're removing grophos shield bonus, gropho only gets 2 bonuses now".

You're complaining missiles use little ap compared to turrets? Ok then, let's increase missile ap usage to be the same as turrets, but also increase missile dps 50%.

Shaedys wrote:

No, if the gropho gets the AP recharge bonus and then you fit an extra recharger instead of the Tyranos then the gropho will have a much higher recharge because of the way the bonuses stack.

The recharge bonus from equippable items do not stack directly with bonuses gained from skills, instead it just flat out multiplies the current recharge rate by the new reduction in time. If you have a 100 ap recharge rate (just an example) and stick on a 17.5% T4 recharger, your 100 second recharge rate is reduced to 82.5 seconds.

"Henceforth, the combat mission relations will not be effecting production. Industrial mission relations will still be calculated, as the facilities currently used by the Agents are owned and loaned by the Syndicate."

There's no mention of logistic mission relations, will these still be counted?

Annihilator wrote:

now it gets confusing-

you tyrannos can permarun a T4 Medium armor repair with lower extensions atm?

Tyrannos mk2 with the 8% or so higher accumulator and level 9/8/8 advanced robotics, energy management and accumulator expansion. I wouldn't exactly call 9/8/8 low level extensions. Just lower than 10/10/10.

The tyrannos has a much better AP recharge rate than the gropho. Even if you give the gropho the ap recharge bonus instead of shield, the tyrannos still has a better AP recharge rate.

A future patch will make it so combat missions are no longer necessary to get relations up. Only industry missions will count. What counts as an industry mission? Will transports still count?