Check this link.
http://forums.perpetuum-online.com/topi … tiy-sites/

I have, at least for the german communty, measurable perpetuum promotions going, on most of all german gaming communties forums. Measurable, because I do a little bit of rekruitment for SK and through google analytics, I can see from which sites, the most refers are coming. Plus the feedback I am getting from some german PO players, who mention, that they got first interressted in perpetuum, through those posts.

Its an easy way to support perpetuum.

If you reduce the mass/kg of the EW bots, you change the Mass/ speed ratio of the installed modules. Meaning, on lighter Bots, the Mass of Modules will have a higher impact on the speed.

Now Demobs have been reduces on half of its mass and EW bots have been made even lighter, will result in more or less the same speed of teh EW Bot. 

Not quite sure if I made this clearly understandable.

I am not one of those mathematical guys. But surely someone can provide a formular on that smile

Since Feb/March I am continuously posting some perpetuum news / content, on most of the german game community sites.

So to get perpetuum better known across a broader community. Of course, with the goal of drawing more players into perpetuum and admitting, doing a bit of recruiting for SK.

For a "non-insider" it is still very hard to stumble over perpetuum. From the feedback of some german players,  the "promotion" seems to work as well. Try google
perpetuum- online smile

I am posting a few of my thread links, which I have opened in various german game communitiy sites.

Maybe other players want to post their national based game communty sites thread links as well.

So players can contribute to your post, keeping it up to date, keep it indexed by google, draw attention to perpetuum and hopefully get more players to perpetuum, which probably wouldn´t have even known about the game otherwise.

This is a good time to do so, with the new Patch out. Plus its a good and free way to advertise the game.

-------------------------------------------

PCGames they still have no Perpetuum Review:
http://www.pcgames.de/m,forum/Spielefor … qed9206254

Buffed de, only 2000 charackters are allowed:
http://www.buffed.de/Perpetuum-Online-P … 4/#comment

not much happening here anymore, they actually moved my post today:
http://www.giga.de/forum/mmogs/

I postet 20 Trail Keys, which I got from the Dev´s for promotional use, when we didn´t have trial keys yet. Checking my google analytics (on how many hits we get on SK site, form which refers), this seem to be one of the most successfull pormotions :
http://www.eveger.de/forum/showthread.p … amp;page=3

Onlinewelten:
http://forum1.onlinewelten.com/showthre … st11392729

Onlinewelten Gilden/Clan Recruitment:
http://forum1.onlinewelten.com/showthre … st11392735

Gamona.de
http://forum.gamona.de/showthread.php?p … post159442

mmorpg.com not a german site, but probably one of the most important game communities english:
http://www.mmorpg.com/discussion2.cfm/p … 39#4167918

-------------------------------------------

If you have any more game community sites, where you left some comments about perpetuum, maybe even for your own countries game communties, its probably a nice idea, to post your thread links here as well.


regards,

MoBIoS

My personal opinion is, that those needed changes, make the game somewhat more "mature". A nice step forward, towards a successfull game with the opportunities of growing a solid playerbase. Of course there is still much to do, but its great to see DEV´s taking notice of player suggestions and are open for discussions.

We are heading into the right direction. Thumbs up for the good work, the DEV´s are delivering.

Thank you again, as always for your great contribution.

One thing I was wanting to bring up. Podcast 02 Time aprox. 1:19 Kalsius mentioned he would give 1/2 million Nic, to who could mention the first communty manager on (St)EvE, first?

Wasn´t that Valerie Massey, who joined CCP February 2002. When (St)EvE still was in alpha?
I think I earned myself half a million NIC just now, did I not? tongue

Hello Dev´s, it would be very nice to be able to see who I am supporting in my overview, when i.e. using sensor boosting. There is no chance of seeing who is acutally supplied with remote sensor boosting by me, wants you loose track, i.e. when someone gets out of range. The only way to check up on who is boosted, you have to go right up to the bot to exame if the head has a blue glow to it. Try doing that in any usual combat situation.

ty

MoBIoS

DEV Zoom wrote:

Password display will be removed in the next patch.


Exellent and ty for your response

...and still no Dev´s reply on this...

409

(35 replies, posted in General discussion)

Jelan wrote:

I want love for ewar pilots, I'm only credited with one kill this week sad

and I totally agree on this.

So many fights, so little gratifications sad
Where would you be without the courage and bravery of all the EWar Pilots out there, always fighting on the frontlines, willing to die in battle for a greater cause. - Where´s me Sake 酒 drink?

Dev´s please get us into the envolved parties list, of a killmail.

410

(34 replies, posted in Guides and Resources)

I was wondering, how i can add Nexus to my headslot?
And does SpecOps Bonus count on Cam/Intakt MK2?
I don´t seem to find those parameters.

Ty for the good work.

corp ID allowed only be nice as well, but the above has priority

Hello DEV´s, Hello Calvin,

it cannot be, that upon changing a Password in Chat Channel, like maybe an Intel Channel, the Password is beeing displayed in real text as a system chat notification, for everyone to see.

It is just not possible, to change a password, whithout everyone, knowing about it and also knowing the new password. There just isn´t a possiblity to shut out unwanted readers, within the channel.

Please change this ASAP.

[12:01:59] * xxxx has changed the channel's password: xxxxx

413

(35 replies, posted in General discussion)

Red Bishop wrote:

F-Navy has had a killboard running for about 3 weeks now and it is still being developped / matured.

You are welcome to visit and send requests and comments (please use the supplied link, top right of page).

http://chud.dyndns.info/perpet_kb/

yes indeed, very nice

414

(35 replies, posted in General discussion)

great, I c there is allready lots in progress, I am already signed up with your PI, of course with me PO Login/Email/Password, so I have more thrills, everytime I log in, not knowing if I´ve been account hacked tongue But you wouldn´t hashcrack a pphp3 pwd, would you tongue

But seriously I´ll give it a go. Even tho I don´t get much kill mails as an EW Pilot sad
Unless the Dev´s decide to give me the final "demop of death" skill or something tongue
But I have a couple of bureaucracy tongue

415

(35 replies, posted in General discussion)

I would like to enquire on, how many people are already in progress working on a Perpetuum Killboard? As we have textbased Killmails nowadays.

I was going to try to port the EDK Eve Killboard. As it already comes with similar mechanics. But if there is already good progression on this project, it is probably no point 10 people doing the same thing, just differntly on their own.

Newbie Guide on a full military char, which can engage in corp pvp activities and do pve missions on the first day of creation.

As we have no localisation, I will post the link to my german guide for a full Military Char, which can engage in corp PVP activities straight away on creation, after day one and still able to earn money/ NIC through PvE.

For obtaining the bots, you would probably need a corp which is willing to sponsor a newbie. But if so, this guide will help you with a suggestion, on how to distribute your starter EP, to roll along with your corp mates already on day one.

I would just copy the text + bbcode into here, but the guide refers to the images embedded within.

http://saeder-krupp.net/viewtopic.php?f … p=236#p236

Bewerbungen für Saeder-Krupp werden auf www.saeder-krupp.net
entgegen genommen. Bitte nicht in diesem Post, da dies schnell übersehen wird.

SK has thoughts of planing a "Perpetuum Academy" where the main aspect will be to guide new players with the various aspects of the game. This will be i.e. aspects of mining, production, pvp etc... and the priority to extentions for a certain player role. Also there are considerations of sponsorship for scholars, to provide them with basic equipment, etc...

As said, this is still put under the aspect of "we having thoughts about it" and we have to yet figure the details, what will be in our responsibility to achieve this. It will consum a fair bit of time and the responsibility of the "Tutors" to be able to attend on a regular basis, for the newbies, who are attending. At the end there will be rewards of some kind, after sucessfully accomplishing certain goals within the persued player role.

Within these awards we are considering sponsoring of players for i.e. those tournaments. But this will neverteless be pretty useless, if those attending players have to compete against a veteran player from week one after the Beta. This surely needs no further discussion.

The challenge within this is, how can we achive i.e. to run tournaments within a giving EP range. It will not be enough to check players neurointegration - as this is set to the day of respec. So it will be +/- 45 days of skill points. What will a range of EP ´s be? One month or 3 month to still have an even fight?  Basically, we don´t actually now yet.

If we come to conclusions, on how we can pull this thing of, with the commitment of the responsibilty towards guiding new players, we will let you now.

I very much like the events hosted by 62nd and we had a few enquires in our Corp about rules on this event to participate. Upon reading your post, rules apart from bring T1 fittings where not clear, as of yet.

We wanted to push your event on our website as well, for more puplicity, so I asked If you had a defined set of rules to this event, or even better, an article for promoting incl. screenshots etc... However, after speaking to Baglodush (is the name spelled right?) it was made clear, that this event is basically only interessting for high ep veteran players. Which is a shame, for all the work you spend on it.

For new players, its just a matter of being canonfodder, correct me if I am wrong.

The main objective should be the fun, however, as a new player wanting to participate in the tournament, there is no chance of winning at all, trying to compete against someone who has an old account, with i.e already basic robotics at lvl  9-10, weapon skills, Mechanics etc.... Its more of a situation if one can alpha hit his opponent or not. It´s not even a matter of, well its fun and you can try your fittings against others.

I was under the impression, that there would be for instance, different "EP classes" to compete in. So newbie players can have fun, competing within their EP range and therefore have a realistic chance, of a successfull effort.

But looking at the players competing, this doesnt seem to be possible. Sure, give it another year or so, the EP gap for the players who have started now, will become unrelevant. But for know, unfortunatly I can not encourage our Corp troopers, with lets say a month old account, to participate in this event.

As sad as I find it myself, but the NIC is rather spend into common open pvp. As even a T1 fitted Yagel will probably still be around 400.000 - 1.000 000 NIC, depending of the choice of fitting. A lot, for a new player and for a sure loss. And demotivating, if their is no realistic chance anyway.

Maybe you will consider the thought of introducing competing "classes", to gain more participation of interessted new players.

Thanks for your good work,

MoBIoS

Immer mehr Spieler aus Deutschland finden den Weg zu Perpetuum. Bewerb dich jetzt bei der größten deutschen Corp Saeder-Krupp. Für mehr Info's komm auf www.saeder-krupp.net

Saeder-Krupp Heavy Machinery freut sich über die Neuzugänge und bedankt sich für das entgegengebrachte Vertrauen in unsere Corp. Gemeinschaft.

Wenn auch du auf der Suche nach Herrausforderungen in Perpetuum bist, innerhalb einer etablierten Corp mit Beta Insel Zugang, dann bewerbe dich bei der größten deutschen Corp.

[SK] ist Teil der Beta Insel Norhoop Allianz. Schliess dich uns an. Bewerbung und deutsche Perpetuum Community unter: www.saeder-krupp.net

422

(32 replies, posted in General discussion)

Thanks for sharing. Enjoyed reading it much.

423

(12 replies, posted in General discussion)

No offence, but your Post is kinda hard to follow.

424

(23 replies, posted in General discussion)

Nice work, thanks

Thanks Grem. Things like this make Perpetuum become alive. Along with events such as organised by 62nd...etc. - I want more of it.