Heute abend für jeden der mitmachen möchte. Siehe vorherigen Post. Perpetuum Academy Roam.

327

(31 replies, posted in General discussion)

Good to see the DEV´s are trying to revamp the intrusion system. Much needed.
I think it is going in to the right direction. Using a sort of sovereignty mechanic. Building up/ taking ownership over time.

I still have some stomachache trying to figure out, how this is going to work within alliances.
I realise it is suppose to counteract the "blob" movements on intrusion events.
But many, if not all Beta Corps working within an alliances one way or the other. Outpost are commonly shared on these occasions, i.e. staging points.

So, is this "new" system suppose to break alliances and co-operatives? How will alliances be able to work together?
Are there going to be features to accomodate alliances?

I understand, that it is commented, that if a single corp cannot hold their outpost, than they shouldn´t. Which is probably right.

But hostile movement is rarley by a single corp, rather by a group of an allied offensive action.
So the act of defense might become unbalanced to the act of offense. But I suppose practise will tell.

I think there might still be a few thoughts of considerations to be done.

I´d much rather would like to see Corp features entering the game, before Outpost changes. But thats just me I suppose.
I´d like to see more transparency to corp actions, like viewable production lines, how much income on resources or NIC has been accounted by members and maybe incentives for members to gain. Corp objectives to be announced or even contracts issued within the corp, or public. Which might provide more motivation to the player, as progress might become measurable. Assignments could be issued by corps.

I think the intrusion system as it is beeing sold to the players now, has many good features to it, but I believe it will not change much, to the worth of holding an outpost, yet. I predict, blobs will attack single corps in comparisment to blob against blob.

But the future will tell.

328

(20 replies, posted in General discussion)

DEV Gargaj wrote:

I'd also hereby express my doleful aversion about Google, the Patron Saint Of Open Standards deciding to make their +1 button 5 pixels smaller than all the other (Like/Tweet/Share) buttons, hereby rewarding us developers with a tragically stupid layout where all buttons look the same and create a consistent visual result, except theirs.

I hear you. Totally.

Nice Podcast again, listened to it in my car, on my way home from work today. I feel sorry for Kalsius to leave, take care m8 and hope to see you back.

And @Winter, I think all of us but a mere few are actually very happy, to have you guys and girls are on the server. Spices many things up. Sure that big bubble NeX on the Corp visuals http://www.perpetuum-online.com/~gargaj/ looks a bit weary and everyone has got their tinfoil hat on, which road NeX will take.  But we are very much enjoying our brawls on Alsbale. Expecially all our new guys, as they feel they are faced with even EP skilled soldars. Keep it up, it was a much refreshing podcast smile

Saeder-Krupp veranstalted im Rahmen der Perpetuum Academy, ein Lightbot Roam.
Alle, auch nicht-Corp Mitglieder, sind willkommen mit zu machen und ihre Freunde einzuladen.
Standing wird für diese Zeit entsprechend angepasst.

  • Start: New Virginia / Cadavia

  • Bot: Light/ Assault Bot

  • Speed: ca. 80kmh +/-

  • Formup Zeit: 20:30 am 29.07.2011

Das Seminar ist für Neulinge gedacht. Alte Hasen sind natürlich ebenso willkommen.
Fitting Diskussion vor- und nachher.

Komm nur mit einem Mech und Fitting, das du auch verlieren kannst.

Teamspeak 3 ist Vorraussetzung.

Anmeldung: http://saeder-krupp.net/calendar.php?vi … ;calEid=20   Du kannst zu deiner Anmeldung auch eintragen, wieviel Freunde du mitbringen möchtest. Hierzu trägst du einfach die Zahl in dem Feld bei deiner Anmeldung ein.

Saeder-Krupp Heavy Machinery recruiting. Größte deutsche Corp. [SK] ist Teil der Beta Insel Norhoop Allianz.
Schliess dich uns an. Bewerbung und deutsche Perpetuum Starter Guides unter: http://saeder-krupp.net
Wer möchte kann auch gerne zu uns auf den TS kommen, für Starthilfe und Fragen smile, einfach eine PM an ein SK´ler für TS3 Daten.

Just an immediate thought, reading this:

"Change: L-demobilizers are now affected by line of sight."

Why did you find the need of nerfing them even more?

concidering they are already:

L-Demobs makes you imune to S-Demob
Are pretty weak unless you use at least 2 of them
Use a lot more Accu as S-Demob,

I might be missing something, maybe I am not up to date on this.

Du möchtest unter deutschen Mitspieler Spielen?
Du möchest dich unseren Wolfpack für den Kampf anschliessen?
Als Miner gemeinsam alles aus dem Boden ziehen, was irgendwie verwendet werden kann?
Du möchstest in einer der ältesten Beta Insel Corps arbeiten, und auf vortgeschrittene Technologien zurückgreifen?

Dann denke ich solltest du einmal einen von Saeder-Krupp für ein Gespräch ansprechen.
Halte dein TS3 dafür am besten bereit.

I am posting this on behalf of Taco, one of our corp members. His account is not subscribed at the moment, so he can not post here.


Taco wrote:

"Fledgeling industrialist love"

I think it's a great half-measure; but this change won't help only fledgeling industrialists, it helps anyone producing simple products. An environment where everyone produces their own ammo because it's easier than ever doesn't create a market opportunity in ammo for new industrialists (especially given market taxes/fees).

What's needed is a mechanism that helps only industrialists, those who produce items in large quantities. A get-better-at-something-by-doing-that-something kind of thing. My suggestion? Production Expertise. A system where products are broken down in a very granular way (e.g., short-ranged medium EM guns, Numiqol light bots, individual ammos, etc.) where expertise ranks are granted based on personal production counts kept for each category. The payoff comes as a reduced rate of decay in CT quality per production run based on this rank.

The quantities required for each new rank of expertise increase exponentially, but must be set to an "industrial scale" even at low ranks. Also, the benefit for each rank should be tied to product complexity with the largest benefit per rank for low-complexity items and a rather small benefit for the highest-complexity items. So, a new industrialist can quickly set themselves apart from the recreational builder by their actions (building... a lot) rather than just by waiting (EP/extensions), but the system doesn't act as a barrier for industrialists to graduate into higher-complexity production.

I'd also suggest a cap on the total number of ranks, and the incremental benefit per rank should decrease as rank increases. First-time entrants into a production category can, with effort, eventually catch up (completely!).

If you really want to create opportunities for builders to find markets, add "specialization" to the equation by breaking each product category down by tech tier (T1-T4). Within this breakdown, players would chose one tech level in each category in which to become specialist builders. That is, they can achieve max expertise rank (say it's 20) for that tech level. They can set a secondary specialization to reach a max of rank 10. The other two tech tiers would be capped at expertise rank 5.

This provides an incentive for collaboration among builders to create an efficient production chain, contrasted to the current system where every Widget-X builder is competition for every other Widget-X builder since, by and large, producers vertically integrate.

As a bonus, promoting specialization in manufacturing should encourage trade which hopefully will promote use of the market.

"Industrialist brothers in arms"

I think there should be some benefit to industrialists with high combat standings. How about conditional bot bonuses? In transport/mining/harvesting bots, 15 ranks of Production Efficiency qualifies a spark for some bonus to shield absorption, velocity, demob resistance or whatever proportional to their combat standings.

335

(73 replies, posted in Feature discussion and requests)

DEV Calvin wrote:

The EWARs would be on the killmails if there weren't very serious difficulties with the implementation. We are very aware of the problem, but there is no solution as of yet.

Ty Calv for feedback.
I am sure you´ll will find a solution to it soon smile

336

(73 replies, posted in Feature discussion and requests)

It would be great to finaly have Ewars on the participating Parties on the Killmails.
Is it really so difficult to have them on the Killmail as well?
Demob, Suppression, ECM, Neut, etc... is all part of an aggresion. You get flagged upon this as well, so why can we not be on a Killmail?

Please DEV´s, put Ewars on Killmails. We deserve it.

Thank you in advance smile

/bumbed

338

(51 replies, posted in General discussion)

Bots are Yellow,
Kernels are Red

Hey Syn o7, didn´t know you speak fluent german, which one of our members is played by you? cool

Saeder-Krupp Heavy Machinery recruiting. Größte deutsche Corp. [SK] ist Teil der Beta Insel Norhoop Allianz.
Schliess dich uns an. Bewerbung und deutsche Perpetuum Starter Guides unter: http://saeder-krupp.net

Beste Grüße,
Walk Save and Godspeed,

o7

MoBIoS
(dep. CEO Saeder-Krupp Heavy Machinery)

341

(15 replies, posted in General discussion)

  • What forums?

  • What spam?

  • You got some links?

Alle Postionen können wieder besetzt werden. Miner, Indu und Combat. Wir freuen Euch in einer der ältesten und der größten deutschen Corp zu begrüßen.

Positionen in unserem Großunternehmen sind vakant. Bewerbungen jetzt im Forum oder Ingame.

344

(14 replies, posted in General discussion)

yes very much approve of it. Nice Works Mister Icks big_smile

345

(5 replies, posted in General discussion)

but...the first hamster is wearing a monocle cool

Herzlich willkommen allen unseren neuen SK Mitglieder smile

o7

so many "thank you" topics and posts...recon, the DEV´s deserve it. Good job.
+1

Great work as always. Thanks for all the hard work and thanks to all the new players to be so very supportive and patient. Now its time to get the booze out and heat up those guns. This community keeps amazing me smile

aktuell wie immer smile

Thank you for your Post,

I think, one thing to mention is, that perpetuum is already probably 80-90% full of ex-EvE players, since launch, incl. me. So we all know where you are coming from and are very happy to have you here. I am looking very much forward, to the new opportunities, political landscape, dramas, alliances, friends and foes smile