Myles Norvid wrote:

EP disadvantage is the biggest problem PO has. And it will grow expotentially bigger with every passing month. There are like ~150-200 people online, which doesn't make this game a MMO.

Yet you still want the gap to grow even bigger. Good luck with finding new players.

Oddly enough there is a game out there thats been using the same business model since 2003, and they've been adding to their subscriber base every year. There are many WoW clones out there that don't follow this model, perhaps that would be more to your liking?

I was wondering how long that old EvE fallacy was going to take to rear it's ugly head. You don't need tons of EP to pvp well in this game. Just experiance and the right bot for the right job.

3

(33 replies, posted in General discussion)

Started scanning on Sunday and had a blast. Not a lot of quality gear, but enough to pay for my charges and a bit of profit.

4

(15 replies, posted in General discussion)

I hope this allows more of the alpha corps to move to their own beta islands. Hopefully they can then use the better recources to make bots and modules for more pvp.

5

(26 replies, posted in General discussion)

How does EvE fall into this idea of progression? It works in a very similar way to Perpetuum and is one of the longest running MMO's out there.

6

(16 replies, posted in General discussion)

Farm NPC's for NIC, buy bots, blow them up on Beta islands. Now and then I'll get into a small mining bot and mine a bit to make ammo and such.

I'm not sure if this is a bug, a changed feature or just some very bad luck on my part, but it seems that tiered items are no longer dropping off Supreme and Elite mobs in my neck of the woods. It used to be that I could shoot off 2k missiles and pick up 2-3 T2/T3 items off these guys, but in the last 500 kills or so I've not found a single one. I've just spoken to my corp mates and it seems that they've had the same experiance.

Have these item drops been nerfed on Beta?

8

(30 replies, posted in General discussion)

On the subject of drops, have the loot tables changed in the last week or so. I've killed hundreds of Supreme and Elite bots over the last seven or so days without a single named drop.

My apologies.

Black Flag wrote:
Alandrix wrote:

There are two big holes in that plan:

If you give a 90% discount on the buy price then Corps are going to manufacture bots, stick them on Beta at prices 100X the ave and have their corpmates buy them. Making billions of NIC for the sellers, which they will then use to make more bots.

If you peg the price to 90% of the cheapest bot on the market some chop will sell his bot for nothing at some unreachable Beta island and screw everybody out of insurance.

First of all, the % is merely an example, as I stated at the end of the post.

Secondly, your first point shows that there is a failure in the market in general, having location specific markets allows individuals or corps to alter market values based on location instead of the actual value of the item.  Thus, a global market is needed, or the 'marker' could be used on a global scale instead of a local scale and the 'Nian Syndicate' could transport said bot to you.

Thirdly, your second point is, imo, moot.  As selling a bot for nothing would affect no one except the fool who just gave his bot away for nothing, or near to nothing.

Let me help you out here. The 90% is just an example, yours in fact. You can make it 80%, 70%, 60% or whatever you want, as long as it doesn't go 50% or below. The fact remains that this will be very easy to exploit, something that I'd have thought you M2S people would appreciate by now.

As for the second point. This is easily done if one alliance controls a station on Beta and is able to keep others from entering it. Norhoop atm? Imagine this scenario if the game had player owned stations like they do in EvE.

There are two big holes in that plan:

If you give a 90% discount on the buy price then Corps are going to manufacture bots, stick them on Beta at prices 100X the ave and have their corpmates buy them. Making billions of NIC for the sellers, which they will then use to make more bots.

If you peg the price to 90% of the cheapest bot on the market some chop will sell his bot for nothing at some unreachable Beta island and screw everybody out of insurance.

Either way the Devs will have to intervene leading to some more epic tears.

What this game needs is lowsec and faction warfare:) Seriously though, it has tons of potential, just needs some time to polish it and it'll be awesome.

The only issue that I have atm is that as a combat specced player, with only one character, I can't seem to make anough NIC to make PvP sustainable with the amount of time that I have available to play/farm.

I logged into that 'other' sandbox game last night; there were just under 60k accounts online. Surely one should be able to have a look at that game and come to some conclusion as to how to keep that many people happy.

The other point that I wanted to make, (and I'm an ardent supporter of PvP), is that EvE would have died a long time ago if it wern't for the carebears. In fact the vast majority of people, even pirates like myself have carebear toons that we use to make ISK with. No carebears means no market, and no market means no PvP.

As a long term EvE player, I live for PvP. The problem is that I just can't make enough NIC to fuel my PvP needs, and I'm not prepared to spend say 10 hours farming for one hour's worth of PvP. I know that this is a new game and there will be a lot of changes over time, but for me at least it's unplayable at the moment.

I think they should host their servers here is South Africa. Then we'll all have *** latency!

Durban, South Africa. Lag spikes started to happen on Thursday/Friday last week (27/28th Jan), before that it was running just fine. Latency around 300-400ms which spikes to 2-3k or N-A every few minutes.

I've just been speaking to a friend of mine who's having the same issues (also from Durban), started around the same time too.