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Remember we do this for pvp, so you may loose your mining bot. lol it's beta after all
However I'm glad people are having fun, and we are opening other islands now to mining.
Also we can show you some fits to help protect your termis/riveler better, since we've ganked tons of miners.
Syndic wrote:I have everything against the whole game being turned upside down into a light bot instant-gratification arena because a select few primadonna corps are too good to mine for their gear & mechs. For a change.
LOL, we don't grind at all, not like the real nova that has job sign on bonuses.
Weedy wrote:Quoting out of context - check
Anyone ever see this guy anymore? Yeah, I thought so. Wasn't he just some forum troll in rus chat?
A Nobody making forum posts - check.
We've worked hard over the last 10 months, and I'm sure many pilots like myself are taking a well-earned summer vacation.
Nothing like knowing nova had a 2nd job playing perpetuum, to make you smile. Does running nova pay for health care benefits as well, and offer family/leave time?
DEV Zoom wrote:It's based on this.
No idea about the details though, maybe some coder dev will come along here
Thanks zoom, fun lunch time reading!
What if it's random? Like they roll a dice and pick a forward degree....
What if it's Hungarian?
In a blog maybye, or if you wouldn't mind. Can you describe how the path finding algorithm you wrote works? Some of us have developed backgrounds in algorithms/mathematics etc and we'd love to hear how it works. If this is bad because it's just a brute force one, then that's ok. Always curious though
Thanks
The change on the signal detector is fun! It will make small roams more fun to do, though I'm wondering about how much impact the snap shot will have .
maskers 5% too
nice!
If you tweak maskers more or give assaults a small bost in stealth, why bother with stealth bots, just don't overdo it.
WEEEEEEEEEEEEEEEEEEEEEEEE
408 kills, fun group of guys i've enjoyed killing with, and have the right attitudes about which features of a sandbox are the best!
Thanks to my allies for helping us as well.
YARRRR SIGN ME UP FOR THIS ONE!
Hunter was raging about this today, he saw a heavy mech that couldn't tank 5 mechs, with ewar support!!! Inconceivable!!!
http://perp-kill.net/?m=view&id=6462
Like a group of singing people as they kill/die? We're the right crew with a sweet tune for you .
We have norway pilots that speak fish too.
Recruitment limited.
Lemon wrote:Folks, Its amazing we have someone in Wambulance who understand tactics/techniques/Countering. PUT AWAY your DPS fits and build real gangs under this guys...
BRING ME THE FIGHTS i used to have fun in... a Challenge.. Real bots vs real bots.
I know you like to think we use dps fits when killing you and others and it makes you feel good, but really we have ewar helping us. lol. I don't really picture my opponents as dumb people smashing spacebar, I just picture them as stepping the wrong way sometimes and us pushing them over.
Add in ecms, and low sensor strength on heavy mech. It's not a cake walk killing a heavy, especially with fast lock time, and 1-2 shot lights.
Thanks grem and everyone for doing this, the comments about hersfield is awesome!
Even if it was 10 minutes it's nice to listen to
Tiny Tim wrote:Alexander wrote:When 5 mechs meets 5 mechs on the battle field it should not be tanking that works out the winner but the use of terrain and cover.
Why should tanking not play a part in a fight?
It does, but there's a degree to which it should play.
Syndic wrote:But, enough of logical technicalities. I've seen enough how things are done around here over the last year (give or take a few months); and its high time I started playing the same game.
Didn't you already high counselor?
http://i446.photobucket.com/albums/qq18 … ership.jpg
Alexadar wrote:I cant get guys, why Chaos in t1 can kill erp tank, Hun or 62nd cant? WTF?
Stop sticking your head in the sand, we did kill chaos t1 fit in erp tank, killed multiple tanks. It's not about us not being able to counter fit you. It's about using tanks that are unbalanced.
You guys need to calm down, and go rethink, there is no conspiracy. just lol
so must assume there is only hidden bias feedback in Skype & PM to scare Developer into rash decision.
Maybe it's time you stop thinking there is some kind of conspiracy, and realize that others can provide feedback on forums, and through interaction just as you can and have. Your alliance already used it to suggest a "alliance" feature be implemented, so it's not like you're not being heard as others are. Did you catch the erp post?
Multiple times I've seen players make valid points on the balance and Q&A forums, sometimes I agree and sometimes I don't. We do use those, and can point devs to them.
Maybe its time to move away from these private Skype friend feedbacks, and have publically in the community elected representatives who can advise Devs on in-game balance situations.
No thanks, that was implemented in other games and did not work in mortal online, didn't work in eve online(CSM). We have the Q&A/balance which at least separates the devs from some kind of "bias"
Sundial wrote:What is this shortage of PvP you speak of? I get it on a dailly basis.
If everyone wanted to farm x hours to get a nicely fit heavy mech and only pvp'd in that, we could look at the killboards. But the killboards are showing the majority of people prefer to use smaller bots, and mechs to fight. Even your own alliance guys go out in smaller bots to have fun. When we pay time already to grind minerals, and kernels, why should we pay more to grind for pvp?
If everyone wanted to play counter pvp and go with counter fits to counter 1 guy, then we'd be seeing that. But we don't on the killboards, we see people bringing some mechs to balance a fleet.
The guy that just wants that epic fight, well he can sit on station like the op does and wait for it while the rest of us get 100 fun fights - and then get ganked . I know which choice will encourage subs, more corps, and a larger community.
No the tuning nerf was needed, it was tested by multiple people and it was found one could make some pretty nasty tanks. PvP isn't and shouldn't be counter pvp, then it's just rock-paper-scissors. Also the fits for pvp shouldn't encourage bringing numbers, especially with the population the way it is.
Purgatory wrote:Mara Kaid wrote:Was the game meant to be pv(heavy mech group)? Do you think trials, and people wanting to join, or younger players want to go at eachother in squads of heavy mechs? Why should someone have to grind so long to pvp.
Keep the heavy mechs balanced for defense only. And let roams be something more fun for all.
Well they've failed at keeping them balanced for defense since release and I don't think for a second that your opinion on this is how the devs have ever intended it. Mesmer and Seth put out very high damage.
I don't think you've been out in the field fighting heavies. We have, and they do work well for defense. I think the balance took them down a bit, but not by a whole lot. Just up some skills or use a logsitic bot friend to help you.
Was the game meant to be pv(heavy mech group)? Do you think trials, and people wanting to join, or younger players want to go at eachother in squads of heavy mechs? Why should someone have to grind so long to pvp.
Keep the heavy mechs balanced for defense only. And let roams be something more fun for all.
Got the balls to take losses and have fun inflicting kills on others? We do. Have some fun with a team of guys that has enjoyed the game, non grinding since release
Drop a tell and see how we are, or talk with members.
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