Yeah, we're still gonna test it and see how it works.
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Perpetuum Forums → Posts by Mara Kaid
Posts found: 51 to 75 of 477
52 2011-08-23 17:40:59
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
Join smaller corps and help the small scale pvp of the game. Limited recruiting. Thanks.
53 2011-08-23 04:51:38
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
Mara Kaid wrote:Dude there's so many basic corp features that need to be implemented before alliance features are in.
Um, I don't care what happens "first" to be honest. Yeah, corp controls need looked at too, no one is arguing against that. This is just something else I'd like to see them giving a thought to.
lol what about terraforming, that'd be more attractivbe then an alliance feature. come on. Want to join a game that has the same sandbox stuff, or a new feature like terraform? I know which one I'd choose.
And do a ton of industry and ask me then how fun it is refining
54 2011-08-22 02:34:45
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
Dude there's so many basic corp features that need to be implemented before alliance features are in.
Here's a basic one that everyone would appreciate:
Have it so that your producers can use a corp fed mineral hangar when using production ie the mats are actually taken from there instead of from your own personal hangar..
You know how much that would shorten production?
Have it so your recycler/refiner can recycle/refine from/to a single corp hangar.
Terraforming as well.
Also, i fully support what the devs did, and I don't support saps take able by alliances, it would counter the design. Numerous people have posted thoughts and ideas on this.
If you need a game mechanic to show your identity, something is wrong.
55 2011-08-19 18:55:20
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
Let me give it to you as a member of a smaller alliance that lives on hokkogaros, and enjoys the pvp there. These kind of suggestions are so that mega-alliances can form and make it pretty stale for the game. Reread what balf said, and others from ATG.
56 2011-08-19 17:16:24
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
Ol Timer wrote:My concern is that the game is slowly becoming one large mock-corporation rather than a PVP centered game. In my .
it already is and ur corp is also part of it as i said the community here has failed itself
You make some real good points here.
It would be pretty funny if one allowed alliance mechanics in, when really there is just one mega-alliance in game now.
This has got to be the most one-sided push for a rule I've seen novastrov do yet.
Just like friedrich said, and he's designed games, mechanics to promote bigger numbers or make it easier just encourage massive groups which aren't needed.
even the nova member here realizes how it's killing the game for them lol.
57 2011-08-19 15:33:19
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
While I don't disagree that this would be useful, I think this is not immediately needed. Its a good idea William, but I don't think the game is ready for it.
Yes, while it is a good idea, it's not ready for this stuff.
58 2011-08-19 15:32:08
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
Not signed, this is a propaganda move by the people wanting to have more blobs into the game, and does really nothing but allow them to sit on their haunches, having an alliance effectively removes the benefits smaller corps get from the new intrusion system.
check a piece of the modt from their intel channel:
"http://forums.perpetuum-online.com/topic/3479/player-conglomerate-suggestion/ post your support for alliance features pls"
Check this as well
Now, defense of said Outpost can be conducted by all player sub-corporations to strengthen the control of that Outpost, and all sub-corporations receive the same benefits from the Outpost Facilities (refinery, factory etc...)
Aren't we trying to avoid this?
59 2011-08-18 18:24:15
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
We are now conducting randomized surveys of the population of nia, and our first results are in:
60 2011-08-17 23:17:20
Re: What can a new player do in PVP? (Also fittings we used!) (33 replies, posted in General discussion)
Ugh, I always forget to swap back to Piglet. Derp.
Coordination, teamwork, and persistence, we have new guys in our squads, and they have an awesome time, you can do this using some of the fits mentioned in this thread. That's new guys too.
http://perp-kill.net/?m=related&id=5285
When your enemy has to rat in heavy mechs just to *feel* safe, you know you're being effective using these ideals.
61 2011-08-17 18:29:05
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
Like fighting? Like smashing up vets that enjoy picking on newer/smaller corps with numbers?
Join the smaller corps in game, and take a stand. Don't get absorbed into the fold, split from it and be proud of something you've done as a small group of individuals.
Still not zerg recruiting, want quality and character vs numbers thanks.
Application process is involved, not elitist.
62 2011-08-15 17:54:57
Re: New devblog: Intrusion 2.0 (106 replies, posted in News and information)
No alliance mechanics, discourage blobbing. Thanks.
63 2011-08-08 16:39:34
Re: Respawning Observers (86 replies, posted in General discussion)
Purg:
How many people have the time to sit at a spawn though and keep going at it. And the resources, even if it's happening, you need a good group to do so. It' not like one guy can solo 5.
64 2011-08-08 15:54:15
Re: Respawning Observers (86 replies, posted in General discussion)
A lot of people voicing concern over this have tech trees, it's not that bad, i've only seen 3-5 observers spawn and this is a great way for people to help complete a tech item in a tech line.
Good stuff for newer player groups.
If it is a bug then adjust it thanks.
65 2011-08-05 16:45:39
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
Congratulations to 62nd guys for having fun in game....
http://i446.photobucket.com/albums/qq18 … PETUUM.jpg
Good video here, nothing like ganking people on hokk island:
66 2011-08-04 23:36:44
Re: Wanna go for a RIDE? (6 replies, posted in Recruitment forum)
So, I guess I should live by the rule of "never say never" here though. Eh, made a mistake, I admit it. Have np's doing so
You only need t2 gear to really roam and kill. We've done it on multiple islands. I've seen you out on your own, and you're doing fine. The politics in this game are one sided right now, and it's pretty droll to get involved. You can also use beta without living on it.
67 2011-08-03 19:17:55
Re: New devblog: Intrusion 2.0 (106 replies, posted in News and information)
We need to avoid mechanics which lead towards alliances, and encourage mechanics that encourage help smaller corps. This way there is more diversity. Unfortunately people tend not to think about the health of a game, and only think in terms of large power blocks having empty stations.
The developers made the right choice in developing this.
68 2011-08-02 17:29:00
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
I'll say this again and again, you don't need superior tech or a huge friendly force to win against an enemy force. Good tactics,teamwork motivation and fun win out in the end.
Work with the smaller corps in game and get some great pvp.
69 2011-07-31 23:34:21
Re: New devblog: Intrusion 2.0 (106 replies, posted in News and information)
No corporation IS forced to recruit in all time zones just to be beta competitive. Most heavily dominated islands will sit around 90-95% anyhow, because they'll get all the SAPs they're online for, and on the occasions they have no one on, they'll lose maybe 1 in 2. (Less if it's a Specimen, I'd imagine.)
The only thing an alliance feature would do right now is allow oversized entities the ability to dominate larger swaths of landscape, which I get the distinct impression is NOT the intent of this system.
You make a good point here fried.
I really think the devs want corps to spread not form an entity that controls multiple stations without using them.
This is good news for a lot of smaller corps.
70 2011-07-31 17:12:17
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
Looking for some good people. Thanks.
What a way to start out the new month!! That's by getting some kills! July top perpetuum killers, low-fat arhke fed diet too!
71 2011-07-30 18:43:09
Re: Looking for a different type of corp? Go FOOM! (37 replies, posted in Recruitment forum)
Good luck guys.
72 2011-07-30 18:42:37
Re: At The Gates, a corp for the dedicated and the triggerhappy (53 replies, posted in Recruitment forum)
This corp has some great guys with good personalities. I'd suggest them.
73 2011-07-29 17:53:28
Re: Pirates of Perpetuum ahoy! The 62nd... -LIMITED RECRUITING- (156 replies, posted in Recruitment forum)
Sorry I don't bump you guys as much as I used too. 62nd has consistently walked the walk, from starter tournaments to encourage new player involvement in PVP, to doing that PVP themselves!
Through all those lean months, they managed to find new and better ways to enjoy the game, as well as help other do the same.
Cheers!
Thank you arga, it's good to see you as a corp keep plugging at it.
As for my corp, I will still be doing limited recruiting despite the changes. Again as i've said, I will have a good small group of guys that get along, rather then a large group of people. If I have to loose to these kinds of standards or suffer, I'll gladly do it. Thus while I will recruit, I will filter well.
74 2011-07-27 21:27:59
Re: Hauler doesn't haul enought (43 replies, posted in Balancing)
well this topic is done, they just doubled mineral rates
75 2011-07-25 23:12:46
Re: Pioneer Industry and Engineering [PIE] (74 replies, posted in Recruitment forum)
good guy has stuck for awhile now.
Posts found: 51 to 75 of 477
Perpetuum Forums → Posts by Mara Kaid
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