https://www.youtube.com/watch?v=OlRcUMuD4sY

"The Lemon" with 30% increased explosion radius

"Optibot" with 25% penalty to detection, but 50% increased hassle causing

Are you talking about those extra 200K EP newbies will have to spend to lessen the gap?

1) What does your post have to do with the balance issues?

2) Is it a corporation discussions forum?

3) How do you like your kool-aid?

Reported cyka blyat.

Burial wrote:
Weedy wrote:
Burial wrote:

The rabble is awfully one-sided.

I'm happy to hear your arguments. Otherwise your posts bring no value. Neither does your background. Sorry, but that is a fact. Please present us some evidence.

Rabble threads by CIR/77: 4
Rabble threads by everyone else: 0

So nothing else besides personal grudges? Good to know. Now please refer from posting in this thread, if you have nothing of value to bring. Thank you.

I'm not sure you actually realize that this change is going to hit 'everybody else' aka REST a lot harder than us. It will tilt the balance between combat roles to certain positions being way stronger than any other counterpart. Newer players will only suffer from those changes, while we will be able to perfectly shape our fleet according to the changes due to available to us resources. If you bothered playing the game and cared about it, instead of logging into the forum and posting nonsense, you could've logged into the test server and run the numbers. If nothing seems suspicious or strange to you, then I am speechless.

Burial wrote:

The rabble is awfully one-sided.

I'm happy to hear your arguments. Otherwise your posts bring no value. Neither does your background. Sorry, but that is a fact. Please present us some evidence.

If you compare the effect of nerfing ictus vs its counters or substitutes, ictus loses every time. It has a very narrow role of energy draining, it cannot do anything else basically (except tanking to some extent, if the enemy doesn't have an ictus to counter it; however, its tanking resource is the same as its offensive resource, so it's not that effective).

With the new patch, it is much more efficient to roll out transferer/repairer bots, because they offer a lot more versatility - you can heal, you can transfer energy to buff up shields, you can transfer energy for people to shoot, you can repair destruction SAP. If your fleet has 2 ictus, and my fleet has 2 repair bots - I am in a lot bigger advantage than you. You can't even neut non-stop in the current version - when you neut someone, you need to maintain your own accumulator level. WITH the nerfed neuting power, I don't even see how it can remotely be useful vs bringing other stuff to the field.

If Devs really wish to nerf ictus, bring its counters or substitutes on the same level instead - for example, buff energy transfer modules or give industrial bots energy transfer bonus => This way it both incentives playing more support bots AND indirectly nerfs ictuses, by actually bringing more variation to the game process.

Same applies to other direct nerfs.

+2 to both previous orators.

WALL OF TEXT ALERT, WALL OF TEXT ALERT

TL;DR in the bottom

For anyone who PvPs actively, it is clear that the new patch is going to introduce dramatically meta-altering robot reworks. On one hand, it is a good thing that devs are trying to take an active participation in balance, and personally for me, new balance changes are always exciting to follow as to how the balance meta progresses and how I can actively participate in it. Another intention of devs seems to be lessening the gap between newer and older players.

On the other hand, the new balance changes, as it stands right now on PTS server, will bring a lot of, perhaps, unwanted or overseen changes, making not only several robot types, but even some layers of combat, quite obsolete. It means either further rebalancing to more or less equalize play styles and robots (read: more work for devs), or abandonment of certain combat styles by players. To me it seems like an unnecessary step at the current stage of development, as changes of such magnitude will INEVITABLY create extremes and will definitely need more polishing - this seems like throwing away all the balance changes that happened in last 3-4 years. Balance changes itself don't attract new players either, so I'd rather have devs focus on creating new features rather than spending time going through the combat balancing phase again (sorry for playing couch dev here, but this is how I see it).

On top of that, current balance is quite good anyway, so wouldn't it be logical to rather boost current lacking bots to the playable level, rather than make another huge unnecessary step that will lead to more work load?




Look, combat in Perp has several aspects of it: DPS, EWAR confrontation, armor and repairing, accumulator management + EnWAR => all of them have also sublayers to it, and of course there are other factors on the battlefield (such as terrain management, speed, interference, etc, but let's not talk about them for now). Right now, a smart distribution of robots between each of those roles can help players defeat larger less organized or less prepared groups of players, as many playstyles counter some other playstyle, hence there is no 'cookie-cutter' playstyle currently present, aside from several robots who perform certain roles better than its analogues (I'm looking at you, waspish).

WITH the new patch, following the changes on the PTS server, it would be a lot more convenient to substitute nerfed robots/playstyles with other more effective robots - for example, the nerf on ictus means that any group of players would be better off fielding a more effective robot instead (such as healer/energy transferer bot), so the group can maintain maximum efficiency for the numbers it has on the field, rather than suffering from having a unit that doesn't bring much to help the group win. That is why there are a lot of posts and topics asking for EP refund, as the whole ROLES of players are being abolished, meaning that 600k+++ EP that you spent into something are going into nothingness as they could be much better off spent in some other, more useful role instead.

It is important to understand that this has NOTHING to do with how overpowered or underpowered bots are - because the new changes affect the effectiveness of playstyle as a whole against other playstyles present. When playstyle or role becomes nonviable to field and it is better to have anything else in that position rather than this bot, no one will ever even think about prioritizing this nerfed role.

It doesn't affect only new Ictus - it is absolutely clear that other bots like Zenith, Waspish, Tyrannos, all of them become nonviable to field. Like Zenith, for example, doesn't do anything better or anything more useful now than Vagabond, or in that respect any other bot you can bring instead of zenith. It is better to have pretty much anything else rather than them, because they don't have anything special or strong to bring to the fight, no matter how much you play around with their fits. Also because other new alternatives are much better.




In the current system, every role/playstyle is quite strong in its own area. However, there are a few bots and roles which have better stats than its analogues. Couple of examples:
- waspish vs other assault bots (arbalest and baphomet are quite weak, mainly because of Waspish's range bonus coupled with better terrain handling of rockets. Arba's and bapho's bonuses are useless compared to that)
- utility of light bots vs other bots in general
- industry bots might use some helpful combat bonuses to increase their presence on the field, but this one is debatable

Current system also offers good tradeoffs such as "range vs DPS", or "range vs tankiness". New changes will also affect those tradeoffs and it will need another balance review, as for example for mechs choosing to pick range or dps is not gonna be a question at all, when assault bots will be better in any case irrelevant of what you choose (that new bapho).

Overall, currently still we're in the phase of recovering from the speed change and terrain change (more trees) fixes. For example, yesterday's fight was a fight like I've rarely seen before - very close range, face-to-face, long chase on heavies vs heavies (even though admittedly both fleets were more or less medium range fitted), as a result of those recent reworks. Personally I haven't got used to that yet, especially to the new pace of combat.




Rather have EP gap decreased by introducing better premium system (AT LEAST 2x EP gain instead of 1.5x) - it both nets steadier income and helps new players. Also there are many other ways of rebalancing the gap, instead of screwing over the work of previous several years and entering another back-and-forth balancing cycle. New changes are scary as they change the whole equation of combat, not just making something more or less powerful. TBH, in the beginning I was pretty excited to see new changes after reading the blog; however, after reading the actual % changes and trying it on the live server, I was quite surprised.

I feel there is a lot more to be said about that topic, but these are just some basics to thinking about.


TL;DR new combat changes too dramatic. Rather slightly boost/nerf current underused or overpowered bots and roles, rather than enter another balancing cycle. If changes are done, too many unsatisfied vets who would rather play a different role because nerfs are too severe. Find new ways to decrease EP gap, and focus on features that bring new players and help them stay, rather than spending working hours on balance.

86

(28 replies, posted in General discussion)

Oh, and also I wouldn't put the latest robot balance patch live if I were a Dev - just adjust currently underused robots to proper level, otherwise the new patch will create a lot more problems and useless bots.

87

(28 replies, posted in General discussion)

Premium accounts - give ACTUALLY VALUABLE incentives to pay extra monthly money for utility (non-p2w) rewards. Current bonuses for premium accounts are a joke.

Proper risk vs reward balance in alpha/beta/gamma.

Updating forum functionality, so that we are not stuck in 2001. Design is fine, but the lack of ANYTHING on forum is ridiculous for 2014 - no pics, no videos, no spoiler boxes, no polls, god, there's not even simple text alignment.

Annihilator wrote:

oh, you mean because waspish was moved back into line with all other green combat bots with same locktime bonus,
suddenly beeing able to fit a shield + recharger + lwf and having a locktime advantage over anything else instead of 1/3 more range then any other Assault bot?

You didn't just post that.

Are you for real? How long have you been playing this game for?

Annihilator wrote:
Syndic wrote:

I don't request nerfs, I just watch and laugh. lol

that explains why your Mechs are exploding on the battlefield.

I believe that you utilize the term EXPLODE in a wrong fashion.

90

(38 replies, posted in Testing server)

It ain't called EQUALS for nothing.

GJ Anni.

Cassius wrote:

But hey, youre winning. I know exactly how fun it is to have power and no one brave enough to attack you. Or no one with the numbers or the assets. You pretty much just sit there and accumulate assets in the meantime. I figure you have another year to go to catch up to me.

How would you know, if every time that you got attacked you resorted to ~outlasting~, dodging PvP by hiding for weeks behind gamma walls or playing other games?

Now that game is free and no one has to pay money to be just on stand-by mode while other side avoids PvP at any cost, you suddenly disappeared. It isn't a coincidence, it is a pattern.

Unfortunately, you are not the one to compare, as much as you'd love to.

92

(7 replies, posted in General discussion)

I've never baked a single loaf of bread, but I sure as hell can tell you when it is gone bad.

BadAss wrote:

i think is problem get kernel for new corps

Really? You can't even REMOTELY compare to how difficult it was before, and how easy it is now.

Perhaps a rise of new Lucius Marcellus? BibleThump

95

(11 replies, posted in Testing server)

Syndic wrote:

One more stomp closer. big_smile

FTFY.

It's scary when Anni (!!!) understands certain game mechanics and balance better than Zoom. A very unexpected turn of events. Who could've thought.

Actual good trees: http://i.imgur.com/pLoFSkj.png

Jita wrote:
Lemon wrote:

.
The kill-boards show you won a few battles but if you follow the trend, it also shows you disappear at the height of PvP and don't reappear until its died down. (Reference kill trends since release)

I have a busy life and relationship and quite often I've left after a period of intensive gameplay. I've not been one of those people who play all the time for about four years. I don't know why it matters really, your entire alliance seems to think attacking me personally rather than the corp or alliance is amusing and has done since we broke off. Thread after thread and post after,post with Jita this and Jita that. The fact is I have NEVER been an alliance leader in Perpetuum. I have NEVER been sole CEO of Joke. Considering the time you put in to spying you should really readjust your perceptions. How many posts saying Impromised I'd lead the alliance to do this or I led this fight to do that when I don't even FC!

I don't get the obsession but whatever makes you happy.

Funny twist. Believe me, it's ok to take 5-10 minutes to write a post, compared to DAYS of human-hours that you spent smack-talking in General Chat.

Jita wrote:
Weedy wrote:

Let's not reminisce now how your alliance crumbled afterwards. Gotta say that even ECORP won some fights.

yeah you lost all the fights and won the battle!

or perhaps you hugged some decent corp until you made the game two sided and boring and Joke decided to split with some friends to make the game four sided and fun. That sounds awful familiar ...

Some decent corp was repeatedly defeated even though we fought on unequal terms. It was the best time, because M2S was pretty much the only corp who could pose a real challenge to us in the history of Perpetuum, until the bans were served. JOKE being any significant factor outside of Hoop zerg? Errrrm. The story you tell us is cool, my brother.

Let's not reminisce now how your alliance crumbled afterwards. Gotta say that even ECORP won some fights.