"Using fragments of a rare kind of crystalline material, which can be charged with energy and can be found through artifact scanning mentioned above, you have to go out to shiny energy fields, deploy the crystal and wait until it’s fully charged, then return it to a terminal. Of course indigenous Nians also like to be around these energy-rich areas, so you won’t have an easy time doing this.

Own an outpost with a corporation which is producing the energy for you."

"I didn't want that outpost anyway" will be a thing of the past!

Looks like there will acutally be a unique benefit from owning an outpost, other than just cash.

Not really excited about the PVE version, but maybe the implementation is different than how it sounds.

This could also actually help balance out my other topic about alpha corps having no way to gain power to confront existing beta alliance.

Just getting a group and taking an outpost wouldn't do anything to dislodge a solid beta alliance, the aggressor would need to have a strong ongoing presence. But now, when this is true, the rogue alliance will gain some EC during the time they hold the post, maybe enough to hold it for a second intrusion... or maybe not.

Just the sort of incentive though to bring more action to the beta doors for alliances that aren't happy hanging out on alpha but see nothing to gain just sniping at beta corps!

3,652

(6 replies, posted in Feature discussion and requests)

That would be OK too, some small advantage so the 'alpha' alliance would still have to work hard to build back up, or as you say a small disadvantage for the beta alliance.

3,653

(189 replies, posted in Balancing)

I'm trying to see all sides of this...

I think there are some things that we can agree on;

- the most common PVP now is 'the roam'
- EW are the most used bot for 'the roam'

Now, unless ALL the bots exactly the same, there will always arise 1 bot/setup that is superior for 'the roam'.

Automatically, any bot with NO offensive capabilty will not be used for a roam, it would be completely useless.

The next defacto roam bot will be the fastest bot with offensive capability, regardless of it's size.

If EW has its weapons taken away, then the Baphomet with lasers and T4 frames going 90 kph will be next; or something else like this.

Mech's will still not be able to catch a group of Baph's, plus they will pound the crap out of a mech in no time flat.

In any of the scenerios, EW is now useless for 'the roam', and now no one but me with my medium fit Baph is happy.

3,654

(11 replies, posted in General discussion)

Just don't expect to marry a female robot...

http://cosmiclog.msnbc.msn.com/_news/20 … t-marriage

I would also like to be able to tag the billboards... *shakes spraycan* smile

Seriously though, some type of in game method of recruiting would be very helpful, not all new players find their way to the forums; Yellow pages adds sounds like a winner!

Other than tiered items, I have never NOT found an item I was looking for on the market, and at a reasonable price too.

3,657

(13 replies, posted in General discussion)

Med laser weapons are only marginally better than small weapons, until you spend alot of EP. That holds true regardless of the Bot they are mounted on.

I don't know about med guns or mag because I don't have any real damage numbers on a consistent platform (my baph) to compare them to. They would however need to be 15% higher base damge to make up for the dispersion difference in those weapon types vs. lasers.

Edit: 4 med lasers on a Artemis gets a 5% bonus plus the advanced robot control bonus already, which would be result in more overall dps against an assualt than a (5) smalls fitted on baph. If you fighting an EW with surface size of 3 though, 3/5.6 your going to cut that dmg by 53% vs. 71% for assult.

Or just even T1 gear.

This ties into my other post about corps never being able to recover and gain strengh while on alpha to have any chance to upset the 'seated' beta alliances.

3,659

(13 replies, posted in General discussion)

Just wanted to add, I'm not trying to make an arguement that fitting Med laser on a Baph is recommended. Its something I'm doing, and hopefully everyone else can benefit from my experiences without needing to spend the EP to do so.

3,660

(268 replies, posted in General discussion)

Dromsex wrote:

Its not enough to exploit the game, but also countless gibberish argumentations follow.

This is signiture quality material. smile

3,661

(13 replies, posted in General discussion)

Doing just a general look at Medium dispersion;

Robot size/Weapon Dispersion = % hit
With Precision 10; you get 30% reduction in Dispersion ()

Med Laser - 8 (5.6)
Med Mag - 10 (7)
Med mach gun - 12 (8.4)
Med Auto Can - 10 (7)

Robot Size

Light - 2.75 to 4.0 3.0 for most non-industrial
Assualt - 4.0
Mech - 7.0 to 9.0; 8.0 for most non-industrial

Looking at Med. vs assult (applicable to any Med weapon regardless of bot mounted on)

4/8(5.6)  = 50% to 71% hit chance
4/10(7)     = 40% to 57% hit chance
4/12(8.4)  = 33% to 48 % hit chance

In general, med. lasers would be better suited for Baph vs. assualt, but at best your going to see a 29% reduction in dps.

Using my above tested numbers than,

(22 dmg / 3 cycles ps) = 7.3 dps per small turret
(50 dmg / 4.5 cycles ps) = 11.1 dps per med turret

[note my cycle times are much lower due to extensions, but using base values for both will give normalized results]

7.3 * 3 turrets = 21.9 dps
11.1 *2 turrets = 22.2 dps

total = 44.1 vs Mech or larger

vs. assualts however 22.2dps *.71 = 15.87 + 21.9 = 37.77 dps.
With 5 small turrets * 7.3 = 36.5 Dps

a 3% dmg increase vs assult bots but a 17% increase vs Mechs or larger.

* Note these numbers are based on actual damges from combat logs using chemo in both types, so while the values may vary the %'s will likely remain constant vs different resistances. I also have skill 5 in both Med and small, but the baph adds 5% to small lasers. Increasing Med laser skills will make the 3% gap grow without 'wasting' EP in basic robotics or basic optics. Advanced laser is 5 (15%) now, going to 10 would add an additional 15% to 18% total, not to include skills that decrease cycle time.

The reason its relevant here is that a fairly large group of Perp players are part of gaming guilds, which are always looking at new games to play.

Rift is going to be very attractive to a larger audience than just wow and ex-wow players because its not just a Wow clone ( I'm in the Rift Alpha and have many many hours of game play to substantaite). Its the 'friends' of current players that go to something like Rift, and 'pull' other guild and RL friends over from whatever else they are playing.

It was the same when Perp released, Eve players came over then convinced their friends to 'Come Check it out'.

In the long term however, Perp will develop its own player base, its just going to be very quiet around March 1 when Rift goes live.

3,663

(6 replies, posted in Feature discussion and requests)

The beta island issue will probably clear itself up with the addition of the 6 new zones, but that is not likley to happen for many months.

Here is my issue with the current 2 zone setup, Alpha/Beta.

Because of the resource balance, there is no way an Alpha alliance can grow strong enough to take a beta Island. Corps that get kicked off beta also can't go to Alpha, regroup and strenghen, and go back.

Once a beta alliance has continual access to those resources, they grow too powerful to be removed by anything less than another beta alliance.

I'm not talking about simply taking an outpost, because we all know that outpost ownership has nothing to do with Island control.

Once there is more space, then corps will be able to 'fall back' to beta and regroup in attempts to knock corps out of their new homes, but it will be only the current beta corps that will have the strengh of bots and NIC to take over those new lands.

The rich get richer.

I would simply like to see some sort of mechanism in game that allows even a 'chance' for newly formed Alliances to challenge beta islands with a fair chance of winning; and not just giving beta islanders some PVP distraction.

3,664

(268 replies, posted in General discussion)

Isn't this always the case in financial issues, the money is never where you expect it.

It is obvious, to me at least, that the bulk of M2S fraud profits went back into buying mats for more bots to blow up. ~1600 Sequars worth that is publicly visable.

Edit: I would suggest M2S give Lupis the profits from selling these bots and call it even.

Yes, lets by all means spread out the community.

3,666

(189 replies, posted in Balancing)

It is a no win arguement.

EW bots are designed to be the 'dictate where to fight' bots, Dromsex doesn't want that.

Dev's aren't going to change the purpose of the EW so its not use argueing about the change, and no use argueing with Drom on the points why EW are like they are.

I think its more appropriate to say Eve and Perpetuum are in the same MMO genre.

http://www.tomshardware.com/news/World- … 12174.html

While talking about Wow, he says ""It is a touchstone," Zeschuk told the audience. "It has established standards, it's established how you play an MMO."

I would ammend that and say they set it for the fantasy based MMO. And respectively Eve has set some standards that Perpetuum is adhering to. This makes the transition between games smoother and more natural, such as retaining a lot of the look and feel of the UI.

There are enough differences however to make the game play unique, it doesn't feel like you're playing Eve on the ground.

I think Perptuum would have been better served to wait a little longer for release, which would have given them time to add more content and retain a larger % of the initial subscribers and launch momentum; although I'm sure there were finanical and logistical reasons for launching when they did.

The game APB was the biggest budget MMO to fail, in just 72 days operation. Perpetuum could probably run for a year on the rounding error of APB's budget. Low operating costs means this game has plenty of time to build back a player base and reach sustainable levels.

As long as AC continues to support and develop, the game isn't going anywhere.

Die thread die!!! We have new features to talk about...

3,669

(6 replies, posted in Feature discussion and requests)

Those dev's are tricky!!

So the new geo scan based treasure hunt ties nicely into the latest change in resources.

There are now 2 reasons to spend EP on those scanning skills; better resolution on ORE and now artifacts. Excellent.

"Every island will have an ever-changing collection of hidden spots"

Nice. No waypointing and going back to the "X" to farm artifacts! And every island means beta too, the reward for beta finds is probably going to be greater than for alpha. I do hope however that there are not certain items that can ONLY be found on beta, but agree the rewards for beta caches should be higher than alpha; and they can be much rarer on alpha.

I also like the fact that your going to need an industry and a combat player to get at some of these.

All around a good idea, looking forward to the implementation.

3,670

(13 replies, posted in General discussion)

I was able to fit 1xMed Laser and 1xStd Small and 2xT2 small last night.

The constraining factor is the Reator power.

Yes, the guns are much heavier than the laser. Fit as above speed is 67 kph @ Nav 10 with STD LWF. Also the size factor of Me dlaser is 8 vs 10 for the gun; with skills have the laser down to 6.4 and expect it to be 5.4 with Precision 10 in 12 days.

Still working out the numbers but its looking like with Tiered Coreactor and Tiered lasers, I should be able to fit 2xmed and 3x small.

The upside, from the blog it sounds like artilliary is going to be "These new modules will be of course rather high-end, with high extension requirements and energy usage"

so all this RP EP isn't going to waste in the long run.

I'm still a little worried about accumulator though. Most likely fit 2xmed will require Acc module too, which just leaves 1 leg slot for LWF or Repper.

3,671

(19 replies, posted in General discussion)

Promised and delivered on time.

Thank you!!

3,672

(13 replies, posted in General discussion)

Well, I agree this is a solution looking for a problem.

... Oh Auto cannons

I was worried about the app. draw on the med lasers. Would still get the turret based EP bonuses  and those med guns EP would still be applicable hoping into mech.

3,673

(13 replies, posted in General discussion)

I'm on the right track then!!

3,674

(268 replies, posted in General discussion)

In order to release a full list, they would also have to release the exact criteria they used to determine if someone was Frauding.

For instance, when we were at HHO, one of our players bought a mech off the market insured it and started to drive it to HHO... where he promptly got pwned by the NPC swarm off HHS and died.

This would certainly look like fraud, since he had no modules other than a lwf, and the bot died shortly after purchase.... but if you look at the cost vs. payout I'm sure he lost NIC since he didn't get any discount on either the bot or the insurance.

Edit: So there wasn't any false allegations for border line offenders on the 'full list'

3,675

(13 replies, posted in General discussion)

I mentioned in another thread I was starting to do this, but wanted a little more help from the 'numbers' guys.

I'm only looking at the 'short' range med lasers; since the small lasers have a range of 150 and the med 175, they should more or less be effective in an alpha strike, and it would require a second amp to get a 300m + locking range that I would rather use for a tuner.

I guess I wouldn't be opposed to looking at a (2) HCL Med laser setup though, for sniping.

The obvious issue here it why, since I can sit a mech, would I want to spend all that EP on reactor stuff to get those on a Baph... well, I guess it is something that is keeping me intersted in playing, and hey, maybe those reactor points will come in handy when Arty comes out...

Any thoughts on if this will actually be useful, or am I just doing it for fun?

So far I've noticed that, when I actually hit with the Med. it does 50 ish dmg but has a slower rate of fire than the small, which does about 22 dmg and hits most of the time, and 44 ish with crit.