3,676

(268 replies, posted in General discussion)

Eh. Regardless everyone would blame M2S; server bad guys and all smile

3,677

(268 replies, posted in General discussion)

DEV Zoom wrote:

what do you expect from us?

That post, feedback.

Thanks, I can now let go of the need to be last post.. but if you lock the thread after this I wouldn't complain smile

3,678

(268 replies, posted in General discussion)

Mmmm.

getting last post is going to be more difficult than I anticpated.

I'm going to have to leave it up to Glimpse.

/fail at forum pvp

3,679

(268 replies, posted in General discussion)

... wait...

I don't understand how banning 30-40% of the current player base would be good for the game; remember it wasn't just any one alliance or any one corp, there were many people that did this. Zoom only posted a few of the corp names of the biggest winners, but they would have to ban EVERYONE that did this if they banned anyone.

Please stop calling for bans, not that the devs would do it, it just looks like you don't care about the survival of the game. neutral

3,680

(268 replies, posted in General discussion)

Crafting an Item and selling it to a vendor is a time honored MMO tradition.

In most cases the price the NPC offers is much lower than you could sell it for on the auction house, and always less than the cost of the materials.

If you gather your materials however, you still make a positive gold profit when selling to the vendor.

The formula for pricing the buy value is usually based on the effort to produce, but is always significantly lower than what any player thinks is fair.

The difference is those prices are FIXED.

Here, the game tries to be fair by using a dynamic payout formula. The problem is they didn't take into account server player base, which resulted in an abundance of resources and a lack of bot destruction.

As long as anyone was willing to accept less NIC for materials than they could get on the market, and the insurance payout exceeded the fixed production costs, there would always be profit in build'n-bash.

Its really only Fraud because the dev's did not intend Insurance to be an NPC vendor to sell bot over production to.

And I fully believe they where overlooking small scale fraud because on the whole insurance does promote more PVP which is what they are trying to do.

I have now said the same thing 5 times. Just let me be the last in the thread and I'll stop... I will win 'last post'!!

3,681

(268 replies, posted in General discussion)

Wait, I want to have the last post... smile

The good news, there are lots of sequars on the market for relative cheapness.

Does anyone have 800 Baphs they want to put up on the market too!

Actually, I recall reading that a capital ship can't even lock smaller ships at all. They need 'fighter' support or frigates along. But the smaller ships also can't even scratch the capital ship.

Again, Ewar/light bots not being killed by mechs is different than Ewar/light bots killing mechs.

What exactly is the balance issue?

Dizi ...

I think Big is saying that you have to monitor and adjust your production based on PVP factors, not that you have to participate in PVP; that is the 'reason' to craft is to support PVP action.

Knowing what modules are 'best fit' for which bots will give you an edge in the markets and knowing when PVP are going down can tell you to put fragments etc. up on the market for those outposts that have need of items to complete the node.

Craft on!!!

There are Assignments that do give NIC for killing NPC bots ... but you have to spend EP on assignment based skills to make it worth while.

3,685

(5 replies, posted in Feature discussion and requests)

RIP Insurance ... your glorious bounty will be missed.  wink

T4 bacon comes from Spider Pig kernels

The devs have in the works, the ability to mix and match body parts; Head, torso, legs.

3,688

(268 replies, posted in General discussion)

bureaucracy wrote:

snip; Materials needed to be either mined or bought and hauled, the bots needed to be produced and then blown up. snip

I know some of my posts are TLDR, but I make the point that Build'n-bash, which is where you mine resources and sell the bot to the vendor (through blowing it up with insurance) seems like a natural way to turn ORE into NIC quickly.

Where it got out of hand is when it turned into Buy'n-bash, and corps no longer put any more effort then needing to move the ore from alpha to beta to build with.

With buy'n-bash corps were able to keep large reserves of resources as well as generate large sums of NIC.

I'll say it again, I don't hold anything against any person or corp that actually used this method. Its removed now, I just want to make sure that both players and devs take away a learned lesson so the game can improve.

3,689

(268 replies, posted in General discussion)

Camp-

I wasn't really thinking about PVE options, PVE encounters that caused mass losses of bots would simply be passed up by most corps.

I was more thinking PVP combat or other resource sinks that would make corps have to choose between making NIC or defending, taking, or creating some other objective.

It was simply a 'no brainer' to build'n-bash.

And I agree with you, and I said in my post, greed would eventually make players build'n-bash regardless of the options; so removal of Insurance was inevitable, so better sooner than later.

3,690

(189 replies, posted in Balancing)

Hunter wrote:

result damage to anticlass (60% resist):
Trojar vs nuimcol = 4,4*2 weapon = 8,8
Intact vs pelistal = 8,736*2 weapon = 17,4
Chameleon vs thelodica= 7,28*2 weapon = 14,5

We take the mech in the armor ~ 4500HP with average regeneration 230 hp/10 sec (280/10sec for nuimcol).
As result:
Trojar vs nuimcol = 4500/ (88 - 280/10) = 75 sec
Intact vs pelistal = 4500 / (174 - 230/10) = 30 sec
Chameleon vs thelodica= 4500 / (145 - 230/10) = 36 sec

Something looks wrong with this math.

If Intact does 17.4 DPS and Mech regens for 23 per sec, how does it ever kill the mech?

Even without regen 4500/17.4 is almost 4.5 minutes to kill.

(174-230/10) I think what you mean is 17.4 - (230/10) which would yeild the DPS - HPS (heals per second).

3,691

(189 replies, posted in Balancing)

Dromsex wrote:

any EW could solo mechs easily.

I think you mean 'eventually', not easily.

3,692

(189 replies, posted in Balancing)

I would like to see a Fraps of a Mech dying to (4 or less) light bots/EW, or even a tale from someone that had it happen to them and how.

I don't need to hear about how a mech couldn't kill (4) Light/EW because your never going to keep lock and/or keep them in range.

NOT Killing a Light/EW is not the same issue as being killed BY Light/EW. Lets not get them confused.

3,693

(268 replies, posted in General discussion)

Glimpse, I know you didn't read my book post, heck I didn't even read it.

I don't have an aversion to any person or corp that actually used this method to make NIC, I do understand that the Devs needed to take that NIC out of the market also, so it was less a punishment than a correction.

Where I'm coming from is this is another example of dev's not really looking at the 'carebear' industry side of the game.

If I have a dedicated production character, but we don't need any thing produced because I can make equip and bots faster than they are blown up, should I just not log in for a couple of weeks?

Even if some corps did hold back, others would eventually do this, so in some sense getting it done and out of the way early was helpful.

I guess I would prefer that everyone use it as intended and we all would than get the benefit of a few extra NIC now and then, but I'm not so naive to think that greed would not overcome eventually.

I do think it would not have become an issue if there was SOMETHING else in the game to use bots on. Most corps understand that NIC itself is useless, so would rather have used the resources to build bots to attack/defend with than to build'n-bash.

3,694

(35 replies, posted in Feature discussion and requests)

Too bad we can't battle syn-tech equipped insured mechs for profit ... *gallows humor* tongue

3,695

(268 replies, posted in General discussion)

GLiMPSE wrote:

Let's compare this to a parent child relationship -- say you're a parent and you decide that you want to have fun with your 5 year old child. They ask you what you're drinking, you say beer, they say can i have some? You, say sure... yep.. have some... they drink it. You then wait a week and then raid their piggy bank as punishment because they did something they should have known was wrong even though you the parent, the leader, the teacher of what is right or wrong told them that it was ok...but have now decided after pressure from outside forces that it is indeed... bad...

i mad

Actually, its more like you give them a Sip of beer and its OK... the child later goes back and drinks your six pack, pukes all over your market, and claims its OK because you told them it was OK to drink.

I don't think the devs felt it was wrong to let players get a little extra nic back from a bot dying in combat, as it encouraged more combat. It was probably OK too build'n-bash a couple bots now and then, but when entire production runs being bashed, it was just too much for them.

This isn't just M2S, it was any corp or alliance that had the resourced to go into full build'n bash production.

And tldr; on my book, summary - reducing resources was a good first step, but there should be more reason to lose bots built into the game.

3,696

(268 replies, posted in General discussion)

blog wrote:

The vast majority of these frauds originate from the corporations Menace to Society, X-23, Mahtisoturit, BattleAxe, Not Amused and E=Mk2 but there are many more

It wasn't JUST Infestation, it was corps that had huge wallets and/or stock piled resources... because there was nothing to expend those resources on.

Greenleaf wrote:

I think its obvious that hit dispersion/ surface size needs to be revisited by the devs, Im sure its on there to do list somewhere..

And last time I checked, light bots  do in fact have medium slots.

The robopedia doesn't give slot specifics, so I apologize if the Prometheous and Intakt does indeed have Med weapon slots... however they both only have 175/170 RP and even with EP skills I don't think a 200 RP Med lazer is going to fit, and certainly never 2.

Your sure they aren't Med industy slots?

3,698

(268 replies, posted in General discussion)

Devs can't list out everything explicitly; there is something in the EULA about missuse of game mechanics. Also, getting a little more NIC back on insurance than the cost of a bot + insurance is not a game breaker in and of itself.

The exploit itself is not even fully exploitable to the majority of the population, and it wasn't until it was fully and truely exploited on an industrial scale that it became an issue the devs needed to deal with.

When it got to the point it needed to be stopped, they had no choice but to penalize everyone that had even a small profit from the exploit to make it fair, even though only major corporations could fully exploit.

Players buying bots off the market and insuring them and losing them in PVP may have made enough NIC back to buy and insure another bot + a few thousand extra, but lost NIC overall because of the module costs.

Corps with large scale mining, dedicated industrial characters, and EP in insurance could quickly convert bots to cash without waiting to sell on the market. This isn't even a matter of the insurance payout being played versus the current cost of the bots. It was just more expiedient to build and scrap bots than it was to sell them.

There was SO MUCH ore and SO LITTLE pvp that there was just no market for the volume of bots that dedicated players could produce; something like 36 Mechs every 3 days per dedicated industrialist alt.

It was wrong and against the spirit of the game to build'n-bash but it still points back to the game itself

1) having too much and too easy resources
2) not enough reason to pvp and lose bots the right way
3) crafting designed to support massive pvp, again without the pvp

CS didn't have the production capacity or resources to mine and build or even buy and build so didn't have anything to do with this, but if we had, we probably would have also. I can totally see why a CEO sitting on the NIC and resouces to produce 100's of bots a day wouldn't just want to 'waste' time by not making them.

I really really have to point the finger back at the game here, and by extensions the devs. I don't think Infestation gave a sh*t about the NIC. If there was any reason in the game for blowing up more bots legitimately, they would have done so.

Also, build'n-bash is not the same exploit as manipulating the insurance payout so you could buy bots straight off the market and blow them up for profit. If there is insurance, and you build bots using gathered resources, you're always going to make a profit. The question is if you would make MORE NIC selling the bot or selling the ORE then in making a bot; which you may if the market could stand it, but its INSTANT NIC with the insurance...

of course after while you get enough NIC, and bored of gathering, so you just buy the ore and switch to Buy'n-bash. This is where its a real exploit, because you are doing very little work for the profit.

Once Buy'n-bash became prevalent, insurance became totally broken and we get the dev post.

I and my corp didn't do this, but I find the 'high-horse' attitude of some players just truely miss the mark in the "spin the wheel of blame" game.

Lets hope that not only the players that let their greed run away, but also the devs, take away from this that the game needs attention; and keeping your loyal players informed of what is going on in the grand scheme is invaluable.

3,699

(19 replies, posted in General discussion)

You have now distracted us with some juicy drama, but can we have our developer content update blog post now please.

I'm much more interested in knowing what changes are coming to PVE as well as additional points of conflict to generate more PVP.

Thanks in advance.

3,700

(268 replies, posted in General discussion)

Dude, read all the post smile ... from Alex in particular.

This also wasn't pointed at infestation which had the t4 prototypes long before the insurance thing could have helped them.

The post is correct, having a few billion to buy kernels would help anyone needing to pay 200-300k per kernel.