ATM all the opened cans are lootable by pressing "Take all" in one of them. That's pretty annoying btw.
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Perpetuum Forums → Posts by Industrial Sector
Posts found: 101 to 125 of 163
101 2012-10-29 12:37:47
Re: 'Loot all' Button (5 replies, posted in Feature discussion and requests)
102 2012-10-24 14:33:58
Topic: Unexpected question to the DEVs (1 replies, posted in Q & A)
Time has passed, some things got changed, some are not. So here is a question - do Improbably Alien Device spawn list updates with all the changes or it's still the same it was that time?
103 2012-09-21 19:58:07
Re: 1-3 days to purchase (18 replies, posted in Feature discussion and requests)
Well, I just hope that there will be sthing
@Ville: Ok, if you will send me a 30-day code, I will buy your ICE. Oh wait, I need that for 2 accounts so 2x 30-day codes please.
104 2012-09-21 11:24:36
Re: Login Background (10 replies, posted in Q & A)
Whatever Indi combination you do, there SHOULD be an Argano.
For me, that can be:
- 4 bots of same class, 1 from each faction
- 2 bots of one race but different class, races should rotate periodically
- 1 ANY bot, rotate periodical, should be all the bots showed, one after one
105 2012-09-21 07:44:21
Re: 1-3 days to purchase (18 replies, posted in Feature discussion and requests)
How about asking them to meet you somewhere on Beta to make the exchange?
Yeah, this game prolly needs a blown Scarab-2 full of ICE
106 2012-09-20 14:01:47
Re: Getting to know the company (13 replies, posted in Feature discussion and requests)
How about Gremrod makes a video podcast? Skype Interview or sorta, then DEVs may send some videos of developement process (pizza boxes, beer bottles, Zoom beats Gargaj etc.), then to make a single film?
107 2012-09-20 10:51:27
Re: Getting to know the company (13 replies, posted in Feature discussion and requests)
Their faces, video from their workplaces and stuff, yeah.
108 2012-09-20 09:22:16
Re: Tournament 2012? (10 replies, posted in Feature discussion and requests)
Also, I'd like to see a DEV Team on the arena this time, maybe on some prototype bots we didn't seen even, as a final bosses, and let that prototype bots be a reward
109 2012-09-19 19:50:37
Re: Steam Greenlight went live today (117 replies, posted in News and information)
By that logic nothing ever is permanent in the universe, if I plant a tree it will probably die in a few decades, houses thought safe are destroyed by earthquakes, the Earth will be eventually blown up by the Sun, and so on. Are you just arguing about semantics?
At first, I was thinking that newbies may understand it wrong but then I've thought "Oh hey FFS that's not important for them"
110 2012-09-19 19:48:21
Re: Terraforming vs. Defensive Wall Units (15 replies, posted in Feature discussion and requests)
We already have a tools to deal with walls - a bombs.
111 2012-09-19 17:44:04
Re: Steam Greenlight went live today (117 replies, posted in News and information)
Thats ok but thats NOT permanent - plants/trees will grow back, terraforming can be reverted, structures can be destroyed, etc. Nevermind tho.
112 2012-09-19 17:24:27
Re: Steam Greenlight went live today (117 replies, posted in News and information)
Your actions are permanent.
What actions exactly? I mean, except raising an extension to 7 and above.
113 2012-09-19 17:22:10
Re: 1-3 days to purchase (18 replies, posted in Feature discussion and requests)
Ok, to simplify everything, send Update News e-mail to every subscriber and attach free 1-day code to that, to let them see that ICE ingame - some of them may return even.
114 2012-09-19 14:03:42
Re: Login Background (10 replies, posted in Q & A)
Screw Mesmer, Argano Cult! ARGANO CULT! ALL HEIL TO OUR LITTLE LORD!!!!111
115 2012-09-19 14:01:59
Re: Steam Greenlight went live today (117 replies, posted in News and information)
Re-read Persistent Game World part, "Changes made to the world by players are permanent". I'm sorry, what changes exactly?
116 2012-09-19 12:26:02
Re: Login Background (10 replies, posted in Q & A)
Vote for Argano and Sequer - they made everything we have now possible.
117 2012-09-19 12:24:36
Re: MPC and common sence (13 replies, posted in General discussion)
If NPC are drop plasma, that's prolly NOT a food
118 2012-09-18 21:12:23
Re: MPC and common sence (13 replies, posted in General discussion)
Separate factories to light and heavy industry f.e.
119 2012-09-18 13:42:55
Re: Buildings in Reinforcement Mode Need to stop Functioning. (31 replies, posted in Feature discussion and requests)
If I go and hit an enemy base, I should know that I've done at least some troubles to them, not just turning that nice shield on and "please come back later"
120 2012-09-18 13:06:48
Re: Theocrafting: AoE weapons (7 replies, posted in General discussion)
Industrial Sector wrote:Atm, if you got blown on alpha near other players/npc, you will not damage em. Not a proper solution, but a way to go.
thats because AoE is completely deactivated on Alphas. Noticeable when NPCs explode and plants or other NPCs around them are not damaged at all.
thats also one reason why i mention that here:
IMHO AoE explosion should happen everywhere, it just should not damage player under syndicate protection on alphas.
True, however, our beloved DEVs, instead of "Think!" rule are following "Do it now, fix it later" one It was a lot easier and faster to not calling a procedure if island type is Alpha than to write and call a new one, which will sort characters on NPC and Player-driven when applying an AoE damage.
As a word of protect tho, there is a lots of hidden issues in Alpha AoE, like too easy grind (which isn't that bad with current research system tho) and griefing - imagine how much butthurt can cause a single veteran piloting MRLS robot to a newbies trying to farm/harvest
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121 2012-09-18 12:55:39
Re: 1-3 days to purchase (18 replies, posted in Feature discussion and requests)
Yeah, but better to pay 1$ now and get that extra 1-2 month of EP than waiting till it will be free, you know.
122 2012-09-18 11:10:35
Re: 1-3 days to purchase (18 replies, posted in Feature discussion and requests)
Well, whatever, actually, just to not pay 10$ to activate ICE. Let it be free, or 1$ at least, via contacting DEV team, or any way you feel easier to implement, but let it be.
123 2012-09-18 05:59:36
Topic: 1-3 days to purchase (18 replies, posted in Feature discussion and requests)
Requesting an ability to buy 1-3 days, to be able to activate ICE on expired accounts without paying for month.
124 2012-09-18 05:34:56
Re: Buildings in Reinforcement Mode Need to stop Functioning. (31 replies, posted in Feature discussion and requests)
+1
125 2012-09-18 05:27:18
Re: Theocrafting: AoE weapons (7 replies, posted in General discussion)
Atm, if you got blown on alpha near other players/npc, you will not damage em. Not a proper solution, but a way to go.
Posts found: 101 to 125 of 163
Perpetuum Forums → Posts by Industrial Sector
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