IndustryMonkey wrote:Interesting idea. - although I like it less with all of this "Siege bots" talk thrown about.
Making my expensive investments easier to kill (easier to kill with less investment) does not make me more inclined to want to make more investments.
Hey, seige bot guy here.
My suggestion for siege bots was to also make it easier to make the bases to siege. I like this idea. I like anything that makes bases/defending/attacking more common, more complex, and more interesting.
Right now its a few insanely build and defended bases that are all but impossible to seige, and when you show up knocking on their door there isnt really any action. Under the current system its expensive and time consuming...and well boring.
Anything to encourage more bases and more and interesting siege mechanics im all for. Lets be honest here, terraforming in a harvester bot and using mechs to destroy structures doesn't make much sense, there should be massive and expensive siege bots for attacking and making/repairing bases should be the easy part.
Anyway i dont expect to see anything along the lines of a siege bot ever...or at least not for a very long time, stuff like that takes a lot of development.
My hope is that one day people are able to make small corps, go build a base, and have fun defending, rather than having to ally to get access to a super impenetrable base that the whole server would have to siege to destroy.
Anyway the fun should be in the building defending and attacking, not setting up a safe zone on a pvp island.
I like the OP's idea however, forcing people to expand the base would theoretically lead to territory conflicts.
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