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(122 replies, posted in General discussion)

of

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(122 replies, posted in General discussion)

75%

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(122 replies, posted in General discussion)

loot

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(122 replies, posted in General discussion)

and

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(60 replies, posted in Q & A)

Goffer wrote:

If you show me one way to get 1 Shielded Tyrannos down with 2 Kains, I agree, that Tyrannos is not overpowered.

2 Kains can carry 4 neuts/drains to deal with Tyrannos shield. Same for 1 ERP Kain down with 2 %mechname% btw and for 1 Armored Arte...oh wait.

So based on such scheme, Shielded Tyrannos is not that OP, same as ERP Kain (this one is even more affected). Sadly we don't have anything similar for Artemis but that's a little different.

Root of the problem is, that there is not that much Ictus pilots still, and not everyone can bring one each time - they are expensive and fragile, as every other EWar, and since neuts are affected by LoS, and shields are affected by neuts - they are even more fragile than other EWar Mechs.
On other hand, if you will fit your fleet with neuts/drains to deal with shields/ERP, it will make your forces weaker against other types of enemies because of DPS sacrifice - without bonuses, your neuts/drainers will be not that effective as they should be. Oh, and yes, your accu will be dry much faster so you'll become even more weaker unable to shoot/repair yourself.

Such things are hard to balance - you can't just force ppl to level Ictus, and in some cases, you can't afford yourself to risk them. Probably solution can be, says, increasing Ictus survive abilities, like increasing shield bonus to 5% per level, or decreasing accu usage of neuts/drainers, or even make neuts (and neuts only) unaffected by LoS again, and FFS where is my AoE neuts?

And give resists tanking more meaning, it's not that good atm.

81

(8 replies, posted in Feature discussion and requests)

and don't forget big nice shiny 4th button - "call to mommy about those bad gangers"

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(122 replies, posted in General discussion)

girls

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(122 replies, posted in General discussion)

of

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(122 replies, posted in General discussion)

full

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(122 replies, posted in General discussion)

just

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(122 replies, posted in General discussion)

we

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(122 replies, posted in General discussion)

but

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(122 replies, posted in General discussion)

because

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(23 replies, posted in General discussion)

Game is closed. Nothing to play here, move along *trollface*

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(7 replies, posted in Balancing)

Nothing was changed since last tournament (yet), so most of vets fights will be 8 spider-shielded tyrannoses neuting each other...boring. Changes first, tournament second.

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(122 replies, posted in General discussion)

were

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(122 replies, posted in General discussion)

What?

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(122 replies, posted in General discussion)

Epitaphy

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(122 replies, posted in General discussion)

ejaculation

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(122 replies, posted in General discussion)

eruption

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(122 replies, posted in General discussion)

Healthcare

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(122 replies, posted in General discussion)

Sworn

Annihilator wrote:

That would actually create exploitable situations in pvp, but i dont know anything about pvp fits, so its useless to mention that perhaps someone somewhere on the server goes roaming without any means to repair himself and would benefit from dropping all his stuff into a fieldcontainer so his squadmates could bring his equip back home with a much lower chance if they meet something on the way home...

Any kind of possible exploits in pvp can be avoided by adding timers or pvp flag restrictions. But I can hardly imagine how leaving all your stuff to enemies can be exploited - well ok, your enemy will not get his nicey shiney record on perp-kill - but who cares! Reward is still more than usual pvp loot and +2,53mm to e-peen.

What's for bring your loot back by friends - they needd to survive first, and then need to have free cargo space - fit is ok but robot by itself needs sequer at least.

Then you can say - ok friends can have sequer with them etc. - but hey, if you and some of your friends will teleport hoping others will bring them back, that will reduce your team strength so enemies will be able to destroy your forces more easily and then just chase that sequer or whateer you'll bring.

Annihilator wrote:
Industrial Sector wrote:

Robot you've left unpiloted should be lootable then, with all it's fit and cargo.

i have excluded that one since it seems to be a major problem with the game engine to remove visible equip like weapons while on terrain.

Pretty easy tweak - you press "Teleport" button and a loot container appears instead of your bot, consisting everything you had.

Robot you've left unpiloted should be lootable then, with all it's fit and cargo.