76

(5 replies, posted in Q & A)

Kytan Ruvor wrote:

Yes, I know there is a map but if I had a compass display I would not have to have the map open all the time.  If there is a compass display somewhere, I missed it.

Open your radar, there are direction indicators on it, and it is much smaller and easier to use than the full map. I wish they would set it so we could lock the map/radar though....takes a second or two to spot the markers and figure out which direction is which.

And don't forget Murlocks........

May as well just put in an option for everyone to buy 100k points for cash, or make it all even, no matter when you start your char you get the same amount of points as everyone else, oh, and may as well make it easier, and give away the phat lootz, heck, WoW gives everything away (and they have a ton of subscribers, they have to have it right), you can be max level in a week or two, just give max points to everyone, then it can be the scifi WoW..........

If people in would quit whining about how everyone else is better than them......then everyone can get down to trying to make themselves better without having to nerfbat the world.

79

(41 replies, posted in Services and Discussion)

0.01 less is till 0.01 less, Free market is exactly that, undercut them by another 0.01 or get out of the market, this is exactly what happens in the real world with items selling for 4.99, then 4.95. I have actually seen stores advertise that they would sell for $0.01 less than any other advertised price.
Whining because you got undercut by a penny is very similar to whining because you lost a fight by one HP, deal with it and move on.

And kids in kindergarten should be given their high school diplomas now, because it is not fair that they are behind just because they started later.....
Pull up your big boy(or girl) pants and move on. T
his kind of thing seems to come up right after every release, the new people think it is unfair that they do not get the open beta bonus, or preorder bonus, or the "we took the risk spending money on this before knowing it would fly" bonus.......

BizzyBeast wrote:

Then I said to myself.. Damn I just spent 2 days farming this place just to teach a few jerks, and their associated jerks, a lesson in how to be more socially polite.

Try learning to be more "socially polite" yourself, slinging insults like you do just shows your obvious intelligence and social skill. The rest of your drivel does not even deserve comment.

82

(14 replies, posted in Q & A)

This game has no need to run in elevated mode, or at least no reason i have found, and have been playing two accounts since beta without any problems, i have done nothing to the permissions on any Perp files.

Urahara Kisuke wrote:
Lupus Aurelius wrote:
Urahara Kisuke wrote:

I only see someone who is too *** to read.
Funny how all the pre order fags storm in to protect their precious pixels, just as predicted.

I think we read it just fine...whine that you did not register for early release which was a published item 2 weeks before release.  Nothing to protect, other than your phail to keep up on new games and announcements, and failure to accept personal responsiblity for said phail, then forum tantrum whine of how unfair...

You still got 20k EP, amirite?  Open beta, we all got 1440 ep starting, even though the closed beta guys got to keep their EP, no one whined about that..

Other games out there, you don't like how it is, no one says you have to stay, door is right over there --->

Btw, have some cheese with that whine...

Note - edit to correst spelling , capitalzation, and grammer.  Never said I was good at spelling...

You take the cake of all nerds, are you serious?
Do you think I'm lurking the internet 24/7 just waiting for the next MMO headstart offer?
This game is as underground as it can be, do you even know how many people are playing?

Nowhere did I write anything about not being able to compete, just that this free EP stuff is bullshit.
But explaining that to instant gratification noobs is pointless as this thread shows.

Oh and lol about the BETA phrase, who gives a *** what happened in a beta, epic face palm.

Wow, when did they let the 12 year olds play......no, wait, i know a 12 year old that plays this game and acts more mature.....

Crynth wrote:

Zhyntil, he means if you pick the wrong attributes the cost is much higher for the skill, so it will take longer to earn the ep to get it to the same level as someone who didn't mess up their attributes.

Ah, true, i misunderstood and thought he meant just EP, like the rest of the thread. I should not post when half asleep, tongue

85

(14 replies, posted in Q & A)

Actually, you probably need to do the opposite of what he stated above, somehow "run as Administrator" is checked, this would always run the game as administrator (sometimes handy, but not for games usually) thus bringing up the permissions pop every time you open it, Windows does this mostly to make sure that you want to run a program that has access to most everything in your machine.

Ketjup wrote:

...
if you have two players both happen to go ..lets say lasers...one takes pure milliary spec and gets laser cost to [3]  the other takes a military/indy spec not knowing well what he is doing he gets laser [5+] this means over time the cost increases alot. over time the later player will play twice as many ep as the first player for the same skill.

now in my personal case, my atributes aint to bad, and i waisted a full week of EP on skills I probaly never will use again, means im running a week behind and over time (lets saya  year) I need to spent 125% the ep cost instead of "100%" if I spected corectly. again,someone whit "bad" atributes will pay 200% the ep cost.

I honestly am not sure what you mean here, the difference between level 3 of a skill and 5 will be the same no matter when you raise the skill, so claiming that a person that takes 3 early on will spend 200% more EP later on is wrong.

Are you trying to say that over time your skill points do not go as far as early on in the game? if so, then yes you are right, the higher the skill goes, the more points you need, but it costs the same now to raise laser 3 to 4 as it did when the game opened, and it should be the same in two years (barring patches, tweaks, etc.).

You will always be spending the same points as everyone else, it does not scale on a percentage, although, you are right, you lose a week of time if the skills you picked for that week are wasted. You will always be a week behind, but you will not fall further behind unless you make further bad choices.

Over time this difference should actually effectively get less, that weeks points will have less and less impact on the difference between you and another player the same age.

87

(43 replies, posted in Balancing)

Ricimer wrote:

The Newb areas are jammed right now because EVERYBODY is a newb.  This is a one time problem and soon the players will move past these low areas and the problem will mostly correct itself.

I'm sorry, but I really feel the need to add the comment: DUH!

Actually if you read the thread (and/or the like 4 others that are running around on the same subject), you would see that the problem is actually not too many newbs crowding the mission areas, it is older toons in larger, faster mechs that can lock out an area........one player with one of these mechs can get every mech that spawns due to faster lock times (and killing times) than the newbs.

So sorry, i feel the need to return your "duh!" with interest, find out the facts before trying to insult others......

88

(43 replies, posted in Balancing)

Recognizer wrote:

Update news for 2010-11-23
Gameplay

    * Fix: Reloading a module will now wait until the current cycle finishes and initiate the reload cycle after that.
    * Fix: Improved terrain line-of-sight calculations.
    * New: Implemented dynamic NPC respawn times.

Assignments

    * Change: Lowered transport assignment money rewards.

General

    * Fix: "Most dangerous Agents" list didn't work properly.

actually, the dynamic spawn IMHO makes it even more profitable to camp the drone spawns.

Yes, that is what i worry about, once you have the area locked down you just have to get each one first as they spawn in, the more spawn, the more attractive it is to farm.

Toiletduck wrote:

Hi, I'm pretty sure I should be able to set process affinity for the game (using the task manager) so that I can run multiple clients and control which process does which client..etc..

But no matter what I do, it gives me an access is denied error.. I'm running it as administrator so not sure why this is..

I'm fully willing to accept that this is me doing something wrong here, but is there a reason why I can't set the affinity in this game?  Is this a game issue?

If it is, I'd like to be able to do that smile

Most likely the files are being accessed already when you fire up the second client, thus you get Access denied. This happens when you try to run it twice out of the same install, you should (devs know more on this) be able to make it work if you have two seperate installs of the game in different locations in your system.

Chief Ubenor wrote:

Respec is needed - its not even a question. Especially with such a neanderthal system of EP per ACCOUNT and not per character distribution. Why can you even have an option to create extra character on the same account - you won't have EP to spend... *roll eyes*. This game has nothing to do with EVE mechanics, yeah right.

There are several threads on this already, two started within the last week.

Actually it is a question, but see those threads.

Littlealex wrote:

Do you know how boring pve combat would get if you could only tag 1 mob and only had manage fighting 1 mob? The 1 tag idea is horrible. If anything needs to be changed it's spawns.

I agree with you about how horrible the one tag would be, but increasing spawns would not really help IMO, for one, the people farming would still lock and tag the one spawn at a time faster than the newbs, and for another it would just make it more attractive to farm since the amount of kernels you would get for a given time would go up.

92

(133 replies, posted in General discussion)

Jerokane wrote:

I guess it must come as a shock to you that the vast majority of EVE players are so called PVE carebears hanging around in High Sec space (recent numbers showing that about 95% of the players are hanging around in High Sec Space).

CCP tried desperately to get more of their population to PVP by bringing PVP to High Sec space with Factional Warfare...... and failed.

0.0 space is vast and barren of players.  You got the occasional large PVP zerg now and then between big Alliances.
But mostly it's the ocasional pirate player trying to jump on the unaware noob exploring 0.0 space.

I have been involved in 0.0 space Alliance warfare myself and I found it absolutely boring as hell. They were just lagging zerg fests. That's it.
Not to mention that you could easily travel dozens and dozens of 0.0 systems without encountering a single soul.

I had more thrilling PVP experiences in low sec space, running into pirate players, then I ever had with those largscale Alliance zergfests, wich most of the time were nothing but hours and hours of "a sit and wait for something to happen" game.

High Sec space in EVE however is always crammed and crawling with players. Hundreds and hundreds in each system.

That's why CCP came up with Worm Holes to create more engaging PVE content and now keeps cranking out more and more diverse PVE content the past year or two. And will continue to do so.
And that's why they also work on Incarnia and release real player avatars.

Just face it. If we like it or not. PVP only players are the tiny minority in the big MMO scheme of things.
Most MMO players are just simply Carebears, or people like me, who like both PVE and PVP!

Most importantly, that without these so called PVE carebears, this game would die instantly, just like EVE Online would.
Or do you just want to fly / ride around in starter noob ships / bots all the time? As that would be the only thing available to you.

Cheers

First, You or Wraith (or both) are making up numbers.....95% stay in high sec???? really????.....oh, and hundreds and hundreds of people in each system in high sec? What do you travel only to Jita in high sec?,
Making up numbers seem common in this thread, as i have said to others, use facts.

Second, i have said a few times that i am a carebear, not sure if you missed that or even read more than the last page or two (apologies if you did). My comments in the last page or two of this thread are in response to obviously BS numbers, claims, and assertions, stating that PvP players are an incredibly tiny percentage of the population of these games (i cannot say exactly how many, the number of PvPers in Perp has changed from .3 players to 3 or 4 in this thread, i lose count)and that PvP is a "problem" that games such as EvE and Perp needs to deal with so the real gamers (over 90%) in these games can play the way it should be.

Third, I totally agree with you about lowsec in EvE, lowsec is far more dangerous than nullsec, when making mad dashes hauling various merchandise i am on high adrenaline pushing through low, and relax  a bit (only a bit) by just dropping into null. What point all this has to do with the original discussion i do not know, other than to show i know what you mean......oh, and to ask, why are null sec alliance fights lag-fests? If very few were there then there would be no more lag than in the high sec systems that have hundreds of players in them.........oh, wait, it is because there are so many ships, so many people shooting, warping in/out, gating in, etc. that you often are dead for ten minutes before even finding out you died.......

Quit blowing your numbers out of proportion, i actually agree with much of your point, and even some of the OP's point, But both are so far out on the extremes that you hurt what you are trying to gain.

Bust a Cap wrote:

So out here killing mantis' with 70% of the games population.. two of us decided to group together only to find out it's useless for killing NPCs. We both have the same assignment yet still only one of us will get the kill credit.

Any chance this will change in the future?

there are a few threads about this running around, it seems this is a "feature" not a bug, the "share as Squad" just shares the reward, you have to still kill all the targets for the quest for each member, and you will have to kill more if you do not tag them properly......IMO making grouping utterly useless other than for fun.

There are several threads running around about this, the biggest is at; http://forums.perpetuum-online.com/topi … ed-target/

There is another current one at; http://forums.perpetuum-online.com/topi … on-points/

About the having to tag to get credit, there was a large thread on (not sure where it is now, would have to go dig), people had told me there that that problem was fixed.
Makes it a real pain when not running a full blown combat toon.

95

(14 replies, posted in Q & A)

The mission areas being camped are also talked about here:

http://forums.perpetuum-online.com/topi … ed-target/

96

(43 replies, posted in Balancing)

Snowstyle wrote:

If you can objectively demonstrate how your mission grinding is more important then another players NPC farming then you may have a point. If not then it's just two kids fighting over a Teddy bear and asking mommy to decide who gets it.

In a sense the newb areas are more important than an old timer farming kernels, the newbs will let you have the teddy bear and go to another game, this is being debated a lot in the thread i posted above.

97

(43 replies, posted in Balancing)

ProjectAngel wrote:

Couldn't find a feedback area so I posted this here.

I bought the game a couple of hours ago and started trying to do the tutorial missions. However it seems every point I get to there is people farming the npc, tagging everything around before I can even lock onto it.

It is extremely frustrating, (to the point were I am thinking of just giving up on this already.) I understand these people just want to loot the npc to get themselves a little cash but they are doing at the expense of other gamers, effectively blocking/slowing down our mission progression.

I was hoping something could be done about this, maybe in the way of removing item drops from the mobs at the locations missions direct you to, or by some other means.

There are a few other threads about this, here is a link to the main one on it;

http://forums.perpetuum-online.com/topi … ed-target/

There are a few other threads on this that i have seen, one is here:

http://forums.perpetuum-online.com/topi … nt-option/

99

(14 replies, posted in Q & A)

The spawn issue and areas being farmed are in a few threads here.
You can also run other types of missions, mining and transport missions do not take much for resources and make a decent amount of money.

100

(133 replies, posted in General discussion)

CenDre wrote:

Purely fictional numbers with the simple idea of illustraiting a point.

Lets say we have 50,000 gamers
PvPers make up 1% of the population
PvEers make up 90%
Semi PvRers make up 9%

N
My proposal
All of the PvPers and Semi PvPers AND 30% of the PvEers
this would be 20,000 paying accounts.

How much do you think the DEVs can do with the cash flow from 20,000 paying account  75% of which come from the PVE player base.


Is it sinking in at alllll. Do you understand what I am saying.

The game needs PvE gamers to make money plain and simple. I don't think there are enough Pvpers around to make the game feasibly profitable but you can bet your *** there are enough PvEers.

My simple solution to the issue of cramming PvP and PvE players in close quarters is don't give them more space to enjoy the aspect of the game they chose. Don't change the game at all just add space. The Devs can add PvE content later, maybe in a future expansion. Eve did it with wormhole space.

I also think it is up to all of use to spread the work and suck people into the game so the game will be around a year from now so we can keep having fun.

I'm doing my part got 3 friends already signing on.

"Purely fictional numbers" that make no point because they are as fake and made up as your first set of crap numbers.....

We have proven most of your claims as false, start using facts.

Done with arguments with you, the terms, argument, numbers, and your sense of reality changes everytime anyone makes a point, I do NOT understand you because you are not even lucid in your own arguments, I hope i never understand someone that constantly creates their own reality. I cede the field to your obvious supremacy in the field of illusion.