26

(31 replies, posted in Balancing)

Petteri Petraaja wrote:

But new player experience should be top priority especially when you can remove lots of frustration from them by quite simple fixes.


Also, and imho most importantly, insulting others is bad m'kay..

Exactly, said in far less words than i did.....

27

(17 replies, posted in General discussion)

Goddleyeke wrote:

@ neoxx, i dont appreciate the vulgar language, or the fact that you told me to drug my self.

Also this post was not toward you, and has nothing to do with you. Perhaps you should stay out of this issue, unless your scared that the names I have obtained will be released to the development team for the copy right infringement.

Actually if you post in a public forum, the public can then comment on it, dont like it, well shouldn't have posted it there, you cant throw things out in public to call people out, then cry because you got called out for it.......Also, Trollazilol is not really a drug.......and unless you are an idiot you know that, so he did not tell you to drug yourself......so seriously, take a dose of Trollazilol and calm down.

Kernkraft 3000 wrote:

Balance needs to be improved. Map Waypoints opening lag is too heavy. Corporation hangar system could be connected over islands by a skill maybe.

Hangar system should stay the way it is, storage is where you put it, whether personal or corp, IMO it is good to have to cart things around where you want it, makes logistics matter.

29

(31 replies, posted in Balancing)

Neoxx wrote:

Zhyntil, thinking that everyone plays this game to pew pew shows how ignorant you are of the MMO population, especially in a game like this.  Some people only mine and produce just to see people buy the stuff they make or supply the war machine of their corp.  Some trade to make tons of money and affect the game on an economic level.
The Game
Everyone pretty much wants to affect the game in their own little way.  Theres many ways to do that in a game like this, which is why it is called a sandbox.  We're given some sand to play with, but its up to us what we do with it.  Some will build castles, some will dig holes, some will destroy the castles others have built, and will try to sell you their sand by telling you theres something better about it than anyone elses sand.

Your post shows how ignorant you are of this thread and of me......me i can understand, i am not worth much attention really, but you should have read the thread (and the 5 or so others about this topic). I would not really say anything usually, but you are fairly active here and have probably seen my posts a few times, including several here in this thread.
I am not here for "pew pew" mostly, I am a carebear, have been since day one, i carry things around from station to station buying and selling, occasionally i go out and blow up the same mechs that we are talking about on my little used alt, but i said enough about that earlier.
Others however are here for "pew pew", and several newbs have come to the forums posting about how it is hard to fight at mission points because of older players spawn camping the mission areas. My last several comments are aimed at the people that reply back with something along the lines of...."whine moar, QQ moar, go somewhere else or learn to play the game." (being polite)
As i have said several times, if this happened anywhere OTHER than these T1 mission areas i would be saying exactly the same and probably adding a few insults myself.......but to first have newbs deal with this in game, then be treated like $#!^ on the forums for making a suggestion or asking a question is beyond what many will or should accept.
People can disagree with me all they want, but a fact of MMO's is that if you piss off the newbs, they leave taking their money and friends......and their money. No MMO can survive for long without new subs.

Lokked wrote:
GLiMPSE wrote:

Would they also be able to look at every corp transaction?

Yes.

"Financial activity" is a broad enough concept to cover this and the idea of being transparent should be an option.

Lokked

There is no reason i could think of that this would be needed, in real life or in game other than a corporations public record requirements which are usually posted quarterly. What accountability are you looking for?

31

(93 replies, posted in Balancing)

Yes

32

(17 replies, posted in Feature discussion and requests)

Gremrod wrote:
Artem Blue wrote:

For someone who just wants to set things up and make a steady profit, the curve ratchets the 0.01 nic (or however many you've set it up to ratchet) for you, so that you don't have to be watching the market to adjust it. It's not quite the same because it ratchets in response to a purchase or sale, not another trader's bid, but the effect is the same - less staring at trading screens.

Then why play? Any good game mechanic should make the player engage in playing the game.

Isn't looking at trading screens what traders do?

Not all real world models are good for games.

This would create an artificial market environment, also this would not be agile enough at times.........massive battle, 400 assault mechs pop in an hour, demand for mechs and mats go through the roof......There is no way that i would want to be chained to this system or anything like it.
There are times you could end up reverse, where you are forced to buy at a price higher than your sell price.
This would no longer be a free market, and would lose things that many traders are traders for.
Controlling the market would be similar to controlling PvP. Removing options and trying to make things "more fair" only makes it more generic and restricts creative tactics in both arenas.
Dumbing things down is a big bane in MMO's, it rewards the lazy and makes the people who want to work work more to keep ahead.

33

(33 replies, posted in Feature discussion and requests)

Lyghtcrye wrote:

I would really like to see a window that would allow you to remotely view assets/factory lines/RE progress and other terminal information from outside the terminal, or when in a different terminal. It would make a lot of industry much more convenient.

I would love to see it, especially assets, the rest would be nice to view......would be nice to do remote buy/sell, but that can wait til they get more isles.....

34

(41 replies, posted in Services and Discussion)

El Meromero wrote:

u owe m 0.05 NIC Mr Boss smile
and 0.01 its not undercut, imo its plain copycat. Not even on big stacks anybody could get any significant saving from buying from a skilled merchant that only rises bids of last merchant, who maybe made some research on market.
0.01 its no risk, imo again.

Of course 0.01 is undercut, if it wasn't it wouldn't be an issue for you would it? If no one can save any money buying from these orders, then why the objection, no one would care......
When buying stacks of ammo, minerals, etc. that penny can add up fast. I also am a merchant toon, and have no problem with it, selling or buying.

Siddy wrote:

That's the thing, destroying cargo is not easy in real world.

People take grate care to protect the cargo, so even a self inflicted damage usually gets mitigated.

Also not all materials even care if you try to destroy them. Expensive paintings are easy to scuttle, but few tonnes of minerals cares little what you do to it.

Hell, there is cases where people dump the sh*t in ocean only to realize other people will salvage it from the bottom of GOD DAMN SEA.

So please, keep the REAL WORRRRRRRRRRRRRLD analogies away from our "select all + destroy" 2 seconds click procedure.

As i said, depends on the grenades. Current day, if we had to leave our M1 tank in a combat area for some reason, we had grenades that could destroy the tank to keep it from the enemy. This includes the main gun breech and components that have titanium and other alloys,......There is your real world analogy, I am sure the technology could be figured out in this scifi game.
As someone said earlier, the stuff inside the mech is the pilots until the mech goes down.

Siddy wrote:
Zhyntil wrote:
BigCountry wrote:

So what are the "risks and rewards" involved if someone can destroy their cargo before being killed? If I risk my *** going into an un-allied territory, take out a Sequer who deleted all his cargo because he knew he would die, how does that make the game any rewarding for me? It's all risk at that point...seems like an exploit...he is deleting his cargo because he knows he is going to die.....

If i was running through in a sequer running through beta, i would have a few grenades linked up in the cargo hold (or more)......think i am gonna pop......pull the pins. I do not see how this could even remotely be considered an exploit....


Because elements like titanium will care a lot if you apply few granades to them?

By your logic: Why don't i haul a thermonuclear device and dead man switch while we are at it?
If i die, half the island will go with me!

depends on the grenades.....but the point remains valid, destroying cargo is a common thing to keep it out of enemy hands, it has been happening since people started carrying things they cared about, my point is that destroying cargo is not an exploit.
If you really want the cargo kill faster than they can destroy it......

BigCountry wrote:

So what are the "risks and rewards" involved if someone can destroy their cargo before being killed? If I risk my *** going into an un-allied territory, take out a Sequer who deleted all his cargo because he knew he would die, how does that make the game any rewarding for me? It's all risk at that point...seems like an exploit...he is deleting his cargo because he knows he is going to die.....

If i was running through in a sequer running through beta, i would have a few grenades linked up in the cargo hold (or more)......think i am gonna pop......pull the pins. I do not see how this could even remotely be considered an exploit....

38

(31 replies, posted in Balancing)

Asuma wrote:

Haha, just saw this, couldn't help but comment. YES SON, YES you are a noob in MMOs. Don't go listing games like you spent months or years in each of them.

Great way to make an impression.....YES SON, YES you are an *** in an MMO, congrats.
You have done more to prove my point that the community can make more of a difference than the game itself.

Aer wrote:
Zhyntil wrote:

It is called open market, it is the same reason why many things sell for 4.99, then 4.95, etc. especially for gas.

Reason why things cost 4.99 is psychological, it's for people to think it's not 5. It has nothing to do with underbidding the store next door who would be at 5, otherwise you would see price like 4.87 to outbit the 4.88 of your neighbour.
The only reason of these .01 is to steal the queue. It has nothing to do with savings (-0.01 on your Riveler doesn't change your margin). And the consequence is you have to spend 24/7 with your eyes riveted on the market. Might be fun for you, but I thought one could play a game AND do something else smile

To sum it up, don't get me wrong: I'm perfectly fine with price wars. It's pettiness I dislike. If you want to start a price war, fine by me, but do a real price war !

I highlighted the part you missed......there are many times the prices get set odd, those are the most common, and as i said gas prices are always changing, often only a penny at a time.

Either way my point stands.

40

(90 replies, posted in General discussion)

L1fe3looD wrote:

BTW @ numbers McGee, if you're thinking "hard-core PVP" means people who shoot at others only, you're doing it wrong.

I gave up with trying to even talk on that one, the numbers people use are so far out in left field it is funny. according to one persons percentages, there was 0.3 PvP players in this whole game. Said there was only .05% of Perp's population in PvP, we were passing 600 players at the time.
People would probably look a lot more intelligent if they paid attention to at least a semblance of the facts.

BizzyBeast wrote:

I always see people get super hyped up and emotionally fueled

And then you join them.....

42

(31 replies, posted in Balancing)

People play the game to kill something, not just run around staring at a chunk of ground to burn up looking for ore, or stare at the ground they trundle over on the way from station to station while playing UPS.

First impressions go a long way, one of the first things that most newbs do when they get the shiny new mech at the end of tutorial is "ooo, lets go see what it can do, lets kill something!" not "Lets go mining!" or "where did i put my fedex stickers?"

There have been times where every newb mission area on one isle have been camped, there are plenty of threads around on it, look it up. This happens because it is cheaper/easier/less risk per earned NIC for older toons to farm the newb areas.

When you have a sizable amount of new players that are getting frustrated/pissed off, and they leave, the game and all players are hurt by that.
Your attitude of STFU and go away does nothing to help it and in fact causes some to leave.

You say they should go explore and look for other areas, most dwould not know where to go, many if told to go exploring would be dead from a star mech before they figured out how to target it. Go mining you say, ok, they have to go exploring to look for the minerals, same issue, except they are gimped further because they are fitted for finding minerals or mmining instead of combat.

I am not saying the whole game needs to change, just that us old timers and the attitude people have is a big part of the problem. I have been tempted to not renew myself because i know of people that have left after a few days of this, my friends are not here so why should i be?

As you say, "maybe they need to go play something else" and spend their money on a better game?

43

(133 replies, posted in General discussion)

Flint Ironstag wrote:

... wall of text ....

Agree 100%......

*Recognizer: you have also agreed with the forum rules*

44

(31 replies, posted in Balancing)

Asuma wrote:
Sylvon Delvalle wrote:

Hi,

I have a mission spot where a farmer is killing all targets faster than i can lock one. I wonder if a solution is planned about it, because if all i can do is tansport missions, i won't stay longer.

Honestly dude, if you can't get around this "problem", then you should leave now and save some money. This isn't a game for *** and whiners that can't even make money on the alpha islands. I run a Waspish with a lock time over 10secs and I farm 100 rookie kernels an hour. How you might ask? Cause I'm not farming around the dam terminals all day, and I'm not doing the bounty/kill&recover missions like every other noob that thinks those are the only ones that raise your relation.

Honestly "Dude" the newbs have no where else to go when they are just out of tutorial, You are going further out, but if you take the time to read the thread you will find out that other older pilots are locking down newb mission areas which totally blocks off that mission area.

As you say this game is not for "*** and whiners that can't even make money on the alpha islands". I agree with you 100% anywhere except these areas where the newbs are still figuring out which end of the bot goes forward.

Stop wasting time on insults when it is a valid question and issue that has come up in thread after thread, and try actually reading the thread before flaming out when you do not have a clue what you are saying.

Soon as the newbs are out of the nursery, then yes, they need to suck it up and deal with it, or figure out ways around it, but having newbs get frustrated first on the field by seeing spawn areas full of containers and bots that are popped within seconds of spawn, then being told to F off in forums will make them do exactly what you ask, take their money elsewhere......to another game. As i have said before this will lead to a bunch of *** sitting around in these empty forums wondering why the game failed and could not make money.

Duncan Blackmoor wrote:

I agree, this is how it must be. But it would be nice if it was easier to edit your orders once they are up. smile

Even if there was a bit of lag time, either only allowing edit every X minutes, or making the edit not take effect for x minutes.

46

(90 replies, posted in General discussion)

Bastian Croft wrote:
Vorgrim Scout wrote:
Bastian Croft wrote:

PvP is its own reward.

Indeed, but blobbing up to reduce the risk of failure is another form of playing it safe, one which your corp is involved in, may I add.


*shrugs*  I don't make the rules.

We're already outnumbered on the field of battle, should we purposely bring even less and throw our bots away?

That was my point too, any advantage is fair, everyone does it because it is the easiest thing to do.....the problem is that it deters players, it rewards the lazy, and tactics/strategy are usually useless against it. There are many other threads discussing this around....

Aer wrote:

I'm fed up of cheap market outbids either in buy or sell orders. Either you are ok with the current price and offer your buy/sell advert at the same price, and then enter the queue (which would imply to remove the recent change about the biggest number coming first and come back to a first here first served) OR you want to have the best price and then it has to be at least 10% over/5% under the previous local best offer.
The 0.01 NIC changes are just boring...

It is called open market, it is the same reason why many things sell for 4.99, then 4.95, etc. especially for gas.
Dont like it, hop the price down .10, .50, or however much you feel is right. If you are a buyer, then exercise your wallet and buy the more expensive stuff......you will be alone in that though. Even .01 is still savings, and when buying thousands of an item....that penny adds up.

48

(90 replies, posted in General discussion)

Vorgrim Scout wrote:
Bastian Croft wrote:

PvP is its own reward.

Indeed, but blobbing up to reduce the risk of failure is another form of playing it safe, one which your corp is involved in, may I add.

Everyone is involved in it......

49

(90 replies, posted in General discussion)

Right now the easiest/fastest/least risk way to make money is farming newb areas...
Right now the easiest/fastest/least risk way to do PvP is blobbing up...
This means that most everyone is either in the low level newb areas or in a blob when going bang bang at anything.
Until something changes, these two things will not change, it is human nature to look for and exploit the easiest way to do anything. The problem with both of these issues is they tend to disappoint players.

50

(14 replies, posted in Q & A)

superfuzz wrote:

yeah i knew it was about eve tongue just didn't know where the st came from.
thanks for the replies. one more question if i may - what's the viability of the ewar bots for solo pvp? if 2 of them took on 2 mechs, can 1 of them take on 1 bot or mech? if piloted well.

Anything can happen when something is piloted well, planned well, or fought well. There is far more to any type of conflict than sheer numbers of weight, size, weapons, etc.
Even in real life.....there was a fight in WWII a good chunk of the Japanese navy fought a few destroyers and light aircraft carriers......The Japanese lost a few Heavy cruisers and ran. Just one of the four battleships the Japanese had weighed more than the entire US group there.