126

(5 replies, posted in General discussion)

Lege wrote:

Combat and indy are the best two choices.

Depends on what you want to do, for me it wouldn't, i like merchant, and hate staring at a chunk of ground/plant for hours.....Not really interested in building in this game, but like working the market.

The only thing that may cause a problem running for all is (not sure if this is valid here) that some games you lose as much as twice the rep with the people getting mad at you.
If this is the case you would end up ticking everyone off, and losing with all factions. again, i am not sure how it is run here, would be nice to know though.

rockfist wrote:

along with the forementioned keyboard commands how bout the ability to set mouse keys aswell. i have a 5 button mouse and cant seem to use them on anything. am i jus doin something wrong or r they not supported yet? ofcourse left and right click work jus fyi. thnx

+1 on this one, i usually set my fifth mouse button to autorun, and fourth one to next target or other useful thing depending on the game. Cannot stand having autrun on numlock (why on earth games do this i do not know, but it is common) so have it mapped elsewhere......when i switch from another game to here takes a few clicks before i realize the autorun does not work on button 5, lol......

129

(2 replies, posted in Resolved bugs and features)

Rije wrote:

I took three Transport Missions from ICS Alpha to the same location.  Looks like you can only do one a time, which was fine.

You can't choose, Datafile #1 was the only one that would go in m inventory.  I went to other location, was going to pick up another Transport to take it to ICS Alpha, but I was unable to put the items in my cargo even after exiting and reentering the station.  I aborted my previous to missions, hoping maybe that would clear it up.  It did not.  I was able to transfer one of the "Elephant #3" Datafiles to my inventory after I split the stack, but that was all.  I aborted that mission as well.

Not sure this is your problem, but some of those containers are very large, most can only be moved one at a time because they are 3U and your cargo hold (on Arkhe/Prometheus) is just 3.75U, depending what you have in your hold, you may not even be able to hold one. Other missions i believe had larger containers

Absolutelly! Nothing like trying to fight and gather items in a field full of leftover containers, hehe

Great thread, make it sticky!

132

(5 replies, posted in General discussion)

This is what i did but have a combat toon and a Merchant/hauler toon.
My merchant created the corp, i have storage that the combat toon can toss stuff into for the merchant to go sell, and can pull ammo and other needed items out.

Neoxx wrote:
Lege wrote:

Get a sensor and get more accelerated target locking. If that still doesn't work, get a second sensor. No one should be able to tap 2 mobs before you can tap one.

I can target and tag 3 NPCs in no more than 1 second longer than it would have taken me to target 1.

Select -> R -> Select -> F -> Select -> F

(wait for timer to wind down)

1 Tab R 2 Tab R 3.    BOOM! 3 NPC's all tagged by me.  If you have anything more than a couple seconds longer locking time than me or so, I will get the spawn.

If you really are having trouble getting spawns, just go somewhere else.  I've been to some spawns where the other player beats me every time to the spawn.  I decided not to spend as much EP on targetting speed as he did, so he had the advantage.  I accept this and move on, or wait for things to clear up enough that theres enough spawns to satisfy both of us at the same time.

This is part of the game.  Get used to it.

The point the OP is trying to make though is that newbs cannot complete many of the missions because people in better mechs/skills are farming their areas, i usually agree with your viewpoint on this (and dropped three missions to get others to try), but it does not take much of this type of thing for a newb to say screw it, I am going to play <insert name of any other game>.
Saying to go somewhere else, when most areas are farmed is not an answer. It is also not a viable answer when some are industrial, merchant, relations, or whatever other types of builds there are.

You show how you can lock out others from an area by yourself, The OP, me and a few others have shown that it happens a lot in different places.
The point is not that some have a bad build, or that some areas will naturally be farmed, it is how to keep people from getting frustrated and leaving the game because of overactive farming. It does not help that most in these larger mechs will ignore requests from others to get a few kills or get rude and start calling names.......for many of us that is part of being in an MMO and is just accepted, but when this happens regularly to new players, you will lose many of those new players, and this game will die like so many others.

I agree with needing some changes here, I just spent the last 40 min trying then dropping quests (3 of them) only to get into the quest area and have it swarmed with people farming kernels. a bot spawns in, it is tagged and usually dead before i can even get lock, (5 points in lock times, and using a sensor booster) It is a real issue, but limiting to one tag per bot has multiple other problems that were mentioned here.

At the same time, people flaming the OP because "no one else wants this" and "if this was real there would be hundreds of threads" is absurd, For one; this was a problem before the wipe, is a problem now, and will get worse as the more hardcore get into better and better mechs, but still come back to the newb mission areas to farm kernels. For another the forums were wiped and restarted what, three days ago?

This is feature discussion and requests, not fanboi-flame-the-disenters. There is a difference between disagreeing with the OP and whipping out a flamethrower because someone makes a suggestion you do not like.