Christ has risen!

Krisztus feltámadt!

Христос воскресе

Χριστός ανέστη!

Frohe Ostern

52

(34 replies, posted in Feature discussion and requests)

And horns!.  Wimpy sounding Volkswagen horns for smaller bots, and fog horns for teh biggies!  Bring on those horns!

53

(4 replies, posted in News and information)

Can we ask Calvin, will you all make more money from people that continue to use Paypal?  Which service has the cheapest fees for Avatar Creations?  If Paypal doesn't charge as much as Visa/Mastercharge then I'm sticking with Paypal.

Fair enough. 

I just felt that system failures or equipment module breakdowns would have added some depth to game play.  (Module Overdrive anyone?)  Also I guess movement difficulty to target and hit are represented well enough by Extensions like 'Precision Firing'.

I too agree that somethings look like good ideas in concept, but just don't set will with players game play wise.  Still, I like subtle nuances like these that have a small chance to occur. 

As far as adding tactics to Perpetuum, that's going to rely on systems like artillery and collateral damage systems.  Anything that will break up blobs basically.  I don't know of any game that has truly achieved this.  Would be nice though.

55

(11 replies, posted in Feature discussion and requests)

/signed

I want to suggest some rules that might add some realism and flavour to Perpetuum.  They should be fairly easy to code.

If a bot (PC or NPC) suffers more than 75% damage to its armour in less than one second, that bot has a 25% chance of exploding due to catastrophic failure.

Any bot that has its armour reduced beyond 50% shall suffer a 25% reduction to its top speed and rate of fire.  If a bots armour is damaged beyond 75% its speed shall and rate of fire shall be reduced 50% to represent mechanical failure.  Bots running around with full functionality and only a sliver of armour seems unrealistic. 

Anytime a bot receives a 'Critical Hit' from an opponent, it will have a 5% chance to lose acquisition of any targeted bots.  This would represent a bot being hit in that 'sweet spot' that flickers power to the targeting computer temporarily.   

Bots using weapon modules against targets while moving should suffer a penalty to their 'to hit' probability.  That penalty should also be present if the target is also moving.  This would represent that it is tougher to hit moving targets and tougher to 'fire on the run'.  Modules and skills could be implemented to reduce these penalties.  These penalties should be slight but meaningful. 

I think these rules might add a few elements to combat that we don't currently have and give Perpetuum PvP combat a bit of a surprise element and flare.  Your opinions are welcome.

57

(114 replies, posted in Guides and Resources)

Is the PP no longer being supported?

58

(59 replies, posted in General discussion)

Seems spot on to me.  Major changes to Intrusions and such should probably come in the form of an expansion.

Ral wrote:
Kristan Delorian wrote:

For now game starts banner ads campaign. Much cheaper than TV but works well too.

Absolutely agree.  I see a banner ad for Eve literally everywhere I go online (I'm not saying they advertise that much, but that the ads are customized for me.)  Every time I see one I think about signing up again.

You all beat me to it.  Eve is everywhere online.  Way to go methinks.

I'm not sure what the cost for this type of advertising is though.  Right now I'm assuming the DEVs barely have enough money to eat and keep the game going.

Great.  Can we have nameable field containers so we can have thousands of 'join our corp' advertisements too please?

61

(118 replies, posted in Recruitment forum)

Shamless bump.

No

Any other EVE players having Ferrogel flashbacks? roll

64

(8 replies, posted in Feature discussion and requests)

I would like to be able to see all views of the sky.  There's no real game reason for it; I just find it so weird that I can't 'look up'.

I'm sorry, but I am against this because it would make it easier for people to create bot programs. 

The only version I would like to see is an ability for a squad leader to mark a point on a map and broadcast that location to the entire squad to assist FC's.

Agent Blakk wrote:

Subject pretty much says it all. F2P......

Why not do away with all the industry, mining, building and just put in a cash shop where people can by the bots for 50 cents and mechs for 75 cents and heavy mechs for a dollar.

This way we could just spend time fighting and not mining etc.

The fail is strong with this one.

67

(28 replies, posted in Open discussion)

6/10

Would read again.